Tavok and SubwayJ in a flashie

tavok's Team
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Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (16):

- Sunny Day
- Rain Dance
- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard
- Gyro Ball
- Future Sight
- Heavy Slam
- Heal Block

Egg Moves (0):

None

TMs/HMs (8):

- Protect
- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon
- Trick Room
- Endure

Move Tutor: (7)

- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room
- Recycle
- Zen Headbutt
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Bruno (Steelix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Sheer Force (Toggle) (UNLOCKED): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% evasion)
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (22):

- Thunder Fang
- Ice Fang
- Fire Fang
- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Autotomize
- Gyro Ball
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam
- Rock Slide
- Stone Edge

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (10):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Dragon Tail
- Bide
- Endure

Move Tutor: (1)

- Body Slam
SubwayJ's Team
armaldo.gif

Yahtzee the Armaldo ()

Type:
rock.gif
bug.gif


Yahtzee is a very strong force on Subway's team. In Subway's rock crag run, she fought hard to avoid capture, however, when she eventually was caught, she saw Subway as a strong trainer and came to respect him. Sporting strong attacks and stats, she is sure to always be a top contender on the team.

Nature: Careful (+Special Defence, -Special Attack)

Abilities:

Battle Armor:
(Passive)
Swift Swim: (Passive)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 2
Special Defense: Rank 4
Speed: 45
Size Class: 3
Weight Class: 4

Base Rank Total: 20

Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Blast
X-Scissor
Crush Claw

Earthquake
Brick Break
Rock Slide
Aerial Ace
Sandstorm
Protect
Substitute

Cross Poison
Knock Off
Rapid Spin
Curse
Iron Defense
heracross.gif
heracross-mega.gif

Hercules the Heracross (♂)

Type:
bug.gif
fighting.gif


Hercules was first met by Subway, trapped under a boulder. As he was just a baby at the time, Hercules had no way of getting himself out, and if it weren’t for Subway, he probably would’ve died there. Later in their travels, Subway came across a Heracronite in Santalune Forest, and Hercules has cherished it ever since! Because of the kindness shown by Subway, and the fact that he is now fully grown, Hercules is always on the lookout to keep Subway and the other Pokemon out of harm. The most overprotective one.

Nature: Jolly (+Speed, -Special Attack)

Abilities:

Swarm: (Passive)
Guts: (Passive)
Moxie: (Passive) (HA)
Skill Link: (Passive) (Mega-Evo)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 98 (+), 11% Acc
Size Class: 3
Weight Class: 4


Stats: (Mega)

HP: 100
Attack: Rank 8
Defence: Rank 4
Special Attack: Rank 1 (-)
Special Defense: Rank 4
Speed: 87(+), 9% Acc
Size Class: 3
Weight Class: 4


Ability Counters: 0/5
Move Counters: 0

Moves:

Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break

Earthquake
Shadow Claw
Stone Edge
Protect
Facade


Rock Blast
Bide
Focus Punch
Revenge
Flail
reuniclus.gif

Nature: Brave (+Atk, - Speed)

Type: Psychic

Abilities:

Overcoat: (Passive)
Magic Guard: (Passive)
Regenerator: (Passive)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total:20

EC: 9/9
AC: 0
DC: 5/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 6)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor
Future Sight

Trick
Imprison
Confuse Ray

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball
Gyro Ball
Rock Slide

Magic Coat
Signal Beam
Ice Punch
Fire Punch
Drain Punch
Thunderpunch
Helping Hand

Total Moves: 30
Tavok Chooses mon and equips
Subway chooses mon, equips, and orders
Tavok Orders
I ref
 
Logic tells me that Reuniclus would be best here

So obviously the choice is to use heracross

heracross.gif

Hercules @ Lucky Egg

Hercules' Orders: Night Slash - Shadow Claw - Night Slash
 
437.png

Sturdy the Bronzong w/Exp Share
HP: 100
EN: 100
Abilities: Levitate, Heatproof
Stats: 4/5/3/5/28/3/8
Status: -10% evasion
heracross.gif

Hercules the Heracross w/Lucky Egg
HP: 100
EN: 100
Abilities: Swarm (<33HP), Guts
Stats: 5/3/1/3/98/3/4
Status: +9% Accuracy​
Action 1

Night Slash
Crit Check (1250): 8398 no
Damage Calc (7 + 7.5 - 7.5) * 1.5 = 10.5
HP: 100 - 10.5 = 89.5
EN: 100 - 5 = 95

Zen Headbutt
Hit Check (9000): 7584 hit
Crit Check (625): 1080 no
Damage Calc: (8 + 3 + 6 - 4.5) * 1.5 = 18.75
HP: 100 - 18.75 = 81.25
EN: 100 - 5 = 95

Action 2

Shadow Claw
Crit Check (1250): 2173 no
Damage Calc (7 + 7.5 - 7.5) * 1.5 = 10.5
HP: 89.5 - 10.5 = 79
EN: 95 - 5 = 90

Psychic
Crit Check (625): 5478
Damage Calc: (6 + 4 + 3 + 4.5 - 4.5) * 1.5 = 19.5
HP: 81.25 - 19.5 = 60.75
Effect Check (1000): 3644 no
EN: 95 - 6 = 89

Action 3

Night Slash
Crit Check (1250): 8699 no
Damage Calc (7 + 7.5 - 7.5) * 1.5 = 10.5
HP: 79 - 10.5 = 68.5
EN: 90 - 5 = 85

Zen Headbutt
Hit Check (9000): 8287 hit
Crit Check (625): 8785 no
Damage Calc: (8 + 3 + 6 - 4.5) * 1.5 = 18.75
HP: 60.75 - 18.75 = 42
EN: 89 - 5 = 84
437.png

Sturdy the Bronzong w/Exp Share
HP: 69
EN: 84
Abilities: Levitate, Heatproof
Stats: 4/5/3/5/28/3/8
Status: -10% evasion
heracross.gif

Hercules the Heracross w/Lucky Egg
HP: 42
EN: 85
Abilities: Swarm (<33HP), Guts
Stats: 5/3/1/3/98/3/4
Status: +9% Accuracy​
 
Psychic - Zen Headbutt - Psychic
[ONCE] IF Endure, THEN Trick Room and push actions back.
IF Counter when you would use Zen Headbutt, THEN Extrasensory instead.
 
437.png

Sturdy the Bronzong w/Exp Share
HP: 69
EN: 84
Abilities: Levitate, Heatproof
Stats: 4/5/3/5/28/3/8
Status: -10% evasion
heracross.gif

Hercules the Heracross w/Lucky Egg
HP: 42
EN: 85
Abilities: Swarm (<33HP), Guts
Stats: 5/3/1/3/98/3/4
Status: +9% Accuracy​
Action 1

Bide
Heracross is storing Energy

Psychic
Crit Check (625): 3314
Damage Calc: (6 + 4 + 3 + 4.5 - 4.5) * 1.5 = 19.5
HP: 42 - 19.5 = 22.5
Effect Check (1000): 6933 no
EN: 84 - 6 = 79

Energy Stored: 19.5

Action 2

Heracross is storing Energy

Zen Headbutt
Hit Check (9000): 1708 hit
Crit Check (625): 5191 no
Damage Calc: (8 + 3 + 6 - 4.5) * 1.5 = 18.75
HP: 22.5 - 18.75 = 3.75
EN: 79 - 5 = 74

Energy Stored: 19.5 + 18.75 = 38.25

Action 3

Heracross released energy
Damage Calc: 38.25 * 1.75 = 66.9375
HP: 69 - 66.9375 = 2.0625
EN: 85 - 66.9375/2 = 51.53125

Psychic
Crit Check (625): 8392
Damage Calc: (6 + 4 + 3 + 4.5 - 4.5) * 1.5 = 19.5
HP: 3.75 - 19.5 = dedz
EN: 74 - 6 = 68
437.png

Sturdy the Bronzong w/Exp Share
HP: 3
EN: 68
Abilities: Levitate, Heatproof
Stats: 4/5/3/5/28/3/8
Status: -10% evasion, +1 KOC
heracross.gif

Hercules the Heracross w/Lucky Egg
HP: dedz
EN: dedz
Abilities: Swarm (<33HP), Guts
Stats: 5/3/1/3/98/3/4
Status: +9% Accuracy​
Prizes!

Tavok:
+1 CC
Bronzong: +4 MC, +1 KOC

SubwayJ:
+ 1 CC
Heracross: +2 MC, +2 AC (Lucky Egg)

Ute: +3 UC
 
Last edited:
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