Hello , and welcome to my first RMT !
This is a team I have built with a certain asshole , based off Mega-Scizor. I've rearanged the team multiple times , and this is what I got in the end.
Building Process:
-First , we have the Rotom-Scizor core , as they defend each other perfectly and have very few counters when with each other. They are the main part of team.
-Then , to eventually counter the two most annoying fucking stallers we see in OU : Quagsire and
Rotom-W, we added the all-mighty Breloom.
- As we needed a Defogger/Spinner and a special staller that resists fire : Latias.
- After that , we added an efficient special sweeper/revenge killer. The fast water-typed Greninja was perfect for this role.
-Finally , we had the urgent need of a entry hazard setter , a useful and annoying lead as well as another priority move user : Mamoswine.
This is a team I have built with a certain asshole , based off Mega-Scizor. I've rearanged the team multiple times , and this is what I got in the end.
Building Process:
-First , we have the Rotom-Scizor core , as they defend each other perfectly and have very few counters when with each other. They are the main part of team.


-Then , to eventually counter the two most annoying fucking stallers we see in OU : Quagsire and
Rotom-W, we added the all-mighty Breloom.


- As we needed a Defogger/Spinner and a special staller that resists fire : Latias.



- After that , we added an efficient special sweeper/revenge killer. The fast water-typed Greninja was perfect for this role.




-Finally , we had the urgent need of a entry hazard setter , a useful and annoying lead as well as another priority move user : Mamoswine.





IN DEPTH :
(Some quite more useful details)
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
An extremely bulky mega-evolution , boosting itself with sword dance , all EV's are for its defenses. It's the main physical sweeper of the team and resists to allmost every thing that tries to take it down.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not being a very original staller but such a good one. Handles pretty well Scizor's super weakness to fire as well as any non-fire typed physical sweeper with will-o-wisp. It's also a very good barrier to any Talonflame and Mega-Pinsir , explaining why it's physically bulky.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Focus Punch
- Substitute
- Spore
- Seed Bomb
The toxic orb sub/spore moveset makes this originally very fragile pokemon a little less as it can hit pretty hard with its Focus Punch and regains a fair amount of health every turn with its Poison Heal ability.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Defog
- Psyshock
- Recover
- Hidden Power [Fire]
Your usual specially-defensive Latias plus the new useful defog. It helps counter Mega-Venusaur and resits well to fire and basically any scpecial sweeper. Nothing gimmicky here.
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Dark Pulse
- Surf
- Ice Beam
- U-turn
This fast special special sweeper beast is one of the best OU metagame revenge killers.
It touches practically everything exept Talonflame. Fuck you Talonflame.
It also learn spikes and Extransensory but I prefer using the "U-turn / Dark Pulse" set as its pretty useful to have this in a team with Rotom-Wash and Scizor.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
IVs: 29 HP
- Ice Shard
- Earthquake
- Stealth Rock
- Endeavor
The usuall lead Mamoswine used to set-up hazards and to be annoying "Endeavor-ing" any bitches who think they can take this beast down. He's also useful against any Mega-Char. X 'quaking their asses off.
Conclusion :
This team is one one of the best I have ever built and it counter a lot of annoying things
I see a lot in OU. I'm aware there are things to change , but I don't know what.
I hope all of you can help me to get this team better.
Thanks!
The Full Team text
http://pastebin.com/gS2irwLH
(Some quite more useful details)

Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Swords Dance
- Roost
An extremely bulky mega-evolution , boosting itself with sword dance , all EV's are for its defenses. It's the main physical sweeper of the team and resists to allmost every thing that tries to take it down.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Not being a very original staller but such a good one. Handles pretty well Scizor's super weakness to fire as well as any non-fire typed physical sweeper with will-o-wisp. It's also a very good barrier to any Talonflame and Mega-Pinsir , explaining why it's physically bulky.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Focus Punch
- Substitute
- Spore
- Seed Bomb
The toxic orb sub/spore moveset makes this originally very fragile pokemon a little less as it can hit pretty hard with its Focus Punch and regains a fair amount of health every turn with its Poison Heal ability.

Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Defog
- Psyshock
- Recover
- Hidden Power [Fire]
Your usual specially-defensive Latias plus the new useful defog. It helps counter Mega-Venusaur and resits well to fire and basically any scpecial sweeper. Nothing gimmicky here.

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Dark Pulse
- Surf
- Ice Beam
- U-turn
This fast special special sweeper beast is one of the best OU metagame revenge killers.
It touches practically everything exept Talonflame. Fuck you Talonflame.
It also learn spikes and Extransensory but I prefer using the "U-turn / Dark Pulse" set as its pretty useful to have this in a team with Rotom-Wash and Scizor.

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
IVs: 29 HP
- Ice Shard
- Earthquake
- Stealth Rock
- Endeavor
The usuall lead Mamoswine used to set-up hazards and to be annoying "Endeavor-ing" any bitches who think they can take this beast down. He's also useful against any Mega-Char. X 'quaking their asses off.
Conclusion :
This team is one one of the best I have ever built and it counter a lot of annoying things
I see a lot in OU. I'm aware there are things to change , but I don't know what.
I hope all of you can help me to get this team better.
Thanks!
The Full Team text
http://pastebin.com/gS2irwLH
Last edited: