The Rules said:2 Day DQ,
ASB Arena
2 Subs
5 Chills/2 Recoveries
Switch=OK
Training Items only
All abilities

Monohm [M] [Nimbus]
Types: Electric/Dragon
Abilities:: Shield Dust / Static / Overcoat (H)
Nature: Mild (+1 SpA -1 Def)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 [-]
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Hurricane
Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave
TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw

Embirch [M] [Charcoal]
Types: Fire/Grass
Abilities:: Reckless / Leaf Guard / Chlorophyll (H)
Nature: Sassy (+1 SpD -15% Spe -10% Evasion)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 [+]
Spe: 52 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Egg
DragonBreath
Earth Power
Blaze Kick
GrassWhistle
Seed Bomb
TM/HM
Double Team
Flamethrower
Protect
Energy Ball
Sunny Day
Flash Cannon
Team Temperantia:
Cleffa- Haruhi (F) [OT: King Serperior]
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (HA): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk(-): 0
Def: 2
SpA(+): 3
SpD: 2
Spe: 15
SC: 1
WC: 1
BRT: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Aromatherapy
Tickle
Mimic
Fake Tears
Wish
Shadow Ball
Protect
Fire Blast
Psyshock
Thunder Wave
Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14
EC: 2/6
MC: 0
AC: 1/5
Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce
Ice Punch
Fake Out
Encore
Sky Uppercut
Flail
Substitute
Protect
Double team
Thunder Wave
Attract
Tentacool- Medea (F)
Nature: Modest (SpA increased by 1; Atk decreased by 1)
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Sludge Wave
Hydro Pump
Aqua Ring
Confuse Ray
Mirror Coat
Rapid Spin
Haze
Ice Beam
Scald
Toxic
Venoshock
Infestation
Sludge Wave

Cleffa- Haruhi (F) [OT: King Serperior]
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (HA): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 90
Atk(-): 0
Def: 2
SpA(+): 3
SpD: 2
Spe: 15
SC: 1
WC: 1
BRT: 10
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Aromatherapy
Tickle
Mimic
Fake Tears
Wish
Shadow Ball
Protect
Fire Blast
Psyshock
Thunder Wave

Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.
Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14
EC: 2/6
MC: 0
AC: 1/5
Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce
Ice Punch
Fake Out
Encore
Sky Uppercut
Flail
Substitute
Protect
Double team
Thunder Wave
Attract

Tentacool- Medea (F)
Nature: Modest (SpA increased by 1; Atk decreased by 1)
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15
EC: 4/6
MC: 0
AC: 3/5
Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Sludge Wave
Hydro Pump
Aqua Ring
Confuse Ray
Mirror Coat
Rapid Spin
Haze
Ice Beam
Scald
Toxic
Venoshock
Infestation
Sludge Wave
WHO DOES WHAT WHEN:
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Temperantia sends out, equips, and orders
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Fighterman481 sends out and equips
Temperantia sends out, equips, and orders
Fighterman481 orders
starwarsfan refs