Team Glacier Knight:
Anita Locaris the Anorith [F]
Type: Rock/Bug
Rock: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Battle Armor/Swift Swim [HA Locked]
Nature: Adamant (+1 Atk, -1 Spa)
Stats:
HP: 90
ATK: 4 (+)
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 75
SC/WC: 1/2
BRT: 14
EC: 0/6
MC: 0
DC: 0/5
Moves [20]:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Protect
Ancient Power
Bug Bite
Cross Poison
Aqua Jet
Rapid Spin
Sand Attack
Curse
Rock Slide
Dig
Hone Claws
Aerial Ace
Sword's Dance
Team tavok:
Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
KOC: 0
Moves (45/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Double Team
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Toxic
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt
Glacier Knight equips and orders
tavok equips and orders
I ref

Type: Rock/Bug
Rock: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Battle Armor/Swift Swim [HA Locked]
Nature: Adamant (+1 Atk, -1 Spa)
Stats:
HP: 90
ATK: 4 (+)
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 75
SC/WC: 1/2
BRT: 14
EC: 0/6
MC: 0
DC: 0/5
Moves [20]:
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Protect
Ancient Power
Bug Bite
Cross Poison
Aqua Jet
Rapid Spin
Sand Attack
Curse
Rock Slide
Dig
Hone Claws
Aerial Ace
Sword's Dance
Team tavok:

Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/6
MC: 0
AC: 4/5
KOC: 0
Moves (45/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Double Team
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Toxic
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt
Glacier Knight equips and orders
tavok equips and orders
I ref