Other The Next Best Thing - ORAS OU Edition (Discussing Gardevoir sets) Check Post #920

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Ooooo I love discussing Garchomps. Let's go with a Mega Chomp Set

garchomp-mega.gif

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 180 HP / 252 Atk / 76 SpDef
Adamant Nature
- Brick Break
- Dragon Tail
- Poison Jab
- Earthquake

Phazer / EQ Killer of Physical Tanks Late-Game Cleaner MegaChomp

For me, this is a weird set. While developing a sand team, I knew I wanted to use Mega Garchomp, but I wanted to make a set that could not only throw my opponents off, but also be viable enough to be able withstand some of the most powerful ice type attackers currently in the metagame. Brick Break and Fire Fang / Blast was a tough decision. I ultimately went with Brick Break, mostly due to the ability to be able to hurt some of MegaChomp's most common checks. In conjunction we have Poison Jab. Fairy Type checks such as Clefable hate hate hate this move as well as Earthquake. Dragon Tail is the phazing part. I added this because the non-fairy-type-set-uppers are giving decent damage as well as being switched into something else. Earthquake is the main damage stab. I never always spam Dragon Tail, I use all my other moves when I can, but when I have the opportunity to phaze, I use Dragon Tail. Killing is a job for EQ, Brick Break, and Poison Jab

A Few Calcs

252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Clefable in Sand: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
Assuming Sand is up for all these Calcs since I use (and you should use) a sand team for this set. In sand Physically Defensive Clefable is 2HKO'd meanwhile it only has a 77% chance to 2HKO with Moonblast

252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Hippowdon in Sand: 184-217 (43.8 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
Hippowdon's EQ is a guaranteed 4HKO. This is a guaranteed 3HKO after lefties recovery, but if we take Slack Off into account it can take longer.

252+ Atk Sand Force Mega Garchomp Earthquake vs. 92 HP / 0 Def Azumarill in Sand: 343-405 (94.2 - 111.2%) -- 68.8% chance to OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 180 HP / 0 Def Mega Garchomp: 282-333 (70.1 - 82.8%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 180 HP / 0 Def Mega Garchomp: 318-374 (79.1 - 93%) -- guaranteed 2HKO
I know I've been using EQ for all the offensive calcs, but right now I'm trying to show MegaGarchomp's Bulk. Belly Drum Azumaril is outsped by MegaChomp, can't Play Rough on the first turn because it doesn't have the bulk, and +6 Aqua Jet doesn't kill either.

252+ Atk Mega Garchomp Poison Jab vs. 252 HP / 252+ Def Chesnaught: 146-174 (38.4 - 45.7%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery
0 Atk Chesnaught Wood Hammer vs. 180 HP / 0 Def Mega Garchomp: 121-144 (30 - 35.8%) -- 37.3% chance to 3HKO
Chesnaught- one of OU's tanks is 3HKO'd by this beast when it's most powerful move can't touch it

252+ Atk Mega Garchomp Brick Break vs. 12 HP / 0 Def Heatran: 210-248 (64.4 - 76%) -- guaranteed 2HKO
Offensive Air Balloon Heatran is 2HKO'd by Brick Break, so you really don't need EQ for it.

I haven't used this set for a long time, only about 2 weeks on my sand team. Is it perfect? No, far from it. It's a good phazer, mostly since most people don't expect it coming. However, this set's draw for me is it's easy ability to take on some of its checks and counters. However, don't use it on a non sand team.

anticipating "this set sucks" comments because of how weird this set is.
 
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Ooooo I love discussing Garchomps. Let's go with a Mega Chomp Set

garchomp-mega.gif

Garchomp-Mega @ Garchompite
Ability: Sand Force
EVs: 180 HP / 252 Atk / 76 SpDef
Adamant Nature
- Brick Break
- Dragon Tail
- Poison Jab
- Earthquake

Phazer / EQ Killer of Physical Tanks Sweeper MegaChomp

For me, this is a weird set. While developing a sand team, I knew I wanted to use Mega Garchomp, but I wanted to make a set that could not only throw my opponents off, but also be viable enough to be able withstand some of the most powerful ice type attackers currently in the metagame. Brick Break and Fire Fang / Blast was a tough decision. I ultimately went with Brick Break, mostly due to the ability to be able to hurt some of MegaChomp's most common checks. In conjunction we have Poison Jab. Fairy Type checks such as Clefable hate hate hate this move as well as Earthquake. Dragon Tail is the phazing part. I added this because the non-fairy-type-set-uppers are giving decent damage as well as being switched into something else. Earthquake is the main damage stab. I never always spam Dragon Tail, I use all my other moves when I can, but when I have the opportunity to phaze, I use Dragon Tail. Killing is a job for EQ, Brick Break, and Poison Jab

A Few Calcs

252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Clefable in Sand: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
Assuming Sand is up for all these Calcs since I use (and you should use) a sand team for this set. In sand Physically Defensive Clefable is 2HKO'd meanwhile it only has a 77% chance to 2HKO with Moonblast

252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 252+ Def Hippowdon in Sand: 184-217 (43.8 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
Hippowdon's EQ is a guaranteed 4HKO. This is a guaranteed 3HKO after lefties recovery, but if we take Slack Off into account it can take longer.

252+ Atk Sand Force Mega Garchomp Earthquake vs. 92 HP / 0 Def Azumarill in Sand: 343-405 (94.2 - 111.2%) -- 68.8% chance to OHKO
+6 252+ Atk Huge Power Azumarill Aqua Jet vs. 180 HP / 0 Def Mega Garchomp: 282-333 (70.1 - 82.8%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 180 HP / 0 Def Mega Garchomp: 318-374 (79.1 - 93%) -- guaranteed 2HKO
I know I've been using EQ for all the offensive calcs, but right now I'm trying to show MegaGarchomp's Bulk. Belly Drum Azumaril is outsped by MegaChomp, can't Play Rough on the first turn because it doesn't have the bulk, and +6 Aqua Jet doesn't kill either.

252+ Atk Mega Garchomp Poison Jab vs. 252 HP / 252+ Def Chesnaught: 146-174 (38.4 - 45.7%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery
0 Atk Chesnaught Wood Hammer vs. 180 HP / 0 Def Mega Garchomp: 121-144 (30 - 35.8%) -- 37.3% chance to 3HKO
Chesnaught- one of OU's tanks is 3HKO'd by this beast when it's most powerful move can't touch it

I haven't used this set for a long time, only about 2 weeks on my sand team. Is it perfect? No, far from it. It's a good phazer, mostly since most people don't expect it coming. However, this set's draw for me is it's easy ability to take on some of its checks and counters. However, don't use it on a non sand team.

anticipating "this set sucks" comments because of how weird this set is.
1.) Your links don't go anywhere. What's Brick Break hitting?
2.) Poison Jab is worthless. Earthquake hits just as hard against Fairies, and hits harder with a Sand Force boost. Uninvested -SpA nature Fire Blast 2HKOs Chesnaught without getting hit by Spikey Shield lol.
3.) What is the point of having 76 SpD EVs?
4.) How the fuck is this a Sweeper?
 
1.) Your links don't go anywhere. What's Brick Break hitting?
2.) Poison Jab is worthless. Earthquake hits just as hard against Fairies, and hits harder with a Sand Force boost. Uninvested -SpA nature Fire Blast 2HKOs Chesnaught without getting hit by Spikey Shield lol.
3.) What is the point of having 76 SpD EVs?
4.) How the fuck is this a Sweeper?
1.) Offensive Air Balloon Heatran, who can 2HKO Normal Megachomp with Flash Cannon
2.) I find Poison Jab useful sometimes. Liiiiiiiiiiiike... Ok you got meh
3.) Added Bulk. Offensive Calm Mind Clefable's Moonblast does 98% at +1 when otherwise we get OHKO'd.
4.) Lemme correct that into something more for what I was going for...
 
anticipating "this set sucks" comments because of how weird this set is.
Nah, this set doesn't suck because it's weird. It sucks because it's generally a bad set.
Brick Break and Poison Jab have literally no use (if you wanted to smack fairies harder than EQ by like 6%, just use iron head, as it gets the sand force boost. That said, I don't encourage anyone to actually do it). As Karxrida said, Fire Blast hits pokemon such as Chesnaught and Ferrothorn harder than Poison Jab and Brick Break do. Dragon Tail is a horrible move for an offensive set as you will always be moving last, not to mention you lose the power of Draco Meteor/Dragon Claw. Your current set is just flat out walled by many of the physically defensive pokemon in OU, such as Skarmory, Gliscor, and Hippowdon (Hippo can just stall out the sand turns with slack off and then proceed to toxic/stealth rock/phaze you). To summarize, this has literally nothing over the mixed attacker standard set, and is, to put it bluntly, much worse.
 
Yeah I don't really like that set cuz it's like a weird mix between attacking and phazing, if you want to attack just don't run dragon tail and your coverage is also kind of weird, and if you want to phaze sketchup already has the defensive set for that.
Anyways, voting time!

Current entries:
Vinc608's SubSD + Salac Berry Garchomp
SketchUp's RestTalk Mega Garchomp
Dr Ciel's Choice Band Garchomp
OverlordDerp's Offensive Stallbreaker Garchomp
Jaguar360's All Out Attacker Garchomp
Teeny Victory's SD Natural Gift Garchomp

Bold your vote, vote once, and don't vote for your own entry :]

My vote: Teeny Victory's SD Natural Gift Garchomp
 
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