tavok
Steve (Darkrai (-))
Nature: Timid (+Spe, +24% Acc, -Atk)
Type:
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Bad Dreams (Passive): This Pokemon's frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 144 (+) (24% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: 0/0
MC: 0
AC: 0/0
KOC: 0
Moves (47/88):
- Blizzard
- Brick Break
- Dark Pulse
- Dark Void
- Disable
- Drain Punch
- Dream Eater
- Endure
- Facade
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Hyper Beam
- Hypnosis
- Ice Beam
- Icy Wind
- Incinerate
- Knock Off
- Nightmare
- Night Shade
- Ominous Wind
- Payback
- Phantom Force
- Protect
- Psychic
- Pursuit
- Quick Attack
- Rest
- Roar of Time
- Shadow Ball
- Sleep Talk
- Sludge Bomb
- Snarl
- Snatch
- Spacial Rend
- Spite
- Substitute
- Sucker Punch
- Taunt
- Thunder
- Thunderbolt
- Thunder Wave
- Torment
- Toxic
- Trick
- Will-O-Wisp
Matezoide
<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)
Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: An old friend of Stella, Don was approuched by the pokemon while Matezoide was away in Kalos. Revealing himself to be homeless after his cave was stolen by a wild Gigalith, Stella invited him over for a few days.
Enjoying the easy life, Don decided to hang around and become a full-part member of Matezoide's pokemon after tasting a food previously unknown to him: Pizza.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (HA UNLOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats
HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: NA
MC: 0
AC: 5/5
Moves
Sketch (*3)
Aura Sphere (Lucario)
Bide (Throh)
Counter (Spinda)
Encore (Bellsprout)
Fake Out (Hitmonchan)
Fire Blast (Magcargo)
Forest's Curse (Trevenant)
Hydro Pump (Lanturn)
Hyper Voice (Chatot)
Imprison (Trevenant)
King's Shield (Aegislash)
Magma Storm (Smeargle)
Mind Reader (Medicham)
Mirror Coat (Bergimite)
Pain Split (Throh)
Protect (Greninja)
Recover (Magcargo)
Reflect Type (Tentacruel)
Sheer Cold (Snover)
Skill-Swap (Beheeyem)
Stealth Rock (Torterra)
Transform (Ditto)
Trick-Room (Bronzong)
Will-O-Wisp (Phantump)
tavok orders first.

Steve (Darkrai (-))
Nature: Timid (+Spe, +24% Acc, -Atk)
Type:
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
- Bad Dreams (Passive): This Pokemon's frightening presence causes sleeping Pokemon to take four (4) damage/action and lose two (2) energy per action when sleeping.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 144 (+) (24% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: 0/0
MC: 0
AC: 0/0
KOC: 0
Moves (47/88):
- Blizzard
- Brick Break
- Dark Pulse
- Dark Void
- Disable
- Drain Punch
- Dream Eater
- Endure
- Facade
- Focus Blast
- Focus Punch
- Foul Play
- Giga Impact
- Hyper Beam
- Hypnosis
- Ice Beam
- Icy Wind
- Incinerate
- Knock Off
- Nightmare
- Night Shade
- Ominous Wind
- Payback
- Phantom Force
- Protect
- Psychic
- Pursuit
- Quick Attack
- Rest
- Roar of Time
- Shadow Ball
- Sleep Talk
- Sludge Bomb
- Snarl
- Snatch
- Spacial Rend
- Spite
- Substitute
- Sucker Punch
- Taunt
- Thunder
- Thunderbolt
- Thunder Wave
- Torment
- Toxic
- Trick
- Will-O-Wisp
Matezoide

<Smeargle> [Don] (M)
Nature: Timid (+9% Accuracy)
Type:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: An old friend of Stella, Don was approuched by the pokemon while Matezoide was away in Kalos. Revealing himself to be homeless after his cave was stolen by a wild Gigalith, Stella invited him over for a few days.
Enjoying the easy life, Don decided to hang around and become a full-part member of Matezoide's pokemon after tasting a food previously unknown to him: Pizza.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (HA UNLOCKED, Passive):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Stats
HP: 90
Attack: 0 (-)
Defense: 2
SpA: 1
SpD: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
EC: NA
MC: 0
AC: 5/5
Moves
Sketch (*3)
Aura Sphere (Lucario)
Bide (Throh)
Counter (Spinda)
Encore (Bellsprout)
Fake Out (Hitmonchan)
Fire Blast (Magcargo)
Forest's Curse (Trevenant)
Hydro Pump (Lanturn)
Hyper Voice (Chatot)
Imprison (Trevenant)
King's Shield (Aegislash)
Magma Storm (Smeargle)
Mind Reader (Medicham)
Mirror Coat (Bergimite)
Pain Split (Throh)
Protect (Greninja)
Recover (Magcargo)
Reflect Type (Tentacruel)
Sheer Cold (Snover)
Skill-Swap (Beheeyem)
Stealth Rock (Torterra)
Transform (Ditto)
Trick-Room (Bronzong)
Will-O-Wisp (Phantump)
tavok orders first.