The Legend Run: (deadfox081) Aquatic Paradise

Frosty

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Roserade [Prika] (F)
Nature: Timid (+15% Spe, +12% Acc, -1 Atk)

Type: Grass/Poison

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 104 (90*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Abilities: Natural Cure, Poison Point, Technician (Unlocked)

Attacks (37/77):
PHYSICAL
Poison Sting
Razor Leaf

SPECIAL
Absorb
Dazzling Gleam
Energy Ball
Extrasensory
Giga Drain
Grass Knot
Hyper Beam
Leaf Storm
Magical Leaf
Mega Drain
Mud-Slap
Shadow Ball
Sludge Bomb
Solar Beam
Weather Ball


OTHER
Aromatherapy
Grass Whistle
Grassy Terrain
Growth
Ingrain
Leech Seed
Nightmare
Protect
Rest
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Sweet Scent
Synthesis
Toxic
Venom Drench
Water Sport
Worry Seed
MolluxFront.png

Mollux [Lumino] (F)
Nature: Bold (+1 Def, -1 Atk)

Type: Fire/Poison

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 2
AC: 5/5

Abilities: Dry Skin, Illuminate (Unlocked)

Attacks (56/75):
PHYSICAL
Bide
Bug Bite
Explosion
Gunk Shot
Knock Off
Rapid Spin
Thief

SPECIAL
Acid
Acid Spray
Clear Smog
Dazzling Gleam
Ember
Eruption
Fire Blast
Fire Spin
Flamethrower
Heat Wave
Hidden Power [Ground]
Hyper Beam
Inferno
Infestation
Lava Plume
Overheat
Shock Wave
Sludge Bomb
Sludge Wave
Solar Beam
Thunder
Thunderbolt
Venoshock
Water Gun

OTHER
Acid Armour
Aqua Ring
Calm Mind
Confuse Ray
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Moonlight
Protect
Rain Dance
Recover
Rest
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Thunder Wave
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Withdraw

RAID
Dispel
738.png

Vikavolt [Ampere] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Bug/Electric

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: N/A

Abilities: Levitate

Attacks (45):
Thunderbolt
Air Slash
Charge
Vice Grip
String Shot
Mud-Slap
Bite
Bug Bite
Spark
Acrobatics
Guilotine
Crunch

Harden
Electroweb
Mud Shot
Endure

Protect
Substitute
Energy Ball
Flash Cannon
Volt Switch
Thunder

Bug Buzz
Zap Cannon
Agility
Discharge
Dig

Hyper Beam
Hidden Power (Water)
Roost
Solar Beam
Toxic
X-Scissor
Poison Jab
Wild Charge
Giga Impact
Sleep Talk
Swagger
Rain Dance
Rest
Charge Beam
Light Screen
Sky Drop
Thunder Wave
Iron Defence
Roserade @ Shiny Stone
Molux @ Black Sludge
Vikavolt @ Charged Stone

BACKPACK

Potion 2/2
Potion [1 CC]
Potion [1 CC]
Super Potion 1/1
Super Potion [2 CC]
Ether 1/1
Ether [1 CC]
Elixir 1/1
Elixir [4 CC]
Revive 1/1
Revive [4 CC]
Status Items 1/3
Full Heal [2 CC]
Extra 3/3
Full Restore
Full Restore
Max Revive
Balls
7x Ultra Ball [7 CC]
8x Cherish Ball [6 CC]
1x Master Ball

==28 CC


Introduction

"The guardian deities, the Tapus, have protected the islands of Alola for many years. The Tapus are also known to determine who is the strongest of them all, testing a trainer's ability whenever they are challenged."

Listening to your guide describing the Tapus only made you more excited to cross paths with them. The guide stops his boat and looks back at you.

"Which island are we heading to?"

It is time for you to decide which Tapu you want to encounter. Do you have what it takes to become the wielder of them all?

Player options:
a) Enter Forest's Reign
b) Enter The Bird's Nest
c) Enter Twisted World
d) Enter Aquatic Paradise

deadfox081
 
Someone who wants threads to be posted asap even when the ref doesn't have time to do the first encounter? Because if yes I like whoever did this very much.

You tell the guide you want to head towards Poni Island, so the boat heads for it.

The dock he parked at was located near a small pond, which you determine is where you need to go. You run headstrong into the forest leaving the guide to wait at his boat.

Running through the forest, you slow down to begin walking and catch a whiff of the fresh scent of the water ahead, motivating you to keep moving. While walking, you become very perplexed as you were pretty sure you smelled water, but instead you are walking through a sandstorm, and it's not registering why. Suddenly, a barrage of rocks are hurled at you and your Pokemon! When the smoke clears, you realize that Ampere has been separated from you and the rest of the team by the rocks, which you determine were hurled by the Hippowdon in front of Ampere, Hippowdon chucks some mud at Ampere, and then bellows, signaling it is time to fight. You figured out how to get around the rocks, but it will take about 2 rounds for this to happen.

hippowdon.png

Hippowdon (M)
NATURE
: Careful (+1 SpD, -1 SpA)

TYPE: Ground
ABILITIES: Sand Stream / Sand Force (H)
ITEM: Muscle Band

STATS
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Bite
Crunch
Dig
Double-Edge
Earthquake
Fire Fang
Fissure
Ice Fang
Sand Attack
Sand Tomb
Tackle
Take Down
Thunder Fang
Yawn

Body Slam
Curse
Revenge
Stockpile
Whirlwind

Giga Impact
Protect
Rock Slide
Stone Edge
Toxic

Mud-Slap
Stealth Rock

Facade
Sleep Talk
Substitute
Return
Frustration

Hippowdon used Stealth Rock! (-12en)

Vikavolt lost 15hp due to Stealth Rock!

Hippowdon used Mud-Slap! (-3en)
Crit: 3 (no)
Damage: (4+3-1.5)= 5.5hp

-1Acc Vikavolt

Sand Stream activates! (-10en hippowdon)

Hippowdon: -25en
Vikavolt: -20.5hp, -1acc.

Sand is up.

Data after next round

hippowdon.png


"Ya halo thar bug with broken item! I mean, look a vikavolt, thats totally balanced"

sorry about this

Rock Slide - Rock Slide - Rock Slide
IF Vikavolt is Underground THEN Earthquake
IF Vikavolt is faster than Hippowdon THEN Stone Edge

Player Orders

deadfox081

 
Seriously I knew this was going to happen and I still didn't have a plan for it. Oh well just try and limit the damage I suppose.

Vikavolt: Protect - Agility [Boost] - Protect
IF you flinch action 2 THEN push actions back
 
ACTION 1!

Vikavolt used Protect! (-7en)

Hippowdon used Rock Slide! (-6en)
Damage: (8+3+2)*1.5= 19.5hp (-7.8en)

-2hp vikavolt

ACTION 2!

Hippowdon used Rock Slide! (-10en)
Crit: 1 (yes)
Effect: 8 (no)
Damage: (8+3+3+2)*1.5= 24hp

Vikavolt used Agility! (-7en)
+2spe
-2hp

ACTION 3!

Vikavolt used Protect! (-7en)

Hippowdon used Stone Edge! (-7en)
Damage: (10+3+2)*1.5= 22.5hp (-9en)

-2hp vikavolt
Stealth Rock
Sandstorm for 3r

738.png

Hp: 49
En: 62
3/3/8/3/37
Other: -1acc
Item: Charged Stone

- - - - - - - - - - VS - - - - - - - - - -

hippowdon.png

Hp: 110
En: 52
5/5/2/4/47
Other:
Item: Muscle Band

Player Orders

deadfox081
 
Last edited:
Alright come on I have no idea what I was actually thinking here.

Also Sand Force is a thing so I should have lost more HP and EN, also I don't think I should be at -1 Acc any more.

I'm gonna push on assuming the above things, if they turn out not to be true then I dunno I guess I might change this?

Vikavolt: Air Slash - Roost - Air Slash
IF damaging Rock typed combinaiton THEN commence string Protect - Chill - Roost
IF Hippowdon is underground THEN Roost the first time, Chill any others
 
- Sand Force is fixed.
- Regarding - 1acc:


Frosty - one of the TLR heads please help me out: Trap moves are considered a separated round or part of round 1? A stat change on the trap moves decay after round 1 ends or after round 2?
Dogfish44 - treat them as being used A1 of Round 1, before every mon acts, effectively.

Being part of R1, it only decays at the end of round 2.

Does it change your orders? You have 48h to change them (or at least let me know if you intend to change them). Or else I will ref them as is.

deadfox081
 
I miscalc'd Stone Edge slightly last round. Lemme know if it makes any difference


Stone Edge - COMBO (Giga Impact + Fire Fang) - cooldown
IF
Flinch THEN push back
IF the a2 combo is somewhow overruled even though it was certinaly used before and worse combos were accepted in the past THEN Rock Slide A2 AND Stone Edge A3

ACTION 1!

Vikavolt used Air Slash! (-6en)
Hit: 88 (miss)
But it missed!

Hippowdon used Stone Edge! (-11en)
Hit: you thank Muscle Band and Quiet Nature for that
Crit: 15 (no)
Damage: (10+3+2)*1.5= 22.5hp

-2hp Vikavolt

ACTION 2!

Vikavolt used Roost! (-11en)
+20hp

Hippowdon used Giga Impact + Fire Fang! (-25.2en)
Crit: 11 (no)
Effect: 6 (no)
Damage: (17+7+3)*1.5= 40.5hp

Vikavolt lost 2hp due to sand

ACTION 3!

Vikavolt used Air Slash! (-6en)
Hit: 38 (yes)
Crit: 10 (no)
Effect: 6 (no)
Damage: (8+6+2)= 16hp

Hippowdon is cooling down!

Vikavolt lost 2hp due to sand

Vikavolt fainted!
Stealth Rock
Sandstorm for 3r

738.png

Hp: KO
En: KO
3/3/8/3/37
Other: -1acc
Item: Charged Stone

- - - - - - - - - - VS - - - - - - - - - -

hippowdon.png

Hp: 94
En: 16
5/5/2/4/47
Other:
Item: Muscle Band

Reinforcements come


hippowdon.png


"Looks like I have company for dinner..."

Sand Tomb (Mollux) - Earthquake
[TWO SUBS] IF [
Mollux is to Acid Armor AND Mollux had 0 stage defense beforehand] OR [Mollux is under P/E] AND A1 THEN Bite (Roserade) and push back

Player Orders

deadfox081
 
Yeah I really have no idea what I was thinking with Vikavolt here. I think its best I forfeit to save my items/your time/whatever else we might waste on this run

I mean if you really want me to kill Hippo first for your UC purposes just let me know and it can be done
 
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