SparksBlade
Community Leader
you realize you mentioned belly drum for a contrary mon
A band set would be pretty good actually, he would have decent power combined with decent bulk while not needing to set up. It would work like dark spam/bird spam I guess. Ground spam sounds weird though.Tbh I think people are underestimating Sandlash. If it is chosen, I don't think it will be the go-to sand sweeper (although it very well could be). In my opinion, it's best set would be a Band 1K arrows set that wallbreaks stuff such as Skarmory, Rotom-Wash, and Bronzong to rip open holes for Excadrill to come in and sweep later. It just has to weaken or kill Excadrill's checks, and it's done its job. There isn't much that can wall both Sandslash and Excadrill so they can break down the other one's checks and counters until one of them can finish up.
What about Sand Spam :^)A band set would be pretty good actually, he would have decent power combined with decent bulk while not needing to set up. It would work like dark spam/bird spam I guess. Ground spam sounds weird though
Sand steam spam?What about Sand Spam :^)
Belly drum actually ignores contrary (both snorlaxes had contrary)you realize you mentioned belly drum for a contrary mon
Not according to Bulbapedia. I think that might be a Showdown bug.Belly drum actually ignores contrary (both snorlaxes had contrary)
http://replay.pokemonshowdown.com/customgame-235216642
You can't discount it like this without taking into account that it now doesn't share a fighting weakness with TTar, it loses a mach punch weakness, while trading it for Ice Shard, which isn't that popular at the minute anyway.3º Sandslash + Thousand Arrows Mold excadrill with worst speed and atk imo, but hit skar and landorus
i like sand rush + arrows, but sandslash has no steel resistences make him a quite frail
Ok, you make some good points, but forget the benefits that it offers are incredible. Sand driller has to drop SD or Rock Slide to get past Rotom-w, and just can't get past Skarm at all, whereas Sandslash Shits on them both from a great height. Zapdos is another that it takes care of, along with Balloon tran, and any offensive Driller check you can think of.The thing is, while he would be scary at +2 but I feel like it would be hard for Slash to get that without being toxiced by stall or without dying to offense, while Excadrill has an easier time due to its steel typing. What exactly would Slash be able to set up on, and without the calc of skarm+Bronzong, what does he really break through? Because he's not breaking past the other mons as he would have to set up the turn they switch in. Not to mention that Excadrill's Iron Head out-damages Slash's Thousand Arrows, on every thing that is not a steel type, so he is absolutely out classed.
+1 252+ Atk Life Orb Sandslash Earthquake vs. 0 HP / 24 Def Landorus-T: 278-329 (87.1 - 103.1%) -- 18.8% chance to OHKO
+1 252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 24 Def Landorus-T: 305-360 (95.6 - 112.8%) -- 75% chance to OHKO
Driller has better typing, and a secondary STAB that allows him to do much more than Slash could ever dream. And if you are that concerned about beating Lando+Gliscor, run Air Ballon (which provides great utility) +1 252+ Atk Excadrill Iron Head vs. 0 HP / 24 Def Landorus-T: 235-277 (73.6 - 86.8%) -- guaranteed 2HKO
and if skarm is a problem run a Magnezone as mag has much more offensive and defensive utility.
Not to mention the knock of argument is pretty garbage, as the most relavant things to hit with knock off are the Latis, who still die to +2 driller (with Air ballon still)
+2 252+ Atk Excadrill Iron Head vs. 72 HP / 0 Def Latias: 322-381 (100.9 - 119.4%) -- guaranteed OHKO
+2 252+ Atk Life Orb Sandslash Earthquake vs. 72 HP / 0 Def Latias: 382-450 (119.7 - 141%) -- guaranteed OHKO
The only thing that Slash has over driller is having a more spamable move. Also due to Slash's low speed he has to run basically max speed (248 speed evs) to outpace lando t in sand. I will say he does have better defense than I thought however, as defensive Lando T EQ isn't a guaranteed 2HKO. His special defense is horrible though :)
I do understand that Slash would more likelly be used as support rather than a sweeper, but he very well could be one. I will probably vote for him just due to the novelty of the 1k arrows. He does help with skarm/rotom, but as a single mon he isn't the best. Not saying that a Driller+Slash core wouldn't be powerful though, cuz that shit would. The buff would defiantly provide him with viability in OU though, however as a mon himself he would be in line for UU more than OU. (I totally forgot about balloon tran though :])Man it's so disappointing that after the monster post I made earlier, people are so quick to put down Sandslash. Yes it has less speed than Driller, yes it has less attack. But... it combines mold breaker driller and Sand Rush driller into one for most sakes and purposes, the best of both worlds.
You can't discount it like this without taking into account that it now doesn't share a fighting weakness with TTar, it loses a mach punch weakness, while trading it for Ice Shard, which isn't that popular at the minute anyway.
Ok, you make some good points, but forget the benefits that it offers are incredible. Sand driller has to drop SD or Rock Slide to get past Rotom-w, and just can't get past Skarm at all, whereas Sandslash Shits on them both from a great height. Zapdos is another that it takes care of, along with Balloon tran, and any offensive Driller check you can think of.
Driller isn't getting past Chesnaught easily, where Sandslash can SD as it comes in, then wreck its face with Aerial Ace. Slash has better coverage.
Knock off is mainly for the latis, granted; but Slash isn't that bothered, because it can ACTUALLY spam its Stab move, where steel coverage is balls.
Balloon Driller Iron Head is also less powerful than Slash TA.
The calcs I've shown show that it has enough power to destroy at +2, which it's getting to against Altaria, choiced Keldeo SS, and Clefable from S, Landorus, Gliscor, Klefki, and a host of 'mons that it scares out, like Rotom-W.
It has enough speed out of Sand to outspeed Sp.Def Heatran and all Stall mons, and aside from Quagsire, it beats most current stall mons.
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Slash isn't supposed to replace Driller - Driller in the sand is one of the best mons in OU.
It provides an alternative to Driller, or an excellent teammate to it - Pair it up with driller and burn support from Talon/mew, and wreck house.
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Let's not forget that this project is designed to make 'mons viable in OU, not to have them go all mega Rayquaza!
It basically makes a Pokemon levitate so I would assume so.Probably isn't too relevant, but does thousand arrows go past air ballon? I can't really think of anything that would want to hold a ballon to beat slash but it just crossed my mind.
Balloon Tran is used as a check to Exca, but would get destroyed by Slash. So do magnet rise pokes like Klefki :)Probably isn't too relevant, but does thousand arrows go past air ballon? I can't really think of anything that would want to hold a ballon to beat slash but it just crossed my mind.
What do you mean? As far as I can tell, it just works as if gravity was in place, while also having the added Smack Down-like affect:Do all the calls involving Thousand Arrows remember that the damage is neutral against the target the first time it hits?
Because that would make a huge difference as it means Sandslash cannot OHKO ground weak pokemon that are floating and would have to either hit them as they switch in and then again (as the second hit would be SE) or tank a hit and then hit SE the second turn.
This would mean that Rotom-W and Skarm do get hit super-effectively, even on the first hit.Bulbapedia said:Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage Flying-type Pokémon, Pokémon with Levitate, Pokémon holding an Air Balloon, and Pokémon affected by Magnet Rise or Telekinesis.
Thousand Arrows removes the effects of Magnet Rise and Telekinesis. Thousand Arrows makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a substitute.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns.
Oh one more thing Thousand Arrows doesn't work like we thought it worked.
Instead of being super effective on pokes like Zapdos or Talonflame it knocks them to the ground. So turn one it just knocks them down turn two it starts being super effective. I'm unsure how it works on say a levitate Registeel.
Yes it does neutral damage on the first turn. I'm not sure I'll go find a Tropius and get back to you, but I'd imagine it's not very effective against tropius.
I just found a Tropius the attack didn't say it was not very effective so I guess turn one it always does neutral damage to flying pokes. I did kill it though so IDK how turn 2 would be for it but most likely NVE
From Balanced Hackmons tread. What it means is that Flying pokemon are hit Neutrally by the first use of Thousand Arrows regardless of their actual weakness to ground. However, later uses will be Super Effective (Or Not Very Effective or Neutral depending on type). However Levitating and balloon pokemon will be hit Super Effectively from the start.Uselesscrab I just tested it against a wild Tynamo it did hit him super effectively
Psychics? Yeah. Fairies? Don't be so sure. You're forgetting about that Hariyama also has access to Heavy Slam, which, thanks to Hariyama's tremendously fat ass, hits a BP of 120 against every single Fairy type in OU*.But this set would still be mauled by Fairies and Psychics even with AV and Super Power, and extremely easily worn down due to a lack of Drain punch.
Our (the council's) creativity runs only so deep. You guys have to submit cool stuff if you wanna see it on the slate!So yeah, its alright, but its probably the worst slate we've had in a while tbh :/
This is true, which is why it's so beautiful - there aren't really very many Ground resists in OU that want to stomach one of Slash's coverage moves (Knock Off/Aerial Ace). The main thing is it's gonna get some damage on something, and not hit air. I agree with other posters in that it would be a great Sand Spam team mate for Exca.Not that I'm shooting Sandslash down or anything (because it's a great submission and I love it) but people saying it could nab things like Talonflame, Zapdos, Thundurus on the switch are kind of forgetting the reality of that situation: it wouldn't happen. TA would completely replace EQ, so there's no benefit to switching them in. Obiously your opponent would expect a spammable move like TA, so they'd be switching in their Ground resists instead of immunities.
Now, this isn't a bad thing. Essentially what Thousand Arrows does is cut down the number of switch ins to a sweeper (which is cool because it's creatively done and really improves a shit mon). But let's not go around saying "Oh Slash can beat Zapdos now" because that won't be happening anyways.