Other The Don's ORAS OU Team Building Compendium

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CTC

Banned deucer.
Ciao la mia famiglia and grazie for your support for my well received archive thread that's been goin for the past couple of months. I see that a trend of compendiums has been storming other tiers on smogon, all originating from my boy Edgar's Ubers compendium. I had made the OU compendium that inspired his thread a few months prior, but I only posted it on the idm forums because I didnt want to share the wealth of knowledge with plebs then. Now, however, iv changed my mind. To be completely honest im posting here mostly for my own convenience because the old one on idm forums is outdated by about a year and since zetashitboards has a 10 image limit it saves me a lot of time to make it here. It should be no surprise that once again, another innovation has been credited to the don himself. shoutout my boys Edgar, Key, and Calloflochie trynna spread the knowledge to irrelevant tiers but heres the official don compendium to fill the void in ou. enjoi
(analysis ripped from the original)

This compendium contains basic structures for teams and an array of possible mons for specific roles on teams. Having a visual cue helps build better and more diverse teams. This will contain pools of viable mons (I will omit the very shitty ones and ones that are completely outclassed [deos>aerodactyl] but keep even niche ones like sr mew lead due to explosion and tailwind etc.) Feel free to help add to the collection, but doubt theres much to add seeing as this shit is p comprehensive. Use it as a reference, if you will.

Structure:
Following the building structure of the original compendium, try to fit 2 water resists, 1-2 fight resists, 1-2 dragon resists(or an immunity), a flying check, an electric check or 2 resists, 2 ground resists or immunities (at least 1 not bypassed by mold breaker) and a dark resist. Among them i make sure to either have scarf, lots of priority, intimidate, a twave user or weather abuser to revenge. As for stall, I generally try to check as many mons as I can in the stallbreaker category and in the top tier list. Try not to compound on mons walled by shit (talon + balloon exca + zor etc walled by rotom) and try to avoid having no stallbreakers and losing 100% to fat shit.

Stealth Rocks (Spikes/TSpikes) Users
----------------------------------------------
Offensive Users:
485.png
645-1.png
625.png
376.png
445.png
248.png
530.png
36.png
392.png
473.png
719.png
151.png
645.png
639.png
205.png
482.png
385.png
142.png
395.png
260.png
235.png
213.png
251.png
34.png
51.png
141.png
553.png
638.png
323.png
31.png
558.png
480.png

Defensive Users:
485.png
645-1.png
445.png
248.png
36.png
598.png
227.png
113.png
450.png
472.png
260.png
205.png
213.png
385.png
395.png
251.png
638.png
323.png
31.png
232.png
306.png
537.png
464.png
437.png
208.png
379.png
344.png
480.png
597.png

Spikes/Tspikes Users:
598.png
227.png
73.png
545.png
652.png
91.png
707.png
205.png
407.png
660.png
478.png
362.png
332.png
617.png
139.png
211.png
558.png
569.png

Stall Breakers
----------------------------------------------
663.png
(Taunt willow/bulk up)
381.png
(CM)
485.png
(Mag Taunt)
6.png
(Y,Willow/SD X)
94.png
184.png
445.png
(Mega)
36.png
130.png
472.png
302.png
642.png
(Mixed)
282.png
380.png
(Mega)
468.png
392.png
719.png
151.png
647-1.png
214.png
475.png
609.png
645.png
127.png
576.png
462.png
308.png
646-2.png
639.png
248.png
(Band)
642-1.png
(NP)
245.png
342.png
490.png
448.png
660.png
251.png
(NP pass)
494.png
593.png
560.png
579.png
646.png
295.png
500.png

Balance Breakers
----------------------------------------------
Volturn:
645-1.png
663.png
212.png
479-4.png
472.png
462.png
642.png
428.png
392.png
151.png
145.png
545.png
310.png
645.png
15.png
398.png
635.png
243.png
181.png
555.png
385.png
482.png
660.png
146.png
18.png
169.png
171.png
251.png
641-1.png
494.png
715.png
479-2.png
620.png
330.png
178.png
648.png

Heavy Hitters(Choice/LO):
645-1.png
663.png
381.png
6.png
485.png
94.png
295.png
184.png
376.png
719.png
65.png
445.png
530.png
282.png
473.png
647-1.png
645.png
214.png
127.png
308.png
398.png
646-2.png
639.png
342.png
691.png
555.png
448.png
494.png
612.png
141.png
244.png
430.png
500.png

Offense Breakers
----------------------------------------------
Speed Boosting:
645-1.png
6.png
149.png
376.png
248.png
130.png
472.png
637.png
719.png
545.png
645.png
91.png
334.png
373.png
639.png
642-1.png
230.png
660.png
701.png
319.png
612.png
697.png
139.png
718.png
395.png
469.png
181.png
49.png

Setup Priority:
212.png
663.png
625.png
184.png
149.png
534.png
286.png
392.png
473.png
461.png
91.png
127.png
342.png
448.png
660.png
571.png
454.png
359.png
141.png
460.png
332.png
160.png
718.png
430.png

Fast(110+)/Weather:
381.png
94.png
376.png
530.png
642.png
380.png
545.png
461.png
428.png
719.png
310.png
260.png
475.png
15.png
497.png
121.png
254.png
65.png
135.png
132.png
243.png
230.png
482.png
142.png
18.png
169.png
641-1.png
701.png
648.png
141.png
272.png
508.png
28.png
641.png
359.png
229.png
277.png

Scarfers:
645-1.png
485.png
381.png
94.png
445.png
248.png
530.png
130.png
462.png
473.png
647-1.png
214.png
609.png
645.png
373.png
646-2.png
398.png
132.png
639.png
635.png
555.png
385.png
660.png
494.png
620.png
612.png
330.png
553.png
82.png
646.png


Defensive Cores
--------------------------------------------
Hazard Removal/Prevention:
212.png
381.png
149.png
530.png
472.png
227.png
121.png
302.png
196.png
630.png
468.png
719.png
151.png
73.png
145.png
91.png
344.png
232.png
373.png
205.png
9.png
142.png
169.png
395.png
359.png
141.png
178.png
237.png
106.png
226.png

Water Resists:
479-4.png
598.png
381.png
184.png
149.png
80.png
130.png
286.png
3.png
380.png
647-1.png
73.png
334.png
497.png
121.png
254.png
591.png
423.png
186.png
350.png
373.png
646-2.png
134.png
635.png
245.png
652.png
9.png
706.png
691.png
711-3.png
490.png
407.png
230.png
395.png
547.png
171.png
251.png
640.png
593.png
537.png
709.png
454.png
199.png
594.png
465.png
62.png
211.png
646.png
292.png

Ground Resists:
663.png
645-1.png
479-4.png
381.png
6.png
227.png
94.png
149.png
130.png
530.png
('loon)
472.png
286.png
642.png
380.png
468.png
630.png
145.png
214.png
645.png
497.png
254.png
127.png
373.png
142.png
482.png
169.png
652.png
547.png
251.png
641-1.png
488.png
479-2.png
709.png
711-3.png
330.png
437.png
640.png
561.png
492.png
465.png
292.png

Bird Resists:
485.png
645-1.png
479-4.png
227.png
625.png
376.png
248.png
530.png
80.png
462.png
642.png
719.png
145.png
310.png
707.png
243.png
385.png
142.png
450.png
306.png
464.png
437.png
208.png
680.png
713.png
618.png
141.png
379.png
377.png

Fairy Counters:
663.png
485.png
598.png
6.png
227.png
385.png
625.png
94.png
376.png
462.png
530.png
3.png
637.png
545.png
609.png
15.png
591.png
707.png
555.png
494.png
169.png
479-2.png
244.png
437.png
691.png
454.png
110.png
323.png
569.png

Lati Switchins:
485.png
212.png
598.png
227.png
625.png
376.png
184.png
248.png
530.png
36.png
113.png
462.png
282.png
468.png
719.png
151.png
145.png
461.png
242.png
334.png
134.png
233.png
707.png
385.png
395.png
143.png
306.png
251.png
641-1.png
488.png
202.png
437.png
594.png
199.png
589.png
292.png
680.png
379.png
210.png
463.png

Fire Switchins (Zard X/Y)
X:
485.png
645-1.png
184.png
248.png
80.png
130.png
472.png
719.png
260.png
195.png
334.png
59.png
186.png
450.png
464.png
423.png
594.png
323.png

Y:
485.png
381.png
6.png
663.png
184.png
149.png
445.png
248.png
130.png
380.png
719.png
113.png
242.png
334.png
373.png
186.png
635.png
706.png
142.png
450.png
494.png
479-2.png
244.png
146.png
226.png
181.png

Physical Walls:
645-1.png
479-4.png
212.png
598.png
6.png
227.png
36.png
80.png
130.png
472.png
302.png
3.png
630.png
392.png
151.png
145.png
260.png
195.png
232.png
186.png
134.png
233.png
205.png
245.png
591.png
490.png
450.png
652.png
306.png
251.png
593.png
488.png
202.png
464.png
579.png
423.png
537.png
553.png
437.png
594.png
356.png
563.png
181.png
465.png
114.png
208.png
292.png
110.png
638.png
323.png
709.png
711-3.png
492.png
680.png
62.png
31.png
379.png
210.png
377.png
569.png

Special Walls:
485.png
212.png
663.png
598.png
6.png
625.png
184.png
149.png
376.png
248.png
530.png
36.png
113.png
130.png
472.png
534.png
302.png
282.png
3.png
380.png
630.png
151.png
73.png
145.png
334.png
591.png
186.png
350.png
233.png
707.png
407.png
385.png
243.png
706.png
142.png
395.png
450.png
251.png
641-1.png
494.png
593.png
479-2.png
423.png
437.png
594.png
199.png
356.png
465.png
640.png
648.png
589.png
492.png
379.png
463.png

Bulky Setup:
645-1.png
212.png
663.png
381.png
6.png
445.png
248.png
530.png
36.png
80.png
130.png
472.png
534.png
302.png
286.png
282.png
642.png
380.png
468.png
637.png
719.png
647-1.png
214.png
475.png
645.png
195.png
334.png
639.png
245.png
490.png
385.png
143.png
652.png
251.png
151.png
494.png
701.png
560.png
464.png
579.png
423.png
460.png
640.png
718.png

Trick Room
--------------------------------------------
485.png
598.png
184.png
248.png
36.png
80.png
534.png
214.png
334.png
233.png
342.png
555.png
385.png
448.png
482.png
660.png
235.png
251.png
306.png
34.png
494.png
488.png
464.png
579.png
244.png
553.png
199.png
437.png
719.png
563.png
430.png
295.png
323.png
477.png
675.png
500.png
 
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The stallbreaker section is sort of all over the place in formatting so it looks weird in relation to everything else. Looks good and granted I appreciate innovation and enjoy using some, but some of these I simply have no comment on ._. Might want to put a disclaimer that this is coming from a more experienced mindset and isnt exactly something that someone new is going to comprehend with their shedinja, dusclops, ferroseed team lol. Nice work.
 
i included niche mons because i believe that if a mon has a unique and useful niche it can be utilized to its full potential as long as the team has synergy. 4 example shedinja is gr8 as ben gay tossed my ass open w one which walled everything i had. shit like scrafty, swellow etc all have their uses. in fact, my scrafty stallbreak team is lossless so far vs friends in test games at a whopping 8 or so wins. Spdef bulk up scraft gets buckets. And yea ill accept questions regarding what specific sets each section refers to since I just assumed that it's common sense for something like,,, say gliscor in the stallbreak section to be something like sd or taunt while the one in phys def to be sub tect.
 
Cool thread, can be really useful for building, even though some mons are too much niche imo (i agree that it's a good thing for having a good glance on every option avaiable tho). As AM said it may be better to put a disclaimer or a hide tag on the sections not to confuse newer players. Also, I would've added a Dark-resist part or something since it's a must-have in OU, for Bisharp in particular (or even a Bisharp-check/Knock Off resist section, dunno if that name is too restrictive but I feel like it's as important to keep it in check as the Bird resists, it can include things like Gliscor tho so idk). Again, this thread is a very useful ressource, so good job on that !
 
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this is actually really helpful in regards to building solid oras teams, so idk why people are complaining about it o.o . if anything the niche mons compel us to go out of our comfort zone's and consider other alternatives that can work in this meta. pretty sure even newer players have a grasp of what mons are good with what, and just showing standard mons won't do anyone much good. like ctc said, anything can work given the right support, it is just a matter of finding the right combinations out of hundreds mons available to exploit said value. thanks again based lord! you have yet to dissappoint n_n
 
Lol, talk about biting the hand that feeds you. Look, if you don't like some of the Pokemon mentioned in these categories, then here's what you do. Copy the categories, paste them into Microsoft Word or something, and then just delete the sprites of the Pokemon that you wouldn't use. Now you have your own personalized list of choices in each category that you can use as a reference, plus you'll have it stored on your own computer so that you won't have to look this thread up every time you need teambuilding help. But honestly, I wouldn't be so quick to dismiss the more unconventional choices on this list, because you never know when you'll get to a point in teambuilding where you just happen to need the unique qualities that some random NU Pokemon will give you.
 
I understand that the based lord is too advanced for us to comprehend his thought process when making teams, and that hes the ultimate person who can build around anything, but theres one thing on here that really bothers me:

597.png


great basedlord, can you please enlighten me as to how you can make this god of a pokemon work in ou? thanks.
 
Definitely a really helpful tool for teambuilders, although seeing as this doesnt really require any discussion I would think that pinning it and locking it will prevent a clusterfuck of newer players questioning stuff, although if revisions are needed Im certain mods/badged users can discuss them.

May'swell tag Haunter to do so. If you feel its fine left unlocked, delete this post
 
Not trying to offend here umm.. basedlord (I'm not sure what you liked to be referred to as) but I think you went a bit far with this. I have listed something below that I would honestly like to know how to use in OU- it would be pretty cool o use Cryogonal in OU.
  • Offensive stealth rock uxie
  • Uxie
  • Ferroseed
  • Cacturne
  • Accelgor
  • Crustle
  • Garbodor
  • Golurk (maybe I just need to go lurk more heheh)
  • Poliwrath
  • Stunfisk
  • Cryogonal
How do I use these?? Please provide teams or at least sets.
 
Not trying to offend here umm.. basedlord (I'm not sure what you liked to be referred to as) but I think you went a bit far with this. I have listed something below that I would honestly like to know how to use in OU- it would be pretty cool o use Cryogonal in OU.
  • Offensive stealth rock uxie
  • Uxie
  • Ferroseed
  • Cacturne
  • Accelgor
  • Crustle
  • Garbodor
  • Golurk (maybe I just need to go lurk more heheh)
  • Poliwrath
  • Stunfisk
  • Cryogonal
How do I use these?? Please provide teams or at least sets.
I have no idea what the purposes of most of those are, but uxie I could understand as a screens setter or something, crustle has sturdy shell smash, which is cool, and accelgor is really fast? I guess? It has unburden which is a bit redundant, but then you can't be revenge killed, and final gambit could be cool. Idk, in def not ctc though, so I'm not bold enough to test it :/
 
asterat Poliwrath provides a check to Bisharp, Kabutops, Crawdaunt, a bit of rain offense, while utilizing phasing with Circle Throw either to phase out physical set up sweepers or just to enhance hazard damage when used on Semi-Stall or Balanced teams that utilize multiple hazards. Scald, Circle Throw, Rest, Sleep Talk a standard in lower tiers is generally the set. Uxie has the move imprison to prevent the opponent to use the same moves as it, so think Stealth Rock and Calm Mind. Those two is all I know off the bat off of your list, it's safe to assume Garbodor is Toxic Spikes and a Knock Off absorber through its sticky hold ability. Most of the lowered tiered stuffs use in their respective tiers have similar if not equal uses in higher tier stuff at times, which Poliwrath I know runs the same stuff usually.
 
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offensive uxie gets screens n rox akin to azelf but does it more reliably, albeit more prone to taunt. cbb's dumbass mighta forgotten when aug got swept by a scrf golurk 2 wcops ago so that mon and set holds a special place in my heart. also surprise spinblock mothafucka. ferroseed if u wanna use a dual ferro team which iv contemplated using. pretty cash to have one of the best walls in ou x2 eh. cacturn can be used on sucker punch spam, thats about its only niche and dont knock it cuz it's almost as strong as sharp anyways. crustle can get hazards as a lead akin to salac skarm, so thats that. accelgor has a fast gambit + spikes. garbodor is sick as it gets tons of residual damage, while getting tspikes and checking faries. stunfisk walls birds and gets rocks, also beating shit like manec raik and all that. cryogonal,,, that mighta been a mispaste i apologize shit is doodoo
little known fact, tangela tanks banded VC from vic. wheres ur tangrowth now?
 
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Care to explain how Beedrill counters Fairies?(a.k.a. might want to change that to fairy resists)

Adaptability Poison Jab.

252+ Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 252+ Def Clefable: 376-444 (95.4 - 112.6%) -- 68.8% chance to OHKO

Edit:
252 Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 252+ Def Clefable: 340-404 (86.2 - 102.5%) -- 12.5% chance to OHKO


And it survives a Specs Pixilate Hyper Voice from Sylveon even after SR so I'd call that a counter.

252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Mega Beedrill: 167-197 (61.6 - 72.6%) -- guaranteed 2HKO

Edit: Just noticed the calc has Adamant as nature when I believe Jolly is the standard, which needs a little bit of chip damage to garantee the OHKO on max/max+ Clefable (is that still a thing outside of Unaware sets?)
 
Adaptability Poison Jab.

252+ Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 252+ Def Clefable: 376-444 (95.4 - 112.6%) -- 68.8% chance to OHKO

Edit:
252 Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 252+ Def Clefable: 340-404 (86.2 - 102.5%) -- 12.5% chance to OHKO


And it survives a Specs Pixilate Hyper Voice from Sylveon even after SR so I'd call that a counter.

252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 4 SpD Mega Beedrill: 167-197 (61.6 - 72.6%) -- guaranteed 2HKO

Edit: Just noticed the calc has Adamant as nature when I believe Jolly is the standard, which needs a little bit of chip damage to garantee the OHKO on max/max+ Clefable (is that still a thing outside of Unaware sets?)
So having a super effective move makes you a counter to something?
 
So having a super effective move makes you a counter to something?

When you can come in on their moves and outspeed and OHKO or live 2 moves and OHKO (in case you dont outspeed) then yes, that's exactly the definition of a counter... (though to be fair Specs Sylveon does OHKO with Psyshock, but it usually just clicks Hyper Voice so I'm not sure how much this matters).
 
When you can come in on their moves and outspeed and OHKO or live 2 moves and OHKO (in case you dont outspeed) then yes, that's exactly the definition of a counter... (though to be fair Specs Sylveon does OHKO with Psyshock, but it usually just clicks Hyper Voice so I'm not sure how much this matters).
The definition of a counter is Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
If Sylveon clicks Psyshock and OHKO M-Beedrill on the switch, but Beedrill can switch into a Hyper Voice or Shadow Ball, that means it is a check. What if Clefable has a Calm Mind up, and Beedrill comes in, Flamethrower destroys it.
Plus, there are more fairies than just those two, Azumarill OHKOs with Play Rough, M-Altaria OHKOs with Frustration or Draco, Mega Diancie can OHKO two Beedrill with Diamond Storm, etc.
Everything under the Fairy Counters list is a check, and thus the category should be renamed Fairy Resists, like the other ones.
 
The definition of a counter is Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
If Sylveon clicks Psyshock and OHKO M-Beedrill on the switch, but Beedrill can switch into a Hyper Voice or Shadow Ball, that means it is a check. What if Clefable has a Calm Mind up, and Beedrill comes in, Flamethrower destroys it.
Plus, there are more fairies than just those two, Azumarill OHKOs with Play Rough, M-Altaria OHKOs with Frustration or Draco, Mega Diancie can OHKO two Beedrill with Diamond Storm, etc.
Everything under the Fairy Counters list is a check, and thus the category should be renamed Fairy Resists, like the other ones.

Sylveon is unlikely to click Psyshock but you're technically right about that one, having a CM up however isn't part of the equation unless Clef sets it up during the turn Beedrill would be switching in, which wouldn't matter as its still outsped and OHKO'd the following turn.

As for Azumarril I guess your're right, I forgot about it, though unless it's BD it's not exactly hard to check, so much less of an issue, also for something to be a fairy counter it doesn't neccesarily have to be able to switch in on every single fairy, I mean Ferrothorn is listed there and it loses to all of them that have Fire coverage as well as Gardevoir with Focus Blast but it's still a good switch in to some fairies (like Azumarill for instance).
 
Sylveon is unlikely to click Psyshock but you're technically right about that one, having a CM up however isn't part of the equation unless Clef sets it up during the turn Beedrill would be switching in, which wouldn't matter as its still outsped and OHKO'd the following turn.

As for Azumarril I guess your're right, I forgot about it, though unless it's BD it's not exactly hard to check, so much less of an issue, also for something to be a fairy counter it doesn't neccesarily have to be able to switch in on every single fairy, I mean Ferrothorn is listed there and it loses to all of them that have Fire coverage as well as Gardevoir with Focus Blast but it's still a good switch in to some fairies (like Azumarill for instance).
If Sylveon predicts the Beedrill to switch in, it will probably click Psyshock. And some Clefable runs Fire Blast, which has a chance to kill Beedrill after rocks, so it isn't a counter.

That's why I want it to be renamed Fairy Resists. All of those things on the list are checks, as most fairies carry a coverage move to hit one of those Pokemon on the list.
 
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