Skyla
Charmeleon [M] [Alexstrasza]
Nature: Hasty
Type: Fire
[Abilities]
EC: 4/9
MC: 17
AC: 4/5
[Moves] [20|X]
Iron Calibae
standard stuff
jayelt413 Orders and equips in whatever order
Iron Caliber Equips and orders in that exact order
order up

Charmeleon [M] [Alexstrasza]
Nature: Hasty
Type: Fire
[Abilities]
Blaze (Passive)
Solar Power (Passive) (H) (Locked)
[Stats]Solar Power (Passive) (H) (Locked)
HP: 90
Atk: 3
Def: 1-
SpA: 3
SpD: 3
Spe: 92+
+15% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Atk: 3
Def: 1-
SpA: 3
SpD: 3
Spe: 92+
+15% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 17
AC: 4/5
[Moves] [20|X]
Counter
Crunch
Dig
Dragon Rage
Ember
Fire Blast
Fire Fang
Flamethrower
Flare Blitz
Growl
Leer
Metal Claw
Outrage
Protect
Rage
Rock Slide
Scary Face
Scratch
Shadow Claw
Smokescreen
Crunch
Dig
Dragon Rage
Ember
Fire Blast
Fire Fang
Flamethrower
Flare Blitz
Growl
Leer
Metal Claw
Outrage
Protect
Rage
Rock Slide
Scary Face
Scratch
Shadow Claw
Smokescreen
Iron Calibae
~
~
~
Excalibur [Doublade] (♂)
Nature: Brave (+1 Attack, Speed /1.15, -10% Evasion)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 7/9
MC: 4
AC: N/A
Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves (19/54):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====


Excalibur [Doublade] (♂)
Caliber served under a certain king some centuries ago. How long or who for is still unknown. The king's divine Aegislash produced offspring that would be passed down to His Majesty's highest officers; one such offspring was the lowly Excalibur. Though Caliber cannot remember quite yet, Excalibur was his first Pokemon partner in war, and was the same Pokemon that waited hundreds of years for its master to be resurrected. Though somewhat hesitant to action, Excalibur's bravery and attention to detail in leadership are top-notch.
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 18
EC: 7/9
MC: 4
AC: N/A
Abilities: No Guard
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Moves (19/54):
=====Level-Up=====
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Retaliate
Night Slash
Sacred Sword
=====Egg=====
Destiny Bond
Wide Guard
=====TM/HM=====
Protect
Gyro Ball
Flash Cannon
Rock Slide
Substitute
=====Tutor=====
Shock Wave
Magnet Rise
Spite
=====Other=====
standard stuff
jayelt413 Orders and equips in whatever order
Iron Caliber Equips and orders in that exact order
order up