Tangrowth [QC: 0/3]

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Tangrowth_XY.gif
Grass Behemoth

Overview
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  • Amazing physical bulk.
  • Very nice 100/110 offenses.
  • Regenerator adds on to it's effectiveness as a bulky Pokemon.
  • Has a good support movepool and reliable recovery.
  • Grass is a bad defensive typing.
  • Poor Special Defense stat.
  • Very low base 50 Speed stat.
Defensive Utility/Pivot
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name: Defensive Utility
move 1: Leech Seed
move 2: Giga Drain / Hidden Power Fire
move 3: Knock Off
move 4: Sleep Powder / Stun Spore
ability: Regenerator
item: Leftovers
nature: Bold / Relaxed
evs: 248 HP / 252 Def / 8 SpA

Moves
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  • Leech Seed gives more recovery and slowly chips away at opposing Pokemon's health.
  • Giga Drain for more recovery and does decent damage to anything that doesn't resist it.
  • Hidden Power Fire for Grass-types that might try to switch into a Leech Seed and Forretress.
  • Knock Off gives great utility and gets rid of opposing Pokemon's item.
  • Stun Spore cripples opposing Pokemon and can give Pokemon on your team setup opportunities.
  • Sleep Powder to, obviously, make the opposing Pokemon fall asleep.
Set Details
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  • 248 HP and max Def maximizes Tangrowth's effectiveness as a physical wall and gives it an odd HP number while 8 SpA gives Giga Drain and Hidden Power Fire slightly more power.
  • Leftovers heals Tangrowth and gives it more longevity.
  • Regenerator gives Tangrowth 30% of its health back every time Tangrowth switches out, making it difficult to wear down.
  • Bold is the preferred nature, but Relaxed can be used to strengthen Knock Off in exchange for reduced Speed.
Usage Tips
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  • Try not taking too many hits
  • Don't attempt to take special hits because it's Special Defense is really low.
  • Leech Seed should be used a lot. If opponent has Grass-type, try to predict the switch by double switching or using HP Fire.
Team Options
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  • Setup sweepers like Mega Houndoom and Suicune appreciate the support Tangrowth can provide by paralyzing and/or making opposing Pokemon sleep.
Offensive Tank
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name: Offensive Tank
move 1: Leaf Storm
move 2: Giga Drain / Knock Off
move 3: Focus Blast / Earthquake
move 4: Hidden Power Fire / Sludge Bomb / Sleep Powder
ability: Regenerator
item: Choice Specs / Life Orb
nature: Modest / Quiet
evs: 248 HP / 8 Atk / 252 SpA

Moves
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  • Leaf Storm is a really powerful STAB move and can put big dents into anything that doesn't resist it.
  • Giga Drain for STAB recovery and does decent enough damage.
  • Knock Off should only be used with LO and it's there because it's removes the opponents item, crippling Psychic, Ghost types and Pokemon that rely on their item
  • Focus Blast to dent things like Mega Aggron and Hydreigon that are weak to Fighting.
  • Earthquake with LO only to damage things like Chandelure, Victini and Infernape in the switchin as they outspeed.
  • Hidden Power Fire for Grass-types like Roserade and also for Forretress.
  • Sleep Powder only with LO and to make things fall asleep, putting opponents out of action temporarily as they try to switchin.
Set Details
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  • 248 HP for bulk and an odd HP number. Max Special Attack to give Leaf Storm max power. 8 Attack to give physical hits slightly more power.
  • Choice Specs make it really strong and stuff.
  • Life Orb to switch moves, or course. Enables you to use physical moves well and works well with Regenerator. Breaks through special walls easier.
  • Regenerator because everything else sucks.
  • Modest for Special Attack boost, but Quiet to run physical moves in exchange for less Speed.
Usage Tips
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  • Send in and wreck stuff.
  • Don't take many hits; switch in and out to regain health.
  • Watch out for status.
  • Predict switch-ins and damage them with a coverage move or put them to sleep when using Life Orb
Team Options
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  • Like with every Choice Specs user, you need teammates that can take hits for Tangrowth because it'll need to constantly switch out. Mew, Slowbro, and Florges can all do that.
  • Status Absorbers like Guts Heracross.
Other Options
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  • Sunny Day and Leaf Guard or Cholorophyll on Sun-based teams.
  • Growth on Sun-based teams.
  • SubSplit.
  • Swords Dance.
  • Assault Vest
  • Trick Room
Checks and Counters
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-Fire types
-Special Attackers
-Grass-types
-Mega Aggron
-Crobat
-Florges
-Noivern
-Rotom-H
-Pokemon with Overcoat
-Heracross
-Infernape
 
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Its is good move set i prefer
Tangela Merkel (Tangrowth) (F) @ Lum Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Giga Drain
- Knock Off
- Leech Seed
- Sleep Powder


The physical wall of this team: A total of 404HP and 383Defense at level 100 give it very good phyiscal bulk, surviving Brave Bird and Flare Blitz from Talonflame with more than 50%HP most of the time (id say 80-90%). Lum Berry because I didn't feel like it needs Leftovers-recovery as Leech Seed, Gigra Drain and Regenerator are three sources of recovery already. Obviously it dies to special attacks very easily, meaning it lives and dies with Goodra (atleast it did almost everytime I used this team). Tentacruel is anothet threat for this, as Knock Off will deal basically no damage and both Leech Seed and Giga Drain will harm Tangrowth if Tantacurel has Liquid Ooze.
 
Its is good move set i prefer
Tangela Merkel (Tangrowth) (F) @ Lum Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Giga Drain
- Knock Off
- Leech Seed
- Sleep Powder


The physical wall of this team: A total of 404HP and 383Defense at level 100 give it very good phyiscal bulk, surviving Brave Bird and Flare Blitz from Talonflame with more than 50%HP most of the time (id say 80-90%). Lum Berry because I didn't feel like it needs Leftovers-recovery as Leech Seed, Gigra Drain and Regenerator are three sources of recovery already. Obviously it dies to special attacks very easily, meaning it lives and dies with Goodra (atleast it did almost everytime I used this team). Tentacruel is anothet threat for this, as Knock Off will deal basically no damage and both Leech Seed and Giga Drain will harm Tangrowth if Tantacurel has Liquid Ooze.
Talonflame isn't in UU. Also, you basically just took the first set and left out the other slashes.
Why is knock off the main slash for both moves 3 and 4 on the 1st set? Seems a bit odd to me.
Because this was basically copy and pasted from me, I'll answer this one. It is the main slash because Knock Off is very important and if you decide to not run Knock Off in move 3, then Tangrowth should run it in move 4. It probably won't stay like that, but that's why it looks like that.
 
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Why is knock off the main slash for both moves 3 and 4 on the 1st set? Seems a bit odd to me.
Cause Knock Off is amazing on Tangrowth. It is completely indespensible. Tbh, I would change the slashes to this myself tho:

move 3: Knock Off
move 4: Sleep Powder / Stun Spore

and put Leech Seed into moves

In OO, it says "Leaf Guard and Leaf Guard". Don't you mean "Leaf Guard and Chlorophyll"? However, I would add an AV set as a tank and change the current tank set to a more offensive one with max SpA/Spe and slash in Chlorophyll myself.

Change the Forretress mention in C&C to all Grass-types and pokemon with Overcoat and then elaborate on the specifics.
 
Implemented most of the changes except the checks and counters changes. Apparently I should put it in bullet point form until I get QC (2/3).
 
it's been like forever since anyone's paid attention to this, but I really don't think Tangrowth deserves an analysis; it just doesn't do much that other Grass-types can't do better, to make it short. Sorry.

QC Rejected 1/3
 
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