ORAS OU Thank You Based God McMeghan (lol)

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion

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Art By pi3rate

Hello Frens :] jacob here bringing you my first serious attempt at a RMT. I used this team in round two and round three of ost to clinch the series win. At first this team was a team I jokingly threw together in a call with my buddy Genesis7. It was the day before i had scheduled my round two match and i only had two teams so I said im just going to name six mons that McMeghan likes using and this is what came of it. Lets get right into the team(also since there was no real effort in building it there will be no building process).



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McRachi (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Fire Punch

This was the very first mon the popped into my head when think of McM like teams, and to be honest I can see why he loves using it. Rachi is hands down the mvp of the team spreading paras and generally being an annoying mon to face. The ev spread is just a standard spread taken from the analysis with enough speed to outspeed admant base 70's and the rest dumped into hp and spd to help take hits from lati and such.

Moves:

Stealth Rocks:

I used jirach as my rocker because my ttar is scarfed and I dont like rocks gliscor.

Thunder Wave:

I used thunder wave because I like the ability to not have to hope for a para from body slam and no ground type really come to mind that i would want to full para anyway except maybe Lando-i but i cant really see when i would ever get the chance to hit it with body slam.

Iron Head:

theres no need to explain this. FLINCH ALL THE THINGS

Fire Punch:

This is my last move because this team really struggles with ferrothorn if im not rocking fire punch.


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McScor (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

SD gliscor is a beast in this meta sometimes being able to handle some teams all on its own. I went with a SpD spread just to handle mons like celebi with no problem, it's also one of the few mons I have that can handle Lando-I given if it doesn't have HP Ice. The speed ev's allow me to outspeed everything up to and including Jolly Tyranitar.

Moves:

Swords Dance:

SD is chosen to either clean up late game vs a weakened team, or to put pressure on the opponent early game

Earthquake:

EQ is just a good stab move

Knock Off:

Knock Off is great at hitting common switchins and making them lose their items like Rotom-w, Skarmory, and Ferrothorn.

Roost:

Roost gives gliscor insane sustainability during games


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McBro (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Calm Mind
- Psyshock
- Slack Off

Slowbro is a fantasic physical wall allowing me to beat threats to my team like M-Lopunny and SD Talonflame. I also picked mega bro for its ability to be a great win con with cm. When using mega bro know that you dont always have to mega right away and that you should probably wait until you are already sweeping and don't want to be crited. The evs are very standard with all evs in hp and def to make this thing hella bulky.

Moves:

Scald:

This might just be the most spammable move in the game with a 30% chance and being stab.

Calm Mind:

CM is picked to make slowbro a deadly late game sweeper. You normally dont want to start sweeping until all of your major counters are out of the way or already weakened.

Psyshock:

Psyshock is used to help win other cm wars with mons like Keldeo and Magic Guard Clefable.

Slack Off:

Slack gives you nice and reliable recovery while sweeping the other opponents team



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McMoonguss (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Hidden Power [Fire]
- Clear Smog
- Giga Drain

Amoonguss forms a nice regen core with bro while also being very reliable mixed wall. Amoonguss is the main switch in to azumarril and really any fairy that can threaten jirachi or if jirachi is already weakened. Being able to put something to sleep on most peoples team is also a godsend. The evs are mixed to be able to take hits from both sides of the spectrum.

Moves:

Spore:

This is one of the main reason's to even use amoongus in ou. Sleeping mons is always great for you as its one less mon you have to worry about

Hidden Power Fire:

this is the second way i can reliably and ferrothorn. Its also great if say a scizor wants to get cheeky and sd on you if something else is already sleeping

Clear Smog:

Clear smog is a great move for amoonguss allowing it stop clefable's from setting up and in general setup sweepers.

Giga Drain:

Giga drain is great stab


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McTar (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Ah good ol' scarftar. This thing is so clutch at beating Gengar's and Bisharps its not even funny. Without scarf tar i doubt this team would even be all that useable as it would just be to weak to sharp and gar. Its a great trapper( my favorite trapper). The evs are standard max speed max attack.

Moves:

Stone Edge:

Stone Edge is used as the main stab and great at beating t-flame and revenging Lando-I

Crunch:

The only time I ever use crunch is when i absolutely can't risk missing edge, or I predict a mon im trapping to stay in on pursuit.

Pursuit:

Pursuit is fantastic move in this meta with all the physic types running around. It helps me trap gengar and the lati twins.

Superpower:

Superpower is for revenging bisharp or hitting keld for around 45-50% if i need to. Its also great for hitting weakened heatrans.


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McTais (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost

Lati is used as my hazard remover. TBH lati is the most expendable member on the team and besides defoging or hitting something once with Draco, it doesnt do much else in most games. The evs are pretty simple 72 hp lets me switch in to kelds a lot safer and the rest into spa and speed.

Moves:

Psyshock:

Psyshock is used as secondary stab and a way to hit mons that have calm minded harder.

Draco Meteor:

Draco is a great one time move to just hit something really hard and is the move I'm probably clicking if they don't have a fairy alive or on their team.

Defog:

Defog is the main reason i used lati as it gives me a great way to get rid of pesky hazards

Recover:

Nice sustainability and gives me extra switch ins to keldeo.



Thanks to everybody who took the time to read and rate the team.

Replays:
http://replay.pokemonshowdown.com/smogtours-ou-36574 (round two of ost vs Alastor Law)
http://replay.pokemonshowdown.com/smogtours-ou-37602 (round three vs Miles Tails)

Importable: http://pastebin.com/xyPMiWzr

The End.
 
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Threat List

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If bisharp is the pursuit set then i traps half of my team and can be a huge threat. The best way I have to beat it is to revenge it with T-Tar.


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If its hp ice then the only way I can beat it is keeping Lati at a high hp.


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I can beat this with the right predictions with T-Tar and Gliscor but if they are both low or gone then it just steam rolls my team​
 
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