ORAS OU The Metal Warrior and the Pony

The Metal Warrior and the Pony
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keldeo-resolute.gif
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ferrothorn.gif
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Introduction :
Hi, I am Vinc608. I wanted to show one of my teams. This team was builded before Greninja s'ban. Playing this team was fun, cool and enjoyable. I think I will not play this anymore. I think it is not the optimal build, this is why i'm posting a RMT of this team. As you see, this team features the core of Metagross-Mega + Keldeo. It is also for my 100th post. Enjoy ! n_n



Teambuilding Process :
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...

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Well, i thought that Conkeldurr and Sceptile-Mega could be troublesome. Talonflame checks them.

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Ferrothorn seems good for my team, it completes my FWG core and it is a good pivot.

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I needed a Defogger for my bird. Latias seems to be good for this job.

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I always try to have a Ground type. In my teams, there is a Landorus. It can be Incarnate or Therian, Scarf or not, i always have a Landorus-T. Awesome mon imo.



The team :
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Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Meteor Mash
- Hammer Arm
- Zen Headbutt
- Grass Knot

Metagross-Mega is probably the best Mega of OverUsed. He is just awesome in this metagame. Indeed, it has great bulk, power and speed and a good coverage. Speaking of coverage, i choosed Hammer Arm and Grass Knot with Stabs. Hammer Arm does a hell of lot to Ferrothorn. Talonflame is my best switch-in to it, but SR + Flare Blitz Recoil + Iron Barbs kills Talonflame lol. I don't like Grass Knot in general, but Slowbro (-Mega) is annoying for Keldeo, and for my team. You should know why there is a Naive Nature instead of Hasty : Bisharp LO Adament can't kill Metagross-Mega at full life, unless if you are very unlucky.

252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4 Def Mega Metagross: 257-304 (85.3 - 100.9%) -- 6.3% chance to OHKO
252+ Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 4- Def Mega Metagross: 283-335 (94 - 111.2%) -- 62.5% chance to OHKO

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Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword

Keldeo with Sub + CM... This thing sweeps so many teams, as you see in SPL or high tournaments. Why ? The answer is simple : Scald. Burning the Lati twins, Slowbro, Venusaur-Mega, and more importantly, Azumarill and vanilla Gyarados is just excellent (seriously, Scald has 50% chances of burning in my games). It is so great in the current metagame. Sableye-Mega dominates the metagame, and Keldeo can set up against this (please, don't get Keldeo burned). It is good against a lot of a playstyle, can generally destroys Rains, abusing the power of +1 Scald in the Rain. It is also good against stalls who lacks a good Grass-type. Moveset and spread are both really simple.


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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Talonflame aka the Smogon bird. Yeah, i'm not running a SD variants, or a Bulk Up set, but the Bander. I needed a reliable revenge killer, Landorus-T is not Scarfed (omg big spoil of set). Choice Band is really unrated atm, because Celebi is more common. Talonflame is also able to RK Keldeo. Switch to Landorus-Therian, Rotom-W or Tyranitar ? Use U-Turn and go to the appropriate mon. The last slot is hard to choose, due to Talonflame s'bad movepool. Tailwind is the appropriate move for my team imo, but i used this very very rarely. I choosed a Adamant Nature, but Jolly is also fine. The 2HKO against 32 HP Raikou with Brave Bird after SR is certain with Adamant, and i prefer the power in general.

252+ Atk Choice Band Talonflame Brave Bird vs. 32 HP / 0 Def Raikou: 149-176 (45.2 - 53.4%) -- guaranteed 2HKO after Stealth Rock
252 Atk Choice Band Talonflame Brave Bird vs. 32 HP / 0 Def Raikou: 135-159 (41 - 48.3%) -- 72.7% chance to 2HKO after Stealth Rock (well, it is almost the Focus Miss precision)

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Ferrothorn is my pivot. It checks / counters so many threats. Spikes is really good against stall, if i'm able to put a lot of pressure with my sweepers to avoid Defog. Leech Seed is mandatory, but the last moves are not. I choosed to run Double Stab. Power Whip is here for Gyarados, Manaphy and Azumarills and to hit Keldeo in the switch (sometimes it happens lol). When spikestacking, a Lati twin comes and wants to Defog. Okay, you can defog, but i do a hell of a lot n_n. The spread is fairly standard, 168 SpD to take +3 Ice Beam Manaphy.


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Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Latias, the underestimated dragon. Well, she has less power than Latios, in exchange of bulk. But the main reason to use Latias is Healing Wish. Metagross, in order to mega-evolve, usually takes opponent's Draco Meteor of Latios. It takes a lot of damage, and he can't take hits quite well. This is why Healing Wish is here. It is also for Landorus-T, because Talonflame do a good damage against it. Defog is the main move of the moveset. Even if I have Spikes in my Ferrothorn, i must have it, for Talonflame. 72 HP is a magic LO number, and it is very classical for Latias.


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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 152 Def / 108 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Landorus-T is the most used pokemon in OU. It is also in my team. It may be the last Pokemon which joined the team, but it is one of the most important. It counters Talonflame, and it is my only counter against this. Stealth Rock is mandatory. It forms a good "VoltTurn" core with Talonflame. EdgeQuake for coverage. I don't remember the reason of this spread, i just know that it outspeed Adamant Bisharp.



Shoutouts :
Exiline A friend who help me to build
Vinc2612 Nice Room Owner o.O, also it is fun to play against you
(yes i have a lot of friends)



Conclusion :
That was really long ! (Maybe i will do a TList, if i have the time). I just have to say that Belly Drum Azumarill is really difficult to play against.
Hope you have enjoyed, bye !
 
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Cool team bro....... Nowadays I see megagross + keldeo cores everywhere. But a really well built team imo. Since you do seem to have a weakness to BD Azumarill, I would recommend changing Talonflame with a SD set instead but that's entirely upto you as even revenge killer tflame takes care of azu. This team seems a bit offensively oriented so why not give Rocks to ferro and make lando-t scarfed?

Hope I helped
 
Cool team bro....... Nowadays I see megagross + keldeo cores everywhere. But a really well built team imo. Since you do seem to have a weakness to BD Azumarill, I would recommend changing Talonflame with a SD set instead but that's entirely upto you as even revenge killer tflame takes care of azu. This team seems a bit offensively oriented so why not give Rocks to ferro and make lando-t scarfed?

Hope I helped

I don't see why SD Talonflame can help me against Azumarill. Maybe SD, yeah, but not for this reason. I decided to not give to Landorus-T a Scarf, because Talonflame does nice damage to offensive Landorus-T (i remember that +1 Talonflame does ~60%) and it can easily be wear down. After that, Talonflame is able to get ~3 kills.
But thanks for the rate :)
 
Not bad, man. One thing though, and I see this a lot for some reason, you're running a hazard-stack team with a Defogger, a counter-intuitive pairing since Defog clears your hazards too and you have to reset your Rocks and Spikes all over again. If you have a Defog user then run just one hazard, replace Spikes on Ferro with Rocks and turn your Lando into a Scarfed set, no reason to run any other set if you're not using it as a Rock setter tbh (well, there is Sub RP or SD I guess). With that you can run SD Talonflame which is arguably the best set in the meta being able to revenge nicely and still effectively smash through walls to help with stall and more so against Mega Shiny-Eyeballs and clean up late-game like a pro. That's all I can see so far, good stuff.
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Doge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

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9/11 (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Roost
- Flare Blitz
- Swords Dance
 
Hey Vince I like your team a lot a nice good core with a nice hazard setter maybe to help your team out a little more put t wave on thrown to cripple a couple of pokemon or switch spikes with stealth rocks and make lando t a scarf since I see a rakiou coming in and hp ice your lando t and stopping keldo and talonflame from doing much. But if you don't think you need it that is fine to it is pretty solid to me and really fun to use
 
Have you considered running bulky Starmie over Latias? You will lose Healing Wish but you will retain a Keldeo check with recovery (you may want to run Psyshock over Reflect Type due to the popularity of Sub CM Keldeo) and a hazard remover that allows you to keep your own Spikes on the field if you still want to run them. Starmie also acts as a very soft check to Mega Metagross as it can take its STABs and threaten the burn, unlike Latias which is total Metagross bait. This change will make your team a bit more Lando-I weak, but Lando I is very hard to switch into anyway (even Latias can get hurt by Knock Off variants .-.) and you would still have plenty of stuff to revenge it between Keldeo, Metagross, Talonflame, and Starmie itself. You would also become quite weaker to Electric types, so you could try Hippowdon over Lando, with a moveset of Slack Off | Stone Edge | Stealth Rock with a mixed spread for a more durable bulky ground that doesn't die to the weakest HP Ice.

My rate tends to make your team a bit more slow-paced and hazard-oriented, so take it with a grain of salt if this isn't a route you want to take.

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock / Reflect Type
- Recover
- Rapid Spin

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock

Edit: I just noticed how the team becomes really annoyed by Rotom if you change latias, even if it gets worn down very quickly. If you feel it would be too much of a problem you may try SD natural gift Talonflame to lure it, as the whole team would take advantage of its removal.
 
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Not bad, man. One thing though, and I see this a lot for some reason, you're running a hazard-stack team with a Defogger, a counter-intuitive pairing since Defog clears your hazards too and you have to reset your Rocks and Spikes all over again. If you have a Defog user then run just one hazard, replace Spikes on Ferro with Rocks and turn your Lando into a Scarfed set, no reason to run any other set if you're not using it as a Rock setter tbh (well, there is Sub RP or SD I guess). With that you can run SD Talonflame which is arguably the best set in the meta being able to revenge nicely and still effectively smash through walls to help with stall and more so against Mega Shiny-Eyeballs and clean up late-game like a pro. That's all I can see so far, good stuff.
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Doge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

talonflame.gif

9/11 (Talonflame) @ Sharp Beak
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Roost
- Flare Blitz
- Swords Dance
Well, i already played the team with your changes. But i think i will be more Talonflame weak. In my experience, Landorus-T Scarf often takes damages. Opponent's Talonflame can get a SD against a lot of my pokemons, and gets 2~3 kills. I will retest that anyway n_n.


Have you considered running bulky Starmie over Latias? You will lose Healing Wish but you will retain a Keldeo check with recovery (you may want to run Psyshock over Reflect Type due to the popularity of Sub CM Keldeo) and a hazard remover that allows you to keep your own Spikes on the field if you still want to run them. Starmie also acts as a very soft check to Mega Metagross as it can take its STABs and threaten the burn, unlike Latias which is total Metagross bait. This change will make your team a bit more Lando-I weak, but Lando I is very hard to switch into anyway (even Latias can get hurt by Knock Off variants .-.) and you would still have plenty of stuff to revenge it between Keldeo, Metagross, Talonflame, and Starmie itself. You would also become quite weaker to Electric types, so you could try Hippowdon over Lando, with a moveset of Slack Off | Stone Edge | Stealth Rock with a mixed spread for a more durable bulky ground that doesn't die to the weakest HP Ice.

My rate tends to make your team a bit more slow-paced and hazard-oriented, so take it with a grain of salt if this isn't a route you want to take.

Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock / Reflect Type
- Recover
- Rapid Spin

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock

Edit: I just noticed how the team becomes really annoyed by Rotom if you change latias, even if it gets worn down very quickly. If you feel it would be too much of a problem you may try SD natural gift Talonflame to lure it, as the whole team would take advantage of its removal.
Well, i will test this. Yeah, Rotom-W is annoying. But i have Ferrothorn to pivot with.
 
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