Exclaimer
Elegant but slightly suggestive. Pisses off her trainer with its antics.
♪♪♪
Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Attacks:
Calm Mind
Captivate
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disarming Voice
Draining Kiss
Dream Eater
Endure
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Skill Swap
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Iron Caliber
Sprite Edit by Fort Colorcastle
Aurumoth (Female) "Cheater the Haxxy Illusionist"
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Types: Bug / Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Abilities: Weak Armor / No Guard / Illusion
Weak Armor (Toggle): By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (Passive): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Moves (42):
=====Level-Up=====
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Confusion
Ominous Wind
Will-O-Wisp
Final Gambit
Ancient Power
Wish
Reflect
Light Screen
Zen Headbutt
Tail Glow
=====Egg=====
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn
Wing Attack
=====TM/HM=====
Psyshock
Ice Beam
Blizzard
Protect
Solar Beam
Thunder
Shadow Ball
Steel Wing
Infestation
Sleep Talk
Substitute
Dazzling Gleam
Surf
=====Tutor=====
Role Play
Skill Swap
Trick
Exclaimer Send, Equip,Order
Iron Caliber Send, Equip,Order
i blame saved draft for all the mistakes i make

Elegant but slightly suggestive. Pisses off her trainer with its antics.
♪♪♪
Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Calm Mind
Captivate
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Double Team
Disarming Voice
Draining Kiss
Dream Eater
Endure
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Skill Swap
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Iron Caliber

Sprite Edit by Fort Colorcastle
Aurumoth (Female) "Cheater the Haxxy Illusionist"
Nature: Sassy (+SpD, -Spe, -10% Evasion)
Types: Bug / Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Abilities: Weak Armor / No Guard / Illusion
Weak Armor (Toggle): By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard (Passive): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (Passive): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Moves (42):
=====Level-Up=====
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Confusion
Ominous Wind
Will-O-Wisp
Final Gambit
Ancient Power
Wish
Reflect
Light Screen
Zen Headbutt
Tail Glow
=====Egg=====
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn
Wing Attack
=====TM/HM=====
Psyshock
Ice Beam
Blizzard
Protect
Solar Beam
Thunder
Shadow Ball
Steel Wing
Infestation
Sleep Talk
Substitute
Dazzling Gleam
Surf
=====Tutor=====
Role Play
Skill Swap
Trick
Exclaimer Send, Equip,Order
Iron Caliber Send, Equip,Order
i blame saved draft for all the mistakes i make