Manectric @ Life Orb
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt / Volt Switch
- Iron Tail
- Overheat
- Hidden Power [Ice]
252 SpA Life Orb Manectric Thunderbolt vs. 252 HP / 252+ SpD Diancie: 90-107 (29.6 - 35.1%) -- 100% chance to 4HKO after Leftovers recovery
0 Atk Life Orb Manectric Iron Tail vs. 252 HP / 4 Def Diancie: 208-250 (68.4 - 82.2%) -- guaranteed 2HKO after Leftovers recovery]
Lures in a common Manectric check, and has a good chance to 2hko it after rocks with the combination of Thunderbolt + Iron Tail. Dropping Thunderbolt for Volt Switch can seem appealing, but it sort of takes away from Mane's wallbreaking ability; you can't stay in and smack around Alomomola/Togetic/Jellicent without Tbolt, and you're usually better off hard switching after an Overheat.
Also Iron Tail 2hkos even w/o LO.
Replays ""soon""
Ability: Lightning Rod
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt / Volt Switch
- Iron Tail
- Overheat
- Hidden Power [Ice]
252 SpA Life Orb Manectric Thunderbolt vs. 252 HP / 252+ SpD Diancie: 90-107 (29.6 - 35.1%) -- 100% chance to 4HKO after Leftovers recovery
0 Atk Life Orb Manectric Iron Tail vs. 252 HP / 4 Def Diancie: 208-250 (68.4 - 82.2%) -- guaranteed 2HKO after Leftovers recovery]
Lures in a common Manectric check, and has a good chance to 2hko it after rocks with the combination of Thunderbolt + Iron Tail. Dropping Thunderbolt for Volt Switch can seem appealing, but it sort of takes away from Mane's wallbreaking ability; you can't stay in and smack around Alomomola/Togetic/Jellicent without Tbolt, and you're usually better off hard switching after an Overheat.
Also Iron Tail 2hkos even w/o LO.
Replays ""soon""