The Legend Run: ZhengTann (Mysterious Cove)

Haxorus(*) Natsu (M)
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Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Assurance (*)
Counter
Cut
Dig (*)
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
False Swipe (*)
Giga Impact
Guillotine
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Reversal (*)
Rock Slide
Rock Smash (*)
Rock Tomb
Scary Face (*)
Scratch (*)
Slash (*)
Sleep Talk
Snore
Substitute
Superpower
Sword Dance
Taunt
X-Scissor (*)
Lucario(*) Gray (M)
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Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

110px-448Lucario-Mega.png


Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bulldoze
Bullet Punch (*)
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm (*)
Foresight (*)
Fury Cutter
Heal Pulse
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Rain Dance
Rest
Reversal
Roar
Rock Slide (*)
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Gardevoir - Lucy (F)
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Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

282-mega.png


Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 86 (- = 50/1.15)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Endure
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Hyper Beam
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psych Up
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Teleport
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp

Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

"Did you ever hear of the Legends?"

"What Legends?"

"Of Pokemon so rare, so powerful, that their very existence is debated even amongst Pokemon researchers."

"Oh, those legends. What of it?"

"They say there is a cove with a rare Pokemon in it. The Pokemon around there aren't particularly strong, and the place itself has been checked time and time again. But people still insist there's a legend there. But it can only be found if you can hear its voice."

"Sounds like a fairy tale. Lay off the whisky."

"Whatever you say. I'm heading over there to check it out."

There is a cove hidden deep in a forest that beckons those few chosen ones who seek the legends. In order to get there you will have to cross several kinds of treacherous terrain, but this may be your first chance to get a taste of adventure. A mysterious man meets you at the entrance, signaling you forward. Oddly, it seems like you're the only one who can see them. You ignore the jests of your friends and follow him. You think you've heard him speak before, but you can't quite remember what his voice sounds like. It strikes you as odd, but you head towards the Mysterious Cove anyway.

Player Actions:
a) Enter Mysterious Cove
b) Leave Mysterious Cove

ZhengTann it's obvious which mon is taking what, but you still need to equip the items to your Pokemon in your first post. Formalities and stuff.
 
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"Grr, why do I have to team up with you..."
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"I've had enough of your slanty eyes already.."
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"Then why don't you just get out of my face!"
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"No, you shove off and do this request on your own!"
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"I don't recognise them, in fact I don't know them at all..."

<"Really, Lucy, avoiding the problem will not solve it at all. Hmm, according to Cana, that drunken merchant's instructions seem to point this way. Let's go.">
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"Why are we trusting a drunkard's words anyways?"

<"It is not just the merchant who spoke of this place. Several others, including Ben Lad and IAR, confirmed the rumours as well. At any rate, you look like you could use some fresh air after the odd incident in Mr's Heefloot's shop.">
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*shivers* "Don't remind me..."

Natsu the Haxorus taking Dragon Fang.
Gray the Lucario taking Soothe Bell.
Lucy the Gardevoir taking Gardevoirite.

Enter Mysterious Cove.
(Has anyone ever leave right at the entrance?)
 
Brush Aside
"Not that I know of" Says the voice" But with the challenges and pain ahead of you... you should've."

As you head up to the cove you first have to travel through a small forest.

"Be on the lookout." A voice says to you. "In places like this, the Pokemon are highly territorial. Don't be fooled by their youth, they are wily creatures."

Not so soon as the sentence finishes are you attacked by Ledyba and Nincada.


Lackey battle: No special rules or Arena.

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/
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"Oh no! Inruders!" / "We'll fight them off tooth and nail, right Ledyba?"

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Natsu @ Dragon Fang
HP: 100
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 100
EN: 100
5/2/6/3/90
282.png

Lucy @ Gardevoirite
HP: 100
EN: 100
3/4/5/4/69/ -10% Eva
165.png

Ledyba (F)
HP: 90
EN: 100
2/1/2/3/55
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Nincada (M)
HP: 90
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

165.png
/
290.png

"That psychic lady looks scary..." / "Heh! They don't look so tough to me!"
Ledyba: Safeguard -> Acrobatics (Lucy)
If targeted with Encore A2, change A1 to Acrobatics (Lucy)

Nincada: Struggle Bug -> Shadow Ball (Lucy)
If targeted with Encore A2, change A1 to Shadow Ball (Lucy)
 
282.png

"One question, Zheng - do you know exactly where we're heading to?"

<"Well, the general direction, ye-">
165.png
/
290.png

"Oh no! Inruders!" / "We'll fight them off tooth and nail, right Ledyba?"
282.png

""...Inruders? What does that mea-"
Spr_5b_448.png

"Great, just what we need!"
612.png

"Yeah, we'll just have them tell us where to go!"
282.png

"Good idea! They'll definitely know where the Mysterious Cove is!"

At the mention of the Cove, the Ledyba shivers. The Nincada though, bravely responds.
165.png
/
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"That psychic lady looks scary..." / "Heh! They don't look so tough to me!"
282.png

"... Since when am I scary ;-; "

Natsu (Haxorus) : Rock Slide > Rock Tomb (Ledyba)

Gray (Lucario) : Stone Edge (Ledyba) > Rock Slide
IF Ledyba is KO'ed, THEN replace that action with Water Pulse @ Nincada.

Lucy (Gardevoir) : [Mega-Evolve] Thunderbolt > Moonblast , both at Ledyba
IF Ledyba is KO'ed, THEN redirect towards Nincada instead.
 
Pre-Round stats:
612.png

Natsu @ Dragon Fang
HP: 100
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 100
EN: 100
5/2/6/3/90
282.png

Lucy @ Gardevoirite
HP: 100
EN: 100
3/4/5/4/69/ -10% Eva
165.png

Ledyba (F)
HP: 90
EN: 100
CHP: 45
2/1/2/3/55
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Nincada (M)
HP: 90
EN: 100
CHP: 45
3/3/2/1/40

Speed order: Natsu -> Gray -> Lucy -> Ledyba -> Nincada

Lucy mega evolved!

Action 1
Rock Slide -> Both (6 EN)
Ledyba: RNG roll (to crit, <=625 crit) 5594 = no crit
RNG roll (to flinch, <=3000 flinch) 8484 = no flinch
(6+(6-1)1.5)(2.25) = 30.375 DMG
Nincada: RNG roll (to crit) 8109 = no crit
RNG roll (to flinch) 6823 = no flinch
(6+(6-3)1.5) = 10.5 DMG

Stone Edge -> Ledyba (7 EN)
RNG roll (to hit, <=8000 hit) 1525 = hit
RNG roll (to crit, <=1250 crit) 4416 = no crit
(10+(5-1)1.5)(2.25) = 36 DMG

Thunderbolt -> Ledyba (7 EN)
RNG roll (to crit) 4236 = no crit
RNG roll (to para, <=1000 para) 8446 = no para
(9+1+(6-3)1.5)(1.5) = 21.75 DMG

Ledyba used Safeguard for some stupid reason! (10 EN)

Struggle Bug -> All 3 (2 EN)
Natsu: RNG roll (to crit) 771 = no crit
(3.75+3+(2-3)1.5) = 5.25 DMG
Gray: RNG roll (to crit) 9300 = no crit
(3.75+3+(2-3)1.5)(.67) = 3.5 DMG
Lucy: RNG roll (to crit) 708 = no crit
(3.75+3+(2-5)1.5) = 2.25 DMG
Everyone's SpA fell!

Action 2
Rock Tomb -> Ledyba (4 EN)
RNG roll (to crit) 922 = no crit
(6+(6-1)1.5)(2.25) = 30.375 DMG
Ledyba fainted!

Water Pulse -> Nincada (4 EN)
RNG roll (to crit) 1260 = no crit
(6+(6-1)1.5)(1.5)-2 = 18.25 DMG

Moonblast -> Nincada (6 EN)
RNG roll (to crit) 2747 = no crit
RNG roll (to lower SpA) 4845 = no lower
(10+3+1+(6-1)1.5)-2 = 19.5 DMG

Shadow Ball -> Lucy (6 EN)
RNG roll (to crit) 1331 = no crit
RNG roll (to lower SpD) 4165 = no crit
(8+(2-5)1.5)(1.5) = 5.25 DMG

Everything goes just according to plan as your Pokemon mercilessly crush the tiny friends, as Ledyba weakly puts up a screen that does nothing as they are utterly beaten as they offer little in terms of resistance. How could you do this to poor innocent children ;~;

Post-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 90
6/3/1/3/112/ +14% Acc
-1 SpA
Spr_5b_448.png

Gray @ Soothe Bell
HP: 96
EN: 89
5/2/6/3/90
-1 SpA
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 87
3/4/7/5/86/ -10% Eva
-1 SpA
165.png

Ledyba (F)
HP: KO
EN: KO
CHP: KO
2/1/2/3/55
290.png

Nincada (M)
HP: 42
EN: 92
CHP: 45
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

165.png
/
290.png

"Not... gonna... make it..." / "No! NOOOO! Ledyba! How could you?!"
 
Last edited:
Spr_5b_448.png

"So, you gonna tell us how to get to this Cove?"
290.png

"As if you'd ever kno-"

*WHACK*
290.png

"Oww!"
282-mega.png

"Gray! Don't you do that!"
612.png

"How else are they going to talk?"
282-mega.png

"Sigh~ Look, you two just back down, and let me do the talking, okay?"
165.png

"Oh no, not the scary psychic lady..."
282-mega.png

"I'm just going to pretend I didn't hear that..."


Natsu (Haxorus) : Chill > Chill
IF Lucy is targeted by Shadow Ball A1, THEN replace A1 with Protect (transfer @ Lucy).

Gray (Lucario) : Chill > Chill
IF Lucy is targeted by Shadow Ball A2, THEN replace A1 with Protect (transfer @ Lucy).

Lucy (Gardevoir) : Encore (Nincada) > Chill
 
290.png

"You think that's enough to stop me?! Take THIS!"
Protect -> Dig + Dig (Gray)

Pre-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 90
6/3/1/3/112/ +14% Acc
-1 SpA
Spr_5b_448.png

Gray @ Soothe Bell
HP: 96
EN: 89
5/2/6/3/90
-1 SpA
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 87
3/4/7/5/86/ -10% Eva
-1 SpA
290.png

Nincada (M)
HP: 42
EN: 92
CHP: 45
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

Action 1
Nincada used Protect! (7 EN)

Natsu chilled! (+10 EN)

Gray chilled! (+11 EN)

Encore -> Nincada (10 EN)
But it failed!

Action 2
Natsu chilled!
Nothing happened

Gray chilled!
Nothing happened

Lucy chilled! (+12 EN)

Nincada dug way underground! (41 EN)
Super Dig -> Gray
RNG roll (to crit) 6312 = no crit
(18+3+(3-2)1.5)(1.5) = 33.75 DMG

Everything does not go according to plan, as Nincada pulls two secret tricks out of its bag, avoiding the Encore from the scary psychic lady and dealing a large amount of damage to Gray!

Post-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 62
EN: 100
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 89
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 42
EN: 44
CHP: 45
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
290.png

"Huff Puff... Ha! That'll show you! I just... gotta keep fighting..."
Dig (Gray) -> Shadow Ball (Lucy)
 
Do note that Nincada will have to spend A1 cooling down from the combo.

282-mega.png

"So, let's take a small break okay?"

And with that Lucy lead everyone to back down a bit from the glade, smiling.
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"Hey, Lucy, you sure you'd convinced them?"
282-mega.png

"Of course. Nobody can resist my charm and appeal" *wink*

<"What was their response then?">
282-mega.png

"Nincada said they just need some time to consid-"

It was then when the ground suddenly erupts under Gray.
Spr_5b_448.png

"Ooof!!"
290.png

"GOTCHA, HAH!! AS IF WE'D GIVE TO THE LIKES OF YOU!!"
282-mega.png

"B-but-"
TQuZNRP.gif

"Enough, Lucy, you've done what you did was right."
612.png

"Underhanded moves... You're about to get it back on you!"


Natsu (Haxorus) : Cut (Ledyba) > Chill

Gray (Lucario) : Chill > Protect (transfer, Lucy)

Lucy (Gardevoir) : Heal Pulse (Gray) > Chill
 
290.png

"Soo.... Tired...."

Pre-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 62
EN: 100
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 89
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 42
EN: 44
CHP: 45
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

Action 1
Cut -> Nincada (3 EN)
RNG roll (to crit) 5057 = no crit
(5+(6-3)1.5) = 9.5 DMG

Gray chilled!
Nothing happened!

Heal Pulse -> Gray (13 EN)
Gray restored 20 HP!

Nincada cooled down!

Action 2
Natsu chilled! (+3 EN)

Protect -> Lucy (7 EN)

Lucy chilled! (+12 EN)

Shadow Ball -> Lucy (6 EN)
RNG roll (to crit) 8191 = no crit
(8+(2-5)1.5)(1.5) = 5.25 DMG = 2.1 EN

The team takes a second to fix itself up, while Nincada is struggling to even touch any of them. Now the question is, will the Nincada be yours or will you go on without it?

Post-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 82
EN: 91
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 88
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 32
EN: 38
CHP: 45
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

Issue orders or initiate capture phase
 
290.png

"Hey! What are you doing with those things?!"

Pre-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 82
EN: 91
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 88
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 32
EN: 38
CHP: 45
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 4x Heal Balls, 5x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

Net Ball -> Nincada
(36-(32/10)) = 32.8 CDMG

Nincada regained 12 EN!

Heal Ball -> Nincada
(10-(32/10)) = 6.8 CDMG

Nincada regained 12 EN!

Heal Ball -> Nincada
(10-(32/10)) = 6.8 CDMG
Nincada was caught!

Excited about your capture, you throw a Net Ball, it shakes once... and Nincada comes right back out! You let out a small grunt of anger as you throw a Heal Ball, it shakes once... twice... three times... dang! It was almost caught!

Trusting your chances, you throw a second Heal Bell. It shakes once... twice... three times...

*PING*

Nincada was captured!

Post-Round stats:
612.png

Natsu @ Dragon Fang
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 82
EN: 91
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 88
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1

You may use this time to re-organize your team or use healing items
 
Actually, Zheng the monk doesn't grunt in anger. He was simply chanting the sutras under his breath.
612.png

"Alright, now you'd tell us where the Cove is, or...."
Spr_5b_448.png

".... We're gonna tickle you until you can't stop breathing!"

Turns out the Nincada has a paralysing fear of tickles.
290.png

"Bwahahaha! Please- ahahaha- stop- hah, hah- okayokay, I'll tell you!"

All the while, Zheng is contemplating something.
<"Hmm... would you like to have a name, and be called Jet?">

Jet the Nincada will remain at the sidelines, and we're good to go. Proceeding deeper into the bushes.
 
Spider Vein:

Immediately following the brush you come to a deeper forest. You can sense Bug Pokemon crawling all around you. You still don't sense anything overpowering, but you are filled with foreboding. You also notice a large network of webbing in this area. After all, not every predator is large. You come to a tree full of Oran Berries
Bag_Oran_Berry_Sprite.png

Do you

a) Grab the Oran Berries
b) Continue through the forest.


612.png

Natsu @ Dragon Fang
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 82
EN: 91
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 92
EN: 88
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
 
612.png

"Something smells wrong..."
Spr_5b_448.png

"Yeah... That thing moves fast..."
290.png

"What thing?"

612.png

"No idea, but-"
Spr_5b_448.png

"-It's definitely watching us. It's been-"
612.png

"-stalking us ever since we moved between those webs."

<"Well then, to a predator, potential food is bait for prey. We'll go on then.">


Continue through the forest. We'll do just fine.
 
Sorry about the massive amount of lateness, ZenForo lost my draft ;~;
Now I know how Maxim must've felt...


Discretion proves to be the better part of valor, and you continue through the area uninhibited. You don't know if anything was in that tree, but you console yourself that it isn't important.

Fish, Maw:

You leave the forest and come to the mouth of the cove. It appears to be low tide, as two rock paths barely sticking up out of the water are the only way in. Their winding nature makes them look like long whiskers. Looking closely at the water, you can tell it is slightly illuminated, though you don't know why. In any case, it looks like you won't be able to cross without some resistance.

A voice speaks: "Welcome to a nest. What these Pokemon lack in strength they make up for in numbers. Plan carefully."

Magikarp:
129.png

Nature: Lonely (+Atk, -Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim:
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 2 (+)
Def: Rank 1 (-)
SpA: Rank 1
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 5/5

Moves:

Splash
Tackle
Flail

Bubble
Bounce
Reversal
Tynamo:
602.png

Nature: Jolly (+15% Spe, +16% Acc; -1 SpA)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60 * 1.15^) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam

129.png
|
602.png
|
129.png

"Blub blub" | "I hate these two idiots..." | "Glub Glub"

Magikarp 1: Bounce (Gray) -> Bubble
If Gray uses a damaging evasive move, redirect to Lucy

Tynamo: Spark -> Spark (Both Gray)
If Lucy uses Disable (Spark) A2, change that action to Tackle (Lucy)

Magikarp 1: Bounce (Gray) -> Bubble
If Gray uses a damaging evasive move, redirect to Lucy

For all: If Gray is under the effects of a successful P/E move when you would attack, redirect to Lucy
 
Last edited:
On the plus side, no Masquerain. On the negative side, no Masquerain. Also, ww can you make Tynamo male while we're at it? I wouldn't mind the Magikarps (even though they would affect Natsu's Rivalry).
Spr_5b_448.png

"Well, that... thing stopped following us at the trees."

<"The webs are gone too. Just as well we avoided being ensnared, then. So Jet, do you know which way to go?">
290.png

*grumble grumble* "You can try that small cave there. It's a tunnel to the lagoon, where the cove is hidden in."

<"Hmm, why then, would the cove be accessible only by foot?">
290.png

"I don't know. Never been past the mouth of this cave. Not my turf."


Natsu (Haxorus) : Dragon Claw> Dual Chop, both @ Magikarp 1

Gray (Lucario) : Thunder Punch > Power-up Punch, both @ Magikarp 1

Lucy (Gardevoir) : [Mega-Evolve] Dazzling Gleam > Disable (Tynamo's Spark)
 
Last edited:
Gonna have to deny that request- you can freely change the gender of the mon you capture when you claim it after this TLR, and there is no effect once (if) you capture it, at least as far as I can see. Sorry, but they're all female, and Rivalry is getting triggered hard :P

129.png
|
602.png
|
129.png

*flops about* | "This isn't gonna be fun..." | *splashes about*

Pre-Round stats:
612.png

Natsu @ Dragon Fang (M)
HP: 95
EN: 100
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell (M)
HP: 82
EN: 91
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite (F)
HP: 92
EN: 88
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (25/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
129.png

Thelma (Magikarp 1) (F)
HP: 80
EN: 100
2/1/1/1/80
602.png

Nancy (F)
HP: 90
EN: 100
2/2/1/2/69/ +16% Acc
129.png

Louise (Magikarp 1) (F)
HP: 80
EN: 100
2/1/1/1/80

Speed order: Natsu -> Gray -> Lucy -> Magikarps -> Tynamo
Action 1
Dragon Claw -> Thelma (5 EN)
RNG roll (to crit) 2665 = no crit
(8+3-6+(6-1)1.5)+4 = 16.5 DMG

Thunder Punch -> Thelma (6 EN)
RNG roll (to crit) 1579 = no crit
RNG roll (to para) 5163 = no para
(8+(5-1)1.5)(1.5) = 21 DMG

Dazzling Gleam -> All (5 EN)
Thelma: RNG roll (to crit) 5004 = no crit
(6+3+1+(6-1)1.5) = 17.5 DMG
Nancy: RNG roll (to crit) 6731 = no crit
(6+3+1+(6-2)1.5) = 16 DMG
Louise: RNG roll (to crit) 9415 = no crit
(6+3+1+(6-1)1.5) = 17.5 DMG

Thelma and Louise bounced up high! (10 EN)

Spark -> Gray (4 EN)
RNG roll (to crit) 4141 = no crit
RNG roll (to para) 9521 = no para
(7+3+(2-2)1.5) = 10 DMG

Bounce -> Gray
RNG roll (to hit) 7942 = hit
RNG roll (to crit) 6160 = no crit
RNG roll (to para) 5313 = no para
(8+(2-2)1.5) = 8 DMG

Bounce -> Gray
RNG roll (to hit) 4365 = hit
RNG roll (to crit) 8372 = no crit
RNG roll (to para) 9768 = no para
(8+(2-2)1.5) = 8 DMG

Action 2
Dual Chop -> Thelma (5 EN)
RNG roll (to crit) 3321 = no crit
(8+3-6+(6-1)1.5)+4 = 16.5 DMG

Power-Up Punch -> Thelma (3 EN)
Thelma was KO'd!
Gray's Atk rose!

Disable -> Tynamo (7 EN)
Spark was disabled

Bubble -> all (2 EN)
Natsu: RNG roll (to crit) 5798 = no crit
RNG roll (to lower Spe) 7754 = no lower
(3+3+(1-3)1.5)(.67) = 2 DMG
Gray: RNG roll (to crit) 494 = crit (lol)
RNG roll (to lower Spe) 4359 = no lower
(3+3+3(1-3)1.5) = 6 DMG
Lucy: RNG roll (to crit) 719 = no crit
RNG roll (to lower Spe) 1764 = no lower
(3+3+(1-5)1.5) = 1 DMG

Tackle -> Lucy (3 EN)
RNG roll (to crit) 5815 = no crit
(4+(2-4)1.5) = 1 DMG :/

The nestlings start off strong, even dealing a significant amount of damage to Gray, but you soon smack them down. Things look bleak for the little ones...

Post-round stats:
612.png

Natsu @ Dragon Fang
HP: 93
EN: 90
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 50
EN: 85
5/2/6/3/90
+1 Atk
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 76
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (22/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
129.png

Thelma (Magikarp 1)
HP: KO
EN: KO
2/1/1/1/80
602.png

Nancy
HP: 74
EN: 93
2/2/1/2/69/ +16% Acc
Disable (spark- 5a)
129.png

Louise (Magikarp 1)
HP: 62
EN: 88
2/1/1/1/80

602.png
|
129.png

"I'm so scared..." | *splashing intensifies*
 
Rivalry's NDA description states that a -2 BAP nerf is only applied when attacking an opponent of opposite gender. So Natsu would only have -2 BAP even if he uses Rock Slide, let alone Dragon Claw.
612.png

"Oi, nobody smacks Gray around but me!"
282-mega.png

"Gray, be careful!"
Spr_5b_448.png

"As if I gonna lose to these shrimps! ... Wait what did you say, Natsu?"

Natsu (Haxorus) : Dragon Claw> Dual Chop, both @ Louise-Magikarp
IF Louise-Magikarp is KO'ed, THEN redirect towards Nancy-Tynamo instead.

Gray (Lucario) : Thunder Punch > Power-up Punch, both @ Louise-Magikarp
IF Louise-Magikarp is KO'ed, THEN redirect towards Nancy-Tynamo instead.

Lucy (Gardevoir) : Moonblast (Louise-Magikarp) > Will-o-Wisp (Nancy-Tynamo)
IF Louise-Magikarp is KO'ed, THEN replace that action with Heal Pulse @ Gray-Lucario instead.
 
Once again, really sorry. If I ever slack off like that, feel free to just bump me or VM me, I won't mind.

602.png
|
129.png

"This is it..." | *puts angry face on*
Tynamo: Thunder Wave (Lucy) -> Thunder Wave (Natsu)
Magikarp: Bounce + Bounce (Gray) -> cooldown (Bounce + Bounce Gray)
Pre-round stats:
612.png

Natsu @ Dragon Fang
HP: 93
EN: 90
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 50
EN: 85
5/2/6/3/90
+1 Atk
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 76
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (22/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
602.png

Nancy
HP: 74
EN: 93
CHP: 110
2/2/1/2/69/ +16% Acc
Disable (spark- 5a)
129.png

Louise (Magikarp 1)
HP: 62
EN: 88
CHP: 45
2/1/1/1/80

Action 1
Dragon Claw -> Louise (5 EN)
RNG roll (to crit) 4062 = no crit
(8+3-2+(6-1)1.5)+4 = 20.5 DMG

Thunder Punch -> Louise (6 EN)
RNG roll (to crit) 4335 = no crit
RNG roll (to para) 182 = para -.-
(8+(5-1)1.5)(1.5)+2 = 23 DMG
Thelma was paralyzed!

Moonblast -> Louise (6 EN)
RNG roll (to crit) 4105 = no crit
RNG roll (to lower SpA) 8996 = no lower
(10+3+1+(6-1)1.5) = 21.5 DMG
Louise fainted!

Thunder Wave -> Lucy (6 EN)
Gray was paralyzed! (25%)

Action 2
Dual Chop -> Tynamo (5 EN)
RNG roll (to crit) 5495 = no crit
(8+3-2+(6-2)1.5)+4 = 19 DMG

Power-Up Punch -> Tynamo (3 EN)
RNG roll (to crit) 5226 = no crit
(4+3+(5-2)1.5) = 11.5 DMG
+1 Atk!

Thunder Wave -> Natsu (10 EN)
Natsu was paralyzed!

RNG roll (for paralysis) 2433 = para
Lucy was fully paralyzed!

And after another fierce round, both Magikarps lie fainted, and Tynamo is getting more and more worried with each passing action. It's only a matter of time until its all over...

Post-round stats:
612.png

Natsu @ Dragon Fang
HP: 93
EN: 80
6/3/1/3/112/ +14% Acc
20% paralysis
Spr_5b_448.png

Gray @ Soothe Bell
HP: 50
EN: 76
5/2/6/3/90
+1 Atk
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 70
3/4/7/5/86/ -10% Eva
Paralysis (15%)
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (22/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
602.png

Nancy
HP: 43
EN: 77
CHP: 110
2/2/1/2/69/ +16% Acc
Disable (spark- 3a)
129.png

Louise (Magikarp 1)
HP: -3
EN: KO
CHP: 45
2/1/1/1/80

602.png

"I'm all alone... oh no!!"
Thunder Wave (Gray) -> Charge Beam (Gray)

Order or initiate capture phase
 
Time to explore the viability of Universal Commands in TLRs.
612.png

"Ugghhh.... Gotta.... Move!!"
Spr_5b_448.png

"Just stay put and let me do this-"

612.png

"No way I'll let you!"
282-mega.png

*sigh* "Their quarrelling is worse than this paralysis..."

Natsu (Haxorus) : Chill > Bodyblock (Gray-Lucario)

Gray (Lucario) : Power-up Punch (Nancy-Tynamo) > Chill

Lucy (Gardevoir) : Heal Bell > Heal Pulse (Gray-Lucario)
 
602.png

"Nurrrr....."

Pre-round stats:
612.png

Natsu @ Dragon Fang
HP: 93
EN: 80
6/3/1/3/112/ +14% Acc
20% paralysis
Spr_5b_448.png

Gray @ Soothe Bell
HP: 50
EN: 76
5/2/6/3/90
+1 Atk
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 70
3/4/7/5/86/ -10% Eva
Paralysis (15%)
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (22/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
602.png

Nancy
HP: 43
EN: 77
CHP: 110
2/2/1/2/69/ +16% Acc
Disable (spark- 3a)

Speed order: Gray -> Tynamo -> Natsu -> Lucy
Action 1
Power-Up Punch -> Tynamo (7 EN)
RNG roll (to crit) 839 = no crit
(4+3+(5-2)1.5)+2 = 13.5 DMG
+1 Atk!

Thunder Wave -> Gray (14 EN)
Gray was paralyzed! (25%)

RNG roll (for full para) 6293 = no para
Natsu chilled! (+12 EN)

RNG roll (for full para) 8939 = damn it there's supposed to be hax
Heal Bell! (9 EN)
My I'm stupid

Action 2
Natsu bodyblocked! (5 EN)

Gray chilled! (+12 EN)

Heal Pulse -> Gray (14 EN)
+20 HP Gray

Charge Beam -> Gray (Natsu) (5 EN)
RNG roll (to hit) 2999 = hit
RNG roll (to crit) 8136 = no crit
RNG roll (to raise SpA) 6578 = raise
(5+3+(1-3)1.5)(.67) = 3.35 DMG
+1 SpA

The team takes a little bit of time to heal up, rendering the actions of the Tynamo completely useless! How long are you going to leave it to struggle?

Post-round stats:
612.png

Natsu @ Dragon Fang
HP: 90
EN: 87
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 70
EN: 81
5/2/6/3/90
+1 Atk
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 47
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (22/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
602.png

Nancy
HP: 29
EN: 58
CHP: 110
2/2/1/2/69/ +16% Acc
+1 SpA
Disable (spark- 1a)

602.png

"Uuuhhh..."

Order or initiate catch phase
 
Capture Formula, check. CHP, check. Chances of not meeting Phione if I mess up, check.
Spr_5b_448.png

"Oy, don't get in my way!"
612.png

"As if I wanted to take that blow for you! It stings like a Beedrill-"
282-mega.png

"Will you guys just stop arguing? Ugh, this is giving me a headache..."

TQuZNRP.gif

"Lucy's right, that's enough for both of you. Now, young Tynamo, how about coming along with us?"

Capture phase initiated : Level Ball > Level Ball > Level Ball > Heal Ball
 
602.png

"Oh no! Not that!!"

Pre-round stats:
612.png

Natsu @ Dragon Fang
HP: 90
EN: 87
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 70
EN: 81
5/2/6/3/90
+1 Atk
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 47
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (22/25): 8x Cherish Balls, 2x Heal Balls, 4x Net Balls, 8x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
602.png

Nancy
HP: 29
EN: 58
CHP: 110
2/2/1/2/69/ +16% Acc
+1 SpA
Disable (spark- 1a)

Level Ball -> Tynamo
(36-(29/10)) = 34 CDMG
+12 EN Tynamo

Level Ball -> Tynamo
(36-(29/10)) = 34 CDMG
+12 EN Tynamo

Level Ball -> Tynamo
(36-(29/10)) = 34 CDMG
+12 EN Tynamo

Heal Ball -> Tynamo
(10-(29/10)) = 8 CDMG
Tynamo was captured!

And after a little complication, the Tynamo gives up, and is finally captured! You begin to move on, but it appears like the hard part has just begun...

Post-round stats:
612.png

Natsu @ Dragon Fang
HP: 90
EN: 87
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 70
EN: 81
5/2/6/3/90
282-mega.png

Lucy @ Gardevoirite
HP: 90
EN: 47
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
602.png

Nancy
HP: 79
EN: 100
2/2/1/2/69/ +16% Acc
Potion: 1/1
Ether: 1/1
Revive: 1/1
Pokeballs (19/25): 8x Cherish Balls, 1x Heal Balls, 4x Net Balls, 5x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1


You may now take this time to reorganize your team and use items
 
Last edited:
<"Now, what is your name?">
Spr_5b_448.png

"Nancy? I heard one of the Magikarps blubbered it out..."
602.png

"Who the heck called me NANCY?! I'M A MALE TYNAMO, FOR ARCEUS' SAKE!!"
Spr_5b_448.png

"... Oh."

<"Well then, how do you like a new name, Laxus?">

Tynamo is now male. Using an Ether on Lucy the Gardevoir, then move on with current team lineup.
 
We went over how Tynamo isn't Male just yet.

Shallow Cave: Guardian Battle

Once you get through the maw, you find a large underground cave that appears to be a dead end. The area's rocky surface drops into what appears to be a very shallow lake, insufficient for swimming. You turn to your guide, who disappears in a flash of light. The guide's form is gone, but you hear another voice.

"You have been chosen to undergo the test. I hope you have prepared well - the Guardians of this cove are a crafty duo. Do not think mere force alone will be sufficient. They will wait calmly and exploit any flaws in your strategy. Pass this trial, and have a chance at something truly amazing."

Shallow Cave:
Only Rain has the raw materials to be summoned. All other weathers are not allowed. Water source available. Neither Dig nor Dive can be used.

Metang:
375.png
@ Muscle Band
Nature: Adamant (+Atk; -SpA)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (202.5 kg) [5, 101.25 kg]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Agility
Bullet Punch
Confusion
Hyper Beam
Iron Defense
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down

Body Slam
Dynamicpunch
Headbutt
Iron Head
Zen Headbutt

Aerial Ace
Bulldoze
Hidden Power (Water 7)
Protect
Psych Up
Reflect
Sandstorm
Brick Break
Gyro Ball
Light Screen
Power-Up Punch
Substitute
Eelektrik:
603.png
@ Macho Brace
Nature: Quiet (+SpA; Speed/1.15, -10 EVA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 34 (-) [17]
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 4/9
MC: 0
DC: N/A

Attacks:
Acid
Acid Spray
Bind
Charge Beam
Coil
Crunch
Discharge
Gastro Acid
Headbutt
Spark
Tackle
Thrash
Thunder Wave
Thunderbolt
Wild Charge
Zap Cannon

Bounce
Iron Tail
Super Fang
Knock Off

Acrobatics
Hidden Power (Water 7)
Light Screen
Protect
Rain Dance
Thunder

Status:

612.png

Natsu @ Dragon Fang
HP: 90
EN: 87
6/3/1/3/112/ +14% Acc
Spr_5b_448.png

Gray @ Soothe Bell
HP: 70
EN: 81
5/2/6/3/90
282.png

Lucy @ Gardevoirite
HP: 90
EN: 67
3/4/7/5/86/ -10% Eva
290.png

Nincada (M)
HP: 82
EN: 100
3/3/2/1/40
602.png

Laxus
HP: 79
EN: 100
2/2/1/2/69/ +16% Acc
Potion: 1/1
Ether: 0/1
Revive: 1/1
Pokeballs (18/25): 8x Cherish Balls, 1x Heal Balls, 4x Net Balls, 5x Level Balls
Berries (0/15):
Battle Items (3/5): Gardevoirite, Dragon Fang, Soothe Bell
Gems (0/5):
Spare Pocket (any item): 0/1
375.png

Metang @ Muscle Band
HP: 90
EN: 100
4/4/1/3/50
603.png

Eelektrik @ Macho Brace
HP: 100
EN: 100
3/3/4/3/34/ -10% Eva

The Gaurdians await your orders!
 
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