The Legend Run: (Rainman Legends) The Planet Fury

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Potion: 3 slots
3X Potions
Super Potion: 2 slots
2X Super Potions
Ether: 3 slots
3X Ether
Elixir: 1 slot
1X Elixir
Revive: 2 slots
2x Revive
Status Removers: 4 slots
TLR Item Spare Pocket: 5 slots

1x Max Ether
Other:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
mr._mime-2.gif

Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 2
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass
Safeguard
Substitute

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave
Energy Ball
Charge Beam
Hidden Power (Fire)
Teleport
Grass Knot

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap
Signal Beam
Snatch
Helping Hand
Foul Play
Wonder Room
Metronome
b3cAGYB.png

*Sprite Courtesy of Dogfish44*
Gardevoir (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced

Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Nature: Timid: +1 Def, -1 Atk, +10% Accuracy Boost
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Nature: Timid: +1 Def, -1 Atk, +15% Accuracy Boost
uAVmIi2.png

*Sprite Courtesy of Dogfish44*
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 25

Moves:

Level-Up:
Moonblast
Stored Power
Healing Wish
Draining Kiss
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater

Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look

TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Toxic
Light Screen
Protect
Safeguard
Shadow Ball
Double Team
Reflect
Rest
Echoed Voice
Focus Blast
Energy Ball
Will-o-wisp
Grass Knot
Substitute
Hyper Beam
Sleep Talk
Charge Beam
Hidden Power (Ground)

Move Tutors:
Endure
Swift
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Shock Wave
Signal Beam
Skill Swap
Snatch
Trick
delibird.gif

Delibird (Blizzaga) (M)
Types:
Ice:
Immune to Hail damage, freeze status, and Sheer Cold. Frost Command
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Hustle: At default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Insomnia (H):
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.

Nature: Naive (+15% Speed, +9% Accuracy, -1 SpD)

Stats:
HP:
90
Atk: 2 (3 In+Vs)
Def: 2 (3 In+Vs)
SpA: 3
SpD: 1 (2 In+Vs) (-)
Spe: 87 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14 (17 In+Vs)
EC: -/-
MC: 1
AC: 5/5
Attacks:
Level Up

Present

Egg
Destiny Bond
Fake Out
Freeze Dry
Ice Shard
Rapid Spin
Spikes
Rapid Spin
Quick Attack
Aurora Beam

TM/HM
Frost Breath
Blizzard
Aerial Ace
Protect
Substitute
Endure
Avalanche
Pluck
Focus Punch
Water Pulse
Defog
Fly
Rest
Sleep Talk
Brick Break
Toxic
Hidden Power (Electric)
Thief
Power Up Punch
Double Team
Hail
Double Team
Swagger

Move Tutor
Gunk Shot
Ice Punch
Seed Bomb
Signal Beam
Sky Attack
Icy Wind
Counter
sableye-2.gif

Sableye (Kefka Palazzo) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 1
AC: 5/5

302-m.png

Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (M): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray
Shadow Claw

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
Moonlight
Feint

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch
Substitute
Poison Jab
Low Sweep
Focus Punch

Move Tutor
Counter
Fire Punch
Low Kick
Magic Coat
Pain Split
Ice Punch
Thunder Punch
Gravity
Snatch
Role Play

39Y9xh.jpg

Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth, ironically seated in the bustling downtown of the artificial island city of Alto Mare.

Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it, and now it's a mundane part of the Alto Mare skyline.

Rumormongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare, and tie these stories to the appearance of the Planet's Fury. It's said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see.

Player Options:

a) Specify opening team and enter The Planet's Fury
b) Make me wanna kill you and run away


Rainman Legends
 

This room is opulently furnished, if... strange. Physics don't seem to work quite right here—furniture floats freely or rests on walls or ceilings. You can pass through without any ill effects or strange interactions, but not everything around you follows the same rules you do. A Seadra swims through the air freely. A Dragonair coil around free-floating chairs. They turn to you and move as if to aggress. You get ready to respond, hopeful that your attacks will function correctly.


  • Arena Type: Structure
  • No water source is present.
  • Each round, RNG amongst all of the actions being used. That action fails in a way up to the referee, incurring no penalties or En consumption. Hydro Pump might shoot daisies instead of water, or Substitute might produce sunglasses instead of a decoy. Only one action can fail in this way each roud.

117.png
(M) @ Water Gem
Nature: Mild (-Def, +SpA)
Type: Water
Abilities: Poison Point / Sniper / Damp (H)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Agility
Brine
Bubble
Bubble Beam
Dragon Dance
Dragon Pulse
Focus Energy
Hydro Pump
Leer
Smokescreen
Twister
Water Gun

Disable
Flail
Muddy Water
Outrage
Razor Wind

Bounce
Dive
Endure
Icy Wind
Signal Beam

Bide
Brine
Double Team
Protect
Substitute
Flash Cannon
Surf
Sleep Talk
Blizzard
Hidden Power Ghost
Hyper Beam
Dragonair
148.png
(F) @ Light Clay
Nature: Modest (-1 Atk, +1 SpA)
Type: Dragon
Abilities: Shed Skin / Marvel Scale (H)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Item Drop:
Dragon Gem

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
Dragon Pulse
Extremespeed
Light Screen
Mist

Draco Meteor
Endure
Flamethrower
Icy Wind
Thunderbolt

Bide
Ice Beam
Protect
Reflect
Substitute
Surf
Blizzard
Hidden Power Ghost
Hyper Beam
Thunder
Incinerate

117.png
|
148.png


"Intruders! Open the insanity gates!" | "We Seadra will sure make a big splash! I will go find a move I can actually use -_-"

Seadra: Surf [GEM] - Muddy Water [GEM]
IF
Wide Guard is SUCCESSFULLY UP AND Gardevoir is under a SUCCESSFULL P/E THEN Hydro Pump [GEM] Mr. Mime on the first instance, Flash Cannon Mr. Mime on the second and push back
IF Wide Guard is SUCCESSFULLY UP THEN Hydro Pump [GEM] Gardevoir on the first instance, Flash Cannon Gardevoir on the second and push back
Dragonair: Icy Wind - Blizzard
IF
Wide Guard is SUCCESSFULLY UP AND Gardevoir is under a SUCCESSFULL P/E THEN Thunder Mr. Mime on the first instance, Thunderbolt Mr. Mime on the second and push back
IF Wide Guard is SUCCESSFULLY UP THEN Thunder Gardevoir on the first instance, Thunderbolt Gardevoir on the second and push back


Player Orders

Rainman Legends
 
oh god this is actually happening
Mime:
Fake Out (Dragonair)-->Dazzling Gleam
Gardevoir:
[MEGA EVOLVE]
Hyper Voice-->Swift
Delibird:
Blizzard-->Ice Punch (Dragonair)
If Mime Fails to use Fake Out a1, Use Fake out (Dragonair) a1
 
ACTION 1!
Fail (in the order the action will happen): 1/5 (Mime's Fake Out)

Mr. Mime used Fake On! (-nothing)
*slow claps*

Delibird used Fake Out! (-4en)
Hit: 40 (no)
Crit: 2 (no)
Damage: (4+3)= 7hp

Gardevoir used Hyper Voice! (-6en)
Crit: 4, 13 (no no)
Damage:
vs Seadra: 9*0.75+3+2+7= 18.75hp
vs Dragonair: (9*0.75+3+2+5.5)*1.5= 25.87hp

Seadra used Surf! (-6en)
Crit: 16 6 12 8 (no no no no)
Damage:
vs Dragonair: (9*0.75+3+3+1.5)*0.67= 9.54hp
vs Mime: (9*0.75+3+3-3)= 9.75hp
vs Delibird: (9*0.75+3+3+3)= 15.75hp
vs Gardevoir: (9*0.75+3+3-1.5)= 11.25hp

Dragonair flinched!

speeds lowered etc

ACTION 2!

Fail: 4 (Seadra)

Gardevoir used Swift! (-3en)
Crit: 12 4(no no)
Damage:
vs Seadra: 4+3+2+7= 16hp
vs Dragonair: (4+3+2+5.5)*1.5= 21.75hp

Mime used Dazzling Gleam! (-5en)
Crit: 4 14 (no no)
Damage:
vs Seadra: 6+3+4.5= 13.5
vs Dragonair: (6+3+3)*1.5= 18hp

Delibird used Ice Punch (Dragonair)! (-5en)
Crit: 11 (no)
Effect: 4 (no)
Damage: (8+3+3+1)*1.5= 22.5hp

Dragonair fainted!

Seadra used Muddy Fail!
sorry my funny bones are on strike right now
mr._mime-2.gif

Hp: 80
En: 95
1/4/5/6/90
Other:
Item: Odd Incense

uAVmIi2.png

Hp: 89
En: 91
2/3/7/5/115
Other:
Item: mega stone

delibird.gif

Hp: 74
En: 91
3/3/5/2/87
Other:
Item: Everstone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

sableye

- - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

dragonair: ded

117.png

Hp: 42
En: 94
3/2/4/2/85
Other:
Item: Water Gem (2/3)

Player Orders

Rainman Legends

 
Finish it off
Mime:
Fake Out-->Thunderbolt
If seadra is under the effects of endure when you would act a1, use thunderbolt (seadra) a1 and fake out a2
Gardevoir:
Energy Ball-->Shock Wave
If Seadra is under the effects of endure when you would act is seadra is not under the effects of toxic, use toxic (seadra) and push actions back
Delibird:
Frost Breath-->Ice Shard
If seadra is under the effects of endure and gardevoir fails to use toxic and seadra is not under the effects of toxic, use toxic (seadra) and push actions back
(All At Seadra)
 
Last edited:
117.png


"It's never a good idea to rely on insanity. But when out of options..."

Protect - COMBO (Surf + Surf) [GEM]

ACTION 1!

Insanity: 3/8 (shame - Delibird)

Seadra used Protect! (-7en)

Mime used Fake Out! (-5en)
Damage: (6-4.5)= 1.5 (-1en)

Gardevoir used Energy Ball! (-7en)
Damage: (9+7)*1.5= 24hp (-9.6en)

Delibird did nothing important.

ACTION 1!

Delibird used Ice Shard! (-3en)
Damage: (4+3+3+1)*0.67= 7.37hp

Gardevoir used Shock Wave! (-4en)
Damage: (6+7)*1.5= 19.5hp

Mime used Thunderbolt! (-7en)
normally it is the other way around <_<
Damage: (9+4.5)*1.5= 20.25hp

Seadra fainted!
mr._mime-2.gif

Hp: 80
En: 83
1/4/5/6/90
Other:
Item: Odd Incense

uAVmIi2.png

Hp: 89
En: 80
2/3/7/5/115
Other:
Item: mega stone

delibird.gif

Hp: 74
En: 88
3/3/5/2/87
Other:
Item: Everstone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

sableye

- - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - -

dragonair: ded

117.png

Hp: KO
En: KO
3/2/4/2/85
Other:
Item: Water Gem (2/3)


Manage your Team

Rainman Legends
 
As you travel deeper into this strange tower, you find yourself emerging into a long, slanted, and featureless tube. Indeed, it's so featureless that you can't find the door you've entered from! Before you can ponder this unnerving development, a loud and low thud from uphill—a massive, metal sphere has dropped into the tube with you! Looking downhill, you see that the tube curves upward to an unknown end. You have mere seconds to decide how to handle this dire threat—try to stop it with muscle, or channel your inner archaeologist?

Player Options:
1) Stop the sphere with sheer power.
2) Run like hell!

Rainman Legends

 
mr._mime-2.gif

Hp: 80
En: 78
1/4/5/6/90
Other:
Item: Odd Incense

uAVmIi2.png

Hp: 89
En: 75
2/3/7/5/115
Other:
Item: mega stone

delibird.gif

Hp: 74
En: 83
3/3/5/2/87
Other:
Item: Everstone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

sableye


You decide to make your best whip-wielder impression and start to hoof it down the tube as fast as you can, your mons at your heels. You're partway there, but you have some ground to cover yet! Your mons have each lost 5 En from the effort.

Player Options:
1) Stop the sphere with sheer power.
2) Keep running!

Rainman Legends
 
mr._mime-2.gif

Hp: 80
En: 68
1/4/5/6/90
Other:
Item: Odd Incense

uAVmIi2.png

Hp: 89
En: 65
2/3/7/5/115
Other:
Item: mega stone

delibird.gif

Hp: 74
En: 73
3/3/5/2/87
Other:
Item: Everstone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

sableye
You decide you don't feel like having an altercation with several tons of iron, and continue charging for the safety of the other tube. You're at the foot of the uphill portion, but sphere is rolling fast enough to follow you upwards quite a ways! Your mons have each lost 10 En from the continued fleeing.

Player Options:
1) Stop the sphere with sheer power.
2) Keep running!

Rainman Legends
 
mr._mime-2.gif

Hp: 72
En: 68
1/4/5/6/90
Other:
Item: Odd Incense

uAVmIi2.png

Hp: 81
En: 65
2/3/7/5/115
Other:
Item: mega stone

delibird.gif

Hp: 64
En: 73
3/3/5/2/87
Other:
Item: Everstone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

sableye

With the help of your mons, you brace yourself against the colossal trap and try to slow it down as best you can. It gives only token resistance, though, before you force it back down the hill and eventually to rest at the bottom of the curve. You have a twinge in your knees and arms, and you can tell your mons hurt a bit too, but it's nothing serious at all. Your mons have each lost 8, 8, and 10 HP, but at least none of you are flat.

Manage your Team

Rainman Legends

 
Potion: 3 slots
3X Potions
Super Potion: 2 slots
2X Super Potions
Ether: 3 slots
3X Ether
Elixir: 1 slot
1X Elixir
Revive: 2 slots
2x Revive
Status Removers: 4 slots
TLR Item Spare Pocket: 5 slots

1x Max Ether
Other:
8X Cherish Ball
2X Heal Ball
8X Ultra Ball
2X Timer Ball
mr._mime-2.gif

Hp: 72
En: 68
1/4/5/6/90
Other:
Item: Odd Incense

uAVmIi2.png

Hp: 81
En: 65
2/3/7/5/115
Other:
Item: mega stone

delibird.gif

Hp: 84
En: 73
3/3/5/2/87
Other:
Item: Everstone

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

sableye
Tiered Balconies

As you step out from the last room, you find yourself suddenly outside. On every edge and railing, the discordant nature of the structure clashes with the serenity of Alto Mare below. Looking up and down, you find several additional balconies above and below you, funneling what air movement there is into a relaxing breeze. As you indicate for your team to take a break, however, you find one of your members missing. Gazing skyward, you see Delibird floating upward, towards the next landing up! It seems that a Slowbro is angling with its Telekinesis. You'd better get up there quickly, before it leaves you one member short!

This... interesting locale is best described as "curved"—there are no straight lines here. Even the walls and floor bend and warp, meeting along jagged edges with rounded vertices. The colors here are garish and entirely random in distribution and hue, and as saturated as you can imagine. Your eyes hurt just looking upon it.
  • Arena Type: Structure
  • No water source is present.
  • Despite its appearance, no special effects occur here beyond the events themselves.


80.png
(M) @ Durin Berry
Nature: Quiet (-4 Spe, -10% Eva, +1 SpA)
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

Item Drop:
Rocky Helmet

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Amnesia
Confusion
Curse
Disable
Growl
Headbutt
Heal Pulse
Psych Up
Psychic
Rain Dance
Slack Off
Tackle
Water Gun
Water Pulse
Withdraw
Yawn
Zen Headbutt

Belch
Block
Future Sight
Me First
Mud Sport
Safeguard
Wonder Room
Zen Headbutt

Counter
Dive
Endure
Foul Play
Iron Tail
Magic Coat
Substitute
Trick

Fire Blast
Grass Knot
Ice Beam
Light Screen
Protect
Reflect
Surf
Trick Room

Hidden Power Rock
Hyper Beam
Flamethrower
Skill Swap
Sleep Talk
Brine
Mimic

80.png


"We caught it! Reel it in!"

Hidden Power - Fire Blast - Hidden Power
IF
Delibird is under P/E THEN Future Sight on the first instance, Light Screen on the second and push back

Player Orders
Rainman Legends
 
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