OPEN CHALLENGE!
3 v 3 (Single/Doubles/Triples... acceptor's choice
1 Subs
5 Chills
2 Recoveries
Items: ALL
Abilities: All
2 Day DQ; 4 Day DQ for Ref
Arena: Fossiloom
If we can make this NFE (I don't have anything else) I'd love to take it, if not just say so and change the Queue so that you're still available.
Doubles
Switch=OK
ARENA said:Fossil Wall Arena
Deep within the mines of Fossiloom, there is an identification wall of known Pokemon fossils. Curiously, when held, these fossils grant the holder the abilities of the pokemon they are of. Interestingly, if the holder already has that ability, they seem to gain a super-charged version of it. Battlers select and give one of the following Fossil to their pokemon. The Referee then RNGs one ability from the appropriate list. The pokemon then gets the RNG'd ability.
Helix Fossil: Swift Swim, Shell Armor, Weak Armor
Dome Fossil: Swift Swim, Battle Armor, Weak Armor
Old Amber: Pressure, Rock Head, Unnerve
Root Fossil: Storm Drain, Suction Cups
Claw Fossil: Swift Swim, Battle Armor
Skull Fossil: Mold Breaker, Sheer Force
Armor Fossil: Sturdy, Soundproof
Cover Fossil: Swift Swim, Sturdy, Solid Rock
Plume Fossil: Defeatist
Special Ability Combinations:
Battle Armor + Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits. The effectiveness of all incoming attacks are reduced by one (1) level.
Defeatist + Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by one (1) Rank when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost one (1) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Mold Breaker + Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents passive, trigger, and toggle abilities.
Pressure + Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon three (3) more energy to perform. The combination penalty for opposing pokemon's attacks is increased by 0.25.
Rock Head + Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from all moves.
Shell Armor + Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. The Base Attack Power of all incoming attacks are reduced by three (3).
Sheer Force + Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by three (3), but they will never have their usual secondary effect and the Basic Attack Power of all other Physical and Special moves increases by one (1).
Solid Rock + Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by five (5).
Soundproof + Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.). This electrostatic field also increases the Base Attack Power of all the pokemon's own sound-based moves by two (2).
Storm Drain + Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
Sturdy + Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by three (3). The effect is amplified on OHKO Moves, which are reduced by fifteen (15) Base Attack Power.
Suction Cups + Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Vital Throw and will not be forced out in a switch battle. It holds onto its allies in multi-battles, preventing them from being moved as well.
Swift Swim + Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, tripling (x3) its Speed and increasing its Accuracy by twenty percent (x1.2) in the rain.
Unnerve + Unnerve (Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from benefiting from held items. Natural Gift may still be used.
Weak Armor + Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage and increasing their Speed by two (2) stages for each hit.
Battle Armor + Shell Armor (Passive): This Pokemon's thick shell armor prevents it from taking critical hits. The probability of secondary effects from all incoming attacks are reduced by half (x0.5).
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Pressure (Passive): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Rock Head (Passive): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Solid Rock (Passive): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Soundproof (Passive): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Storm Drain (Passive): This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Suction Cups (Passive): This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Unnerve (Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Weak Armor (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
akela's Pokemon:
Shieldon [Billy] [M]
Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 1/5
Attacks: (15/73)
Level Up
Heavy Slam
Iron Defense
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Ice Beam
Rain Dance
Sandstorm
Sunny Day
Toxic

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Rock/Steel
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Egg Group: Monster
Abilities:
Sturdy (Passive): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof (Passive) (Locked): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 15
EC: 2/6
MC: 0
DC: 1/5
Attacks: (15/73)
Level Up
Heavy Slam
Iron Defense
Metal Burst
Metal Sound
Protect
Swagger
Tackle
Take Down
Taunt
Egg
Counter
Fissure
Focus Energy
Rock Blast
Wide Guard
Tutor
TM/HM
Ice Beam
Rain Dance
Sandstorm
Sunny Day
Toxic
Kabuto [Gigan] [M]
Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (12/96)
Physical
Knock Off
Rapid Spin
Rock Slide
Scratch
Waterfall
Special
Absorb
Aurora Beam
Mud Shot
Other
Confuse Ray
Foresight
Harden
Leer
Protect
Sand Attack
Sandstorm
Toxic

Adamant Nature (+1 Atk, -1 SpA)
Types: Rock/Water
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Water 3
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (12/96)
Physical
Knock Off
Rapid Spin
Rock Slide
Scratch
Waterfall
Special
Absorb
Aurora Beam
Mud Shot
Other
Confuse Ray
Foresight
Harden
Leer
Protect
Sand Attack
Sandstorm
Toxic
Anorith [Megaguirus] [F]
Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Water 3
Abilities:
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (14/61)
Physical
Aerial Ace
Cross Poison
Dig
Frustration
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Return
Rock Blast
Scratch
Slash
X-Scissor
Special
Mud Sport
Water Gun
Water Pulse
Other
Harden
Iron Defense
Protect
Toxic

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Type: Rock/Bug
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Water 3
Abilities:
Battle Armor (Passive): This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (Passive) (Locked): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: (14/61)
Physical
Aerial Ace
Cross Poison
Dig
Frustration
Fury Cutter
Knock Off
Metal Claw
Rapid Spin
Return
Rock Blast
Scratch
Slash
X-Scissor
Special
Mud Sport
Water Gun
Water Pulse
Other
Harden
Iron Defense
Protect
Toxic
Ute's Pokemon:
Lilium the Caterpie*
Caterpie [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Passive, DW, Locked) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 2
DC: 1/5
Moves: 5/5
Level-up: 3/3
Tackle* (Deferring)
String Shot* (Passive)
Bug Bite* (Force)
Tutor 4/4
Bug Bite* (Force)
Electroweb* (Elemental)
Snore* (Deferring)
String Shot* (Passive)
Merle the Purrloin
Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Moves: 22/56
Level-up: 11/16
Scratch* (Deferring)
Growl* (Passive)
Assist* (None)
Sand Attack* (Force)
Fury Swipes* (Deferring)
Pursuit* (Force)
Torment* (Passive)
Fake Out* (Set)
Hone Claws* (Passive)
Night Slash (Elemental)
Snatch (Passive)
Egg: 5/8
Charm* (Passive)
Faint Attack* (Passive)
Foul Play* (Set)
Pay Day* (Passive)
Yawn* (Passive)
Tutor: 1/14
Foul Play* (Set)
TM and HM: 8/31
Hone Claws* (Passive)
Taunt* (Passive)
Protect (Passive)
Aerial Ace* (Elemental)
Torment* (Passive)
Thunder Wave* (Elemental)
U-turn* (Set)
Cut* (Deferring)
Libra the Ralts
Ralts (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Moves: 18/88
Level-up: 8/15
Growl (Passive)
Confusion (Elemental)
Double Team (Passive)
Teleport (Passive)
Lucky Chant (Passive)
Magical Leaf (Elemental)
Calm Mind (Passive)
Heal Pulse (Passive)
Egg: 5/11
Confuse Ray (Passive)
Disable (Passive)
Encore (Passive)
Shadow Sneak (Elemental)
Will-o-Wisp (Force)
Tutor: 0/32
TM and HM: 8/47
Psyshock (Set)
Calm Mind (Passive)
Toxic (Elemental)
Protect (Passive)
Shadow Ball (Elemental)
Double Team (Passive)
Charge Beam (Force)
Will-O-Wisp (Force)
Event: 0/2
Ute will send out two Pokemon and equip them with fossils (and items). Then akela will send out two Pokemon and equip them with items. I'll RNG for what abilities each Pokemon gets, and Ute will order first. akela will order second, and then I'll ref!
Lilium the Caterpie*

Caterpie [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Passive, DW, Locked) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/5
MC: 2
DC: 1/5
Moves: 5/5
Level-up: 3/3
Tackle* (Deferring)
String Shot* (Passive)
Bug Bite* (Force)
Tutor 4/4
Bug Bite* (Force)
Electroweb* (Elemental)
Snore* (Deferring)
String Shot* (Passive)
Merle the Purrloin

Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Moves: 22/56
Level-up: 11/16
Scratch* (Deferring)
Growl* (Passive)
Assist* (None)
Sand Attack* (Force)
Fury Swipes* (Deferring)
Pursuit* (Force)
Torment* (Passive)
Fake Out* (Set)
Hone Claws* (Passive)
Night Slash (Elemental)
Snatch (Passive)
Egg: 5/8
Charm* (Passive)
Faint Attack* (Passive)
Foul Play* (Set)
Pay Day* (Passive)
Yawn* (Passive)
Tutor: 1/14
Foul Play* (Set)
TM and HM: 8/31
Hone Claws* (Passive)
Taunt* (Passive)
Protect (Passive)
Aerial Ace* (Elemental)
Torment* (Passive)
Thunder Wave* (Elemental)
U-turn* (Set)
Cut* (Deferring)
Libra the Ralts

Ralts (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Moves: 18/88
Level-up: 8/15
Growl (Passive)
Confusion (Elemental)
Double Team (Passive)
Teleport (Passive)
Lucky Chant (Passive)
Magical Leaf (Elemental)
Calm Mind (Passive)
Heal Pulse (Passive)
Egg: 5/11
Confuse Ray (Passive)
Disable (Passive)
Encore (Passive)
Shadow Sneak (Elemental)
Will-o-Wisp (Force)
Tutor: 0/32
TM and HM: 8/47
Psyshock (Set)
Calm Mind (Passive)
Toxic (Elemental)
Protect (Passive)
Shadow Ball (Elemental)
Double Team (Passive)
Charge Beam (Force)
Will-O-Wisp (Force)
Event: 0/2
Ute will send out two Pokemon and equip them with fossils (and items). Then akela will send out two Pokemon and equip them with items. I'll RNG for what abilities each Pokemon gets, and Ute will order first. akela will order second, and then I'll ref!