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Why would they switch out? They will probably crit eventually. You aren't exactly going to "critical Roost" so they might as well just sit there shitting on you. If they take a turn to Knock Off Drain Punch becomes a solid 2HKO.
Since my other set wasn't original enough, I though of a bulky kyurem set that can force out physical threats like talonflame, conkeldurr, and mamoswine. Even though it is weak to azu and bisharp, you can pair it with steal rock empoleon and klefki to form a core that can deal with quite a lot and set up hazards at the same time, and this Kyurem can also toxic stall quite well with roost. This set can also abuse dragon tail to force switches causing even more damage with stealth rock and spikes. Substitute can help when trying to take minimal damage and getting recovery damage from the leftovers and roost.
I believe the Toxic Stall set used to be one of the main Kyurem-B sets last generation.
I haven't tested it in the current meta or back then but I think its resistance won't play much effectiveness compared to BW because Water, Grass and Electric (the only types Kyurem ressist) just aren't common offensive types besides on those who have it as STAB unlike most of its weaknesses like Rock and Fighting and that other weaknesses are STAB of common mons like Mega Scizor, Mega Guardevoir, Mega Altaria, Latios, Latias, Garchomp etc.
The reason why it was viable is most likely because Perma Rain made Water, Electric and Grass common types offensively.
3 Resists are not "a lot", but there's no denying that it does have fantastic bulk. The weaknesses are what kill any chance of defensive sets functioning since a lot of things can force it out without even going out of the way to prepare for it.
3 Resists are not "a lot", but there's no denying that it does have fantastic bulk. The weaknesses are what kill any chance of defensive sets functioning since a lot of things can force it out without even going out of the way to prepare for it.
ORAS introduced lots of new mons like altaria, diancie, metagross and gallade, so I guess it did get a little worse. I'll remove it for now unless timid metagross can think of a reason for why it should stay, since all the above mons make it a bad toxic staller mon, due to being easily forced out by them. Also, diancie and metagross are immune to toxic anyways.
This thing is pretty good; I've used it succesfully in the OU metagame. Outrage is an extremely powerful STAB attack that allows Kyurem-B to function as an excellent mixed wallberaker. Fusion Bolt has good coverage that hits almost all types for neutral damage, and Ice Beam along with it is a semi-BoltBeam core, because Fusion Bolt is physically based. Earth Power manages to hit Magnezone and Heatran that resist Outrage. Furthermore, the current EV spread let Kyurem-B outspeed max speed Scarfed Landorus-Therian while it can also surprise KO Mega-Sceptile and Mega-Aerodactyl. However, with this set, hazards are appreciated as Kyurem-B will net KO an opponent more likely.
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 32 HP / 252 Atk / 224 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Earth Power
With an assault vest Kyu-B becomes a quite good offensive pivot that takes advantage of its great bulk to come in and threaten the opponent out with its amazing fire power
This thing is pretty good; I've used it succesfully in the OU metagame. Outrage is an extremely powerful STAB attack that allows Kyurem-B to function as an excellent mixed wallberaker. Fusion Bolt has good coverage that hits almost all types for neutral damage, and Ice Beam along with it is a semi-BoltBeam core, because Fusion Bolt is physically based. Earth Power manages to hit Magnezone and Heatran that resist Outrage. Furthermore, the current EV spread let Kyurem-B outspeed max speed Scarfed Landorus-Therian while it can also surprise KO Mega-Sceptile and Mega-Aerodactyl. However, with this set, hazards are appreciated as Kyurem-B will net KO an opponent more likely.
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 32 HP / 252 Atk / 224 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Earth Power
With an assault vest Kyu-B becomes a quite good offensive pivot that takes advantage of its great bulk to come in and threaten the opponent out with its amazing fire power
Sorry if I'm speaking out of turn, but while it's true that Scarf has been pretty popular for a while and that AV Kyurem-B was popular before Greninja got Low Kick, it really doesn't seem right to reject the Scarf set while allowing the LO+Roost set given that it shows up as an OU set in the official Smog Dex and has a full analysis. You at least have to dig around the forums to find the scarf set and the AV set.
EDIT: Just realized there's an OU Scarf set in the Dex, but my argument still applies about allowing the LO+Roost set but not the Scarf set.
Sorry if I'm speaking out of turn, but while it's true that Scarf has been pretty popular for a while and that AV Kyurem-B was popular before Greninja got Low Kick, it really doesn't seem right to reject the Scarf set while allowing the LO+Roost set given that it shows up as an OU set in the official Smog Dex and has a full analysis. You at least have to dig around the forums to find the scarf set and the AV set.
So Jukain told me to get rid of the scarf set, since it's literally the most common and standard set. I agree with his point that you see it almost everywhere, along with occasional stuff like LO + 3 attacks set. I have agreed with him to get rid of the scarf set, because even though it's movepool is horrible, scarf set is still really standard and common atm. I'll still accept LO set since it's a lot less common than the scarf set. Still kinda iffy on the AV set since I haven't had much experience with it and I still really don't know what it's supposed to do.
Well Kyu-b doesn't have lots of options but that doesn't mean you are allowed to copy standard sets off of the dex, but I do agree that kyu-b wasn't exactly the best choice, next time I will look for a mon with a deeper movepool.
I actually don't play OU at all, so apologies if this set is rather bad, but I got this idea from 1v1, and I thought it could work well in the OU meta.
Kyurem-Black @ Weakness Policy
Ability: Teravolt
EVs: 248 HP / 252 Def / 8 Spe
Lax Nature
- Iron Head/Outrage
- Hidden Power [Fire]
- Ice Beam
- Fusion Bolt
In a pinch, this Kyurem-B can beat pretty much every single physical attacker in the game one on one. This set pretty much takes advantage of Kyurem-B's 125/100 physical bulk, and its myriad of weaknesses, non of them 4X, and uses it to create one of the most monstrous bulky attackers in existence. I don't invest any attack or spA, because Kyurem-B wants to tank as many hits as possible, and besides, at +2 you're going to be OHKOing nearly everything anyways with those 170/125 offenses. The moveset is rather simple; use iron head to break through clefable, since even unaware can't stop you due to teravolt. HP Fire is for dealing with ferrothorn and stuff like Mega Scizor, who might try to bullet punch you, only to be met with disappointing damage and a dead scizor, ice beam and fusion bolt pretty much round out the coverage. You could run outrage over iron head if you want to beat stuff like Charizard X and Conkeldurr, at the cost of things being locked in and getting killed by fairies, but that's honestly up to you.
But I think the calcs speak for themselves:
44+ Atk Technician Mega Scizor Bullet Punch vs. 252 HP / 252+ Def Kyurem-B: 152-180 (33.4 - 39.6%) -- guaranteed 3HKO
+2 0 SpA Teravolt Kyurem-B Hidden Power Fire vs. 248 HP / 100 SpD Mega Scizor: 364-432 (106.1 - 125.9%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 252 HP / 252+ Def Kyurem-B: 282-332 (62.1 - 73.1%) -- guaranteed 2HKO
+2 0 Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 0 Def Terrakion: 398-470 (123.2 - 145.5%) -- guaranteed OHKO
252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Kyurem-B: 258-306 (56.8 - 67.4%) -- guaranteed 2HKO
+2 0 Atk Teravolt Kyurem-B Fusion Bolt vs. 92 HP / 0 Def Azumarill: 550-648 (151 - 178%) -- guaranteed OHKO
+2 0 Atk Teravolt Kyurem-B Iron Head vs. 252 HP / 252+ Def Clefable: 320-378 (81.2 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock
0 Atk Ferrothorn Gyro Ball (125 BP) vs. 252 HP / 252+ Def Kyurem-B: 186-218 (40.9 - 48%) -- guaranteed 3HKO
+2 0 SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 308-364 (87.5 - 103.4%) -- 56.3% chance to OHKO after Stealth Rock
44 Atk Life Orb Protean Greninja Low Kick (120 BP) vs. 252 HP / 252+ Def Kyurem-B: 242-289 (53.3 - 63.6%) -- guaranteed 2HKO
+2 0 Atk Teravolt Kyurem-B Fusion Bolt vs. 4 HP / 0- Def (fighting type) Greninja: 351-414 (122.7 - 144.7%) -- guaranteed OHKO
252+ Atk Bisharp Iron Head vs. 252 HP / 252+ Def Kyurem-B: 204-240 (44.9 - 52.8%) -- 22.7% chance to 2HKO
+2 0 SpA Teravolt Kyurem-B Hidden Power Fire vs. 4 HP / 0 SpD Bisharp: 272-320 (100 - 117.6%) -- guaranteed OHKO
+2 0 SpA Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Quagsire: 319-376 (80.9 - 95.4%) -- 12.5% chance to OHKO after Stealth Rock
It can reliably switch in to things that supposedly threaten it, like azumarill, and proceed to threaten almost everything that might switch in. I don't know how well this performs in practice, but I think the ability to lure in some of the meta's top tier threats, bait them into attacking you, and annihilate all possible switch-ins gives this a good niche on many teams.
Like I said, I don't really play OU, so it might not work as well as it sounds, and the rocks weakness + tendency to get whittled down easily hurts it. But it could still be a nasty surprise for those who don't expect it (and heck, people who do expect it can still have many problems dealing with this thing, as they'll be too afraid to attack it with a super effective attack a lot of the time)
It's listed under Doubles, so I figured that it would be okay since it's not registered as an OU set. Incidently, didn't Jukain give you the OK to list silver97's AV set with the rest of the sets?