Project The Next Best Thing - ORAS RU Edition (Hitmontop Voting)

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Kushalos

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+Esidisi: http://www.smogon.com/forums/thread...ru-edition-mk-ii-venusaur-nomination.3555288/
+Esidisi: Kushalos come up with smth idk
+Kushalos: huh
+Kushalos: o
+Kushalos: ok



Venusaur @ Leftovers
Ability: Overgrow
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Power Whip
- Knock Off / Earthquake
- Synthesis

set up and win blah blaj blah knock off hits psychics and opposing grass harder but EQ catches doomer and emboar
 
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Venusaur @ Life Orb
Ability: Overgrow
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Substitute
- Giga Drain
- Sludge Bomb
- Hidden Power Fire

If this concept looks familiar to another set I posted for a different mon in BW, then you're right. Sub + 3 Attacks Venusaur can be quite annoying to deal with. Due to Venusaur being immune to Toxic and ability to force out prominent defensive Pokemon, like Rhyperior, Seismitoad, Diancie, and Alomomola due to the threat of its STAB moves Venusaur can easily set up a Substitute to shield itself from burns, ease prediction, and make it even more difficult to switch into. Giga Drain is used as the Grass STAB move on this set so that Life Orb can be used. Sludge Bomb is the obvious choice for a Poison STAB and it takes out defensive Fairy-types Venusaur switches into. Hidden Power Fire allows Venusaur to wear down Bronzong, Escavalier, and if it's behind a Substitute, Durant. The EVs hit a Life Orb number and outspeeds Adamant Hitmonlee. Life Orb is used to power up Venusaur's moves and Giga Drain helps to offset the recoil and HP sacrificed to making Substitutes. This set fares better against offensive teams, but can struggle a little more against the likes of Amoonguss and opposing Venusaur as it lacks Synthesis.
 

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Spa / 252 Spe / 4 Spd
Timid Nature
- Sunny Day
- Solar Beam
- Hidden Power [Fire]
- Sludge Bomb

Standalone sun Sweeper Venusaur. Not much to say, just use Sunny Day and Start Denting things. Also can be used to damage opposing Sun Teams.
 
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Cheryl.

Celesteela is Life

Venusaur @ Life Orb
Ability: Chlorophyll / Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Grassy Terrain
- Giga Drain / Hidden Power [Fire]
- Sludge Bomb
- Leaf Storm

Grassy Terrain Venusaur. See, Grassy Terrain not only heals Venusaur, but it powers up it's Grass STAB by 50%, letting Leaf Storm even dent some resists, like Bronzong. Giga Drain's also boosted, while not hitting as hard as Leaf Storm, but still hitting for decent damage and healing up Venusaur even further. There isn't too many drawbacks to this set, other than losing Synthesis and healing other grounded mons with Grassy Terrain, but overall it's a pretty cool set with a lot of potential.

252+ SpA Life Orb Venusaur Leaf Storm vs. 248 HP / 0 SpD Mega Camerupt in Grassy Terrain: 364-429 (106.1 - 125%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Leaf Storm vs. 252 HP / 252+ SpD Bronzong in Grassy Terrain: 123-146 (36.3 - 43.1%) -- 98.2% chance to 3HKO after Leftovers recovery
252+ SpA Life Orb Venusaur Leaf Storm vs. 252 HP / 0 SpD Meloetta in Grassy Terrain: 308-363 (76.2 - 89.8%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
252+ SpA Life Orb Venusaur Leaf Storm vs. 0 HP / 0 SpD Drapion in Grassy Terrain: 240-283 (85.4 - 100.7%) -- 12.5% chance to OHKO
252+ SpA Life Orb Venusaur Leaf Storm vs. 248 HP / 216+ SpD Drapion in Grassy Terrain: 169-199 (49.2 - 58%) -- 9.8% chance to 2HKO after Black Sludge recovery and Grassy Terrain recovery
252+ SpA Life Orb Venusaur Leaf Storm vs. 4 HP / 0 SpD Sigilyph in Grassy Terrain: 227-269 (79.3 - 94%) -- guaranteed 2HKO
252+ SpA Life Orb Venusaur Giga Drain vs. 120 HP / 252+ SpD Alomomola in Grassy Terrain: 499-588 (99.6 - 117.3%) -- 93.8% chance to OHKO
 

Venusaur @ Choice Specs
Ability: Chlorophyll / Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hidden Power [Fire]
- Giga Drain/Sleep Powder
- Sludge Bomb
- Leaf Storm

Just like Specs Tangrowth, Specs Venusaur is a huge threat versus stall; being able to put almost everything except Golbat out of commission, now this is where Sleep Powder comes in handy, assuming you can get hazards on to the field, you can force Golbat in to come and Defog, forcing it to take a Sleep Powder, and leaving your opponent wide open for what ever else it is that you wanna do. I'd probably suggest going for Specs Saur on a Spike Stack build with something like Tyrantrum that can threaten stuff like Golbat out pretty easily.~
 
Scarf Venusaur



Venusaur @ Choice Scarf
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Petal Dance
- Hidden Power [Fire]
- Sludge Bomb
- Leaf Storm/Knock Off

Special Grass type's Outrage. Scarf outspeed everything bar fasters scarfers, +1 Sharp and Accelgor (and Ninjask I guess). Leaf Storm doesn't force Venusaur to stay in and Knock off does its stuff.
 
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