Swanna (Revamp)

DennisEG

Civil Engineer
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swanna.gif

QC: astroboy / Pokedots / rozes
GP: Snobalt / The Dutch Plumberjack
[OVERVIEW]
Swanna is a viable Defogger due to its nice Speed tier, allowing it to outspeed base 95 Speed Pokemon such as Jynx, as well as everything slower, including Sawk and Lilligant. Its secondary Water typing allows it to break past common answers to Flying-type moves such as Steelix. Unfortunately, Swanna's solid defensive typing is limited by its poor bulk and weakness to Stealth Rock, which leave it unable to switch into attacks, meaning it can't be relied upon for Defog support throughout the match. It can also be played around very easily, notably giving the foe a free switch when using Roost. Swanna faces competition with other entry hazard removers such as Shiftry and Skuntank, and even those that share its typing, such as Mantine and Pelipper, which are bulkier. Offensively, Swanna faces competition from more powerful Water-type and Flying-types such as Samurott, Vivillon, and Swellow.

[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Scald is Swanna's most reliable STAB move and comes with a 30% chance to burn the foe, which threatens physical attackers that may try to come in. Hurricane is the Swanna's secondary STAB move, giving it good neutral coverage and notably hitting Grass-types super effectively. Defog provides entry hazard control for the team and is one of the main reasons to consider using Swanna in the first place. Roost provides longevity, which its important due to Life Orb recoil and Stealth Rock wearing Swanna down.


Set Details
========
Maximum Speed investment allows Swanna to outpace positive-natured base 95 Speed Pokemon such as Jynx, as well as everything slower including Sawk, Mesprit, and Lilligant. Maximum Special Attack investment alongside Life Orb make Swanna as powerful as possible. Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of the turn if rain is up.


Usage Tips
========
Bring Swanna in for free, whether it be on double switches or off a teammate's U-turn, Baton Pass, or Volt Switch, as it cannot take hits well. However, if necessary, it can come in on weaker, resisted attacks such as Bullet Punch and Scald or a predicted non-attacking move such as Taunt, but not on stronger resisted attacks such as Sawk's Close Combat. You can also bring it against Steelix and Swords Dance Samurott because they only pack moves that Swanna resists. Be careful when you want to clear entry hazards if the opponent has a Pokemon that can take advantage of Defog, such as Pawniard or Malamar. Roost could be used to give Swanna free recovery if you predict a switch, but be aware that the opponent can bring a threat for free as Swanna heals up. When Swanna needs to attack, Scald is typically the best move to use due to its 30% chance to burn the foe and its perfect accuracy. Hurricane should be used only if absolutely necessary, as its low accuracy can put Swanna in a bad spot if it misses.


Team Options
========
Swanna fits on offensive teams that need a fast Defogger without losing offensive momentum. Offensive threats that are weak to Stealth Rock such as Archeops and Fire-types such as Magmortar and Pyroar appreciate Swanna's support. Grass-types such as Cacturne and Vileplume have great synergy with Swanna, being able to check Electric-types such as Lanturn, Raichu, Zebstrika, and Rotom for it while Swanna removes Grass- and Ground-types for them. Ground-types such as Rhydon, Golurk, and Torterra are immune to Electric moves and can very easily take Rock-type moves as well, as can Fighting-types such as Gurdurr and Sawk, while Swanna can get rid of bulky Grass-types such as Vileplume for them. Sturdy and Focus Sash users such as Sawk and Jynx are great partners because Swanna can reliably clear the field of entry hazards as to let them survive an otherwise fatal hit.


[STRATEGY COMMENTS]

Other Options
=============
Swanna can run Rain Dance to make use of a perfectly accurate Hurricane and a boosted Scald. Such a set can be used on full rain teams, but it also works fine on teams that just want a more offensive check to Steelix with a really nice STAB combination. Rest can also be run over Roost on this set, as Hydration will make Swanna up from its self-induced sleep. Tailwind is another option to not only boost Swanna's Speed but also give a temporary Speed boost to its teammates. Substitute paired with Toxic Spikes support could be used to stall out teams, with Substitute preventing any status problem for Swanna and Roost giving Swanna longevity to repeatedly set up Substitutes while the foe slowly is worn down by the poison.


Checks and Counters
===================

**Special Walls**: Altaria, Mantine, Malamar, and Mega Audino can take all of Swanna's attacks and cripple it with any status ailment. Malamar in particular can use Swanna as setup bait because Hurricane does not even 2HKO it.

**Electric-types**: Electric-types such as Rotom, Raichu, and Electivire can switch into Swanna's Hurricane and KO it back with their STAB attacks.

**Lanturn**: Lanturn is a full counter to Swanna, resisting both of Swanna's STAB moves and being able to OHKO it back.

**Revenge Killers**: Faster Pokemon such as Tauros, Pyroar, Swellow, and Archeops can easily revenge kill Swanna due to its frailty.

**Stealth Rock**: Although Swanna can remove it, Stealth Rock takes away 25% of its health every time it switches in, and Swanna is forced to use Defog afterwards. It also forces Swanna to use Roost frequently, which the opponent can take advantage of by bringing in a check to Swanna for free.
 
Last edited:
first official check, im excited

[OVERVIEW]
  • Viable defogger due to his nice speed tier. mention what specifically does its speed tier lets it outpace (sawk, mesprit, base 90s)
  • Good neutral coverage between his STAB moves.
  • Viable on Rain teams, its a Rain Dance inducer. swanna isnt really that good on rain and besides, rain dance isnt even mentioned outside of oo so it shouldnt be in overview
  • It faces competition as offensive defogger from Shiftry, Archeops and Skuntank. just change this to "faces competition with other forms of hazard removal, such as..."
  • Special Attack isnt than high.
  • Frail in both defensive stats.
  • Weak to Stealth Rock. mention how this makes hinders swanna as a defogger
  • mention how it faces competition as both an offensive water aswell as a flying type from the likes of samurott or vivillon, respectively


[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Scald is Swanna's most reliable STAB move with a 30% chance of burn the opponent's pokemon, which threaten physical attackers to come in.
  • Hurricane is the second STAB move which give Swanna good neutral coverage dispite being inaccurate hits hard at pokemon doesn't resist it.
  • Defog provide hazard control to the team, being the only reason to consider using Swanna.
  • Roost is for longevity due to Life Orb recoil and weak to Stealth Rocks, its needed.
Set Details
========
  • Maximum speed investment allow Swanna to outpace base 90 and 95 speed pokemon with positive nature such as...
  • Swanna needs maximum Special Attack investment because you need to hit hard as possible combined with Life Orb.
  • Life Orb boost Swanna attacks and make it powerfull as possible.
  • Hydration is the best ability Swanna can run, it only usufull when Rain is up. you still gotta mention what hydration specifically does

Usage Tips
========
  • Had great sinergy on rain teams doesnt belong in usage tips, move to team options
  • Fits on offensive teams that need a fast defogger without losing offensive pressure. see above
  • Bring in it for free if you wanna Defog because cannot take hits, or bring in it on weakers attackers give examples for how both could play out (aka when it gets free switches and some of the weaker attacks u mentioned)
  • Don't switch in Swanna into strong attacks even though are resisted such as Sawk's Close Combat because it is too frail to take hits.
  • Be careful when you wanna clear hazards if the opponent had a Defiant user such as Pawniard. the defiant user IS pawniard lol. in any case, dont really think this deserves its own point.
  • Only use Roost if you predict a sack, because the opponent can bring a threat for free. try to avoid using words like "only," because it implies youll exclusively use this in every single situation
  • Use Hurricane only if you need to, as it is low accuracy move and can put you in a bad spot if you miss. see above

Team Options
========
  • If your team is weak to hazards Swanna is a reliable Defog user. swanna isnt a reliable defogger bc it has a rocks weakness and shit bulk. like, claydol is the closest thing we have to a "reliable" hazard removal mon
  • Offensive threats that are weak to Stealth Rock are great partners such as Archeops, Magmortar and Vivilion.
  • Grass-types such as Cacturne or Vileplume had great sinergy able to check Electric-types.
  • Electric-types user such as Lanturn, Raichu, Zebstrika and Rotom can take predicted Electric moves against Swanna
  • Ground-types such as Rhydon, Golurk, Stunfisk and Torterra are immune to Electric moves and can take very easily Rock-type moves aswell.
  • Fighting-types such as Gurdurr and Sawk can take Rock-type moves, while Swanna can get rid off bulky Grass-types such as Vileplume.
  • Users than rely on Sturdy to set up or just cause major damage such as Carracosta (remove carracosta it never ever EVER uses sturdy) and Sawk are great partners, also pokemon that rely on Focus Sash to take hits such as Jynx are great partners because Swanna can reliable clear the field.

[STRATEGY COMMENTS]

Other Options
=============
  • Rain Dance + 3 Attacks
  • Tailwind + 3 Attacks
  • metaphysical used a rain team w rest swanna once so that might be worth mentioning maybe

Checks and Counters
===================

**Special Walls**: Grumpig, Zweilous, Lickilicky, Mantine and Mega Audino. the only mon ou listed on this list thats relevant is mega audino and kinda mantine. pls add some more stuff, like articuno or altaria

**Electric-types**: Rotom, Raichu, Electivire and Lanturn.
emphasize lanturn because it resists both swannas stabs and is one of the biggest reasons as to why swannas bad lol

**Faster and strong Users**: Cyogonal, Tauros, Pyroar, Swellow and Archeops.

**Stealth Rock**: Taking 25% every time it comes in
implement this and im proud to say qc 1/3
 
swanna.gif

QC: astroboy / /
[OVERVIEW]
  • Viable defogger due to his nice speed tier, allowing it to outspeed base 90/95. give examples
  • Good neutral coverage between his STAB moves.
  • It faces competition with other forms of hazard removal, such as Shiftry, Archeops and Skuntank.
  • Special Attack isnt than high.
  • Frail in both defensive stats.
  • Weak to Stealth Rock, which unable Swanna to switch into attacks and get a Defog. Also can be very predicted when it need to use Roost allow in the opponent free swich ins.
  • It faces competition as offensive Water-type and Flying-type from Samurott and Vivilion or Swellow respectively.
might want to give a line about its solid defensive typing being offset by its bulk, but it still allows it to check Steelix which is pretty give. maybe also mention pelipper/mantine as competition

[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Scald is Swanna's most reliable STAB move with a 30% chance of burn the opponent's pokemon, which threaten physical attackers to come in.
  • Hurricane is the second STAB move which give Swanna good neutral coverage dispite being inaccurate hits hard at pokemon doesn't resist it. it most notably hits Grass-types and Hariyama
  • Defog provide hazard control to the team, being the only reason to consider using Swanna.
  • Roost is for longevity due to Life Orb recoil and weak to Stealth Rocks, its needed.
Set Details
========
  • Maximum speed investment allow Swanna to outpace base 90 and 95 speed pokemon with positive nature such as Sawk, Mesprit, Electivire and Liligant.
  • Swanna needs maximum Special Attack investment because you need to hit hard as possible combined with Life Orb.
  • Life Orb boost Swanna attacks and make it powerfull as possible.
  • Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of turn if rain is up.

Usage Tips
========
  • Bring in it for free if you wanna Defog because cannot take hits either on double switches or helped by U-turn users, Baton Pass users or Volt Turn users, or bring in it on weakers attacker such as Bullet Punch and Scald or a predicted none attacking move such as Taunt. Steelix is probably the big one it can switch in on. Maybe SD Samu too
  • Don't switch in Swanna into strong attacks even though are resisted such as Sawk's Close Combat because it is too frail to take hits.
  • Be careful when you wanna clear hazards if the opponent had a pokemon to abuse this such as Pawniard or Malamar.
  • Roost could be used if you predict a sack, because the opponent can bring a threat for free.
  • When you need to attack Scald is the best move you should spam due to its 30% chance of burn.
  • Hurricane should be used only if you need to, as it is low accuracy move and can put you in a bad spot if you miss.
mention how beyond just defogging, it's a fairly fearsome balance breaker outside of Lanturn
Team Options
========
  • Had great sinergy on rain teams.
  • If your team is weak to hazards Swanna is a great Defog user. I'd moreso say it's an option; it's not a great option at all
  • Fits on offensive teams that need a fast defogger without losing offensive pressure.
  • Offensive threats that are weak to Stealth Rock are great partners such as Archeops, Magmortar and Vivilion. I'd remove Vivi from this list since Swanna isn't very reliable. I'd use it alongside Archeops or Mortar but not with something that absolutely needs hazards off the field
  • Grass-types such as Cacturne or Vileplume had great sinergy able to check Electric-types.
  • Electric-types user such as Lanturn, Raichu, Zebstrika and Rotom can take predicted Electric moves against Swanna
  • Ground-types such as Rhydon, Golurk and Torterra are immune to Electric moves and can take very easily Rock-type moves aswell.
  • Fighting-types such as Gurdurr and Sawk can take Rock-type moves, while Swanna can get rid off bulky Grass-types such as Vileplume.
  • Users than rely on Sturdy to set up or just cause major damage such as Sawk are great partners, also pokemon that rely on Focus Sash to take hits such as Jynx are great partners because Swanna can reliable clear the field.

[STRATEGY COMMENTS]

Other Options
=============
  • Rain Dance + 3 Attacks
  • Tailwind + 3 Attacks swanna doesn't have a third attack, I'd still run roost or defog. hp grass could be worth a mention
  • Rest could be use rather than roost in rain teams
add sub roost with t-spikes support
Checks and Counters
===================

**Special Walls**: Altaria, Mantine and Mega Audino. also mention Malamar

**Electric-types**: Rotom, Raichu and Electivire. Lanturn in particular resists both of Swanna's STAB moves and can OHKO it back.

**Faster and strong Users**: Tauros, Pyroar, Swellow and Archeops.

**Stealth Rock**: Taking 25% every time it comes in
2/3 n_n
 
swanna.gif

QC: astroboy / Pokedots /
[OVERVIEW]
Viable defogger due to his nice speed tier, allowing it to outspeed base 90/95 such as Sawk, Jynx and Liligant. Good neutral coverage between his STAB moves, althought its Special Attack isn't than high Take out the mention of its SpA not being that high, its perfectly fine by NU standards. Also make a mention of its Solid Offensive Typing as well, as it can get past common Flying type answers like Steelix really easily w/ its secondary STAB. Solid defensive typing being limit by its poorly bulk, being frail in both defensive stats combined with its weakness to Stealth Rock, which unable Swanna to switch into attacks and get a Defog, all this factor can't be relied upon for Defog support throughout the match. Also can be very predicted when it need to use Roost allow in the opponent free swich ins. It faces competition with other forms of hazard removal such as Shiftry, Archeops Defog Archeops isn't relevant enough to mention here and Skuntank. Also faces competition with pokemon with the same typing and access to defog with better bulk such as Mantine and Pelipper. Its faces competition as offensive Water-type and Flying-type from Samurott and Vivilion or Swellow respectively.


[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Scald is Swanna's most reliable STAB move with a 30% chance of burn the opponent's pokemon, which threaten physical attackers to come in. Hurricane is the second STAB move which give Swanna good neutral coverage dispite being inaccurate hits most notably Grass-types and pokemon that doesn't resist it or are incredible bulky such as Hariyama with Assault Vest take out the mention of AV, and just say Hariyama. Defog provide hazard control to the team, being the only reason to consider using Swanna I wouldn't say this is the only reason, it actually does have a really nice offensive typing for this metagame as a flying type that can beat Steel Types. Roost is for longevity due to Life Orb recoil and weak to Stealth Rocks, its needed.


Set Details
========
Maximum speed investment allow Swanna to outpace base 90 and 95 speed pokemon with positive nature such as Sawk, Mesprit, Electivire don't mention E-Vire and Liligant. Swanna needs maximum Special Attack investment because you need to hit hard as possible combined with Life Orb which boost Swanna attacks and make it powerfull as possible. Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of turn if rain is up.


Usage Tips
========
Bring in it for free if you wanna Defog because cannot take hits either on double switches or helped by U-turn users, Baton Pass users or Volt Turn users, or bring in it on weakers attacker such as Bullet Punch and Scald or a predicted none attacking move such as Taunt. You can also bringing it against Steelix and Sword Dance Samurott because only pack moves that Swanna's ressist or Pokemon that it forces out. Don't switch in Swanna into strong attacks even though are resisted such as Sawk's Close Combat because it is too frail to take hits. Be careful when you wanna clear hazards if the opponent had a pokemon to abuse this such as Pawniard or Malamar. Roost could be used if you predict a sack, because the opponent can bring a threat for free Roost is also fine to use against mons that can't touch it, and giving the opponent a free switch into something is not a bad thing every time. When you need to attack Scald is the best move you should spam due to its 30% chance of burn and the fact it can't miss. Other than a defog user is a fearsome threat against balance teams without Lanturn. Hurricane should be used only if you need to, as it is low accuracy move and can put you in a bad spot if you miss.


Team Options
========
If your team is weak to hazards Swanna is an option as Defog user. Fits on offensive teams that need a fast defogger without losing offensive pressure. Offensive threats that are weak to Stealth Rock are great partners such as Archeops and Fyre-types such as Magmortar and Pyroar. Grass-types such as Cacturne or Vileplume had great sinergy able to check Electric-types while Electric-types user such as Lanturn, Raichu, Zebstrika and Rotom can take predicted Electric moves against Swanna. Ground-types such as Rhydon, Golurk and Torterra are immune to Electric moves and can take very easily Rock-type moves aswell, also Fighting-types such as Gurdurr and Sawk can take Rock-type moves, while Swanna can get rid off bulky Grass-types such as Vileplume for them. Users than rely on Sturdy to set up or just cause major damage such as Sawk are great partners, also pokemon that rely on Focus Sash to take hits such as Jynx are great partners because Swanna can reliable clear the field. And last but not least had great sinergy on rain teams due to access to Rain Dance and Hydration as ability I wouldn't say it has "great synergy" on rain teams because every mon has access to Rain Dance, but it is definetly a good option because of Hydration + Hurricane being the reasons to use it.


[STRATEGY COMMENTS]

Other Options
=============
Swanna does not have many other option due to its limit movepool. It can run a full Rain Dance sweeper with 100% accurate Hurricane, STAB Scald under rain and a third move coverage like Ice Beam or Hidden Power Grass or support one such as Defog or Roost Rain Dance Swanna would probably run Hurricane / Scald / Rain Dance / Roost, and it doesn't even have to be on a rain team tbh, as this set works fine on teams that just want a more offensive check to Steelix and that has really nice STABs. Another variant could be Tailwind rather than Rain Dance to not only boost its speed but also give temporary speed boost to its teammates. Rest could be use rather than roost in rain teams due to its ability its able to cure any status at the end of every turn. Substitute paired with Toxic Spikes support could be used to wear down teams combined with Roost and dual STAB.


Checks and Counters
===================

**Special Walls**: Altaria, Mantine, Malamar and Mega Audino can take all of Swanna's attacks and cripple it with any status problem. In Malamar's case can use Swanna to boost itself due to the unreliable Hurricane move that did not even 2HKOed.

**Electric-types**: Electric-types such as Rotom, Raichu and Electivire can switch into Hurricane and KO back with their STAB attack of choice. Lanturn in particular resists both of Swanna's STAB moves and can OHKO it back. Give lanturn its own section tbh, as it is the Swanna counter

**Faster and strong Users**: Tauros, Pyroar, Swellow and Archeops can easily revenge kill Swanna. Archeops can also set up Stealth Rock. You don't need to mention the fact that Archeops can set up SR

**Stealth Rock**: Although Swanna can remove it, Stealth Rock still takes away a 25% of its health every time it switches in, and Swanna is forced to use Defog afterwards. Also force Swanna to use Roost frecuently and can be predicted by the opponent which can take advantage of this bringing it for free a threat or check to Swanna.
Implement everything in bold and you can take this to GP
QC 3/3
 
Yeah I still remember how to do this
Add Remove Comment
[OVERVIEW]
Swanna is a viable defogger Defogger due to his its nice speed Speed tier, allowing it to outspeed base 90/95 Speed Pokemon such as Sawk, Jynx, as well as everything slower, including Sawk and Lilligant. Good neutral coverage between his its STAB moves, its solid offensive Its secondary Water typing allowing allows it to break past common Flying-type answers to Flying-type moves such as Steelix with its secondary STAB move. Solid Unfortunately, Swanna's solid defensive typing being is limited by its poorly bulk, being frail in both defensive stats combined with its and weakness to Stealth Rock, which leave it unable Swanna to switch into attacks and get a Defog, all this factor so it can't be relied upon for Defog support throughout the match. Also It can also be played around very predicted when it need to use easily, notably giving the foe a free switch when using Roost allow in the opponent free swich ins. It Swanna faces competition with other forms of entry hazard removal removers such as Shiftry and Skuntank, and even those that share its typing,. Also faces competition with pokemon with the same typing and access to defog with better bulk such as Mantine and Pelipper, which are bulkier. Offensively, Swanna and its faces competition as offensive from more powerful Water-type and Flying-types such as from Samurott, (AC) and Vivilion, and or Swellow respectively.


[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Scald is Swanna's most reliable STAB move with a 30% chance of to burn the opponent's pokemon foe, which threatens physical attackers that may try to to come in. Hurricane is the Swanna's secondary STAB move, giving it which give Swanna good neutral coverage dispite being inaccurate hits most and notably hitting Grass-types super effectively and pokemon that doesn't resist it or are incredible bulky such as Hariyama (Yikes, Hariyama can tank it? Even so, this part is redundant). Defog provides entry hazard control to for the team, being and is one of the main reasons to consider using Swanna as it also can beat answers to Flying-types with its secondary STAB move in the first place (hell, I don't even know if the latter part of this sentence is needed). Roost is for provides longevity, which is important due to Life Orb recoil and weak to Stealth Rocks, its needed wearing Swanna down.


Set Details
========
Maximum speed Speed investment allows Swanna to outpace positive-natured base 90 and 95 speed pokemon with positive nature Speed Pokemon such as (insert mons with base 95 Speed), as well as everything slower, including Sawk, Mesprit, (AC) and Lilligant. Swanna needs maximum Maximum Special Attack investment because you need to hit hard as possible combined with alongside Life Orb which boost Swanna attacks and make Swanna as it powerfull as possible. Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of the turn if rain is up.


Usage Tips
========
Bring Swanna in it for free, whether it be if you wanna Defog (and in general) because cannot take hits either on double switches or helped by off of a teammate's U-turn users, Baton Pass, (AC) users or Volt Switch Turn users, as it cannot take hits well. However, if necessary, it can come or bring in it on weakers attacker weaker, resisted attacks such as Bullet Punch and Scald or a predicted none non-attacking move such as Taunt, but not stronger resisted attacks such as Sawk's Close Combat. You can also bringing it against Steelix and Swords Dance Samurott because they only pack moves that Swanna's ressist or Pokemon that it forces out resists (last part is redundant). Don't switch in Swanna into strong attacks even though are resisted such as Sawk's Close Combat because it is too frail to take hits. Be careful when you wanna want to clear hazards if the opponent had has a pokemon to abuse this Pokemon that can take advantage of Defog such as Pawniard or Malamar. Roost could be used to give Swanna free recovery if you predict a sack switch, because but be aware that the opponent can bring a threat for free althought isn't a bad thing every time or also against pokemon that can't touch Swanna as Swanna heals up. When you Swanna needs to attack, (AC) Scald is typically the best move you should spam to use due to its 30% chance of to burn the foe and the fact its perfect accuracy can't miss. Other than a defog user is a fearsome threat against balance teams without Lanturn. (This should be in the intro) Hurricane should be used only if you need to absolutely necessary, as its is low accuracy move and can put you Swanna in a bad spot if you it misses.


Team Options
========
If your team is weak to hazards Swanna is an option as Defog user. (Not really necessary imo) Fits Swanna fits on offensive teams that need a fast defogger Defogger without losing offensive pressure momentum. Offensive threats that are weak to Stealth Rock are great partners such as Archeops and Fyre-types Fire-types such as Magmortar and Pyroar appreciate Swanna's support. Grass-types such as Cacturne or and Vileplume had have great sinergy synergy with Swanna, being able to check Electric-types while Electric-types user such as Lanturn, Raichu, Zebstrika, (AC) and Rotom can take predicted Electric moves against Swanna for it (You mention synergy, so explain what Swanna does for them.). Ground-types such as Rhydon, Golurk, (AC) and Torterra are immune to Electric moves and can take very easily tke Rock-type moves as(space)well, also as can Fighting-types such as Gurdurr and Sawk can take Rock-type moves, while Swanna can get rid off bulky Grass-types such as Vileplume for them. Users than rely on Sturdy to set up or just cause major damage and Focus Sash users such as Sawk are great partners, also pokemon that rely on Focus Sash to take hits such as and Jynx, respectively, are great partners because Swanna can reliable reliably clear the field of entry hazards as to let them survive an otherwise fatal hit. And last but not least its an option for rain teams due to access to Rain Dance and Hydration as ability combined with 100% accurate Hurricane. (This should go in OO because you didn't mention Rain Dance in Moves at all.)


[STRATEGY COMMENTS]

Other Options
=============
Swanna does not have many other option due to its limit movepool. It can run a Rain Dance sweeper with 100% to make use of a perfectly accurate Hurricane, STAB and a boosted Scald. Such a set can under rain and a third move Roost for longevity, also can be used on full rain teams, (AC) but it also this set works fine on teams that just want a more offensive check to Steelix with a and that has really nice STABs typing (What exactly are you comparing Swanna to here?). Rest can also be run over Roost on this set, as Hydration will wake Swanna up from its self-induced sleep. Another variant could be Tailwind rather than Rain Dance is another option to not only boost its speed Swanna's Speed but also give a temporary speed Speed boost to its teammates. Rest could be use rather than roost in rain teams due to its ability its able to cure any status at the end of every turn. Substitute paired with Toxic Spikes support could be used to wear down teams combined with Roost and dual STAB. (What are you saying here? Either rephrase this completely or specifically explain how Roost helps wears down teams and how Substitute helps out.)


Checks and Counters
===================

**Special Walls**: Altaria, Mantine, Malamar, (AC) and Mega Audino can take all of Swanna's attacks and cripple it with any status problem ailment. In Malamar's case in particular can use Swanna to boost itself due to the unreliable as setup bait because Hurricane move that did does not even 2HKOed it.

**Electric-types**: Electric-types such as Rotom, Raichu, (AC) and Electivire can switch into Swanna's Hurricane and KO it back with their STAB attacks of choice.

**Lanturn**: Lanturn in particular is the a full counter to of Swanna, resisting being able to resists both of Swanna's STAB moves and can being able to OHKO it back.

**Faster and strong Users Revenge Killers**: Faster Pokemon such as Tauros, Pyroar, Swellow, (AC) and Archeops can easily revenge kill a weakened Swanna due to its frailty. (Of the last two things in blue, implement only the one that fits better.)

**Stealth Rock**: Although Swanna can remove it, Stealth Rock still takes away a 25% of its health every time it switches in, and Swanna is forced to use Defog afterwards. Also It also forces Swanna to use Roost frecuently frequently, which and can be predicted by the opponent which can take advantage of this by bringing it for free in a threat or check to Swanna for free.
GP 1/2
0AlNOKo.gif
 
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Yeah I still remember how to do this
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[OVERVIEW]
Swanna is a viable defogger Defogger due to his its nice speed Speed tier, allowing it to outspeed base 90/95 Speed Pokemon such as Sawk, Jynx, as well as everything slower, including Sawk and Lilligant. Good neutral coverage between his its STAB moves, its solid offensive Its secondary Water typing allowing allows it to break past common Flying-type answers to Flying-type moves such as Steelix with its secondary STAB move. Solid Unfortunately, Swanna's solid defensive typing being is limited by its poorly bulk, being frail in both defensive stats combined with its and weakness to Stealth Rock, which leave it unable Swanna to switch into attacks and get a Defog, all this factor so it can't be relied upon for Defog support throughout the match. Also It can also be played around very predicted when it need to use easily, notably giving the foe a free switch when using Roost allow in the opponent free swich ins. It Swanna faces competition with other forms of entry hazard removal removers such as Shiftry and Skuntank, and even those that share its typing,. Also faces competition with pokemon with the same typing and access to defog with better bulk such as Mantine and Pelipper, which are bulkier. Offensively, Swanna and its faces competition as offensive from more powerful Water-type and Flying-types such as from Samurott, (AC) and Vivilion, and or Swellow respectively.


[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Scald is Swanna's most reliable STAB move with a 30% chance of to burn the opponent's pokemon foe, which threatens physical attackers that may try to to come in. Hurricane is the Swanna's secondary STAB move, giving it which give Swanna good neutral coverage dispite being inaccurate hits most and notably hitting Grass-types super effectively and pokemon that doesn't resist it or are incredible bulky such as Hariyama (Yikes, Hariyama can tank it? Even so, this part is redundant). Defog provides entry hazard control to for the team, being and is one of the main reasons to consider using Swanna as it also can beat answers to Flying-types with its secondary STAB move in the first place (hell, I don't even know if the latter part of this sentence is needed). Roost is for provides longevity, which is important due to Life Orb recoil and weak to Stealth Rocks, its needed wearing Swanna down.


Set Details
========
Maximum speed Speed investment allows Swanna to outpace positive-natured base 90 and 95 speed pokemon with positive nature Speed Pokemon such as (insert mons with base 95 Speed), as well as everything slower, including Sawk, Mesprit, (AC) and Lilligant. Swanna needs maximum Maximum Special Attack investment because you need to hit hard as possible combined with alongside Life Orb which boost Swanna attacks and make Swanna as it powerfull as possible. Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of the turn if rain is up.


Usage Tips
========
Bring Swanna in it for free, whether it be if you wanna Defog (and in general) because cannot take hits either on double switches or helped by off of a teammate's U-turn users, Baton Pass, (AC) users or Volt Switch Turn users, as it cannot take hits well. However, if necessary, it can come or bring in it on weakers attacker weaker, resisted attacks such as Bullet Punch and Scald or a predicted none non-attacking move such as Taunt, but not stronger resisted attacks such as Sawk's Close Combat. You can also bringing it against Steelix and Swords Dance Samurott because they only pack moves that Swanna's ressist or Pokemon that it forces out resists (last part is redundant). Don't switch in Swanna into strong attacks even though are resisted such as Sawk's Close Combat because it is too frail to take hits. Be careful when you wanna want to clear hazards if the opponent had has a pokemon to abuse this Pokemon that can take advantage of Defog such as Pawniard or Malamar. Roost could be used to give Swanna free recovery if you predict a sack switch, because but be aware that the opponent can bring a threat for free althought isn't a bad thing every time or also against pokemon that can't touch Swanna as Swanna heals up. When you Swanna needs to attack, (AC) Scald is typically the best move you should spam to use due to its 30% chance of to burn the foe and the fact its perfect accuracy can't miss. Other than a defog user is a fearsome threat against balance teams without Lanturn. (This should be in the intro) Hurricane should be used only if you need to absolutely necessary, as its is low accuracy move and can put you Swanna in a bad spot if you it misses.


Team Options
========
If your team is weak to hazards Swanna is an option as Defog user. (Not really necessary imo) Fits Swanna fits on offensive teams that need a fast defogger Defogger without losing offensive pressure momentum. Offensive threats that are weak to Stealth Rock are great partners such as Archeops and Fyre-types Fire-types such as Magmortar and Pyroar appreciate Swanna's support. Grass-types such as Cacturne or and Vileplume had have great sinergy synergy with Swanna, being able to check Electric-types while Electric-types user such as Lanturn, Raichu, Zebstrika, (AC) and Rotom can take predicted Electric moves against Swanna for it (You mention synergy, so explain what Swanna does for them.). Ground-types such as Rhydon, Golurk, (AC) and Torterra are immune to Electric moves and can take very easily tke Rock-type moves as(space)well, also as can Fighting-types such as Gurdurr and Sawk can take Rock-type moves, while Swanna can get rid off bulky Grass-types such as Vileplume for them. Users than rely on Sturdy to set up or just cause major damage and Focus Sash users such as Sawk are great partners, also pokemon that rely on Focus Sash to take hits such as and Jynx, respectively, are great partners because Swanna can reliable reliably clear the field of entry hazards as to let them survive an otherwise fatal hit. And last but not least its an option for rain teams due to access to Rain Dance and Hydration as ability combined with 100% accurate Hurricane. (This should go in OO because you didn't mention Rain Dance in Moves at all.)


[STRATEGY COMMENTS]

Other Options
=============
Swanna does not have many other option due to its limit movepool. It can run a Rain Dance sweeper with 100% to make use of a perfectly accurate Hurricane, STAB and a boosted Scald. Such a set can under rain and a third move Roost for longevity, also can be used on full rain teams, (AC) but it also this set works fine on teams that just want a more offensive check to Steelix with a and that has really nice STABs typing (What exactly are you comparing Swanna to here?). Rest can also be run over Roost on this set, as Hydration will wake Swanna up from its self-induced sleep. Another variant could be Tailwind rather than Rain Dance is another option to not only boost its speed Swanna's Speed but also give a temporary speed Speed boost to its teammates. Rest could be use rather than roost in rain teams due to its ability its able to cure any status at the end of every turn. Substitute paired with Toxic Spikes support could be used to wear down teams combined with Roost and dual STAB. (What are you saying here? Either rephrase this completely or specifically explain how Roost helps wears down teams and how Substitute helps out.)


Checks and Counters
===================

**Special Walls**: Altaria, Mantine, Malamar, (AC) and Mega Audino can take all of Swanna's attacks and cripple it with any status problem ailment. In Malamar's case in particular can use Swanna to boost itself due to the unreliable as setup bait because Hurricane move that did does not even 2HKOed it.

**Electric-types**: Electric-types such as Rotom, Raichu, (AC) and Electivire can switch into Swanna's Hurricane and KO it back with their STAB attacks of choice.

**Lanturn**: Lanturn in particular is the a full counter to of Swanna, resisting being able to resists both of Swanna's STAB moves and can being able to OHKO it back.

**Faster and strong Users Revenge Killers**: Faster Pokemon such as Tauros, Pyroar, Swellow, (AC) and Archeops can easily revenge kill a weakened Swanna due to its frailty. (Of the last two things in blue, implement only the one that fits better.)

**Stealth Rock**: Although Swanna can remove it, Stealth Rock still takes away a 25% of its health every time it switches in, and Swanna is forced to use Defog afterwards. Also It also forces Swanna to use Roost frecuently frequently, which and can be predicted by the opponent which can take advantage of this by bringing it for free in a threat or check to Swanna for free.
GP 1/2
0AlNOKo.gif
Implemented and Thanks. Holy cow my english is so bad lol
 
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Swanna is a viable Defogger due to its nice Speed tier, allowing it to outspeed base 95 Speed Pokemon such as Jynx, as well as everything slower, including Sawk and Lilligant. Its secondary Water typing typing allows it to break past common answers to Flying-type moves such as Steelix. Unfortunately, Swanna's solid defensive typing is limited by its poor bulk (RC) and weakness to Stealth Rock, which leave it unable to switch into attacks, (AC) so meaning it can't be relied upon for Defog support throughout the match. It can also be played around very easily, notably giveing giving the foe a free switch when using Roost. Swanna faces competition with other entry hazard removers such as Shiftry and Skuntank, and even those that share its typing, such as Mantine and Pelipper, which are bulkier. Offensively, Swanna faces competition from more powerful Water-type and Flying-types such as Samurott, Vivilion Vivillon, (AC) and Swellow.

[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Scald is Swanna's most reliable STAB move and comes with a 30% chance to burn the foe, which threatens physical attackers that may try to come in. Hurricane is the Swanna's secondary STAB move, giving it good neutral coverage and notably hitting Grass-types super effectively. Defog provides entry hazard control for the team and is one of the main reasons to consider using Swanna in the first place. Roost provides longevity, which its important due to Life Orb recoil and Stealth Rocks, wearing Swanna down.


Set Details
========
Maximum Speed investment allows Swanna to outpace positive-natured base 95 Speed Pokemon such as Jynx, as well as everything slower including Sawk, Mesprit, (AC) and Lilligant. Maximum Special Attack investment alongside Life Orb make Swanna as powerful as possible. Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of the turn if rain is up.


Usage Tips
========
Bring Swanna in for free, whether it be on double switches or off of a teammate's U-turn, Baton Pass, or Volt Switch, as it cannot take hits well. However, if necessary, it can come in on weaker, resisted attacks such as Bullet Punch and Scald or a predicted non-attacking move such as Taunt, but not on stronger resisted attacks such as Sawk's Close Combat. You can also bringing it against Steelix and Swords Dance Samurott because they only pack moves that Swanna resists. Be careful when you want to clear entry hazards if the opponent has a Pokemon that can take advantage of Defog, (AC) such as Pawniard or Malamar. Roost could be used to give Swanna free recovery if you predict a switch, but be aware that the opponent can bring a threat for free as Swanna heals up. When Swanna needs to attack, Scald is typically the best move to use due to its 30% chance to burn the foe and its perfect accuracy. Hurricane should be used only if absolutely necessary, as its low accuracy can put Swanna in a bad spot if it misses.


Team Options
========
Swanna fits on offensive teams that need a fast Defogger without losing offensive momentum. Offensive threats that are weak to Stealth Rock such as Archeops and Fire-types such as Magmortar and Pyroar appreciate Swanna's support. Grass-types such as Cacturne and Vileplume have great synergy with Swanna, being able to check Electric-types such as Lanturn, Raichu, Zebstrika, and Rotom for it and while Swanna removes the Grass- and Ground-types for them. Ground-types such as Rhydon, Golurk, and Torterra are immune to Electric moves and can very easily take Rock-type moves as well, as can Fighting-types such as Gurdurr and Sawk, while Swanna can get rid of bulky Grass-types such as Vileplume for them. Sturdy and Focus Sash users such as Sawk and Jynx, respectively, are great partners because Swanna can reliably clear the field of entry hazards as to let them survive and an otherwise fatal hit.


[STRATEGY COMMENTS]

Other Options
=============
Swanna can run Rain Dance to make use of a perfectly accurate Hurricane (RC) and a boosted Scald. Such a set can be used on full rain teams, but it also works fine on teams that just want a more offensive check to Steelix with a really nice STAB typing without being a rain team combination. Rest can also be run over Roost on this set, as Hydration will make Swanna up from its self-induced sleep. Tailwind is another option to not only boost Swanna's Speed but also give a temporary Speed boost to its teammates. Substitute paired with Toxic Spikes support could be used to stall out teams, with Substitute preventing any status problem for Swanna and Roost give giving Swanna longevity to continuosly subbing up repeatedly set up Substitutes while the foe slowly is wearing worn down by the poison.


Checks and Counters
===================

**Special Walls**: Altaria, Mantine, Malamar, and Mega Audino can take all of Swanna's attacks and cripple it with any status ailment. Malamar in particular can use Swanna as set up setup bait because Hurricane does not even 2HKO it.

**Electric-types**: Electric-types such as Rotom, Raichu, and Electivire can switch into Swanna's Hurricane and KO it back with their STAB attacks.

**Lanturn**: Lanturn is a full counter to Swanna, resisting both of Swanna's STAB moves and being able to OHKO it back.

**Revenge Killers**: Faster Pokemon such as Tauros, Pyroar, Swellow, and Archeops can easily revenge kill Swanna due to its frailty.

**Stealth Rock**: Although Swanna can remove it, Stealth Rock still takes away 25% of its health every time it switches in, and Swanna is forced to use Defog afterwards. It also forces Swanna to use Roost frequently, which the opponent can take advantage of by bringing in a check to Swanna for free.

implement with the reply button please (work in the reply box; remove the reds, address the comments, deformat the blues, and then c/p the completed thing into the OP)
 
Last edited:
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Swanna is a viable Defogger due to its nice Speed tier, allowing it to outspeed base 95 Speed Pokemon such as Jynx, as well as everything slower, including Sawk and Lilligant. Its secondary Water typing allows it to break past common answers to Flying-type moves such as Steelix. Unfortunately, Swanna's solid defensive typing is limited by its poor bulk and weakness to Stealth Rock, which leave it unable to switch into attacks, meaning it can't be relied upon for Defog support throughout the match. It can also be played around very easily, notably giving the foe a free switch when using Roost. Swanna faces competition with other entry hazard removers such as Shiftry and Skuntank, and even those that share its typing, such as Mantine and Pelipper, which are bulkier. Offensively, Swanna faces competition from more powerful Water-type and Flying-types such as Samurott, Vivillon, and Swellow.

[SET]
name: Offensive Defogger
move 1: Scald
move 2: Hurricane
move 3: Defog
move 4: Roost
item: Life Orb
ability: Hydration
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Scald is Swanna's most reliable STAB move and comes with a 30% chance to burn the foe, which threatens physical attackers that may try to come in. Hurricane is the Swanna's secondary STAB move, giving it good neutral coverage and notably hitting Grass-types super effectively. Defog provides entry hazard control for the team and is one of the main reasons to consider using Swanna in the first place. Roost provides longevity, which its important due to Life Orb recoil and Stealth Rock wearing Swanna down.


Set Details
========
Maximum Speed investment allows Swanna to outpace positive-natured base 95 Speed Pokemon such as Jynx, as well as everything slower including Sawk, Mesprit, and Lilligant. Maximum Special Attack investment alongside Life Orb make Swanna as powerful as possible. Hydration is the best ability Swanna can run, allowing it to cure any status problem at the end of the turn if rain is up.


Usage Tips
========
Bring Swanna in for free, whether it be on double switches or off a teammate's U-turn, Baton Pass, or Volt Switch, as it cannot take hits well. However, if necessary, it can come in on weaker, resisted attacks such as Bullet Punch and Scald or a predicted non-attacking move such as Taunt, but not on stronger resisted attacks such as Sawk's Close Combat. You can also bring it against Steelix and Swords Dance Samurott because they only pack moves that Swanna resists. Be careful when you want to clear entry hazards if the opponent has a Pokemon that can take advantage of Defog, such as Pawniard or Malamar. Roost could be used to give Swanna free recovery if you predict a switch, but be aware that the opponent can bring a threat for free as Swanna heals up. When Swanna needs to attack, Scald is typically the best move to use due to its 30% chance to burn the foe and its perfect accuracy. Hurricane should be used only if absolutely necessary, as its low accuracy can put Swanna in a bad spot if it misses.


Team Options
========
Swanna fits on offensive teams that need a fast Defogger without losing offensive momentum. Offensive threats that are weak to Stealth Rock such as Archeops and Fire-types such as Magmortar and Pyroar appreciate Swanna's support. Grass-types such as Cacturne and Vileplume have great synergy with Swanna, being able to check Electric-types such as Lanturn, Raichu, Zebstrika, and Rotom for it while Swanna removes Grass- and Ground-types for them. Ground-types such as Rhydon, Golurk, and Torterra are immune to Electric moves and can very easily take Rock-type moves as well, as can Fighting-types such as Gurdurr and Sawk, while Swanna can get rid of bulky Grass-types such as Vileplume for them. Sturdy and Focus Sash users such as Sawk and Jynx are great partners because Swanna can reliably clear the field of entry hazards as to let them survive an otherwise fatal hit.


[STRATEGY COMMENTS]

Other Options
=============
Swanna can run Rain Dance to make use of a perfectly accurate Hurricane and a boosted Scald. Such a set can be used on full rain teams, but it also works fine on teams that just want a more offensive check to Steelix with a really nice STAB combination. Rest can also be run over Roost on this set, as Hydration will make Swanna up from its self-induced sleep. Tailwind is another option to not only boost Swanna's Speed but also give a temporary Speed boost to its teammates. Substitute paired with Toxic Spikes support could be used to stall out teams, with Substitute preventing any status problem for Swanna and Roost giving Swanna longevity to repeatedly set up Substitutes while the foe slowly is worn down by the poison.


Checks and Counters
===================

**Special Walls**: Altaria, Mantine, Malamar, and Mega Audino can take all of Swanna's attacks and cripple it with any status ailment. Malamar in particular can use Swanna as setup bait because Hurricane does not even 2HKO it.

**Electric-types**: Electric-types such as Rotom, Raichu, and Electivire can switch into Swanna's Hurricane and KO it back with their STAB attacks.

**Lanturn**: Lanturn is a full counter to Swanna, resisting both of Swanna's STAB moves and being able to OHKO it back.

**Revenge Killers**: Faster Pokemon such as Tauros, Pyroar, Swellow, and Archeops can easily revenge kill Swanna due to its frailty.

**Stealth Rock**: Although Swanna can remove it, Stealth Rock takes away 25% of its health every time it switches in, and Swanna is forced to use Defog afterwards. It also forces Swanna to use Roost frequently, which the opponent can take advantage of by bringing in a check to Swanna for free.

implement with the reply button please (work in the reply box; remove the reds, address the comments, deformat the blues, and then c/p the completed thing into the OP)

Done, really thanks for the advice way more easy !
 
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