The Legend Run: (smashlloyd20) Timeless Tower

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smashlloyd20 - Timeless Tower

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.

What could this all mean? And where do you go from here?
Team
machamp.png

Machamp [Yang] (Male)
Nature: Brave (+Attack, -Speed)

Type: Fighting

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 4
DC: 5/5

Abilities: Guts, No Guard, Steadfast

Attacks:
Ankle Sweep (*)
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat (*)
Counter
Cross Chop
Dig
Dynamicpunch
Earthquake (*)
Encore
Endure
Facade
Fire Blast (*)
Fire Punch
Focus Blast (*)
Focus Energy (*)
Focus Punch
Focus Punch
Foresight (*)
Ice Punch (*)
Karate Chop (*)
Knock Off
Leer (*)
Light Screen
Low Kick (*)
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Protect
Rest
Revenge (*)
Rock Slide
Role Play
Scary Face
Seismic Toss (*)
Sleep Talk
Smack Down
Stone Edge
Substitiute
Thunderpunch (*)
Toxic
Vital Throw
Wake-Up Slap
Wide Guard
448.png

Lucario [Leon] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Abilities: Steadfast, Inner Focus, Justified (Mega: Adaptability)

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Lucario
HP: 100
Atk: Rank 7 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere
Close Combat
Power-Up Punch
Heal Pulse

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect
Agility
Blaze Kick
Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
Psychic
Sky Uppercut
Drain Punch
Magnet Rise
Blaze Kick
Dragon Pulse
Iron Defense
Follow Me
Earthquake
Helping Hand
Low Kick
Rock Slide
Flash Cannon
Roar
Thunder Punch
80.png

Slowbro [Tellah] (M)

Types: Water/Psychic
Abilities:: Oblivious / Own Tempo / Regenerator (H) / Shell Armor (MEGA)
Nature: Sassy (+1 SpD, Spe/1.15, Evasion -10%)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Mega Stats:
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 6/6
MC: 4
AC: 5/5

Attacks:

Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Rain Dance
Slack Off

Egg
Safeguard
Sleep Talk
Zen Headbutt
Mud Sport
Block
Endure
Counter
Me First

TM/HM
Psychic
Surf
Grass Knot
Flamethrower
Rest
Block
Trick Room
Magic Coat
Skill Swap
Thunder Wave
Calm Mind
Toxic
Ice Beam
Light Screen
Reflect
Safeguard
Scald
Brine
Focus Blast
Shadow Ball
Dig
Protect
Fire Blast
Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 3/3
3x Full Heal​
Spares: 0/3

Poke Balls
4x Cherish Ball
4x Ultra Ball
4x Great Ball
2x Heal Ball

Items
Lucarionite [Lucario]
Expert Belt [Slowbro]
Expert Belt [Machamp]

Counters
smashlloyd20: -
Lucario: -
Machamp: -
Slowbro: -

jayelt413: 2 [Base] = 2 UC

Player Options
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.

smashlloyd20
 
Last edited:
Lackeys: 2/3, 1/2

smashlloyd20 - Timeless Tower (Ice Spire)

Chilling Chamber

Tightening the scarf around your neck, you head on inside the chilling Ice Spire. When you head inside, you're stuck by just how massive the first room is. It's made up entirely of ice on the ceiling and walls and snow below. The temperature is also especially cold, and the chilling wind coming from deeper inside just makes it worse. The rather odd thing is that small pieces of ice are falling from the ceiling, though seemingly not enough to cause any significant worry about the structure's stability. You start to head deeper into the spire, but suddenly you are beset by some Pokemon who are not terribly happy about the intrusion.
Chilling Chamber:
This rather large room contains a lot of ice, some of which is falling down from the ceiling. Icicles also hang precariously, and you hope that they do not fall down as well.

Effects:
Constant Hail
Hail cannot be changed by Weather Rock, but may be negated by Air Lock.
361.png

Snorunt (F)

Nature: Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

Type: Ice

Abilities: Inner Focus/Ice Body/Moody (H)

Stats:
HP: 90
ATK: 2
DEF: 2
SPA: 3 (+)
SPD: 2
SPE: 43 (50/1.15)
BRT: 12
SC: 1
WC: 2

Item: Ice Gem

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect

Avalanche
Bide
Block
Disable
Hex

Double Team
Facade
Frost Breath
Light Screen
Shadow Ball

Endure
Sleep Talk
Fake Tears
Water Pulse
Secret Power
612.png

Vanillite (F)

Nature: Modest
(+1 SpA, -1 Atk)

Type: Ice

Abilities: Ice Body/Weak Armor (H)

Stats:
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 4 (+)
SPD: 2
SPE: 44
BRT: 13
SC: 1
WC: 1

Item: Ice Gem

EC: 0/9
MC: 10
AC: 5/5

Attacks:
Acid Armor
Astonish
Avalanche
Blizzard
Hail
Harden
Ice Beam
Icicle Spear
Icy Wind
Mirror Coat
Mirror Shot
Mist
Sheer Cold
Taunt
Uproar

Autotomize
Imprison
Iron Defense
Powder Snow
Water Pulse

Double Team
Flash Cannon
Frost Breath
Light Screen
Protect

Taunt
Secret Power
Signal Beam
Magic Coat
Sleep Talk

Player Team said:
Active
lucario.png
|
machamp.png
|
slowbro.png

Lucario (M) | Machamp (M) | Slowbro (M)
@ Lucarionite | @ Expert Belt | @ Expert Belt
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 90 | Spe: 47 [-] | Spe: 26 [-]
5/2/4/3 | 6/3/3/3 | 3/4/4/4
Steadfast, Inner Focus, Justified | Guts, No Guard, Steadfast | Oblivious, Own Tempo, Regenerator
Active Enemies said:
snorunt.png
|
vanillite.png

Snorunt (F) | Snorunt (F)
@ Ice Gem [5] | @ Ice Gem [5]
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 43 [-] | Spe: 44
2/2/3/2 | 1/2/4/2
Inner Focus, Ice Body, Moody | Ice Body, Weak Armor

Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 3/3
- 3x Full Heal
Spares: 0/3

Poke Balls
4x Cherish Ball
4x Ultra Ball
4x Great Ball
2x Heal Ball

Items
Lucarionite [Lucario]
Expert Belt [Slowbro]
Expert Belt [Machamp]

Counters
smashlloyd20: -
Lucario: -
Machamp: -
Slowbro: -

jayelt413: 2 [Base] + 1 [NC/FR] = 3 UC

snorunt.png

"Don't let them in, don't let them see..."
Snorunt (F) @ Ice Gem

Blizzard [GEM] | Icy Wind [GEM]

IF Wide Guard, THEN Frost Breath [GEM] (Machamp) and push back
vanillite.png

"Be the good girl you always had to be..."
Vanillite (F) @ Ice Gem
[Toggle: Weak Armor]
Blizzard [GEM] | Icy Wind [GEM]
IF Wide Guard, THEN Frost Breath [GEM] (Machamp) and push back

Player Options
Order

smashlloyd20
 
Last edited:
Hey look, orders

Machamp: Wide Guard ~ Rock Slide

Lucario: Rock Slide ~ Aura Sphere (Snorunt)

Slowbro: Flamethrower (Snorunt) ~ Heal Pulse (Machamp)
 
smashlloyd20 - Timeless Tower (Ice Spire)

Chilling Chamber - Battle

Arena: Chilling Chamber
This rather large room contains a lot of ice, some of which is falling down from the ceiling. Icicles also hang precariously, and you hope that they do not fall down as well.

Effects
Constant Hail
Hail cannot be changed by Weather Rock, but may be negated by Air Lock.

Action 1
Machamp used Wide Guard!
Machamp created a long barrier!
-6 EN

Lucario used Rock Slide!
Hit (Vanillite) [<=9000] 8489; YES
Crit (Snorunt, Vanillite) [<=625] 8445, 1746; NO, NO
Flinch (Vanillite) [<=3000] 5113; NO
Damage (Snorunt, Vanillite): (6+4.5)*1.5 = 15.75
-6 EN

Vanillite used Frost Breath [GEM] (Machamp)!
Vanillite activated its Ice Gem! (4/5)
Damage: 6+3+3+3+1.5 = 16.5
-5 EN

Snorunt used Frost Breath [GEM] (Machamp)!
Snorunt activated its Ice Gem! (4/5)
Damage: 6+3+3+3 = 15
-5 EN

Slowbro used Flamethrower (Snorunt)!
Crit [<=625] 2688; NO
Burn [<=1000] 6565; NO
Damage: (9+2+3)*1.5 = 21
-7 EN

Lucario, Machamp, and Slowbro lost 2 HP! Snorunt and Vanillite gained 2 HP! [Hail]

Action 2
Lucario used Aura Sphere (Snorunt)!
Crit [<=625] 2745; NO
Damage: (8+3+3)*1.5 = 21
-5 EN

Machamp used Rock Slide!
Crit (Snorunt, Vanillite) [<=625] 7022, 9930; NO, NO
Flinch (Vanillite) [<=3000] 7198; NO
Damage (Snorunt, Vanillite): (6+2+6)*1.5 = 21
-6 EN

Vanillite used Blizzard [GEM]!
Crit (Lucario, Machamp, Slowbro) [<=625] 6242, 8513, 4989; NO, NO, NO
Freeze (Lucario, Machamp, Slowbro) [<=1000] 5078, 8014, 5039; NO, NO, NO
Damage (Lucario): (8.25+3+3+1.5)/1.5 = 10.5
Damage (Machamp): 8.25+3+3+1.5 = 15.75
Damage (Slowbro): (8.25+3+3)/1.5 = 9.5
-7 EN

Snorunt used Blizzard [GEM]!
Crit (Lucario, Machamp, Slowbro) [<=625] 8113, 774, 7518; NO, NO, NO
Freeze (Lucario, Machamp, Slowbro) [<=1000] 6130, 9564, 2217; NO, NO, NO
Damage (Lucario): (8.25+3+3)/1.5 = 9.5
Damage (Machamp): 8.25+3+3 = 14.25
Damage (Slowbro): (8.25+3+3-1.5)/1.5 = 8.5
-7 EN

Slowbro used Heal Pulse (Machamp)!
Machamp: +20 HP
-13 EN

Lucario, Machamp, and Slowbro lost 2 HP! Snorunt and Vanillite gained 2 HP! [Hail]
Field Effects
Hail (Infinite)
Party
lucario.png
w/Lucarionite
HP: 76
EN: 89
5/2/4/3/90
Fine

machamp.png
w/Expert Belt
HP: 54
EN: 88
6/3/3/3/47 (-10% Evasion)
Fine

slowbro.png
w/Expert Belt
HP: 78
EN: 80
3/4/4/4/26 (-10% Evasion)
Fine
----BENCH----
======VS======
Lackeys
snorunt.png
w/Ice Gem (3)
HP: 15
EN: 88
2/2/3/2/43 (-10% Evasion)
Fine

vanillite.png
w/Ice Gem (3)
HP: 57
EN: 88
1/2/4/2/44
Fine
Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 3/3
- 3x Full Heal
Spares: 0/3

Poke Balls
4x Cherish Ball
4x Ultra Ball
4x Great Ball
2x Heal Ball

Items
Lucarionite [Lucario]
Expert Belt [Slowbro]
Expert Belt [Machamp]

Counters
smashlloyd20: -
Lucario: -
Machamp: -
Slowbro: -

jayelt413: 2 [Base] + (1 × 1) [NC/FR] + (1 × 2) [4-6] = 5 UC
snorunt.gif
vanillite.gif

"Sheesh, you guys are rude." | "But at least they can't withstand the cold!"

Player Options
Order
Capture

smashlloyd20
 
raw


Machamp: Brick Break (Vanillite) ~ Karate Chop (Vanillite)
IF Vanillite uses Blizzard in a combination THEN Wide Guard and pushback [once]
IF Snorunt is under the effects of Endure when you are to act AND Slowbro is Taunted THEN Toxic (Snorunt) and pushback

Lucario: [Mega Evolve] Metal Claw (Snorunt) ~ Heal Pulse (Machamp)
IF Snorunt would be under the effect of a P/E move A1 THEN change actions to [Mega Evolve] Heal Pulse (Machamp) ~ Metal Claw (Snorunt)

Slowbro: Yawn (Vanillite) ~ Heal Pulse (Machamp)
IF Vanillite uses Taunt THEN Protect and pushback [once]
IF Snorunt is under the effects of Endure when you are to act THEN Toxic (Snorunt) and pushback
 
snorunt.gif
vanillite.gif

"Alright, let's see if we can agitate them a little." | "Smh subbing for Taunt with an Oblivious mon"
Snorunt: Endure - Blizzard [GEM]

Vanillite: Taunt (Machamp) - Blizzard + Sheer Cold [GEM]

smashlloyd20 - Timeless Tower (Ice Spire)


Chilling Chamber - Battle

Arena: Chilling Chamber
This rather large room contains a lot of ice, some of which is falling down from the ceiling. Icicles also hang precariously, and you hope that they do not fall down as well.

Effects
Constant Hail
Hail cannot be changed by Weather Rock, but may be negated by Air Lock.

Lucario mega evolved!

Action 1
Snorunt used Endure!
Snorunt braced itself!
-15 EN

Slowbro used Protect!

Slowbro protected itself!
-7 EN

Mega Lucario used Metal Claw (Snorunt)!
Crit (625): 9971 - NO
+1 Atk (1000): 9635 - NO
Damage: (5+3+2+7)*1.5 = 25.5
-2 EN

Machamp used Brick Break (Vanillite)!
Crit (625): 1392 - NO
Damage: (8+3+2+6)*1.5 = 28.5
-5 EN

Vanillite used Taunt (Machamp)!
Machamp: Taunt (6a)
-10 EN

Lucario, Machamp, and Slowbro lost 2 HP! Snorunt and Vanillite gained 2 HP! [Hail]

Action 2
Mega Lucario used Heal Pulse (Machamp)!
Machamp: +20 HP
-14 EN

Machamp used Karate Chop (Vanillite)!
Crit (625): 2513 - NO
Damage: (5+3+2+6)*1.5 = 24
-2 EN

Snorunt used Blizzard [GEM]!
Crit [Mega Lucario, Machamp, Slowbro] (625): 6241, 5112, 8953 - NO, NO, NO
Freeze [Mega Lucario, Machamp, Slowbro] (1000): 5263, 5868, 301 - NO, NO, YES
Duration [Slowbro] (1-3): 2/3 - 1a
Mega Lucario: (8.25+3+3)/1.5 = 9.5
Machamp: 8.25+3+3 = 14.25
Slowbro: (8.25+3+3-1.5)/1.5 = 8.5, Frozen (1a)
-7 EN

Slowking was frozen solid!

Vanillite used Blizzard + Sheer Cold [GEM]!
Crit [Mega Lucario, Machamp, Slowbro] (625): 759, 9457, 3385 - NO, NO, NO
Freeze [Mega Lucario, Machamp] (1000): 8088, 4858 - NO, NO
Mega Lucario: (27+3+3+1.5)/1.5 = 23
Machamp: 27+3+3+1.5 = 34.5
Slowbro: (27+3+3)/1.5 = 22
-38 EN

Lucario, Machamp, and Slowbro lost 2 HP! Snorunt and Vanillite gained 2 HP! [Hail]
Field Effects
Hail (Infinite)
Party
lucario-mega.png
w/Lucarionite
HP: 39
EN: 73
7/2/5/3/110
Fine

machamp.png
w/Expert Belt
HP: 21
EN: 81
6/3/3/3/47 (-10% Evasion)
Taunt (5a)

slowbro.png
w/Expert Belt
HP: 43
EN: 73
3/4/4/4/26 (-10% Evasion)
Fine
----BENCH----
======VS======
Lackeys
snorunt.png
w/Ice Gem (2)
HP: 5
EN: 66
2/2/3/2/43 (-10% Evasion)
Fine

vanillite.png
w/Ice Gem (2)
HP: 8
EN: 40
1/2/4/2/44
Cooldown (1a)
Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 0/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 3/3
- 3x Full Heal
Spares: 0/3

Poke Balls
4x Cherish Ball
4x Ultra Ball
4x Great Ball
2x Heal Ball

Items
Lucarionite [Lucario]
Expert Belt [Slowbro]
Expert Belt [Machamp]

Counters
smashlloyd20: -
Lucario: -
Machamp: -
Slowbro: -

jayelt413: 2 [Base] + (1 × 1) [NC/FR] + (2 × 2) [4-6] = 7 UC
snorunt.gif
vanillite.gif

"Well that was something" | *panting heavily*
Snorunt: Blizzard [GEM] - Blizzard [GEM]
IF Blizzard is disabled, THEN Icy Wind [GEM] all future actions

Vanillite: Blizzard [GEM] - Blizzard [GEM]
IF Blizzard is disabled, THEN Icy Wind [GEM] all future actions

Player Options
Order
Capture

smashlloyd20
 
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