Druddigon @ Leftovers
Ability: Rough Skin
EVs: 248 HP / 44 Def / 196 SpD / 20 Spe
Careful Nature
-
Torment
- Stealth Rock
- Dragon Tail
- Fire Punch / Toxic
Here's a gem that I found pretty darn fun to use [:
Torment is quite an unusual move that is rarely used (SEE WHAT I DID THERE) and overlooked in the competitive environment. W/ Torment, Drudd can toy around with common defoggers like Skuntank and Gligar and keep Stealth Rock on the field, as they can't Defog twice in a row, allowing one of Drudd's teammates to come in and take out the defogger or force it out. But why use Torment over Taunt?
One reason is that Torment can completely screw over Choiced users. Upon one use, it forces them out, giving Druddigon essentially a free turn in setting up SR or just phazing the switch in out again, killing the opponent's momentum. The spread is used so that it's 3HKO'd by CS Moltres Hurricane and CS Exploud Boomburst and can Torment it, forcing it out and taking SR damage on the second switch in [: Torment can also force a few specific mons to not use their powerful STAB moves, which can actually turn a game into your favor, or at least for that one turn.
FUN CALCS:
252+ SpA Moltres Hurricane vs. 252 HP / 196+ SpD Druddigon: 156-184 (43.5 - 51.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Meloetta Psyshock vs. 252 HP / 4 Def Druddigon: 141-166 (39.3 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Exploud Boomburst vs. 252 HP / 196+ SpD Druddigon: 160-189 (44.6 - 52.7%) -- guaranteed 3HKO after Leftovers recovery