The Bug, the Horse, and the Toaster: Pinsir-Keldeo-Rotom-H Core RMT
Hey guys! It's Memoric again, and welcome to my 3rd RMT! ^_^
This team revolves around three Pokemon: Rotom-H, M-Pinsir, and Keldeo. The former is my acting softener and pivot, while the latter two provide a dual-sweeper offense. Everyone else supports the team through helping in offense, softening, hazards, or whatnot. Anyways, without further ado, here's the team!
...or after I show you the teambuilding process. >.<
Well, at least that's how I made the team -_-. Moving on...
Now, here's my team! In-depth as heck version.
Dog (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
- U-turn
- Earthquake
- Stealth Rock
- Knock Off
The SR setter of the team. Landorus-T sets up rocks to hinder the enemy's free switching. He also handles the physical offense the team doesn't like to handle. His Intimdate lowers the attack of enemy mons, giving my sweepers set-up chances. Lefties is there to have some decent longevity. Earthquake on the set is the mandatory STAB, letting me nab key kills for my sweepers. Knock Off dissuades walls such as Gliscor and Skarmory from swithcing in, lest they lose their recovery. U-turn maintians momentum since a lot of -1 physical attackers often switch out. EVs and nature are set for maximum power while maintaining bulk and creeping the Adamant Gyarados range. He also forms a solid VoltTurn core with Heatom.
Jet (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog
Offensive-Defensive-Support-Nuke mon. Latias provides the Hazard-Removal support of the team. She removes hazards from out side of the field, which if left unchecked can do numbers to my core. This offensive Defog set put pressure to opponents if they feel their mon is valuable enough to risk a Draco Meteor to the face. DM just oozes power, power, and power. Healing Wish is there as a big finger to foes for trying to wear this thing down; instead of a kill, they head face to face with another M-Pinsir or Keldeo. Thunderbolt is coverage, most notably hitting BellyJet Azumarill which can do this team numbers. EVs, nature, and item are there for the most damage in limited time possible.
The main perk of Latias over other Defoggers is that she has solid bulk while also having offensive presence. She's also unaffected by most hazards (Mandibuzz's hit by Rocks, Scizor by Spikes, etc) making her superior in my opinion.
Toaster (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Trick
The real starting point of the team, Rotom-H just oozes offensive pivoting. Rotom-H's Bulky Specs set is really effective as a pivot, boasting a handy number of resistances he's a complete stop to VoltTurn teams. Another great trait is that he's immune to both Burn and Paralysis making him a good status absorber. His role in the team is to passively damage with VS or nuke with Overheat. Volt-Switch is the best move in the set, giving momentum while hitting like a truck; this move also lets him form a VoltTurn core with Dog. Overheat is the nuke move of the set, but it is not advised to spam this; this is the only decent Fire move it has bar Hidden Power. Hidden Power [Ice] is for Gliscor and Landorus(-T) that may want to sponge VS, although prediction is necessary. Trick grants Toaster mobility in exchange for raw power; useful for breaking walls. EVs and nature are for odd HP number and outspeeding Jolly Azumarill
Horse (Keldeo-Resolute) @ Splash Plate
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Icy Wind
Keldeo here doesn't deserve to be stuck in UU; he's good for OU. Here, he acts a set-up sweeper faking the Specs or Scarf. In this meta, there's a stereotype that goes no Life Orb recoil means Choice; this Keldeo punsihes you for believing it. He can easily find set-up chances by the faking or through slow entries by Rotom-H. Hydro Pump boosted by a Splash Plate hurts; if boosted by a Calm Mind it's bound to get ugly. Secret Sword, on the other hand, dissuades opposing blobs from entering the field. Icy Wind is merely for coverage as otherwise he's walled by Dragons. The stat spread gives max speed while minimizing confusion and Foul Play if ever.
Bug (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 232 Spd / 252 Atk / 24 HP
Jolly Nature
- Return
- Feint
- Earthquake
- Swords Dance
This thing. What is it? It's my physical sweeper. This thing wrecks things with Aerilate Return, that's about it. Though people may say it's hard to find set-up chances with this thing, with the right support (team preview threatening) it's easy. Return is there to nuke things like MegaSaur, while Earthquake is there to shake the life out of Heatrans and Tyranitars. Swords Dance is the mandatory set-up moves for sweeping potential. Feint provides me a kill on Talonflame after Rocks since it has +2 priority; it also provides a good last ditch against faster opponents. The EVs are there for bulk and outspeeding Garchomp; there's nothing worthwhile speed-tying with max. Though somewhat irrelevant, the ability is Hyper Cutter to prevent Intimidate.
Human (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 64 HP / 252 Atk / 192 SDef
Adamant Nature
- Sucker Punch
- Iron Head
- Pursuit
- Knock Off
This thing is what holds the team from getting massacred by American jets i.e. Latios and Latias (no offense intended). It stops them from killing the team entirely by chasing them with Pursuit. In a way it can be said that Bisharp is what holds the team together, as without it we can be screwed. AssVest is there to survive Greninja, Latios, Thundurus without Superpower/ Focus Blast and others. The moves are pretty much standard: Sucker Punch is the (unreliable) priority that handles faster threats, Iron Head is for Fairy-types which we don't have an answer to otherwise, Pursuit for trapping Lati@s while pressuring Skarmory, Chansey, and friends to keep their recovery up, and Knock Off is the mandatory nothing-goes-wrong STAB move. EVs are there to survive hits from Special attackers. Defiant is pretty much obvious to dissuade Skarmory and Latias from Deffoging, lest they risk a death.
So yeah, if ya love this team, rate it! It's been fun, and this has been Memoric's 3rd RMT: The Bug, the Horse, and the Toaster. GG friends, and happy rating!
BTW guys, if you want to use this team, keep the nicknames; they're lucky ;p







Hey guys! It's Memoric again, and welcome to my 3rd RMT! ^_^
It's been a month since my last RMT, in which I decided to try something new. If I remember correctly, someone suggested I use M-Pinsir on the said RMT. I turned him down, though, saying that it's centered around a Mega and removing it was a no. However, I did say that I'd try out M-Pinsir in the future. To the guys who suggested, I've been a man of my word and this team is for you.
Another thing is I wanted to build a team around a certain core instead of a single pokemon. I decided that I would use some Pokemon that are a bit underused or have a few drawbacks. This brought me to Keldeo, M-Pinsir, and Rotom-H, hence the title of the RMT.
So yeah, Concept = Cores.
Another thing is I wanted to build a team around a certain core instead of a single pokemon. I decided that I would use some Pokemon that are a bit underused or have a few drawbacks. This brought me to Keldeo, M-Pinsir, and Rotom-H, hence the title of the RMT.
So yeah, Concept = Cores.
...or after I show you the teambuilding process. >.<
Toaster, Bug, and Horse
So yeah, I started with these three. In my opinion, they form a good core offensively and defensively. Toaster starts this by breaking Flying-types, most notably Skarmory, that may come in on Bug and Horse. Bug then takes out Grass-types that may come in on Keldeo, most notably MegaSaur. Horse handles Rock-, Ground-, and opposing Water-Types that may threaten both Toaster and Bug.
Defensively, Toaster takes the Grass, Electric, Ground, and Ice attacks that may threaten his core-mates. Bug then takes the Fighting attackes while also handling Grass, and Ground. Horse handles Rock attacks aimed at Toaster and Bug.
Overall, the core handles each other fairly well. Toaster takes most hits his friends don't like, being the most invested in bulk. Then, he slow VSes to the appropriate handler of the situation: either Bug or Horse.
It works well in application. Try them out!
After those three, I needed two of the three most important moves in the whole meta: Stealth Rock, Rapid Spin, and Defog. The core does have a weakness to Psychic, and Horse can't take Rock moves forever, so I called out...
Jet and Dog
I'm admitting this right now: these two are badasses. I mean, they've been staples in ALL my teams, no matter the set, be it Scarf or Specs, SR to Defog. They also handle both ends of the offensive spectrum by tanking hits easily through sheer bulk (Jet) or Intimidate (Dog). They are really one of the best for their jobs, and their job today is to keep the field tidy for my mons. Jet handles Psychic moves aimed at my offensive core, sponging them with here nice SpDef. She also cleans the field of Rocks, since Toaster and Bug don't like them. Dog, however, likes to play with Rocks, and thus throws them to the enemy. field. He also handles the physical threats that may come in.
Now, I realized that opposing Jets, Latios and Latias, can threaten the whole team with no problems. Now, I could be lame and get a Talonflame, or get a Scarf on a Garchomp or something. Or...
I could use this guy:
I present to you: Human
Human here Pursuit-traps things, while also acting a threat to teams by preventing Defog (not really though). He also handles blobs that want to act like a bitch to the team by using Pursuit. All in all, I just wanted a mon that can handle the enemy Lati@s while also having Priority and offensive support options. I also hate Fairies so e.e
Thank you basedBisharp Human!



So yeah, I started with these three. In my opinion, they form a good core offensively and defensively. Toaster starts this by breaking Flying-types, most notably Skarmory, that may come in on Bug and Horse. Bug then takes out Grass-types that may come in on Keldeo, most notably MegaSaur. Horse handles Rock-, Ground-, and opposing Water-Types that may threaten both Toaster and Bug.
Defensively, Toaster takes the Grass, Electric, Ground, and Ice attacks that may threaten his core-mates. Bug then takes the Fighting attackes while also handling Grass, and Ground. Horse handles Rock attacks aimed at Toaster and Bug.
Overall, the core handles each other fairly well. Toaster takes most hits his friends don't like, being the most invested in bulk. Then, he slow VSes to the appropriate handler of the situation: either Bug or Horse.
It works well in application. Try them out!
After those three, I needed two of the three most important moves in the whole meta: Stealth Rock, Rapid Spin, and Defog. The core does have a weakness to Psychic, and Horse can't take Rock moves forever, so I called out...
Jet and Dog


I'm admitting this right now: these two are badasses. I mean, they've been staples in ALL my teams, no matter the set, be it Scarf or Specs, SR to Defog. They also handle both ends of the offensive spectrum by tanking hits easily through sheer bulk (Jet) or Intimidate (Dog). They are really one of the best for their jobs, and their job today is to keep the field tidy for my mons. Jet handles Psychic moves aimed at my offensive core, sponging them with here nice SpDef. She also cleans the field of Rocks, since Toaster and Bug don't like them. Dog, however, likes to play with Rocks, and thus throws them to the enemy. field. He also handles the physical threats that may come in.
Now, I realized that opposing Jets, Latios and Latias, can threaten the whole team with no problems. Now, I could be lame and get a Talonflame, or get a Scarf on a Garchomp or something. Or...
I could use this guy:

I present to you: Human
Human here Pursuit-traps things, while also acting a threat to teams by preventing Defog (not really though). He also handles blobs that want to act like a bitch to the team by using Pursuit. All in all, I just wanted a mon that can handle the enemy Lati@s while also having Priority and offensive support options. I also hate Fairies so e.e
Thank you based
Now, here's my team! In-depth as heck version.

Dog (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 184 Spd / 72 HP
Adamant Nature
- U-turn
- Earthquake
- Stealth Rock
- Knock Off
The SR setter of the team. Landorus-T sets up rocks to hinder the enemy's free switching. He also handles the physical offense the team doesn't like to handle. His Intimdate lowers the attack of enemy mons, giving my sweepers set-up chances. Lefties is there to have some decent longevity. Earthquake on the set is the mandatory STAB, letting me nab key kills for my sweepers. Knock Off dissuades walls such as Gliscor and Skarmory from swithcing in, lest they lose their recovery. U-turn maintians momentum since a lot of -1 physical attackers often switch out. EVs and nature are set for maximum power while maintaining bulk and creeping the Adamant Gyarados range. He also forms a solid VoltTurn core with Heatom.

Jet (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog
Offensive-Defensive-Support-Nuke mon. Latias provides the Hazard-Removal support of the team. She removes hazards from out side of the field, which if left unchecked can do numbers to my core. This offensive Defog set put pressure to opponents if they feel their mon is valuable enough to risk a Draco Meteor to the face. DM just oozes power, power, and power. Healing Wish is there as a big finger to foes for trying to wear this thing down; instead of a kill, they head face to face with another M-Pinsir or Keldeo. Thunderbolt is coverage, most notably hitting BellyJet Azumarill which can do this team numbers. EVs, nature, and item are there for the most damage in limited time possible.
The main perk of Latias over other Defoggers is that she has solid bulk while also having offensive presence. She's also unaffected by most hazards (Mandibuzz's hit by Rocks, Scizor by Spikes, etc) making her superior in my opinion.

Toaster (Rotom-Heat) @ Choice Specs
Ability: Levitate
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature
- Overheat
- Volt Switch
- Hidden Power [Ice]
- Trick
The real starting point of the team, Rotom-H just oozes offensive pivoting. Rotom-H's Bulky Specs set is really effective as a pivot, boasting a handy number of resistances he's a complete stop to VoltTurn teams. Another great trait is that he's immune to both Burn and Paralysis making him a good status absorber. His role in the team is to passively damage with VS or nuke with Overheat. Volt-Switch is the best move in the set, giving momentum while hitting like a truck; this move also lets him form a VoltTurn core with Dog. Overheat is the nuke move of the set, but it is not advised to spam this; this is the only decent Fire move it has bar Hidden Power. Hidden Power [Ice] is for Gliscor and Landorus(-T) that may want to sponge VS, although prediction is necessary. Trick grants Toaster mobility in exchange for raw power; useful for breaking walls. EVs and nature are for odd HP number and outspeeding Jolly Azumarill

Horse (Keldeo-Resolute) @ Splash Plate
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Calm Mind
- Hydro Pump
- Secret Sword
- Icy Wind
Keldeo here doesn't deserve to be stuck in UU; he's good for OU. Here, he acts a set-up sweeper faking the Specs or Scarf. In this meta, there's a stereotype that goes no Life Orb recoil means Choice; this Keldeo punsihes you for believing it. He can easily find set-up chances by the faking or through slow entries by Rotom-H. Hydro Pump boosted by a Splash Plate hurts; if boosted by a Calm Mind it's bound to get ugly. Secret Sword, on the other hand, dissuades opposing blobs from entering the field. Icy Wind is merely for coverage as otherwise he's walled by Dragons. The stat spread gives max speed while minimizing confusion and Foul Play if ever.

Bug (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 232 Spd / 252 Atk / 24 HP
Jolly Nature
- Return
- Feint
- Earthquake
- Swords Dance
This thing. What is it? It's my physical sweeper. This thing wrecks things with Aerilate Return, that's about it. Though people may say it's hard to find set-up chances with this thing, with the right support (team preview threatening) it's easy. Return is there to nuke things like MegaSaur, while Earthquake is there to shake the life out of Heatrans and Tyranitars. Swords Dance is the mandatory set-up moves for sweeping potential. Feint provides me a kill on Talonflame after Rocks since it has +2 priority; it also provides a good last ditch against faster opponents. The EVs are there for bulk and outspeeding Garchomp; there's nothing worthwhile speed-tying with max. Though somewhat irrelevant, the ability is Hyper Cutter to prevent Intimidate.

Human (Bisharp) @ Assault Vest
Ability: Defiant
EVs: 64 HP / 252 Atk / 192 SDef
Adamant Nature
- Sucker Punch
- Iron Head
- Pursuit
- Knock Off
This thing is what holds the team from getting massacred by American jets i.e. Latios and Latias (no offense intended). It stops them from killing the team entirely by chasing them with Pursuit. In a way it can be said that Bisharp is what holds the team together, as without it we can be screwed. AssVest is there to survive Greninja, Latios, Thundurus without Superpower/ Focus Blast and others. The moves are pretty much standard: Sucker Punch is the (unreliable) priority that handles faster threats, Iron Head is for Fairy-types which we don't have an answer to otherwise, Pursuit for trapping Lati@s while pressuring Skarmory, Chansey, and friends to keep their recovery up, and Knock Off is the mandatory nothing-goes-wrong STAB move. EVs are there to survive hits from Special attackers. Defiant is pretty much obvious to dissuade Skarmory and Latias from Deffoging, lest they risk a death.
So yeah, if ya love this team, rate it! It's been fun, and this has been Memoric's 3rd RMT: The Bug, the Horse, and the Toaster. GG friends, and happy rating!
BTW guys, if you want to use this team, keep the nicknames; they're lucky ;p
http://replay.pokemonshowdown.com/ou-95708015 - Pin-Kel-Tom working in the engame
http://replay.pokemonshowdown.com/ou-96202430 - Against stall (saminkhan)
http://replay.pokemonshowdown.com/ou-96068932 - Jet cleaning with proper play
http://replay.pokemonshowdown.com/ou-96202430 - Against stall (saminkhan)
http://replay.pokemonshowdown.com/ou-96068932 - Jet cleaning with proper play
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