It hasnt even been a full week yet, and sometimes it takes that long to build, especially with a request as difficult as yours. The reason that you were having trouble with it is because any type of Rain on Balance is virtually impossible to make because you either dedicate 2 mons to an archetype that the rest of the team doesnt fit, or you're trying to build full rain balance which doesnt work at all without perma-weather. A core like this takes a shitton more time than a simple 2 mon offensive core because you'l pretty much have to build a balance team that checks the top threats in the tier in 4 mons. Either way wait at least a week before complaining about not having your free team being built. P.S I saw QoL almost finished with it yesterdayI hate to be "that guy" but it seems my post got ignored(?) Is there a particular reason for this, am I blind or did u not see it
Edit: it was post #39
I'm just anxious to see the result :] queenie got a hell of a task if he wants to make this workIt hasnt even been a full week yet, and sometimes it takes that long to build, especially with a request as difficult as yours. The reason that you were having trouble with it is because any type of Rain on Balance is virtually impossible to make because you either dedicate 2 mons to an archetype that the rest of the team doesnt fit, or you're trying to build full rain balance which doesnt work at all without perma-weather. A core like this takes a shitton more time than a simple 2 mon offensive core because you'l pretty much have to build a balance team that checks the top threats in the tier in 4 mons. Either way wait at least a week before complaining about not having your free team being built. P.S I saw QoL almost finished with it yesterday
I appreciate your efforts, it really takes something to build a successful team that combines 2 team archetypes especially like rain and balance which are completely different from each other, for sure I will be testing this team to find where its flaws are, posting the replays I had with it.HJAD
Uxie @ Damp Rock
Ability: Levitate
EVs: 192 HP / 92 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Memento
- Stealth Rock
- Psychic
Poliwrath @ Sitrus Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Brick Break
- Ice Punch
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Air Slash
- Volt Switch
- Trick
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Spikes
- Toxic Spikes
- Gunk Shot
- Drain Punch
Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 208 Def / 52 SpA / 16 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Calm Mind
- Dazzling Gleam
Typhlosion @ Charcoal
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Eruption
- Fire Blast
- Earthquake
- Hidden Power [Grass]
So here is the 'rain balance' team you requested. This honestly shouldn't work but it has had surprising results and actually gone undefeated. Rain Dance Memento Uxie is such a weird mon to use but whatever, so I made it support Poliwrath as much as possible, giving it enough SpA to 2HKO phys def Vileplume with Psychic, enough Spe for Rotom-n and then the rest thrown into HP. Standard.Poliwrath is standard so much to talk about there. I thought that since if I'm gonna use Rain Dance, Thunder Scarf Fantom fit on nicely as gave the team a fast revenge killer. Garbodor was next as it's honestly one of the best mons in the tier right now and extra hazards are always nice, giving Poliwrath a much easier time to sweep. Mega Audino gave the team another set up mon and pairs well with Garbodor. Finally, the team needed a fire switch in so Flash Fire Typhlosion was the last slot. The problem with running Flash Fire Typh is that you get a lot of Typh v Typh stalemates, so I made it Charcoal and gave it Earthquake to catch opposing Typhs off guard, 2HKOing them.
So that's the team, it ca have trouble with opposing hazard stack, but usually CroDino pulls through anyways, so here you go.
It's something :/
yeah im retarded apparentlyKiyo, what's the difference in HP Grass or Water versus Rhydon, since it's 4× weak to both... both HP Grass (Seismitoad, Quagsire) and HP Water (Camerupt, Flareon) have their merits but Rhydon should not be mentioned there ^ .
Note that Earthquake is also a nice option for wallbreaking since it hits things like Ninetales and Flareon harder than any other move Magmortar has access to.
If you're looking for a really quick fix, most teams that utilized Feraligatr can get by just as well with LO 3 Attacks or SD Samurott respectively. So be sure to try those out guys!removed any mentions of gatr RIP, if your team got deleted from the OP feel free to submit another suggestion