The Bug, the Horse, and the Toaster: Pinsir-Keldeo-Rotom-H Core RMT

Idyll

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The Bug, the Horse, and the Toaster: Pinsir-Keldeo-Rotom-H Core RMT

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Hey guys! It's Memoric again, and welcome to my 3rd RMT! ^_^

It's been a month since my last RMT, in which I decided to try something new. If I remember correctly, someone suggested I use M-Pinsir on the said RMT. I turned him down, though, saying that it's centered around a Mega and removing it was a no. However, I did say that I'd try out M-Pinsir in the future. To the guys who suggested, I've been a man of my word and this team is for you.

Another thing is I wanted to build a team around a certain core instead of a single pokemon. I decided that I would use some Pokemon that are a bit underused or have a few drawbacks. This brought me to Keldeo, M-Pinsir, and Rotom-H, hence the title of the RMT.

So yeah, Concept = Cores.
This team revolves around three Pokemon: Rotom-H, M-Pinsir, and Keldeo. The former is my acting softener and pivot, while the latter two provide a dual-sweeper offense. Everyone else supports the team through helping in offense, softening, hazards, or whatnot. Anyways, without further ado, here's the team!

...or after I show you the teambuilding process. >.<

Toaster, Bug, and Horse
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So yeah, I started with these three. In my opinion, they form a good core offensively and defensively. Toaster starts this by breaking Flying-types, most notably Skarmory, that may come in on Bug and Horse. Bug then takes out Grass-types that may come in on Keldeo, most notably MegaSaur. Horse handles Rock-, Ground-, and opposing Water-Types that may threaten both Toaster and Bug.

Defensively, Toaster takes the Grass, Electric, Ground, and Ice attacks that may threaten his core-mates. Bug then takes the Fighting attackes while also handling Grass, and Ground. Horse handles Rock attacks aimed at Toaster and Bug.

Overall, the core handles each other fairly well. Toaster takes most hits his friends don't like, being the most invested in bulk. Then, he slow VSes to the appropriate handler of the situation: either Bug or Horse.

It works well in application. Try them out!

After those three, I needed two of the three most important moves in the whole meta: Stealth Rock, Rapid Spin, and Defog. The core does have a weakness to Psychic, and Horse can't take Rock moves forever, so I called out...

Jet and Dog
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I'm admitting this right now: these two are badasses. I mean, they've been staples in ALL my teams, no matter the set, be it Scarf or Specs, SR to Defog. They also handle both ends of the offensive spectrum by tanking hits easily through sheer bulk (Jet) or Intimidate (Dog). They are really one of the best for their jobs, and their job today is to keep the field tidy for my mons. Jet handles Psychic moves aimed at my offensive core, sponging them with here nice SpDef. She also cleans the field of Rocks, since Toaster and Bug don't like them. Dog, however, likes to play with Rocks, and thus throws them to the enemy. field. He also handles the physical threats that may come in.

Now, I realized that opposing Jets, Latios and Latias, can threaten the whole team with no problems. Now, I could be lame and get a Talonflame, or get a Scarf on a Garchomp or something. Or...

I could use this guy:
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I present to you: Human

Human here Pursuit-traps things, while also acting a threat to teams by preventing Defog (not really though). He also handles blobs that want to act like a bitch to the team by using Pursuit. All in all, I just wanted a mon that can handle the enemy Lati@s while also having Priority and offensive support options. I also hate Fairies so e.e

Thank you based Bisharp Human!
Well, at least that's how I made the team -_-. Moving on...

Now, here's my team! In-depth as heck version.

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Dog (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
- U-turn
- Earthquake
- Stealth Rock
- Knock Off

The SR setter of the team. Landorus-T sets up rocks to hinder the enemy's free switching. He also handles the physical offense the team doesn't like to handle. His Intimdate lowers the attack of enemy mons, giving my sweepers set-up chances. Lefties is there to have some decent longevity. Earthquake on the set is the mandatory STAB, letting me nab key kills for my sweepers. Knock Off dissuades walls such as Gliscor and Skarmory from swithcing in, lest they lose their recovery. U-turn maintians momentum since a lot of -1 physical attackers often switch out. EVs and nature are set for maximum power while maintaining bulk and creeping the Adamant Gyarados range. He also forms a solid VoltTurn core with Heatom.

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Jet (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog

Offensive-Defensive-Support-Nuke mon. Latias provides the Hazard-Removal support of the team. She removes hazards from out side of the field, which if left unchecked can do numbers to my core. This offensive Defog set put pressure to opponents if they feel their mon is valuable enough to risk a Draco Meteor to the face. DM just oozes power, power, and power. Healing Wish is there as a big finger to foes for trying to wear this thing down; instead of a kill, they head face to face with another M-Pinsir or Keldeo. Thunderbolt is coverage, most notably hitting BellyJet Azumarill which can do this team numbers. EVs, nature, and item are there for the most damage in limited time possible.

The main perk of Latias over other Defoggers is that she has solid bulk while also having offensive presence. She's also unaffected by most hazards (Mandibuzz's hit by Rocks, Scizor by Spikes, etc) making her superior in my opinion.

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Toaster (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Trick
The real starting point of the team, Rotom-H just oozes offensive pivoting. Rotom-H's Bulky Specs set is really effective as a pivot, boasting a handy number of resistances he's a complete stop to VoltTurn teams. Another great trait is that he's immune to both Burn and Paralysis making him a good status absorber. His role in the team is to passively damage with VS or nuke with Overheat. Volt-Switch is the best move in the set, giving momentum while hitting like a truck; this move also lets him form a VoltTurn core with Dog. Overheat is the nuke move of the set, but it is not advised to spam this; this is the only decent Fire move it has bar Hidden Power. Hidden Power [Ice] is for Gliscor and Landorus(-T) that may want to sponge VS, although prediction is necessary. Trick grants Toaster mobility in exchange for raw power; useful for breaking walls. EVs and nature are for odd HP number and outspeeding Jolly Azumarill

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Horse (Keldeo-Resolute) @ Splash Plate
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Icy Wind

Keldeo here doesn't deserve to be stuck in UU; he's good for OU. Here, he acts a set-up sweeper faking the Specs or Scarf. In this meta, there's a stereotype that goes no Life Orb recoil means Choice; this Keldeo punsihes you for believing it. He can easily find set-up chances by the faking or through slow entries by Rotom-H. Hydro Pump boosted by a Splash Plate hurts; if boosted by a Calm Mind it's bound to get ugly. Secret Sword, on the other hand, dissuades opposing blobs from entering the field. Icy Wind is merely for coverage as otherwise he's walled by Dragons. The stat spread gives max speed while minimizing confusion and Foul Play if ever.

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Bug (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 232 Spd / 252 Atk / 24 HP
Jolly Nature
- Return
- Feint
- Earthquake
- Swords Dance

This thing. What is it? It's my physical sweeper. This thing wrecks things with Aerilate Return, that's about it. Though people may say it's hard to find set-up chances with this thing, with the right support (team preview threatening) it's easy. Return is there to nuke things like MegaSaur, while Earthquake is there to shake the life out of Heatrans and Tyranitars. Swords Dance is the mandatory set-up moves for sweeping potential. Feint provides me a kill on Talonflame after Rocks since it has +2 priority; it also provides a good last ditch against faster opponents. The EVs are there for bulk and outspeeding Garchomp; there's nothing worthwhile speed-tying with max. Though somewhat irrelevant, the ability is Hyper Cutter to prevent Intimidate.

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Human (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 64 HP / 252 Atk / 192 SDef
Adamant Nature
- Sucker Punch
- Iron Head
- Pursuit
- Knock Off

This thing is what holds the team from getting massacred by American jets i.e. Latios and Latias (no offense intended). It stops them from killing the team entirely by chasing them with Pursuit. In a way it can be said that Bisharp is what holds the team together, as without it we can be screwed. AssVest is there to survive Greninja, Latios, Thundurus without Superpower/ Focus Blast and others. The moves are pretty much standard: Sucker Punch is the (unreliable) priority that handles faster threats, Iron Head is for Fairy-types which we don't have an answer to otherwise, Pursuit for trapping Lati@s while pressuring Skarmory, Chansey, and friends to keep their recovery up, and Knock Off is the mandatory nothing-goes-wrong STAB move. EVs are there to survive hits from Special attackers. Defiant is pretty much obvious to dissuade Skarmory and Latias from Deffoging, lest they risk a death.

So yeah, if ya love this team, rate it! It's been fun, and this has been Memoric's 3rd RMT: The Bug, the Horse, and the Toaster. GG friends, and happy rating!

BTW guys, if you want to use this team, keep the nicknames; they're lucky ;p

http://replay.pokemonshowdown.com/ou-95708015 - Pin-Kel-Tom working in the engame
http://replay.pokemonshowdown.com/ou-96202430 - Against stall (saminkhan)
http://replay.pokemonshowdown.com/ou-96068932 - Jet cleaning with proper play
 
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Impressive replays :)

Greninja is only a threat if it carries HP Fire + Extrasensory + Surf + Icebeam. As it can OHKO or dent any member.

I would suggest Azumarill replace Keldeo, as you retain an offensive presence after coming in on a 3 of the said moves. Could slap a splash plate on it also. I would personally use choice band, but if you don't want two choiced mons (well, 1 and a half because of trick), dont. Here's the set:
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
 
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I've tested your Team and Mega-Venusaur is a thread for the Team... maybe Psyshock over thunderbolt on Latias ?

Also Mega-Charizard X/Y can kill a majority of that team, but i dont have an idea what do change for them...

However, a great Team :)
 
This is a really cool team. I love that you constructed an offensive core with such great synergy rather than focusing on Pinsir support. My one suggestion would be to run 44 Spd EVs on Rotom-H to outspeed Jolly CB Azumarill, which are becoming more common.
 
This is a really cool team. I love that you constructed an offensive core with such great synergy rather than focusing on Pinsir support. My one suggestion would be to run 44 Spd EVs on Rotom-H to outspeed Jolly CB Azumarill, which are becoming more common.
Thanks! Yeah, I did notice that I should creep more, but I didn't find a good benchmark. Thanks!
I've tested your Team and Mega-Venusaur is a thread for the Team... maybe Psyshock over thunderbolt on Latias ?

Also Mega-Charizard X/Y can kill a majority of that team, but i dont have an idea what do change for them...

However, a great Team :)
Venusaur?
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Latias takes care of ZardY. ZardX can be played around. Without Thunderbolt, BellyJet Azumarill can and will sweep me as it stands.
Impressive replays :)

Greninja is only a threat if it carries HP Fire + Extrasensory + Surf + Icebeam. As it can OHKO or dent any member.

I would suggest Azumarill replace Keldeo, as you retain an offensive presence after coming in on a 3 of the said moves. Could slap a splash plate on it also. I would personally use choice band, but if you don't want two choiced mons (well, 1 and a half because of trick), dont. Here's the set:
Azumarill (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Hmm, Greninja does pose a threat, only letting me have few ways to counter. Will try out, thanks!

EDIT: Not seeing much Greninja lately. Also, got a new replay up (on my main now).
 
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hey i like how ur team works and such... but i dont really like the setup of ur pinsir
i would normally run this set for pinsir:

Bug (Pinsir) @ Pinsirite
Ability: Moxie
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake

this setup give more bulk and plus u have priority quick attack
i like frustration better than return cuz its sounds more challenging but u can still use return with max happiness
its survives about 50% from an ice punch from conkelldurr and some other strong moves
anyway ur team looks overall pretty good
but stall teams can still destroy ur team

the replay aganist the stall team battle that u gave as a link is okay but that stall team was a noob
verse my stall team and lets see how good this team is aganist stall teams
 
This team is pretty cool. Feint Pinsir + CM Keldeo is gonna wreck most offense that rely on Talonflame to check those threats, so I wouldn't recommend changing to Quick Attack. You're really reliant on Bisharp's priority to beat a lot of faster special attackers like NP Thundurus and Greninja. Also, switching into Latias and Latios is difficult even with Bisharp since he can be 2HKOd and it comes to down to Sucker Punch/Pursuit 50/50s. If you guess wrong, the rest of your team is OHKOd by the appropriate move, and all you can do is Feint or speed-tie with Latias. I'd probably just run Assault Vest on Bisharp and put those HP EVs into special defense to better take those attacks. You're not running Swords Dance already, so all you're losing is the 1.2x boost to Pursuit/Sucker Punch. AV Bisharp more reliably traps Lati@s, and that's pretty big considering Bisharp is your only option against them. It's still easy to pressure Stall without Dread Plate as well. Cool team man good luck!
 
I had a gg against saminkhan last night. It was such a good match of offense vs. stall. Here's the replay: http://replay.pokemonshowdown.com/ou-96202430
About the calc you'll see if you watched that game, it's supposed to be: 252+ SpA Choice Specs Rotom-H Volt Switch vs. 252 HP / 252+ SpD Assault Vest Slowbro: 182-216 (46.1 - 54.8%) -- 55.9% chance to 2HKO. So... yeah, it wouldn't have mattered a bit.
This team is pretty cool. Feint Pinsir + CM Keldeo is gonna wreck most offense that rely on Talonflame to check those threats, so I wouldn't recommend changing to Quick Attack. You're really reliant on Bisharp's priority to beat a lot of faster special attackers like NP Thundurus and Greninja. Also, switching into Latias and Latios is difficult even with Bisharp since he can be 2HKOd and it comes to down to Sucker Punch/Pursuit 50/50s. If you guess wrong, the rest of your team is OHKOd by the appropriate move, and all you can do is Feint or speed-tie with Latias. I'd probably just run Assault Vest on Bisharp and put those HP EVs into special defense to better take those attacks. You're not running Swords Dance already, so all you're losing is the 1.2x boost to Pursuit/Sucker Punch. AV Bisharp more reliably traps Lati@s, and that's pretty big considering Bisharp is your only option against them. It's still easy to pressure Stall without Dread Plate as well. Cool team man good luck!
Thanks! Yeah, Thundurus, Greninja and Latis threaten this team. I'm rather uncomfortable with my current Bisharp lately, since it's a bit on the frail side. Thanks for the catch on AV Bisharp! Will see a bit more on it.

To everyone: This team's still rocking in the 1700's. Yeah boi!

LATEST EDIT: Oh yeah, AV seems fine. Edited the op plus Knock Off > Low Kick because Low Kick doesn't kill what it should. Plus, I need it to fare well against Greninja. I need opinions.
 
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Hey Memoric. Sorry for getting back to you so late. Kind of had alot of family stuff to take care of. Anyways, I REALLY like this team. If you ever find yourself stuck in the 1700s but still have that gnawing feeling that the team can improve I suggest the following:

Scizor @ Assault Vest
EV: 252 HP / 40 Atk / 216 SpD
Ability: Technician
Adamanat Nature
- Bullet Punch
- Superpower
- U-Turn
- Pursuit

dragon_poop already caught your weakness to Greninja and Fried Rhys already caught Thundurus and Lati@s. This set gives you greater bulk than Bisharp while having a MUCH more reliable +1 STAB move in Bullet Punch. Pursuit and U-Turn can cause havoc to Lati@s and you should have enough fire power to handle Thundurus; even if you think don't, there's nothing wrong with U-Turn...

"When it is disadvantageous for either side to go forth, it is called standoff terrain. On standoff terrain, even though the opponent offers you an advantage, you do not go for it -- you withdraw, inducing the enemy half out, and then you attack, to your advantage."

- The Art of War, Sun Tzu

Anyways, like I said, very well put together team. Good Luck on your continued success and, if you need to bring out the best damn Gen II pokemon (yea piss off TTar) to put in some work, I hope it works out well for you.
 
Hey Memoric. Sorry for getting back to you so late. Kind of had alot of family stuff to take care of. Anyways, I REALLY like this team. If you ever find yourself stuck in the 1700s but still have that gnawing feeling that the team can improve I suggest the following:

Scizor @ Assault Vest
EV: 252 HP / 40 Atk / 216 SpD
Ability: Technician
Adamanat Nature
- Bullet Punch
- Superpower
- U-Turn
- Pursuit

dragon_poop already caught your weakness to Greninja and Fried Rhys already caught Thundurus and Lati@s. This set gives you greater bulk than Bisharp while having a MUCH more reliable +1 STAB move in Bullet Punch. Pursuit and U-Turn can cause havoc to Lati@s and you should have enough fire power to handle Thundurus; even if you think don't, there's nothing wrong with U-Turn...

"When it is disadvantageous for either side to go forth, it is called standoff terrain. On standoff terrain, even though the opponent offers you an advantage, you do not go for it -- you withdraw, inducing the enemy half out, and then you attack, to your advantage."

- The Art of War, Sun Tzu

Anyways, like I said, very well put together team. Good Luck on your continued success and, if you need to bring out the best damn Gen II pokemon (yea piss off TTar) to put in some work, I hope it works out well for you.
Thanks for the rate! ^_^

Hmm, I'm not a big fan of that Scizor. It's just a little lacking in power is all. I like the fact that I can completely erase enemy Lati@s with a STAB Pusuit while Scizor fails to do so. Bullet Punch is much more reliable than Sucker Punch, but still the power is of concern. The biggie, however, is that it kinda leaves me with no consistent Aegis answers as it can constantly make my team crumble with LO Shadow Balls. Rotom-H kinda hates it as it has to nuke it just to erase while Aegis just uses KS, while Lando can't even switch in as it kills by a Sneak follow up. Rotom-H has to VS just to wear it down, but SR can surely prove to be a pain; Latias can't Defog against Aegis. Pinsir can 2HKO with EQ, but it all ends down to mindgames as Shadow Ball + Sneak KOes also. A thing or two will fall to Aegis, depending on how he's played, but Bisharp handles him easily.

That Scizor certainly has its merits such as more bulk and U-Turn. However, I feel that it's a bit unnecessary to change for the time being. I will look into it more though, as it does give me another option should Bisharp prove lacking.

Again, thank you for the rate.
 
Thanks for the rate! ^_^

Hmm, I'm not a big fan of that Scizor. It's just a little lacking in power is all. I like the fact that I can completely erase enemy Lati@s with a STAB Pusuit while Scizor fails to do so. Bullet Punch is much more reliable than Sucker Punch, but still the power is of concern. The biggie, however, is that it kinda leaves me with no consistent Aegis answers as it can constantly make my team crumble with LO Shadow Balls. Rotom-H kinda hates it as it has to nuke it just to erase while Aegis just uses KS, while Lando can't even switch in as it kills by a Sneak follow up. Rotom-H has to VS just to wear it down, but SR can surely prove to be a pain; Latias can't Defog against Aegis. Pinsir can 2HKO with EQ, but it all ends down to mindgames as Shadow Ball + Sneak KOes also. A thing or two will fall to Aegis, depending on how he's played, but Bisharp handles him easily.

That Scizor certainly has its merits such as more bulk and U-Turn. However, I feel that it's a bit unnecessary to change for the time being. I will look into it more though, as it does give me another option should Bisharp prove lacking.

Again, thank you for the rate.

No prob man. Working on another RMT as we speak. As soon as its done I hope to receive feedback from you as well.

Yea... in Scizor it is more a style fit in terms of your play. Unfortunately, this crap ass job cpu doesn't load up the Damage Calculator but what would Knock Off do to Aegislash if you were to go with that over Pursuit? Perhaps that would be more beneficial while also maintaining the ability to hit Lati@s. Just out of curiosity.

Anyways... good luck with this team. Like I said earlier, I REALLY like this team!!! Two Thumbs UP!!! b(-_-)d
 
No prob man. Working on another RMT as we speak. As soon as its done I hope to receive feedback from you as well.

Yea... in Scizor it is more a style fit in terms of your play. Unfortunately, this crap ass job cpu doesn't load up the Damage Calculator but what would Knock Off do to Aegislash if you were to go with that over Pursuit? Perhaps that would be more beneficial while also maintaining the ability to hit Lati@s. Just out of curiosity.

Anyways... good luck with this team. Like I said earlier, I REALLY like this team!!! Two Thumbs UP!!! b(-_-)d
40+ Atk Scizor Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Shield: 140-166 (43.2 - 51.2%) -- 5.9% chance to 2HKO
Unfortunately, it has King's Shield like most of the time so... e.e

Will like to look into your RMT, you've been a big help to most so it's time some did the same. ^_^
 
Psyshock over thunderbolt on latias can halp you to kill mega-venusaur which can be a big problem to your team. Otherwise your team looks really solid.
 
Psyshock over thunderbolt on latias can halp you to kill mega-venusaur which can be a big problem to your team. Otherwise your team looks really solid.
Uh, I have a Pinsir in this team so it's unlikely that this team is going to have problems with MegaSaur anytime soon. Thanks for the concern though.
Import for testing?
The PKMN facts in the original post are importables themselves. Just leave a space between each when c/ping.
 
Dude I'm loving this team, try out quick attack since feint is a good idea, but just usable in few cases.
Nothing more to say
 
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