The OU Role Comparison Project V3
Approved by AM
OP stolen and taken over from Recreant, who stole it from Mowtom
Have you ever pinpointed a Pokémon on one of your teams, where you find it's role to be extremely useful for your team, but wonder "man, if only there was a similar Pokémon that had more manageable flaws for my team"? If so, this is the thread for you! Believe it or not, there tend to be a lot more Pokémon that can achieve a certain role than you think, but often times, these Pokémon are obscure, or they may be common Pokémon using an unusual set, so the people who are looking for such a "role replacement" may end up never finding it!
This thread aims to fix that problem! The main goal of this thread is to highlight certain underrated Pokémon sets, by comparing them to more common Pokémon who fulfill similar roles, both the advantages and the disadvantages! This way, people who feel like their team could use with some changes can get some tips from this thread, or if they are just making a team with certain roles in mind, they can be exposed to some Pokémon that deserve more usage! Also, don't worry if you can't think of any good examples, commenting on examples already mentioned to incite discussion is fine too!
Here's an example to get you guys started. Feel free to use the same format, since it gets right to the point, but if you feel the need to deviate a bit, that's fine too!
Approved by AM
OP stolen and taken over from Recreant, who stole it from Mowtom
Have you ever pinpointed a Pokémon on one of your teams, where you find it's role to be extremely useful for your team, but wonder "man, if only there was a similar Pokémon that had more manageable flaws for my team"? If so, this is the thread for you! Believe it or not, there tend to be a lot more Pokémon that can achieve a certain role than you think, but often times, these Pokémon are obscure, or they may be common Pokémon using an unusual set, so the people who are looking for such a "role replacement" may end up never finding it!
This thread aims to fix that problem! The main goal of this thread is to highlight certain underrated Pokémon sets, by comparing them to more common Pokémon who fulfill similar roles, both the advantages and the disadvantages! This way, people who feel like their team could use with some changes can get some tips from this thread, or if they are just making a team with certain roles in mind, they can be exposed to some Pokémon that deserve more usage! Also, don't worry if you can't think of any good examples, commenting on examples already mentioned to incite discussion is fine too!
Here's an example to get you guys started. Feel free to use the same format, since it gets right to the point, but if you feel the need to deviate a bit, that's fine too!
Credit to good user Valmanway for this description with a little editing from me
Excadrill vs. Starmie as an offensive Rapid Spinner
Excadrill @ Air Balloon / Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Pros:
-Base 135 attack easily dwarfs Starmie's base 100 special attack
-Excadrill has a natural Thunder Wave and Toxic immunity
-Mold Breaker gets past Levitators such as Rotom-W and Gengar
-Has more bulk to take hits
-Can muscle his way past defensive and bulky teams
-Great at revenge killing with Choice Scarf
Cons:
-Base 88 speed isn't enough to sweep teams unless they're defensive or you have a Choice Scarf
-Is dramatically effected by Burn
-Weak to common Water-, Fire-, Ground-, and Fighting-type moves
-Can't scare out or take out faster threats before they take him out, such as Latios, Terrakion, Keldeo, Garchomp, and Landorus
Starmie @ Life Orb
Ability: Analytic / Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Thunderbolt / Recover
- Ice Beam
- Psyshock / Rapid Spin
Pros:
-Base 115 speed lets it sweep more consistently than Excadrill
-Has Natural Cure to rid itself of status conditions
-Has Analytic to hit harder when an opponent switches
-Has Recover to heal itself if it forces a switch
Cons:
-Psychic is a bad defensive typing, leaving it with crippling Dark and Ghost weaknesses
-Lacks raw power to muscle its way past bulky teams
-Bad defenses means faster, hard hitting threats can scare Starmie out
-Can't guarantee 2HKOs many of the bulky top tier threats, specially defensive Tyranitar, Mega Scizor without HP Fire, Mega Venusaur, Rotom-W, and Chansey
Comparing The Two: Excadrill has dethroned Starmie as the highest ranking offensive spinner, but that doesn't mean Starmie is exactly inferior in that role. There are a few definable differences between Excadrill and Starmie. For one, their stats are radically different; Excadrill has stats geared towards taking a hit or two while throwing mighty physical blows, while Starmie's stats represent revenge killing prowess with high speed and passable special attack. Another difference is their movepool; Excadrill can use Earthquake, Iron Head, and Rock Slide, taking on Steel-, Electric-, Fairy-, and Bug-types more effectively, while Starmie has Hydro Pump, Psyshock, Thunderbolt, and Ice Beam to take care of Ground-, Fighting-, Grass-, Dragon, and opposing Water-types. A third difference is their typing, so while Excadrill has many more resistances, including Fairy and Rock resistances, Starmie has key resistances to Fire-, Water-, Ice-, and Fighting-type moves.

Excadrill @ Air Balloon / Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Pros:
-Base 135 attack easily dwarfs Starmie's base 100 special attack
-Excadrill has a natural Thunder Wave and Toxic immunity
-Mold Breaker gets past Levitators such as Rotom-W and Gengar
-Has more bulk to take hits
-Can muscle his way past defensive and bulky teams
-Great at revenge killing with Choice Scarf
Cons:
-Base 88 speed isn't enough to sweep teams unless they're defensive or you have a Choice Scarf
-Is dramatically effected by Burn
-Weak to common Water-, Fire-, Ground-, and Fighting-type moves
-Can't scare out or take out faster threats before they take him out, such as Latios, Terrakion, Keldeo, Garchomp, and Landorus

Starmie @ Life Orb
Ability: Analytic / Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump / Surf
- Thunderbolt / Recover
- Ice Beam
- Psyshock / Rapid Spin
Pros:
-Base 115 speed lets it sweep more consistently than Excadrill
-Has Natural Cure to rid itself of status conditions
-Has Analytic to hit harder when an opponent switches
-Has Recover to heal itself if it forces a switch
Cons:
-Psychic is a bad defensive typing, leaving it with crippling Dark and Ghost weaknesses
-Lacks raw power to muscle its way past bulky teams
-Bad defenses means faster, hard hitting threats can scare Starmie out
-Can't guarantee 2HKOs many of the bulky top tier threats, specially defensive Tyranitar, Mega Scizor without HP Fire, Mega Venusaur, Rotom-W, and Chansey
Comparing The Two: Excadrill has dethroned Starmie as the highest ranking offensive spinner, but that doesn't mean Starmie is exactly inferior in that role. There are a few definable differences between Excadrill and Starmie. For one, their stats are radically different; Excadrill has stats geared towards taking a hit or two while throwing mighty physical blows, while Starmie's stats represent revenge killing prowess with high speed and passable special attack. Another difference is their movepool; Excadrill can use Earthquake, Iron Head, and Rock Slide, taking on Steel-, Electric-, Fairy-, and Bug-types more effectively, while Starmie has Hydro Pump, Psyshock, Thunderbolt, and Ice Beam to take care of Ground-, Fighting-, Grass-, Dragon, and opposing Water-types. A third difference is their typing, so while Excadrill has many more resistances, including Fairy and Rock resistances, Starmie has key resistances to Fire-, Water-, Ice-, and Fighting-type moves.