Temperantia and Fighterman in 2v2 LC singles

The Rules said:
2 Day DQ,
ASB Arena
2 Subs
5 Chills/2 Recoveries
Switch=OK
Training Items only
All abilities
Team Fighterman:
Monohm.png

Monohm [M] [Nimbus]

Types: Electric/Dragon

Abilities:: Shield Dust / Static / Overcoat (H)

Nature: Mild (+1 SpA -1 Def)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 [-]
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
AC: 1/5

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Hurricane

Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave

TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw
EmbirchFront.png

Embirch [M] [Charcoal]

Types: Fire/Grass

Abilities:: Reckless / Leaf Guard / Chlorophyll (H)

Nature: Sassy (+1 SpD -15% Spe -10% Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 [+]
Spe: 52 [-]
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg
DragonBreath
Earth Power
Blaze Kick
GrassWhistle
Seed Bomb

TM/HM
Double Team
Flamethrower
Protect
Energy Ball
Sunny Day
Flash Cannon

Team Temperantia:
173.gif

Cleffa- Haruhi (F) [OT: King Serperior]
Nature: Modest (SpA increased by 1, Atk decreased by 1)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (HA): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk(-): 0
Def: 2
SpA(+): 3
SpD: 2
Spe: 15
SC: 1
WC: 1
BRT: 10

EC: 0/9
MC: 0
AC: 0/5


Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Aromatherapy
Tickle
Mimic
Fake Tears
Wish

Shadow Ball
Protect
Fire Blast
Psyshock
Thunder Wave
427.gif

Buneary- Electra (F) [OT: King Serperior]
Nature: Impish (+Def, - SpA)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
Limber (HA): (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 90
Atk: 3
Def(+): 3
SpA(-): 1
SpD: 2
Spe: 85
SC: 1
WC: 1
BRT: 14

EC: 2/6
MC: 0
AC: 1/5


Attacks:
Splash
Pound
Defense Curl
Foresight
Endure
Frustration
Quick Attack
Jump Kick
Agility
Bounce

Ice Punch
Fake Out
Encore
Sky Uppercut
Flail

Substitute
Protect
Double team
Thunder Wave
Attract
072.gif

Tentacool- Medea (F)
Nature: Modest (SpA increased by 1; Atk decreased by 1)
Type: Water/Poison
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (HA): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
Hp: 90
Atk(-): 1
Def: 2
SpA(+): 3
SpD: 4
Spe: 70
SC: 2
WC: 3
BRT: 15

EC: 4/6
MC: 0
AC: 3/5


Attacks:
Water Gun
Poison Sting
Acid
Supersonic
Constrict
Toxic Spikes
Bubblebeam
Wrap
Acid Spray
Hex
Sludge Wave
Hydro Pump

Aqua Ring
Confuse Ray
Mirror Coat
Rapid Spin
Haze

Ice Beam
Scald
Toxic
Venoshock
Infestation
Sludge Wave
WHO DOES WHAT WHEN:
Fighterman481 sends out and equips
Temperantia sends out, equips, and orders
Fighterman481 orders
starwarsfan refs

 
Electra@Exp Share!

427.gif


Ice Punch->Attract->Ice Punch
If Double Team, then use Foresight on your next action
If Protect a2, use Substitute (20 Hp)
 
Pre-Round:
Monohm.png

Nimbus the Monohm
HP 90 | 100 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 90 | 100 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

Data:
Action 1: Electra used Ice Punch. Crit: 5825 No. Damage: (8 + 4.5 - 3) * 1.5 = 14.25. Effect: 2735 No. -6 EN
Nimbus used Double Team (4). -15 EN

Action 2: Electra used Foresight. -6 EN
Nimbus used Rain Dance. -10 EN

Action 3: Electra used Ice Punch. Crit: 3007 No. Damage: (8 + 4.5 - 3) * 1.5 = 14.25. Effect: 2033 No. -6 EN
Nimbus used Thunder. Crit: 1108 No. Damage: 11 + 3 + 6 - 3 = 17. Effect: 5612 No. -7 EN

Flavor:
Electra starts out by icily punching Nimbus, who responds by creating some double team clones of himself. Electra uses her foresight to see which clone is real, but Nimbus takes the move as a chance to dance and summon rain. Electra follow up by once again ice punching Nimbus, while he finally goes on the offensive, creating some thunder.

Post-Round:
Monohm.png

Nimbus the Monohm
HP 61 | 68 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 73 | 82 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: Foresight (4a)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: Rain (3r, 1a)

WHO DOES WHAT WHEN:
Fighterman481 orders
Temperantia orders
starwarsfan refs​
 
Monohm: Thunder~Hydro Pump~Thunder
If
Buneary is under the effects of a P/E move, Then use Charge and push actions back, but only once.
If Buneary uses Attract, and you didn't use Protect last action Then use Protect and push actions back
 
Pre-Round:
Monohm.png

Nimbus the Monohm
HP 61 | 68 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 73 | 82 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: Foresight (4a)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: Rain (3r, 1a)

Data:
Action 1: Nimbus used Protect. -7 EN
Electra used Attract. Stopped by Protect. -5 EN

Action 2: Electra used Encore. -9 EN
Nimbus used Protect. Protect failed. -7 EN

Action 3: Nimbus used Protect. -12.7 EN
Electra used Ice Punch. Stopped by Protect. -7 EN

Flavor:
To come.

Post-Round:
Monohm.png

Nimbus the Monohm
HP 61 | 41 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: 4 Double Team clones
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 73 | 61 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: Foresight (1a)
KOC: 0​
Status:
Arena: ASB
Weather: Rain (2r, 1a)
Other: None​
 
Last edited:
I think you subtracted the energy from our Hp, starwarsfan
So, our Hp should be unchanged from the previous round, Buneary should have 61 EN and Monohm should have 41 EN

Moving on,
Attract->Substitute (20 Hp)->Ice Punch
If Monohm would use Double Team, use Encore on your next action
 
Pre-Round:
Monohm.png

Nimbus the Monohm
HP 61 | 41 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: 4 Double Team clones
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 73 | 61 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: Foresight (1a)
KOC: 0​
Status:
Arena: ASB
Weather: Rain (2r, 1a)
Other: None

Data:
Action 1: Nimbus used Protect. Protect failed. -11 EN
Electra used Attract. Clone: 688 No. 1 Clone vanished. -5 EN

Action 2: Electra used Substitute. -18 EN, 20 HP
Nimbus used Thunder. Crit: 4605 No. Damage: 11 + 3 + 6 - 3 = 17. -7 EN

Action 3: Electra used Ice Punch. Clone: 2340 No. 1 clone vanished. -6 EN
Nimbus used Hydro Pump. Hit: 6482 Yes. Crit: 2138 No. Damage: 14 + 6 - 3 = 17. -8 EN

Flavor:
To come.

Post-Round:
Monohm.png

Nimbus the Monohm
HP 61 | 15 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: 2 Double Team clones
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 53 | 32 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Rain (1r, 1a)
Other: None

WHO DOES WHAT WHEN:
Fighterman481 orders
Temperantia orders
starwarsfan refs​
 
Last edited:
Monohm: Chill~Thunder~Hydro Pump
If
Buneary uses Attract, then use Protect and push actions back, but not more than twice.
If Buneary successfully uses a P/E move, then use charge and push actions back, but only once.
(is that legal?)
 
Fighterman, you may wish to recall your actions, as I have discussed on irc about this last round, and there are a few problems.

-Protect would fail as Fighterman used it successfully a3 of the previous turn
-Protect is subject to successive move use energy penalty, as it was used after being Encored
-Thunder cannot paralyze through Substitute
 
Alright, here are my new moves:
Monohm: Chill~Thunder~Chill
If
Monohm does not move due to infatuation, push actions back.
(Is that how you would normally word that?)
If Buneary successfully uses a P/E move, then use charge and push actions back, but only once.
 
If I have the option to edit again (again), I'll keep my actions the same as was posted most recently. If not, ignore this message, I'm just unsure because I posted before the actual fixing, and I've never come across this situation before.
 
Pre-Round:
Monohm.png

Nimbus the Monohm
HP 61 | 15 EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: 2 Double Team clones
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 53 | 32 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0​
Status:
Arena: ASB
Weather: Rain (1r, 1a)
Other: None

Data:
Action 1: Electra used Encore. Clone: 9689 Yes. -9 EN
Nimbus used Hydro Pump. Hit: 5536 Yes. Crit: 2041 No. Damage: 14 + 6 - 3 = 17. -8 EN

Action 2: Electra chilled. +12 EN
Nimbus used Hydro Pump. Hit: 4121 Yes. Crit: 6280 No. Damage: 14 + 6 - 3 = 17. -8 EN
Nimbus fainted.

Flavor:
Electra starts off by asking for an encore of Nimbus's Hydro Pump, and then chills as her applause forces Nimbus to once again Hydro Pump.

Post-Round:
Monohm.png

Nimbus the Monohm
HP 61 | KO EN
2 / 2 / 4 / 2 / 60
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 19 | 35 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 1​
Status:
Arena: ASB
Weather: Rain (2a)
Other: None

WHO DOES WHAT WHEN:
Fighterman481 sends out and equips
Temperantia orders
Fighterman481 orders
starwarsfan refs​
 
An applause for you, my fine-furred friend! Now let's see if we can't cripple this threat too!

Thunder Wave->Bounce->Bounce
If Protect a1, use Endure and push actions back
If Double Team is up, use Foresight and push actions back
 
Fighterman481, Double Team is once again formatted incorrectly. I normally would allow you to reorder, being new and all, but you have to understand, I have already given you a chance, so I cannot allow you a reorder.
Pre-Round:
EmbirchFront.png

Charcoal the Embirch
HP 90 | 100 EN
2 / 2 / 3 / 3 / 52
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: -10% Evasion
KOC: 0​
vs.​
427.gif

Electra the Buneary
HP 19 | 35 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: None
KOC: 1​
Status:
Arena: ASB
Weather: Rain (2a)
Other: None

Data:
Action 1: Electra used Thunder Wave. -6 EN
Charcoal used Leech Seed. Para: 4678 No. Hit: 6093 Yes. -9 EN
3 Health was sapped from Electra by Leech Seed.

Action 2: Electra jumped up. -9 1/3 EN
Charcoal used Struggle. Para: 2225 Yes.
Electra used Bounce. Hit: 3931 Yes. Crit: 3288 No. Damage: (8 + 4.5 - 3) * 1.5 = 14.25.
3 Health was sapped from Electra by Leech Seed.

Action 3: Electra jumped up. -13 1/3 EN
Charcoal used Growth. Para: 1197 Yes.
Electra used Bounce. Hit: 6380 Yes. Crit: 1234 (lol) No. Damage: (8 + 4.5 - 3) * 1.5 = 14.25.
3 Health was sapped from Electra by Leech Seed.

Flavor:
Electra starts out by unleashing a wave of thunder on Charcoal as he leech seeds her. Electra then bounces above the ground, and Charcoal is paralyzed by the sight. Electra repeats her bounce, and Charcoal is once again paralyzed.

Post-Round:
EmbirchFront.png

Charcoal the Embirch
HP 71 | 91 EN
2 / 2 / 3 / 3 / 52
Size 1 | 2 Weight
Chills 5 | 2 Recoveries
Status: -10% Evasion, Para (10%)
KOC: 0
vs.​
427.gif

Electra the Buneary
HP 10 | 3 EN
3 / 3 / 1 / 2 / 85
Size 1 | 1 Weight
Chills 5 | 2 Recoveries
Status: Leech Seed (3a)
KOC: 1​
Status:
Arena: ASB
Weather: Clear
Other: None

WHO DOES WHAT WHEN:
Fighterman481 orders
Temperantia orders
starwarsfan refs​
 
Embirch: Giga Drain~Flamethrower~Giga Drain
If
Buneary uses Bounce, use Protect and push actions back.
If Buneary is under the effects of a P/E move, use Growth and push actions back.
 
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