Hoopa @ Choice Specs
Ability: Magician
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Shadow Ball
- Hyperspace Hole
- Psychic / Psyshock
Specs Hoopa can take advantage of overaggressive Pursuit trappers such as Drapion by simply OHKOing them on the switch (sped crept bulky Drapion will die to Focus Blast after only a little prior damage, and offensive is outright OHKOed). I find getting opportunities to do anything vs. offense with other sets requires guesswork, so I'd rather attack with Hoopa right off the bat. It can do quite a bit of damage in the early- to mid-game! While this set does not perform as well vs. stall as, say, Nasty Plot or SubCM sets do, it can still punch holes with proper utilization of U-Turn before succumbing to Pursuit. Hyperspace Hole is used to punish Alomomola for Protect scouting. I use Psychic in the last slot because the team I used Hoopa on didn't care about opposing CM Virizion and it is Hoopa's strongest reliable STAB move. Psyshock might be better for some teams though. Also, why does this not get Future Sight...
Replay:
http://replay.pokemonshowdown.com/ru-338726326
Closest thing I found to a "real battle" on the ladder. U-turn support is amazing for Hoopa and Spec Def Flygon is a solid partner in general for eating random Shadow Balls / Hexes thrown at it by Jolteon and Jellicent. Emboar can scout for HP Ice on LO Jolteon sets.
Edit @ below: Nah, Hoopa almost never wants to lose its Specs and I have found Psychic useful tbh.