The Fairy Busters: An OU Theorymon RMT

Preface: For anyone who doesn't know what the OU theorymon project you can find the thread here

It not really important, but I am #1 on the theorymon ladder currently while this may seem impressive its not a very large ladder.

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This team while in some ways intends to preview how the changes in theorymon change the dynamics of the OU ladder, while not really using too many theorymons. This will be more clear as I go through the teambuilding process and the team in general, as well as the reason this team is called fairy busters.

I'm going to make a custom threat list here for all the new OU theorymon pokemon which will help you understand the changes without having to read the entire thread. The ones in blue are set-up fodder for Scizor the ones in red are ones I have a little trouble with.
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-Mega Ampharos, Regenerator
Specially Defensive Pivot
Offensive Pivot
Dual Screens Pivot

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-Mismagius, Fairy Typing
NP Taunt
NP Will-o-Wisp
NP Trickspecs (Haven't encountered yet except for my own)

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-Metagross, Bulletproof
Choice Band
Assault Vest
Stealth Rock

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-Empoleon, Roost
Hazard Support

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- Altaria, Fairy Typing
Zard counter

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- Cresselia, Fairy Typing
Calm Mind
Defensive Wall

Rest-Talk Psycho Shift

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- Scrafty, Parting Shot
Choice Scarf Pivot
Physically Defensive Pivot

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This team began with the two theorymons that looked like fun to use Mismagius and Metagross. I gave missy specs to be a powerful wallbreaker and Metagross got a vest to assist in tanking special hits.
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I then added Mega Scizor as my win condition because I felt the new fairy set-up fodder added in theorymon indirectly buffed Scizor and other steel types a whole lot.
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Since I was using Scizor I needed something to tank fire hits and I am experienced using specially defensive Heatran so I chose him. Landorous-I was added to protect Heatran from Ground type moves (especially Mold Breaker Excadrill) and to put specially offensive pressure on the opponent along with Missy.
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I then grabbed Scarf Garchomp to be my fast Revenge killer.
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After getting beaten by Brave Bird Spam and continually being annoyed by Stealth Rock I dropped Landorous-I for Physcially Defensive Zapdos with defog.
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Scarf Garchomp STABs were not very spammable because of the many fairies on the ladder, and he just kept dying too early so I swapped him out for Scarf Excadrill.
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Scarf Excadrill was cut because of his low base power and because he stacked weaknesses on my team.

The Team

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Scizor @ Scizorite | Technician
EVs: 248 HP | 56 Atk | 204 SDef
Adamant Nature
Swords Dance | Roost | Bullet Punch | Thief

The best way to start off is with my win condition who also happens to be a very threating and capable pivot on my team. Thief is great neutral coverages and with makes Scizor my best answer to Aegislash with some good prediction (as it always is with Aegislash). Bullet Punch wrecks teams that rely on Cresselia as their physcial wall. This is a bulky Mega Scizor spread that makes Scizor just as capable at tanking hits as it is at dishing them out. The most annoying theorymon check to Scizor is Intimidate Parting Shot Scrafty who has to be slowly worn down before I can sweep with Scizor.

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Metagross @ Assault Vest | Bulletproof
EVs: 252 Atk | 194 HP | 64 Spd
Adamant Nature
Meteor Mash | Bullet Punch | Earthquake | Ice Punch

Metagross' new ability has made him one of the best attackers and utility checks in the metagame. It is also hilarious how Metagross hard-counters one of the most prominent other theorymons: Mismagius with bulletproof. Assault Vest makes Metagross my strongest counter to Mega Ampharos. Metagross without a real ghost weakness is also great Landoge bait so I ditched Zen Headbutt for Ice Punch to cripple/KO landoge on the switch-in. The 64 speed is to outspeed uninvested Heatran so I can check it with an EQ. Bullet Punch is always nice for revenge killing and can come in handy to kill a weakened Mismagius before it can land a Will-O-Wisp.

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Mismagius @ Choice Specs | Levitate
EVs: 252 Spd | 252 SAtk | 4 SDef
Timid Nature | 0 Atk IVs
Dazzling Gleam | Shadow Ball | Trick | Nasty Plot


Mismagius is by far the most offensive and threatening of all the theorymons in the ladder. Fairy-typing gives Missy 4 resistances and great dual stabs. This makes Mismagius very easy to switch in and a great counter to Dragon Dancers such as Zygarde and Dragonite. As the ladder devoloped the revelation that Metagross was a hard counter to Mismagius developed so Trick comes in very handy to completely cripple Metagross on the switch-in. This is actually an old little cup set that uses trick specs to both cripple your best counter on the switch-in then nasty plot boost to sweep your opponents now crippled team.


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Zapdos @ Leftovers | Pressure
EVs: 248 HP | 240 Def | 20 Spd
Bold Nature| IVs: 0 Atk
Defog | Volt Switch | Heat Wave | Roost

Zapdos is so underrated both in Theorymon OU and in OU in general. In most ways Zapdos outclasses Rotom-W with its superior speed tier, access to defog and reliable recovery. I make it a habit to have either a resistance to earthquake or a flying type even if I have a levitating mon just to counter scarf Excadrill. Zapdos counters most physical threats in the tier especially the many Steel types and Fighting Types. Sometimes I drop defog for toxic it is nice to wear down parting shot-voltturn teams and my team isn't really bothered too much with Stealth Rock. Zapdos helps me achieve my win condition by countering most of the counters to scizor.

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Heatran @ Leftovers | Flash Fire
EVs: 248 SDef | 248 HP | 12 Spd
Calm Nature | IVs: 0 Atk
Stealth Rock | Lava Plume | Toxic | Earth Power

Heatran lends lots of utility to the team both setting stealth rock and spreading hazards. The spread is pretty simple with 12 points of speed creep to outspeed opposing Heatran and KO them with Earth Power otherwise I have lots of trouble with them. Heatran also hard counters lots of powerful attackers such as opposing Scizor and Mega Mawile. Heatran is also important in dealing with Theorymons as I dislike switching Metagross into Mismagius without first knowing if it carries Will-o-Wisp so Heatran is my usual switch-in to Missy. Heatran also deserves to be metioned as the only Pokemon who currently 4x resists fairy type.

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Landorus-Therian @ Choice Scarf | Intimidate
EVs: 252 Spd | 252 Atk | 4 HP
Jolly Nature

Earthquake | Stone Edge | U-turn | Knock Off

Landorous is my Scarfed Revenge Killer as a replacement for Excadrill. Landoge hits harder making him able to OHKO more bulky threats such as Thundurus. While Landorus doesn't have the advantage of Mold Breaker Earthquakes his movepool especially U-Turn helps my team defensively. Landoge can sometimes form a nice volt-turn core with Zapdos to wear down mons such as Slowbro. I haven't had too many matches with Lando TBH so theres not much else I can think of to say right now.​

Previous Team Members

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The reason Excadrill was gotten rid of was because he is outclassed by Landorous-T as he is less useful defensively and less threatening offensively therefore completely outclassed




Thanks for Reading this! Feel free to give me any feedback or to use the team as an introduction to the Theorymon ladder (though you should make your own). Here is the importable if you wanna try it out!

Metagross @ Assault Vest
Ability: Bulletproof
EVs: 252 Atk / 194 HP / 64 Spd
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Ice Punch

Mismagius @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Shadow Ball
- Trick
- Nasty Plot

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 56 Atk / 204 SDef
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Thief

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spd
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Heat Wave
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 248 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Toxic
- Earth Power

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
 
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Hello,

I've been following the theorymon thread for quite awhile now, so Ill see what I can suggest.

Pursuit on scizor is much more viable than thief as a dark type utility attack IMO.
Choice scarf on mismagius is easier to trick, but choice specs does have it's advantages.

I'm not as advanced as other players, so others might have more suggestions, but that's my two cents.
 
Hello,

I've been following the theorymon thread for quite awhile now, so Ill see what I can suggest.

Pursuit on scizor is much more viable than thief as a dark type utility attack IMO.
Choice scarf on mismagius is easier to trick, but choice specs does have it's advantages.

I'm not as advanced as other players, so others might have more suggestions, but that's my two cents.

Thanks for the rate!

I'm mostly using thief as it is a base 60 power move which with technician turns it into a base 90 power dark move while pursuit adds some more utility to Scizor its only 60 BP when the technician boost is applied.
I think Scarf Missy still achieves the same goal as Trick Specs but I prefer Trick Specs as 105 base speed is high enough already and I already have Excadrill to revenge kill faster threats.
 
Metagross doesnt get bulletproof

Welcome to Smogon! You're right in the normal metagame Metagross doesn't get bulletproof but this is the OU theorymon metagame where a couple of pokemon are changed to make them more viable in OU you can read all about it here, and currently you can vote on the nominees (please don't vote for Poison Heal Snorlax its so scary 0.0)
 
Welcome to Smogon! You're right in the normal metagame Metagross doesn't get bulletproof but this is the OU theorymon metagame where a couple of pokemon are changed to make them more viable in OU you can read all about it here, and currently you can vote on the nominees (please don't vote for Poison Heal Snorlax its so scary 0.0)
Thanks for clearing that up. Sorry about that.
 
Just my two cents...
Scizor-- Mega Scizor is currently running Thief-- I would change that to Knock Off, unless you really need to hit other megas harder. Knock Off has great utility on Scizor because it can cripple opposing walls that like to switch into Scizor by removing their items, or even more offensive threats, like Mismagius, by removing beloved Choice Items or Life Orbs. While Thief does more damage to other targets over time than Knock Off does, you should really be using Swords Dance with Roost on any defensive opponents (Mandibuzz comes to mind) or switch out on threats you cannot 2HKO with Knock Off + Bullet Punch. I've found that Mega Scizor acts, as you say, as a late-game win condition, so any threats that you can't set up on and force a switch from you before Scizor comes out to sweep. Pursuit exists if trapping is your thing, but Pursuit has better utility on Choice Banded Scizor than Mega Scizor, and it is rather weak unless you can catch your opponent switching, so unless you are having trouble with Psychic- or Ghost-types, which I doubt since Metagross robot-handles both, it's really not worth the valuable move slot.
Excadrill-- While I agree that a revenge killer is very important to have on most teams, including this one, I don't think that adding a fourth steel-type to your team is the way to do it. You say that Excadrill sees the least action on your team-- to me, this usually means that the Pokemon I'm using less is not as valuable to my team. I would look for other Revenge Killers that are not weak to Ground or Fire, since these weaknesses are starting to stack on your team. Talonflame is a usable Revenge Killer, and it takes advantage of Zapdos's Defog. Admittedly, it does add onto your Ground weakness somewhat, since most Ground-types carry Stone Edge or Rock Slide for coverage. A better option might be Scarf Landorus-T, who also enjoys Zapdos's Defog support. The added Ice weakness shouldn't really be an issue, since you have so many Steel-types, and Excadrill was already carrying a Water weakness, so I assume that is not an issue on this team. Also, I feel like Excadrill isn't adding anything with Rapid Spin, so while that may be the best move to run on it, I don't think that it should be a large reason to keep Excadrill over another Revenge Killer. Maybe it isn't Excadrill that needs to be removed from the team, but I definitely think that he has bad synergy with it.
The Rest-- Everything else here seems great to me. Zapdos is a fantastic defogger and defensive pokemon, Heatran does its job (I like to run WoW over Toxic since I never manage to burn with Lava Plume, but that's mostly personal preference and Toxic helps deal with Cresselia more), Metagross is excellent with Bulletproof and an Assault Vest, and Mismagius is a very dangerous sweeper/wall-breaker.

Your team looks really weak to Ground- and Rock-types in general to me, since both carry EdgeQuake coverage. Your main switch-in to Earthquake is Zapdos, but Zapdos is weak to Rock. Similarly, Metagross and Excadrill shrug off Rock-type attacks, but hate Earthquake. This is another reason I think that Landorus-T would be a nice addition to your team, since he is immune to Ground moves and takes neutral damage from Rock-type attacks, while Intimidating the almost-exclusively physical users of Rock-type attacks. Landorus-T does handle Cresselia worse than Excadrill does (though Excadrill only 3HKOs Physically Defensive Cresselia), but Scizor can set up on her and Metagross 2HKOs her guaranteed after Stealth Rock, with an OK chance (29.7%) to 2HKO without it, while tanking any attacks from her with that Assault Vest. Otherwise, I really like this team, it looks pretty strong as a Balanced/Bulky Offense team. I look forward to your thoughts on these recommendations!
 
Just my two cents...
Scizor-- Mega Scizor is currently running Thief-- I would change that to Knock Off, unless you really need to hit other megas harder. Knock Off has great utility on Scizor because it can cripple opposing walls that like to switch into Scizor by removing their items, or even more offensive threats, like Mismagius, by removing beloved Choice Items or Life Orbs. While Thief does more damage to other targets over time than Knock Off does, you should really be using Swords Dance with Roost on any defensive opponents (Mandibuzz comes to mind) or switch out on threats you cannot 2HKO with Knock Off + Bullet Punch. I've found that Mega Scizor acts, as you say, as a late-game win condition, so any threats that you can't set up on and force a switch from you before Scizor comes out to sweep. Pursuit exists if trapping is your thing, but Pursuit has better utility on Choice Banded Scizor than Mega Scizor, and it is rather weak unless you can catch your opponent switching, so unless you are having trouble with Psychic- or Ghost-types, which I doubt since Metagross robot-handles both, it's really not worth the valuable move slot.
Excadrill-- While I agree that a revenge killer is very important to have on most teams, including this one, I don't think that adding a fourth steel-type to your team is the way to do it. You say that Excadrill sees the least action on your team-- to me, this usually means that the Pokemon I'm using less is not as valuable to my team. I would look for other Revenge Killers that are not weak to Ground or Fire, since these weaknesses are starting to stack on your team. Talonflame is a usable Revenge Killer, and it takes advantage of Zapdos's Defog. Admittedly, it does add onto your Ground weakness somewhat, since most Ground-types carry Stone Edge or Rock Slide for coverage. A better option might be Scarf Landorus-T, who also enjoys Zapdos's Defog support. The added Ice weakness shouldn't really be an issue, since you have so many Steel-types, and Excadrill was already carrying a Water weakness, so I assume that is not an issue on this team. Also, I feel like Excadrill isn't adding anything with Rapid Spin, so while that may be the best move to run on it, I don't think that it should be a large reason to keep Excadrill over another Revenge Killer. Maybe it isn't Excadrill that needs to be removed from the team, but I definitely think that he has bad synergy with it.
The Rest-- Everything else here seems great to me. Zapdos is a fantastic defogger and defensive pokemon, Heatran does its job (I like to run WoW over Toxic since I never manage to burn with Lava Plume, but that's mostly personal preference and Toxic helps deal with Cresselia more), Metagross is excellent with Bulletproof and an Assault Vest, and Mismagius is a very dangerous sweeper/wall-breaker.

Your team looks really weak to Ground- and Rock-types in general to me, since both carry EdgeQuake coverage. Your main switch-in to Earthquake is Zapdos, but Zapdos is weak to Rock. Similarly, Metagross and Excadrill shrug off Rock-type attacks, but hate Earthquake. This is another reason I think that Landorus-T would be a nice addition to your team, since he is immune to Ground moves and takes neutral damage from Rock-type attacks, while Intimidating the almost-exclusively physical users of Rock-type attacks. Landorus-T does handle Cresselia worse than Excadrill does (though Excadrill only 3HKOs Physically Defensive Cresselia), but Scizor can set up on her and Metagross 2HKOs her guaranteed after Stealth Rock, with an OK chance (29.7%) to 2HKO without it, while tanking any attacks from her with that Assault Vest. Otherwise, I really like this team, it looks pretty strong as a Balanced/Bulky Offense team. I look forward to your thoughts on these recommendations!

Thanks for the awesome rate! You're right I should probably switch to Knock Off... I ran Thief because when I was running Mega Scizor on the OU ladder with Knock Off and this skarmory switched into my knock off later after getting to plus 6 I did a damage calc real quick and I realized even at +6 I couldn't break through this Skarmory with Knock Off. Its kinda like the situation of sometimes carrying facade on Excadrill just kinda a reactionary thing to an undeserved loss on the ladder. You're right that Knock Off is better though crippling certain threats to Scizor in the early game may hurt my sweep in the late-game.

About Excadrill you're right that Landorous-T does basically everything better. It one shots Thundurus a mon my defensive core has trouble with along with revenge killing both Zards with EQ (if X is Adamant). U-Turn for momentum sounds good too. I'm going to miss indiscriminately spamming mold breaker EQ but Landoge definately has more value both offensively and defensively. The only fear I have with switching to Landoge is I now lack an answer to Bisharp (though admittedly I didn't really have a solid answer to Bisharp to begin with) who if I give a free turn can actually two shot my entire team unresisted at plus 2 and Landoge can't revenge even at +0 because of defiant.

I'm going to try both suggestions out (If I can ever find a match on the theorymon ladder XD) and probably edit the team to reflect these changes soon!
 
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Thanks for the awesome rate! You're right I should probably switch to Knock Off... I ran Thief because when I was running Mega Scizor on the OU ladder with Knock Off and this skarmory switched into my knock off later after getting to plus 6 I did a damage calc real quick and I realized even at +6 I couldn't break through this Skarmory with Knock Off. Its kinda like the situation of sometimes carrying facade on Excadrill just kinda a reactionary thing to an undeserved loss on the ladder. You're right that Knock Off is better though crippling certain threats to Scizor in the early game may hurt my sweep in the late-game.

About Excadrill you're right that Landorous-T does basically everything better. It one shots Thundurus a mon my defensive core has trouble with along with revenge killing both Zards with (if X is Adamant). U-Turn for momentum sounds good too. I'm going to miss indiscriminately spamming mold breaker EQ but Landoge definately has more value both offensively and defensively. The only fear I have with switching to Landoge is I now lack an answer to Bisharp (though admittedly I didn't really have a solid answer to Bisharp to begin with) who if I give a free turn can actually two shot my entire team unresisted at plus 2 and Landoge can't revenge even at +0 because of defiant.

I'm going to try both suggestions out (If I can ever find a match on the theorymon ladder XD) and probably edit the team to reflect these changes soon!
Most of The theorymons on the ladder resist Bisharps STAB though, so I don't think bisharp is that big of a threat, so I will second the switch for lando
 
Most of The theorymons on the ladder resist Bisharps STAB though, so I don't think bisharp is that big of a threat, so I will second the switch for lando

I know Bisharps not as common the theorymon ladder but I don't really don't know why... the theorymon changes makes Conk. virtually non-existant its the only physical sweeper not stopped by Scrafty Parting Shot + Intimidate combo nailing it with lots of damage on the switch-in.
+1 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Scrafty: 177-211 (52.9 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
and with a SD
+3 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 252+ Def Scrafty: 298-351 (89.2 - 105%) -- 68.8% chance to OHKO after Stealth Rock
(I think you just gave me a teambuiliding idea)
If anything I feel Bisharp got buffed as Metagross, Missy and Cresselia really struggle to kill it while Mega-Ampharos is the only theorymon who can really force it out. While uncommon if this ladder continues to be used I am certain it will rise in use just like on the regular OU ladder.

Anyways I'm going to update the OP with Landoge as I can't find any matches on the Theorymon Ladder to test it out, but I"m unsure about Knock Off over thief now as Landoge is carrying Knock Off meaning the power drop is going to be very common for Mega Scizor and difficult to work around.
 
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