Team:
Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Superpower
Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:
Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam
Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Self-Destruct
Skill Swap
Snatch
Sludge Wave
Ms. Pauling [Musharna] (F)
Nature: Modest
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 120
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Toxic
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam
Trick
Backpack:
Status:
|
|
Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc|
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A
Rewards:
now...
Sand Pit
You come upon a wide, circular room, and find that the texture of the very floor seems to have changed as you walk onto it. The floor is covered in slightly grainy sand, and looks eerily ominous. You can tell that something bad is going to happen here, though you honestly don't know what. There are few options available to you. You can either walk over the sand to the other side, or you can attempt to navigate the boulders on the westward side of the room where the sand doesn't appear to be. What do you do?
Player Choices
A) Walk across the sand.
B) Navigate the boulders.
Geodude6

Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:




Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks: (60/??)
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Magnitude
Pursuit
Bounce
Dig
Stockpile
Swallow
Spit Up
Crunch
Megahorn
Encore
Fake Out
Fire Fang
Fissure
Horn Drill
Sand Tomb
Sucker Punch
Thunder Fang
Roar
Toxic
Hidden Power [Grass]
Taunt
Protect
Smack Down
Earthquake
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Façade
Rest
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Sleep Talk
U-Turn
Substitute
Snarl
Rock Smash
Strength
Dive
Aqua Tail
Iron Tail
Knock Off
Superpower

Gengar (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:




Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:


Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Double Team
Bide
Sludge Bomb
Torment
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Thunder Wave
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam
Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Self-Destruct
Skill Swap
Snatch
Sludge Wave

Ms. Pauling [Musharna] (F)
Nature: Modest
Type:


Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 120
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Psychic
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Toxic
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Substitute
Dazzling Gleam
Trick
Backpack:
Potion: 3/3
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3
Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball
1x Soft Sand
1x Gengarite
1x Moon Stone
Super Potion: 1/1
Ether: 3/3
Elixer: 1/1
Revive: 1/1
TLR Item Spare Pocket: 0/3
Other:
4x Cherish Ball
8x Dusk Ball
3x Heal Ball
1x Soft Sand
1x Gengarite
1x Moon Stone
Status:



Colossoil (M) | Gengar (F) | Musharna (F)
HP: 120 | HP: 62 | HP: 120
En: 76 | En: 93 | En: 80
Ranks: 5/3/2/3 | 2/3/7/3 | 1/3/6/3
Speed: 110 | 150 | 29
SC/WC: 5/10 | 3/3 | 2/4
Abilities: Rebound/Guts/Pressure | Levitate/Shadow Tag | Forewarn/Synchronize/Telepathy
Item: Soft Sand | Gengarite | Moon Stone
Stats: +14% Acc | +26% Acc|
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A
Rewards:
- Colossoil: 3 MC / 2 KOC
- Gengar: 3 MC
- Musharna: 3 MC
- Gengar: 3 MC
- Musharna: 3 MC
now...
Sand Pit
You come upon a wide, circular room, and find that the texture of the very floor seems to have changed as you walk onto it. The floor is covered in slightly grainy sand, and looks eerily ominous. You can tell that something bad is going to happen here, though you honestly don't know what. There are few options available to you. You can either walk over the sand to the other side, or you can attempt to navigate the boulders on the westward side of the room where the sand doesn't appear to be. What do you do?
Player Choices
A) Walk across the sand.
B) Navigate the boulders.
Geodude6