Project SV RU Victim of the Week: Week 7! Armarouge!

Thank you to everyone who voted! Congratulations to HoopsspooH for winning both Check AND Counter for the week!
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Winning Check
HDB :munkidori:

Winning Counter
Sp Def :Wo Chien:

For our next victim, we have a mon that rose in the last set of Tier Shifts back and has been making waves recently in rupl and rugl... Armarouge!

Armarouge @ Heavy-Duty Boots
Ability: Weak Armor
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Armor Cannon
- Psyshock
- Energy Ball

Armarouge has had a meteoric rise from a basically unused mon to one of the scariest sweeping options in the tier. The combination of a fantastic base 125 Sp Atk, access to easy boosting in Calm Mind, and the ability Weak Armor to shore up its middling speed, makes Armarouge one of the most capable one man armies in the tier.
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Submissions End on Friday May 24th
 
Counter
:incineroar:
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Flare Blitz
- Knock Off
- Will-O-Wisp
- Parting Shot

Incineroar is immune to Psyshock and takes next to nothing from Energy Ball, meanwhile, either Armarouge is forced to Tera to not get eviscerated by Knock Off and Incineroar still wins the interaction due to Weak Armor and Armor Cannon both reducing Defense leading to a guaranteed KO with Flare Blitz, or Armarouge is forced to switch out and you get a free Knock Off/Parting Shot.
 
:pmd/houndoom: the Counter

Houndoom @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Super Fang

Yeah, another Dark/Fire type... except this hot dog can actually benefit from switching in on an Armor Cannon!
I decided to go with a Nasty Plot set with STAB's in Dark Pulse and Flamethrower, with the safe 4th move of Super Fang to force progress into whatever decides to switch-in, such as Cyclizar. Houndoom also has a really great matchup into relevant meta threats such as Bisharp, Jirachi and Slowbro.

Calcs:
+6 252 SpA Armarouge Energy Ball vs. 0 HP / 4 SpD Houndoom: 228-268 (78.3 - 92%) -- guaranteed 2HKO
252 SpA Houndoom Dark Pulse vs. 0 HP / 4 SpD Armarouge: 278-330 (89.3 - 106.1%) -- 37.5% chance to OHKO
252 SpA Houndoom Flamethrower vs. 0 HP / 4 SpD Armarouge: 78-93 (25 - 29.9%) -- guaranteed 4HKO (~40 if Flash Fire is active)
252 SpA Houndoom Flamethrower vs. 0 HP / 4 SpD Tera Fairy Armarouge: 157-186 (50.4 - 59.8%) -- guaranteed 2HKO (~75 Flash Fire)
 
Check:
:sv/entei:
Entei @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Crunch
Entei is a check to armarouge. With stone edge or crunch, which helps deal with other good mons such as slowbro and moltres, entei can deal serious damage to armarouge, while still being able to take even a +1 psyshock easily. If armarouge decides to tera fairy, stone edge is still doing 50% to it, and the defense drop means that extreme speed is going to be picking it off with a bit of chip beforehand. Tera dark means that entei can avoid psyshock if needed.

Counter:
:sv/arcanine:
Arcanine @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Morning Sun
- Extreme Speed
- Flare Blitz
- Crunch
Arcanine is a counter to armarouge. It of course has flash fire in order to deal with armour cannon and with max hp investment, can never be 2hit ko'd by psyshock from full. From here, arcanine can recover off the damage with morning sun and then hit armarouge with crunch, which does big damage and puts it into e-speed range. Conversely, if they tera fairy on the crunch turn, then they have a good chance to be ohko'd by flare blitz afterwards. Tera dark means in a pinch you can become immune to psyshock.
 
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