rules = same
Tavok:
Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22
EC: 9/9
MC: 10
AC: 5/5
KOC: 0
Moves:
Level Up (11)
- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Bullet Punch
- Psychic
- Hammer Arm
- Meteor Mash
- Hyper Beam
Egg Moves (0)
None
TMs: (22)
- Hone Claws
- Toxic
- Light Screen
- Protect
- Rain Dance
- Earthquake
- Shadow Ball
- Brick Break
- Double Team
- Reflect
- Sandstorm
- Aerial Ace
- Rest
- Giga Impact
- Sleep Talk
- Grass Knot
- Substitute
- Flash Cannon
- Rock Tomb
- Telekinesis
- Psych Up
- Gyro Ball
Move Tutor (13):
- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Icy Wind
- Signal Beam
- Thunder Punch
- Zen Headbutt
- Explosion
- Stealth Rock
- Trick
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.
Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (19):
- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Copycat
- Curse
- Fake Out
- Iron Head
- Revenge
- Perish Song
- Memento
- Shadow Strike
- Copycat
- Imprison
- Tail Whip
- Metal Claw
- Trick-Or-Treat
Egg Moves (5):
- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn
TMs/HMs (6):
- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp
- Trick Room
Move Tutor: (3)
- Knock Off
- Pain Split
- Sucker Punch
Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (16):
- Sunny Day
- Rain Dance
- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard
- Gyro Ball
- Future Sight
- Heavy Slam
- Heal Block
Egg Moves (0):
None
TMs/HMs (8):
- Protect
- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon
- Trick Room
- Endure
Move Tutor: (7)
- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room
- Recycle
- Zen Headbutt
tavok
SubwayJ
me
Tavok:

Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22
EC: 9/9
MC: 10
AC: 5/5
KOC: 0
Moves:
Level Up (11)
- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Bullet Punch
- Psychic
- Hammer Arm
- Meteor Mash
- Hyper Beam
Egg Moves (0)
None
TMs: (22)
- Hone Claws
- Toxic
- Light Screen
- Protect
- Rain Dance
- Earthquake
- Shadow Ball
- Brick Break
- Double Team
- Reflect
- Sandstorm
- Aerial Ace
- Rest
- Giga Impact
- Sleep Talk
- Grass Knot
- Substitute
- Flash Cannon
- Rock Tomb
- Telekinesis
- Psych Up
- Gyro Ball
Move Tutor (13):
- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Icy Wind
- Signal Beam
- Thunder Punch
- Zen Headbutt
- Explosion
- Stealth Rock
- Trick
About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.

Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (19):
- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Copycat
- Curse
- Fake Out
- Iron Head
- Revenge
- Perish Song
- Memento
- Shadow Strike
- Copycat
- Imprison
- Tail Whip
- Metal Claw
- Trick-Or-Treat
Egg Moves (5):
- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn
TMs/HMs (6):
- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp
- Trick Room
Move Tutor: (3)
- Knock Off
- Pain Split
- Sucker Punch

Sturdy (Bronzong (M))
Nature: Brave (+Atk, -Spe)
Type:
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 with Heavy Metal)
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves:
Level Up (16):
- Sunny Day
- Rain Dance
- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard
- Gyro Ball
- Future Sight
- Heavy Slam
- Heal Block
Egg Moves (0):
None
TMs/HMs (8):
- Protect
- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon
- Trick Room
- Endure
Move Tutor: (7)
- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room
- Recycle
- Zen Headbutt
Subwayj
Hercules the Heracross (♂)
Type:
Hercules was first met by Subway, trapped under a boulder. As he was just a baby at the time, Hercules had no way of getting himself out, and if it weren’t for Subway, he probably would’ve died there. Later in their travels, Subway came across a Heracronite in Santalune Forest, and Hercules has cherished it ever since! Because of the kindness shown by Subway, and the fact that he is now fully grown, Hercules is always on the lookout to keep Subway and the other Pokemon out of harm. The most overprotective one.
Nature: Jolly (+Speed, -Special Attack)
Abilities:
Swarm: (Passive)
Guts: (Passive)
Moxie: (Passive) (HA)
Skill Link: (Passive) (Mega-Evo)
Stats:
HP: 100
Attack: Rank 5
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 98 (+), 11% Acc
Size Class: 3
Weight Class: 4
Stats: (Mega)
HP: 100
Attack: Rank 8
Defence: Rank 4
Special Attack: Rank 1 (-)
Special Defense: Rank 4
Speed: 87(+), 9% Acc
Size Class: 3
Weight Class: 4
Ability Counters: 0/5
Move Counters: 0
Moves:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Earthquake
Shadow Claw
Stone Edge
Protect
Facade
Rock Blast
Bide
Focus Punch
Revenge
Flail


Hercules the Heracross (♂)
Type:


Hercules was first met by Subway, trapped under a boulder. As he was just a baby at the time, Hercules had no way of getting himself out, and if it weren’t for Subway, he probably would’ve died there. Later in their travels, Subway came across a Heracronite in Santalune Forest, and Hercules has cherished it ever since! Because of the kindness shown by Subway, and the fact that he is now fully grown, Hercules is always on the lookout to keep Subway and the other Pokemon out of harm. The most overprotective one.
Nature: Jolly (+Speed, -Special Attack)
Abilities:
Swarm: (Passive)
Guts: (Passive)
Moxie: (Passive) (HA)
Skill Link: (Passive) (Mega-Evo)
Stats:
HP: 100
Attack: Rank 5
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 98 (+), 11% Acc
Size Class: 3
Weight Class: 4
Stats: (Mega)
HP: 100
Attack: Rank 8
Defence: Rank 4
Special Attack: Rank 1 (-)
Special Defense: Rank 4
Speed: 87(+), 9% Acc
Size Class: 3
Weight Class: 4
Ability Counters: 0/5
Move Counters: 0
Moves:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Earthquake
Shadow Claw
Stone Edge
Protect
Facade
Rock Blast
Bide
Focus Punch
Revenge
Flail
tavok
SubwayJ
me