Teeny Victorys Subsplit gallade
I think oyu meant Timid, because Jolly reduces SpA.Here's my take on a possible offensive Zapdos set:
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Zapdos @ Choice Specs
Ability: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spe
Modest / Jolly Nature
- Thunderbolt / Thunder
- Hidden Power [Ice]
- Heat Wave
- Air Cutter
Zapdos has a usable 125 Special Attack, so when equipped with Choice Specs, it has the potential to do tons of damage to slower teams. Thunder can be used if you want to use Zapdos on a rain team, as it is 100% accurate and more powerful than Thunderbolt. While it may seem outclassed by Thundurus (T or I), Zapdos has a couple of advantages: access to BoltBeam coverage along with STAB (Air Cutter, although not very powerful), and Heat Wave, which lets it beat Ferrothorn more reliably. Modest is for more power, Jolly is for speed tying with max speed base 100s. Yeah, that's all there really is to say about it, besides that's its unexpected, allowing you to potentially get a surprise KO or two.
Here's my take on a possible offensive Zapdos set:
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Zapdos @ Choice Specs
Ability: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spe
Modest / Jolly Nature
- Thunderbolt / Thunder
- Hidden Power [Ice]
- Heat Wave
- Air Cutter
Zapdos has a usable 125 Special Attack, so when equipped with Choice Specs, it has the potential to do tons of damage to slower teams. Thunder can be used if you want to use Zapdos on a rain team, as it is 100% accurate and more powerful than Thunderbolt. While it may seem outclassed by Thundurus (T or I), Zapdos has a couple of advantages: access to BoltBeam coverage along with STAB (Air Cutter, although not very powerful), and Heat Wave, which lets it beat Ferrothorn more reliably. Modest is for more power, Jolly is for speed tying with max speed base 100s. Yeah, that's all there really is to say about it, besides that's its unexpected, allowing you to potentially get a surprise KO or two.
After a few days of deliberation, I came up with this.
Offensive Agility Zapdos
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Zapdos @ Life Orb
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Thunderbolt
- Hidden Power Ice / Hidden Power Flying
- Agility
- Roost
This Zapdos is specifically tailored to beat down on common Fire / Water / Grass cores with longevity thanks to Roost, & rather great coverage. Agility is the crux of this set, doubling Zapdos's already amazing speed, allowing it to reach sky high levels. Thunderbolt is the main STAB move, getting solid neutral coverage on most of the meta. The choice of Hidden Power comes down to preference. Hidden Power Ice gets nice effective coverage on mainly Dragon type Pokemon, both Landorus forms, Hippowdown, & other ground types. Hidden Power Flying gets STAB (!) while also getting solid coverage on Fighting & Grass types, most notably Mega Venusaur. Roost is there for longevity & for ofsetting LO damage 76 Speed hits 510 after an Agility, which out-speeds everything up to +2 neutral base 78's, Max Special Attack along with Modest Nature for hitting hard, & the rest thrown into bulk.
Only one thing I'm wondering about: If the purpose of Volt Switch is to help get Swift Swimmers in, and the synergy is from their ability to stop bulky grounds, might U-Turn be worth a slash? Trading damage for consistent pivoting to them on Ground switch ins?Well, Tailwind has been taken, as has offensive, so how about RainDos:
Zapdos @ Damp Rock
Ability: Pressure
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Thunder
- Rain Dance
- Volt Switch
- Roost
This set is designed to be a back up rain setter for rain teams, with the ability to abuse it itself. Thunder has perfect acc in rain, making it a great choice for this Zapdos, while Volt Switch gives Zapdos a way of pivoting out, which can get a swift swimmer in for free on many occasions. RD is the point of the set, while Roost gives it longevity to repeatedly set up rain and abuse it without dying, which goes well with it's decent bulk. The EVs creep anything creeping Jolly Bish, while retaining a good amount of bulk. SAtk is maxed so Zapdos can deal as much damage as possible with Thunder. The swift swimmers deal with Grounds who stop this set cold, which is why I'm not too bothered about the immunity.
It differentiates itself from OverlordDerp's set by being a more rain abusing set rather than rain setting, and mine has roost for longevity. They are rather different, despite having a similar goal.