Team Sand (XY Non-Bank)

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Howdy! This is my 4th Dubs RMT and honestly my best team so far. It started as a Gen 5 Doubles team that I used during the Doubles Doubles tournament. While I lost my Finals match (to a Muddy Water miss), my team won, and recently, I used the Gen 6 version of the team to win the first Gen 6 Minitour. It's also peaked at 2190+ on the XY Doubles Ladder.


TEAMBUILDING
The team originated around wanting to use a seriously underrated threat in a new way. after perusing some threads, I came across a mention of Stockpile Gastrodon. The idea intrigued me, but no one had an official set posted anywhere, so I decided I'd create it myself.

The original team was a Gen 5 Sand Team, covering the basic threats to Gastrodon (Grass moves), and using Gastrodon to help patch their weaknesses. The original team looked something like this:
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Basically a Standard Sand team of Gen 5 with a Trick Room mode and a Fast mode, with Pokemon that fared well in both situations.

Moving into Gen 6, I lose Cresselia (til Pokebank) as well as Tutor moves for Conkeldurr (Ice Punch) and Scizor (Bug Bite/Superpower), and Excadrill (Magnet Rise) so my team lost 4 members right away. And without Landorus available, I almost considered ditching the idea until Pokebank was released.
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(so sad)
Then, Audiosurfer posted a set for Excadrill. SD Sash. I used it a few times on my Gen 5 team and immediately was impressed by how effing powerful it is, so I slapped it back onto my Gen 6 team.
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After searching through the new mons available (as well as the old ones) and seeing a few threads go up about different mons (blah blah blah research), I decided the best 2 mons to patch up my Grass weakness was Talonflame and Trevenant.
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Finally, I feared Excadrill might be a bit too frail of a steel type to deal with Dragons, since I don't run any fairy types (can't figure out how to fit in Togekiss. Never could.) so I decided to try one of the bigger Theorycraft monsters, Aegislash.
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With that, I decided to take advantage of Tyranitar's awesome MegaEvolution, since why not? finally the team had come back to life with a few twists and turns.
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Team At A Glance

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In Depth Coverage

Tyranitar
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Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Crunch
- Rock Slide
- Protect
- Fire Blast

This badass right here is amazing. Tyranitar was already an S Rank threat, giving us Sand, being boss, killing everything, and being so damn bulky. Now, it's shot up to a 700 BST Behemoth with even more EVERYTHING (except Special Attack sadly) and is running around killing things even harder. However, it has to stick around long enough to keep setting up Sand, due to the new weather effects in Gen 6.

TTar's moveset is pretty standard overall. Crunch and Rock Slide for STABs, Protect for Protect, and Fire Blast for roasting Scizor/Ferrothorn (and Genesect after it's released). It's also great to have an option to still attack after being Intimidated a few times. the EVs are also standard fare, allowing TTar great bulk and attacking power, while the 0 Speed/Brave Nature allow him to be a threat under Trick Room as well.

TTar's role on this team is to provide Sand and to just absolutely kill everything, while being bulky as crap. It supports the team by giving Excadrill its speed boost, providing Chip Damage to the opposing side, and being a check to opposing Talonflame/Volcarona/etc.

Excadrill
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Excadrill @ Focus Sash
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Swords Dance
- Rock Slide
- Protect

Excadrill. The menace of every Sand Team ever. So powerful, we banned it to Ubers. But now, here in doubles, it's been unleashed. And honestly, it's still really freaking good. EdgeQuake Coverage, stupidly fast, and very powerful make a very threatening sweeper. Unfortunately in Gen 6, Weather isn't Permanent, so it does have a bit of a time limit on this power. Even so, in Doubles, it's powerful enough to kill a lot, even in the short 5 turns.

It's moveset is aimed at setting up, then killing everything. SD Excadrill is such a huge threat, that people like to double target it. This let's Protect really shine. However, since this doesn't always happen, it can use +2 Earthquake and Rock Slide to run through teams. You can run Stone Miss edge too if you're afraid of the new Wide guard mechanics.

Excadrill is my sweeper/win condition. It's speed and power, plus a boosting move makes it a massive threat to all teams without a definitive answer to it. This helps draw in attackers, who get thwarted by Protect while the partner beats on it, weakening it further for a sweep. It's basically a Lure and a Sweeper all in one.

Talonflame
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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk

I cannot say anything about this damn bird that anyone hasn't already, but I'll try. This this is so damn amazing. Priority Brave Bird is the tits. It kills so many things already, but slapping a Choice Band on it makes it 50% more powerful, netting it a few KOs it wouldn't otherwise, even with Life Orb, which doens't give it enough power for as much life as you lose overall.

Brave Bird is the main move of this set of course. flare Blitz is great for bashing Steel types too, while UTurn let's you get a more favorable matchup, while hitting TTar for SE damage. Sleep Talk is mostly filler, but it is fun to use if you somehow take a Spore to the face. It's the most disposable move, but nothing else really fits.

I use Talonflame as a lead and Priority abuser, as well as a wallbreaker. It's also my main answer for opposing Trevenant. The Adamant Nature ensures that I won't outspeed other Talonflame, so I don't even bother trying to speed tie, which let's me think ahead of the opponent and not worry about luck.

Trevenant
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Trevenant @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 212 SDef / 44 Atk / 252 HP
Adamant Nature
- Wood Hammer
- Substitute
- Protect
- Will-O-Wisp

Based Tree is Based. Meet the ultimate Harvest abuser. This guy is so hard to kill if you aren't prepared for him. He's powerful without investment, letting you go for full bulk without worrying that you'll be deadweight offensively.

SubHarvest is amazing, letting him get back that Sitrus Berry over and over, with Protect to stall for more chances of Harvest activating. Wood Hammer and 44 EVs let you OHKO most Rotom-W variants, while Will-O-Wisp adds more stally damage, and makes it even harder to kill. Overall, this set makes it the best cleanup wall ever, even more so than Ferrothorn.

On this team, Trevenant exists to serve as a safe switch-in for Gastrodon, as well as break each other's checks. It also checks opposing Gastrodon easily, making sure I'm not in a 1 on 1 stall War. It's honestly just amazing.

Aegislash
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Aegislash (F) @ Lum Berry
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance

Probably one of my favorite things to come out of Gen 6. It's basically a 60/150/150/150/150/60 Pokemon if used correctly. It creates mind games, has STAB Priority, perfect neutral coverage, and a powerful boosting move.

The set here is fairly simple. Max attack and HP make it a super bulky attacker, while Lum Berry allows you to foil attempts at Burning it with Will-O-wisp. King's Sheild is standard on all Aegislash, while the combination of Fighting/Ghost attacks leaves me with perfect neutral coverage in 2 moves, leaving room for a boosting move.

The role here is Setup Sweeper. It functions similarly to Scizor in this regard , but with a few more weaknesses (but more power). It can easily take Super Effective attack and hit back super hard, and with the nerf to Steel Types, Shadow Sneak has even better coverage than before.

Gastrodon
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Gastrodon @ Rindo Berry
Ability: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Stockpile

The star of the show and MVP of most games. This wall can't be broken without powerful Grass attacks, and even then it has some insurance against them. Once every Grass type has been eliminated, Gastrodon can come in, Stockpile up, Recover damage, and Toxic Stall everything.

Toxic/Stockpile/Protect are obvious on this set, to wall, stall and generally be a nuisance. Scald is 1. to not be Taunt Bait and 2. because missing Muddy Water can make you lose games, like I did in the finals of the Doubles Doubles tour. Scald also adds to the troll-ness of the set, giving me Burn chances to make physical attackers even less likely to kill it.

The role here is cleanup wall, alongside Trevenant. Once it's set up, it's almost impossible to kill, outside of crits (which can really hurt you.) or Toxic Stall (which is super rare for some reason in doubles), making this guy the opponents' worst nightmare.


And that's the team! It's not hard to use and actually works against 99% of the current teams on the ladder/IRC.

Rate/Steal/Comment/Luvdisc

Import below.

Importable
Aegislash (F) @ Lum Berry
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance

Excadrill @ Focus Sash
Ability: Sand Rush
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Swords Dance
- Rock Slide
- Protect

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Crunch
- Rock Slide
- Protect
- Fire Blast

Gastrodon @ Rindo Berry
Ability: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Toxic
- Scald
- Recover
- Stockpile

Trevenant @ Sitrus Berry
Ability: Harvest
Shiny: Yes
EVs: 212 SDef / 44 Atk / 252 HP
Adamant Nature
- Wood Hammer
- Substitute
- Protect
- Will-O-Wisp

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep Talk
 
nice counter team dickweed

I can't help but notice that this team looks incredibly weak to Char-Y sun. The only things on your team that can actually take a Heat Wave easily (Talonflame is really frail) hate Solarbeam, and that's just from Char-Y alone - backed up by a Chlorophyll user or even just a Blaziken, you could be facing a very rough battle. If you're willing to change something completely, you could try running a Goodra over Aegislash - Goodra can take basically anything a Sun team can throw at it, and with Gooey it slows down any contact attackers. Rain Dance support on Goodra seems pretty neat on this team too, powering up Gastrodon and letting Trevenant tank some stray Fire hits. Kingdra is a more offensive replacement if you decide to so that.

Also, I'd recommend running enough Speed on Talonflame to outrun positive base 100s. Getting the jump on Mega Kangaskhan is extremely important to avoid a Sucker Punch to the face.

Nice team :)
 
This team is well-prepared versus Charizard Y IMO. Talonflame alone is already an effective check on its own, not to mention having such a robust sandstorm summoner to negate sun. Tyranitar wont enjoy switching on the turn Charizard mega evolves and uses SolarBeam / Focus Blast, but against anything else, it can switch in with impunity. It can even Mega Evolve to get the sand back up. This team handles sun sufficiently imo.

I dig this team, BlankZero! Thanks for sharing :toast: I may just steal it xP Talonflame is a neat addition to destroy all Fighting- and Grass-types that gives your sand-Gastrodon core trouble. Gastrodon redirects Hydro Pump from Rotom-W, so it is also a clutch support mon for this team. The last 2 Ghost-types essentially foolproofs this team from Fighting- and Grass-types. All amazing selections.

The only qualm I have with this team is the lack of Flying- and levitating mon to partner up with Excadrill, but then again Excadrill may not even be the main win condition for this team. I still find it awkward, though. The most replaceable mon may be Aegislash, but honestly Aegislash is a unique mon whose hole cannot be filled by any mon. Still, you may want to consider Telepathy Gardevoir or Follow Me Togekiss (why isn't this used more?). Gardevoir still provides you protection against Dragon- and Fighting-types that you were looking for Aegislash, while providing some nifty support options (Encore, Disable, Will-O-Wisp, Heal Pulse) and/or an offensive option. Togekiss is purely offensive, but it covers Fighting-, Dragon-, and Grass-types, along with the ability to redirect Fighting-type moves for Tyranitar and Excadrill.
 
Actually, I'm running max speed Adamant Talonflame because it outspeeds base 110s (hits 351 speed with Adamant.) and while frail, Uturn is always an option over hard switching.

And Pocket is right. While the team is a bit fire weak (at least til I get back Heatran), Sun teams are easily dealt with. No one in their right mind would start a Solarbeam when Tyranitar is sitting in the back waiting to pounce.

I may also change out Excadrill, but it's pretty easy to boost up, then protect the next turn, or in the case of Gastrodon, just eat the attack.
 
Let's say I do swap in Togekiss over Aegislash. It actually helps my humongous weakness to MegaChomp.

What EVs/Nature would work best? I figure a move set of Follow Me/Roost/Air Slash/Dazzling Gleam would work well with a Sitrus Berry, but the EVs suggested (max special bulk with 4 SpAtk evs) just don't seem like the best things.

Also, I could use some more efficient EVs I think across my whole team tbh.
 
I've been using your team, and here are my thoughts:

- 252 HP / 40 Def / 216 SpD, Calm is what I've been using for Togekiss.

- I changed Gastrodon's item to Leftovers, since Rindo Berry is a circumstantial item (especially with Togekiss to soak up Grass-type moves now). I am also using Muddy Water instead of Scald, since it hits both opponents, and accuracy drops are the best.
 
I've been using your team, and here are my thoughts:

- 252 HP / 40 Def / 216 SpD, Calm is what I've been using for Togekiss.

- I changed Gastrodon's item to Leftovers, since Rindo Berry is a circumstantial item (especially with Togekiss to soak up Grass-type moves now). I am also using Muddy Water instead of Scald, since it hits both opponents, and accuracy drops are the best.

- What are those EVs hitting as far as benchmarks, and what moves are you using besides Follow Me?

- I love Rindo Berry as extra insurance. I've run into more than one random mon with a Grass move I didn't expect (HP Grass Toed and Leaf Blade Gallade to name 2.) I can see using Lefties since it is so hard to kill after setup, but I feel Rindo/Recover does the job. Also, as much as I love Muddy Water, I did lose my finals game in DubsDubs because it missed about 4 times in 1 match. I prefer the 30% Burn chance to the 30% Miss chance. :p

Any other changes you've made? EV spreads you've toyed with? I'm considering a move from Excadrill to MegaChomp and running ScarfTar :)
 
216 SpD EVs was simply the last jump point for SpD (350 -> 352), and I dumped the leftovers to Def ;x

I am using atm Air Slash / Helping Hand / Protect / Fire Blast or Roost

Yea, I may actually go back to Rindo Berry, because of the random Grass coverage moves ;/

I've took Arcticblast's advice, and also lowered Talonflame's Speed to outrun only up to +ve base 100 mons (so 330 Speed), and I dumped the rest of EVs (88 evs iirc) into HP to minimize Brave Bird recoil.

I am using Trick Room on Trevenant, because the team is relatively slow outside of Excadrill and Talonflame. It's also good for negating opposing Trick Room, too

I am actually testing Curse > Fire Blast on Tyranitar right now to make it a mean TR sweeper, and I like the results so far. Pairs well with Talonflame and Togekiss, both of which can deal with Fighting-types.
 
216 SpD EVs was simply the last jump point for SpD (350 -> 352), and I dumped the leftovers to Def ;x

I am using atm Air Slash / Helping Hand / Protect / Fire Blast or Roost

Yea, I may actually go back to Rindo Berry, because of the random Grass coverage moves ;/

I've took Arcticblast's advice, and also lowered Talonflame's Speed to outrun only up to +ve base 100 mons (so 330 Speed), and I dumped the rest of EVs (88 evs iirc) into HP to minimize Brave Bird recoil.

I am using Trick Room on Trevenant, because the team is relatively slow outside of Excadrill and Talonflame. It's also good for negating opposing Trick Room, too

I am actually testing Curse > Fire Blast on Tyranitar right now to make it a mean TR sweeper, and I like the results so far. Pairs well with Talonflame and Togekiss, both of which can deal with Fighting-types.

I'm using an HP/SpAtk spread on Kiss, but I should try this out. Also, isn't Helping Hand a Gen 3 only move from the GameCube games?

I'll try the HP idea, but when Latios gets released, max speed Adamant hits 351 (Timid Lati@s hits 350)

I would put TR, but SubPro, WoW, and Wood Hammer gives me 4mss something awful.

I actually removed Excadrill in favor of Megachomp for some testing, and gave TTar a Scarf with Ice Beam/Fire Blast for coverage.
 
I'm using an HP/SpAtk spread on Kiss, but I should try this out. Also, isn't Helping Hand a Gen 3 only move from the GameCube games?

I'll try the HP idea, but when Latios gets released, max speed Adamant hits 351 (Timid Lati@s hits 350)

I would put TR, but SubPro, WoW, and Wood Hammer gives me 4mss something awful.

I actually removed Excadrill in favor of Megachomp for some testing, and gave TTar a Scarf with Ice Beam/Fire Blast for coverage.
Hi, I know this is way after this post was made, but I am making a similar tram and was wondering what your experiences were. I like trevenant but don't know if he appreciates sand. And I was thinking of running non Mega garchomp with Mega ttar, since it gives me more insurance against other weather effects. If you would rather talk via pm, I can do that too :)
 
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