Project OU Theorymon [Voting: Check Post #3272]

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I'm split between voting for Mega Pidgeot + Focus Blast, or Typhlosion + Drought. I've already stated reasons for voting for Typhlosion, so I'll state the reasons for Pidgeot. Focus Blast allows it to get past tons of stuff that used to wall it, such as Heatran, TTar, and basically any rock type. Focus Blast also makes great use of no guard, as it now has a delicious 120 BP coverage move with no drawbacks. Pidgeot basically runs hurricane / heat wave / u-turn / filler, so focus blast can be a good filler move, as pidgeot didn't have a good last move anyways. Focus Blast also hits Rotom-w pretty hard, and it won't have to rely on HP grass anymore. Baton passing this some subs / nasty plot boosts from a mon like Celebi can be really scary. Pidgeot's good speed and decent special attack makes it an excellent cleaner, and with greninja gone, it's speed tier is even better.

So yeah, I'm either voting on typhlosion or pidgeot. Probably will vote for mega pidgeot cuz then I can make a slogan for it ^_^
 
Well, to go into Krook more specifically.

+1 Jolly hits 466, outspeeding Scarf Kyurem-B (by 1 point), 184 Positive +1 Volc, +1 Adamant Zard, Positive Scarf Landorus-T, to name a few.

Lando-T in particular seems important, since Krook can do this before it either U-Turns or tries to nail him with Superpower
-1 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 0 HP / 24 Def Landorus-T: 136-161 (42.6 - 50.4%) -- 1.6% chance to 2HKO
-1 252 Atk Landorus-T Superpower vs. 0 HP / 4 Def Krookodile: 226-268 (68.2 - 80.9%) -- guaranteed 2HKO

+1 Adamant at 424 outspeeds the Base 135 Megas, and up to Omastar under rain, but falls just short of the 145's and most relevant scarfers. So Jolly is probably the preferred nature to avert revenge kills from the noted and potent scarfers.

At +1, Krook has the equivalent of 499 Attack. With a Life Orb
+1 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 88+ Def Ferrothorn: 199-235 (56.5 - 66.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 164-192 (49.1 - 57.4%) -- 58.2% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Unaware Clefable: 173-204 (43.9 - 51.7%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Mega Altaria: 199-235 (56.2 - 66.3%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Krookodile Knock Off vs. 252 HP / 252+ Def Mega Slowbro: 182-218 (46.1 - 55.3%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Garchomp: 220-261 (52.3 - 62.1%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 248 HP / 216+ Def Rotom-W: 203-239 (66.9 - 78.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Krookodile Earthquake vs. 248 HP / 0+ Def Mega Scizor: 200-238 (58.3 - 69.3%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 240+ Def Mega Venusaur: 187-220 (51.3 - 60.4%) -- guaranteed 2HKO after Stealth Rock
+1 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 0 HP / 0 Def Tornadus-T: 344-407 (115 - 136.1%) -- guaranteed OHKO
+1 252 Atk Life Orb Krookodile Earthquake vs. 104 HP / 0 Def Mega Swampert: 273-321 (74.3 - 87.4%) -- guaranteed 2HKO after Stealth Rock


So with that boost, Krook will 2HKO just about any neutral or KO weak target, even without the actual item removal boost if he's provided Rocks. Going back to my Double DD suggestion, Krook beats quite a few obstacles to Dual STAB Mega Gyara (Ferrothorn, Skarmory, Altaria, Rotom-W, Defensive Mega Venusaur), weakening them to the point of a Late game sweep.
 
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Are we really slating Mega Pidgeot again >_>

It's getting a little annoying how often we're trying to buff this. I know Rec has a thing for it but at a certain point you should just move on to other things, because there's a lot of other under-served things out there. Mega Pidgeot is also B-/C+ on the viability rankings so it's not unusable unlike say Meganium or Dusknoir. It's a very good idea and everything (I may have even voted on it before) but I'm a little tired of seeing it at this point. I guess I just don't want to see Quiver Dance or Nasty Plot or some other shameless buff slapped on it if it doesn't win here. Onto other things:

Typhlo and Drought: Still has amazing potential. It's basically a mini-Char-Y, and I'd like to see this win if only for the Typhlo+Char-Y cores that legit incinerate everything. I love me some good "Double Dragon" esque cores SunSpam could be one of the best. A decent amount of teams out there only carry Lati@s as the Char-Y check and that could be easy to overload between those two and Pursuit trapping.

Krookodile and DD: Great pick and I can post some speed tier stuff later. I think people sold Moxie too much last round and should really focus on Intimidate. That allows it to set up on a decent number of physical attackers, especially the EdgeQuake users. Granted Fighting coverage is common as all hell on physical attackers. Interesting side point, Intimidate Krook can freely switch in on Bisharp offense because it DGAF about +1 Bisharp because it resists Sucker Punch, KOs with Earthquake and is faster than Bish. Most other Intimidaters hate Bisharp, Krook doesn't.

Poison Heal Gastro: Just doesn't die. I might post some calcs later if I have the time. Scald + Poison Heal seems like the Devil's work and would be awful to face as a balanced team. Not the bulkiest thing in the world but if PH Gliscor has taught us anything it's decent defenses+great defensive typing+Poison Heal+Recovery has to be useful in OU in some capacity.

Also, can we retroactively make the second place finisher in this slate replace Mega Audino? I'm only half kidding I remember that being a bad slate for whatever reason.
 
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SparksBlade

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because i respect Sun King, ima do a quality run-through of this slate of past-losers
Dragon Dance Krookodile: This is where half-my heart is. Call me biased cos i used it in both White and White2, but this is really a fantastic gift to Krook, and at the same within limits. DD+Moxie is just beast, outspeeding everything upto +ve base 143 and neutral base 163, which is almost the entire tier. It doesn't take your Mega slot like Altaria and Zard, doesn't take much from Rocks, and the Moxie boost after a DD with LO just hurts everything. The only thing similar to it in these statistical virtues is Gyarados, with the same relevant abilities. Only Togekiss and Breloom resist its STABs(off the top of my head), they are wrecked at +2 as well(Mach Punch hurts). More often than not you'll have to sack something to handle this threat.
+2 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Mega Altaria: 265-313 (74.8 - 88.4%) -- guaranteed 2HKO
+2 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 88+ Def Ferrothorn: 265-312 (75.2 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Landorus-T: 220-261 (57.5 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Krookodile Crunch vs. 252 HP / 252+ Def Landorus-T: 183-216 (47.9 - 56.5%) -- 30.9% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Unaware Clefable: 173-204 (43.9 - 51.7%) -- 69.5% chance to 2HKO after Stealth Rock and Leftovers recovery---->this is a nice check
+2 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 252 HP / 56+ Def Gliscor: 274-324 (77.4 - 91.5%) -- guaranteed 2HKO after Poison Heal
+2 252 Atk Life Orb Krookodile Crunch vs. 252 HP / 56+ Def Gliscor: 226-266 (63.8 - 75.1%) -- guaranteed 2HKO after Poison Heal
+1 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 248 HP / 252+ Def Gyarados: 242-285 (61.5 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Life Orb Krookodile Crunch vs. 248 HP / 252+ Def Gyarados: 199-234 (50.6 - 59.5%) -- 80.9% chance to 2HKO after Leftovers recovery
+2 252 Atk Life Orb Krookodile Crunch vs. 0 HP / 4 Def Mega Lopunny: 165-195 (60.8 - 71.9%) -- guaranteed 2HKO
+2 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 248 HP / 136+ Def Mandibuzz: 147-173 (34.7 - 40.8%) -- 60.5% chance to 3HKO after Leftovers recovery--->another good check, but will miss lefties
+2 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Mega Sableye: 243-289 (79.9 - 95%) -- guaranteed 2HKO
+2 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 248 HP / 216+ Def Rotom-W: 270-320 (89.1 - 105.6%) -- 31.3% chance to OHKO
+2 252 Atk Life Orb Krookodile Earthquake vs. 252 HP / 252+ Def Hippowdon: 253-300 (60.2 - 71.4%) -- guaranteed 2HKO after Leftovers recovery

Poison Heal Gastrodon: Nobody can force me to like this. Forcing a grass move/mon on every team that wouldn't mind switching in on Scald/Toxic is worthy of my hatred. But for the sake of it, ima point out it's capabilities. Firstly, just after 1 turn, it won't mind taking a Knock Off(+2 Krook poops on it tho :p). Ensure recovery throughout the match is no laughing matter. Gliscor is very popular already, and Gastro offers similar bulk on the Physical side, and better on special. Gliscor+Gastro is a scary core, both have passive+reliable recovery, and a spamming move (Scald is better). Losing water immunity hurts though, as Keldeo can just run through it. Still, Gastro gains a lot from this buff. No calcs for this cos i dont like this one.

Drought Typhlosion: My view on this is couple pages back, but this will be a bit more civilised one. Imo it's seen bigger than it is/will be. It'll be easy to account for this threat, and soon it will be "just some /hard/ hitter". Honestly, it's pre-requisites are higher than Zard-Y's. Hazard removal, Wish-passing, HW support if possible, even Zard-Y asks for less: it can roost itself, switch attacks, heck it can defog for self. Not saying this ain't good, but just that Typhlosion doesn't bring something new to the table, just an alternative that hits on the same side of the spectrum. Maybe a sun-team could be made with Typh+Zard-Y, but that's a shot as well imo. Relevant calcs were a few pages earlier, sorry.

Focus Blast Pidgeot(Mega): I dont remember what won that slate, but this is really THE bluff that everyone calls for. Every chat on PS has had mention of this, we slated it once, it's obvious how good it'd be with that. Though not sporting very good stats, and unable to hold an item, it still hits reasonably hard and this added coverage is what it needed for TTar to not wall it, as you can now outspeed and OHKO the Scarf variant(cant OHKO Support set tho). Idk how it'll work out, as it won't become able to 6-0 teams, but it is still a decently hard hitter with the required coverage. Too lazy to post calcs, but with Focus Blast it OHKOs/2HKOs Heatran, Ferro, TTar, Magnezone, Rotom-W(needs ~15% prior damage tho), Terrakion, Mega Aggron, Empoleon, Cobalion.
 
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I can't find much to say about this slate (other than its all around great) that hasn't already been said.

Krookodile + Dragon Dance: I love it. Especially its electric (and therefore T-Wave) immunity. I think its being slightly overhyped by its proponents though. The trouble is, many of its checks and counters can switch into it while it DDs, and then threaten it with a OHKO while Krook can only 2HKO back. I think it'd probably be on par with OU's other top Dragon Dancers.

Gastrodon + Poison Heal: I don't like this mostly just because I hate PH Gliscor already and wouldn't want to deal another Poison Healer.

Typhlosion + Drought: I like this guy mostly for more bringing more sun while not being a dead weight like Ninetales. It still has problems and by itself doesn't look OU viable, but better sun support could help sun abusers enough for it to be worthwhile.

Pidgeot + Focus Blast: I kinda liked Spikes a bit more, since it seemed to be viable and wasn't an obvious offensive buff. Still, No Guard Focus Blast would be a great.


As far as Typhlosion partners go, Venusaur would love more sun regardless of Typhlosion's set. With Heat Rock Typhlosion, offensive sets could comfortably run Weather Ball over HP Fire (and maybe run HP Ground to hit Heatran) and defensive sets get hefty 2/3 health recovery from Synthesis. Growth could be viable without Heat Rock, since Typhlosion would likely be forced out shortly after setting sun and Mega Venusaur only needs one turn of sun to get the +2.

If Venusaur goes all in with sun support, it can even trade the Venusaurite for a Life Orb and wreck many top tier threats.
Just going by the S to A+ ranked mons:
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 4 SpD Keldeo: 507-601 (156.9 - 186%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Weather Ball (100 BP Fire) vs. 248 HP / 4 SpD Mega Metagross in Sun: 359-424 (98.8 - 116.8%) -- 93.8% chance to OHKO
252+ SpA Life Orb Venusaur Solar Beam vs. 252 HP / 0 SpD Mega Sableye: 208-246 (68.4 - 80.9%) -- guaranteed 2HKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 64 HP / 0 SpD Altaria: 168-199 (54.7 - 64.8%) -- guaranteed 2HKO
252+ SpA Life Orb Venusaur Solar Beam vs. 240 HP / 16 SpD Assault Vest Azumarill: 369-437 (92 - 108.9%) -- 50% chance to OHKO
252+ SpA Life Orb Venusaur Weather Ball (100 BP Fire) vs. 4 HP / 0 SpD Bisharp in Sun: 523-616 (192.2 - 226.4%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 4 SpD Clefable: 382-452 (96.9 - 114.7%) -- 81.3% chance to OHKO
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0- SpD Mega Diancie: 478-564 (198.3 - 234%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD Gengar in Sun: 246-290 (94.9 - 111.9%) -- 68.8% chance to OHKO
252+ SpA Life Orb Venusaur Solar Beam vs. 252 HP / 0 SpD Gliscor: 296-348 (83.6 - 98.3%) -- 68.8% chance to OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Solar Beam vs. 244 HP / 192+ SpD Gliscor: 214-253 (60.7 - 71.8%) -- guaranteed 2HKO
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Mega Gyarados: 374-439 (112.9 - 132.6%) -- guaranteed OHKO
252+ SpA Life Orb Venusaur Hidden Power Ground vs. 12 HP / 0 SpD Heatran: 296-354 (90.7 - 108.5%) -- 50% chance to OHKO
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0- SpD Landorus: 312-368 (97.8 - 115.3%) -- 87.5% chance to OHKO
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Landorus-T: 281-331 (88 - 103.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Solar Beam vs. 0 HP / 0 SpD Mega Lopunny: 242-286 (89.2 - 105.5%) -- 68.8% chance to OHKO after Stealth Rock (or guaranteed OHKO if it switched into rocks before mega evolving)
252+ SpA Life Orb Venusaur Solar Beam vs. +1 252 HP / 0 SpD Mega Slowbro: 374-445 (94.9 - 112.9%) -- guaranteed OHKO after Stealth Rock
252+ SpA Life Orb Venusaur Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD Thundurus in Sun: 235-277 (78.5 - 92.6%) -- guaranteed OHKO after Stealth Rock
252 Spe Venusaur also has 518 speed in the sun so very few things are capable of outspeeding it. Plus, its ability to outspeed and OHKO non-Agility Megagross even with HP investment is awesome.

Throw in Mega Charizard Y, and you'd probably have near constant sun for it to abuse.


Edit: Forgot Weatherball was event-only for non-Chlorophyll Venusaur. Everything listed is still true for Victreebel though, same typing, SpA, and just 10 less base speed. Victreebel also gets more Atk and Sucker Punch for priority.
 
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If Venusaur goes all in with sun support, it can even trade the Venusaurite for a Life Orb and wreck many top tier threats.
Just going by the S to A+ mons:


252 Spe Venusaur also has 518 speed in the sun so very few things are capable of outspeeding it. Plus, its ability to outspeed and OHKO non-Agility Megagross even with HP investment is awesome.

Throw in Mega Charizard Y, and you'd probably have near constant sun for it to abuse.
Dang, those calcs are ridiculous! never knew he had that kind of power to abuse! add starmie or some other rapid spinner to the mix, and you'd have an amazing core!

Anyways, I think that either this or PH gastrodon will get my vote. there are a lot of good setup sweepers in OU, and while dd krook would undoubtably be one of the best, I'm still not a huge fan. as for FB pidgeot, that could work, though noguard works both ways: TTar's stone edge will guaranteed OHKO, and it outspeeds after a DD.
 
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I can't find much to say about this slate (other than its all around great) that hasn't already been said.

Krookodile + Dragon Dance: I love it. Especially its electric (and therefore T-Wave) immunity. I think its being slightly overhyped by its proponents though. The trouble is, many of its checks and counters can switch into it while it DDs, and then threaten it with a OHKO while Krook can only 2HKO back. I think it'd probably be on par with OU's other top Dragon Dancers.

Gastrodon + Poison Heal: I don't like this mostly just because I hate PH Gliscor already and wouldn't want to deal another Poison Healer.

Typhlosion + Drought: I like this guy mostly for more bringing more sun while not being a dead weight like Ninetales. It still has problems and by itself doesn't look OU viable, but better sun support could help sun abusers enough for it to be worthwhile.

Pidgeot + Focus Blast: I kinda liked Spikes a bit more, since it seemed to be viable and wasn't an obvious offensive buff. Still, No Guard Focus Blast would be a great.


As far as Typhlosion partners go, Venusaur would love more sun regardless of Typhlosion's set. With Heat Rock Typhlosion, offensive sets could comfortably run Weather Ball over HP Fire (and maybe run HP Ground to hit Heatran) and defensive sets get hefty 2/3 health recovery from Synthesis. Growth could be viable without Heat Rock, since Typhlosion would likely be forced out shortly after setting sun and Mega Venusaur only needs one turn of sun to get the +2.

If Venusaur goes all in with sun support, it can even trade the Venusaurite for a Life Orb and wreck many top tier threats.
Just going by the S to A+ ranked mons:


252 Spe Venusaur also has 518 speed in the sun so very few things are capable of outspeeding it. Plus, its ability to outspeed and OHKO non-Agility Megagross even with HP investment is awesome.

Throw in Mega Charizard Y, and you'd probably have near constant sun for it to abuse.
Sorry to rain on your parade - alright that was awful - but Venusaur doesn't get Weather Ball unfortunately. It'd have to rely on HP Fire.
Edit: Alright, it does get Weather Ball through one event, but not in combination with Chlorophyll.
 
Sorry to rain on your parade - alright that was awful - but Venusaur doesn't get Weather Ball unfortunately. It'd have to rely on HP Fire.
Edit: Alright, it does get Weather Ball through one event, but not in combination with Chlorophyll.
Darn, I missed that. Makes sense though, otherwise I'd wonder why in the world Chlorophyll Venusaur isn't used more.
 
Sorry to rain on your parade - alright that was awful - but Venusaur doesn't get Weather Ball unfortunately. It'd have to rely on HP Fire.
Edit: Alright, it does get Weather Ball through one event, but not in combination with Chlorophyll.
Venusaur may not get Weather Ball, but Victreebel does and they have the exact same SpA.

Replace every calc in Enigami's post with Victreebel > Venusaur and you have literally the exact same thing. 'Bel is one of many sun sweepers that would see renewed viability in OU thanks to another sun setter.
 
Victreebel > Venusaur doesn't seem too bad actually. While there is a speed drop from 80 > 70, assuming 252+ speed then all you're really missing out on are a few +2s like Tyrantrum. Victreebel also actually has higher physical attack than special so it could make a decent physical-special core with Typh; that said, it's not all sunshine and rainbows. A big problem with bel is the sheer drop in bulk from 80/83/100 > 80/65/70, making something that was decently bulky actually relatively frail. Still, seems pretty fun.
 
Just curious: if Venusaur got weather ball that was compatible with all its other moves, would it be a lot more viable non-mega?
Not really the place for this. To answer your question, probably no. We would need a significant buff to Sun to make base Venu more viable.
 
I think I found an unorthodox partner for Drought Typhlosion in Noivern. It can switch into water/ground attacks for Typh, and Typh can switch into fairy and ice attacks thrown Noivern's way. Heat Wave becomes 142 BP in the sun, and it gains new coverage in Solar Beam. With Timid LO Solar Beam, it can OHKO many things that threaten Typh, including Mega-Diancie (can't easily switch in due to Diamond Storm, but when it does...), Rotom-W (after rocks), Azumarill (50% w/o rocks), Mega Swampert, Max SpD Gastrodon, HP invested Starmie (75% w/o Rocks), and 2HKOs Crocune. It even beats Calm Mind Slowbro, worse case scenario (if I calc'd it right): Timid LO Noivern switching into a Calm Mind from Leftovers Slowbro has somewhere around a 65% chance to 2HKO with Solar Beam, assuming Slowbro goes for a second Calm Mind to try to get out of 2HKO range.

Moonlight in the sun also heals 2/3 of its HP, so it might be usable over Roost. Draco Meteor/Solar Beam/Heat Wave is only resisted by Heatran, so all it needs is Focus Blast or a teammate to deal with Heatran for it and its golden.

The only down side to sun Noivern is if it wants its Flying STAB, it has to use Air Slash over Hurricane.
 
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I know, but the trouble is if Heatran is running Earth Power or Stone Edge, its not completely safe for Typh. Plus, if you want to spam Eruption, you want Typh in good shape. I'd say if you had no other Heatran counter, it'd be best just to run Focus Blast on Noivern.
 
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I'm between Gastrodon and Bird Jesus. Gastrodon was my bff in rain hell Gen 5, so this buff is a welcome new niche for him that would allow me to use him again. Mega Bird Jesus needed this buff, but I'm not sure how amazing it really is. Mega Pidgeot is essentially Tornadus-T, trading a mega-slot for consistency. Does that even put it on par with Tornadus-T?
 
Torn-T is pretty much dependent on rain. It has to rely on low accuracy moves such as Focus Blast and Hurricane to actually hit hard, and even then, it's most common set is the assault vest set, so pidgeot hits harder. Pidgeot is also much more reliable as a late game cleaner, and that consistency is super important so you're not screwed over by hax.
Tornadus-T lacks a spammable move, it either has to rely on moves with 70% accuracy, or moves such as superpower and knock off. Superpower will eventually get weaker and weaker, and knock off loses it's utility after you use it the first time. Also, mega pidgeot and torn-t aren't even that similar, torn-t is more of a pivot with AV, and is more utility based, with moves such as u-turn and knock off, whereas mega pidgeot is a lategame cleaner.
 
Torn-T is pretty much dependent on rain. It has to rely on low accuracy moves such as Focus Blast and Hurricane to actually hit hard, and even then, it's most common set is the assault vest set, so pidgeot hits harder. Pidgeot is also much more reliable as a late game cleaner, and that consistency is super important so you're not screwed over by hax.
Tornadus-T lacks a spammable move, it either has to rely on moves with 70% accuracy, or moves such as superpower and knock off. Superpower will eventually get weaker and weaker, and knock off loses it's utility after you use it the first time. Also, mega pidgeot and torn-t aren't even that similar, torn-t is more of a pivot with AV, and is more utility based, with moves such as u-turn and knock off, whereas mega pidgeot is a lategame cleaner.
Torn-T has been used 7 times in SPL and Politoed has only been used three times. That's also assuming every Politoed is flanked by a Torn-T and that probably isn't the case. Many people use Torn-T without rain and just deal with the Hurricane hax. Also Torn-T doesn't use FB that much, it prefers Superpower sometimes with Knock Off to potentially lure Chansey (because it has the stats to go mixed). Torn-T is perfectly capable of using a LO set to reach similar or possibly greater attacking stats and really doesn't care about LO recoil. It also gets Taunt if you really want to get into it. You're really underselling Torn-T there. I know I made a rant about Pidgeot earlier and it's a good mon with Focus Blast for sure but damn that's some hard selling right there. Like, have you ever really used it correctly?
 
Torn-T is pretty much dependent on rain. It has to rely on low accuracy moves such as Focus Blast and Hurricane to actually hit hard, and even then, it's most common set is the assault vest set, so pidgeot hits harder. Pidgeot is also much more reliable as a late game cleaner, and that consistency is super important so you're not screwed over by hax.
Tornadus-T lacks a spammable move, it either has to rely on moves with 70% accuracy, or moves such as superpower and knock off. Superpower will eventually get weaker and weaker, and knock off loses it's utility after you use it the first time. Also, mega pidgeot and torn-t aren't even that similar, torn-t is more of a pivot with AV, and is more utility based, with moves such as u-turn and knock off, whereas mega pidgeot is a lategame cleaner.
I think you're underselling one point that makes Tornadus-T good at what it does: Regenerator.

Tornadus-T is indeed dependent on LO to outdamage Mega Pidgeot, but Regenerator gives it surprisingly longevity despite mediocre defensive typing and bulk. With Regenerator, Tornadus can essentially shrug off LO recoil without hazards, and switch into SR for a revenge kill little worse for wear. With it, even if the attempted RK switches out, Tornadus did its job shifting momentum at no/minimal cost to its own health while switching/pivoting out. Mega Pidgeot's survivability is a bit less so because of Rocks, meaning that it needs to be played conservatively until that late game point. Pidgeot is a better cleaner for the consistency, but Tornadus-T can shift to that role as well once pivoting isn't as needed, because he's likely still high enough on health to do so.

Mega Pidgeot is just a mon that I have a hard time finding use for, because while No Guard is certainly a boon for its main moves, I'm not usually considering the miss chance when picking a mon, which leaves Torn-T with a lesser opportunity cost.
 
Yes that's one advantage torn-t has over mega pidgeot, but my point still stands: torn-t is more of a pivot, not a late game cleaner. You can't clean lategame with 70% accurate move, or with superpower or knock off. Mega Pidgeot has much more consistency, and shouldn't even be compared with torn-t, as they're not really similar bar hurricane and being flying-types. (And in this case, they both have focus blast)
 
I was all for Krookodile last slate, but looking at the calcs I may be reconsidering. It doesn't seem to net many significant OHKOs even at +1, and its bulk is nothing to write home about either. I suppose its dual immunities give it some switch-in opportunities, but I'm not sure with what frequency it could be expected to find set up opportunities.
 
Although i really luv DD Krook I think this time goes for FB Mega Jisus, its the perfect mid-late game sweeper you only need a good hazard control for example with skarmory been able to defog or put rocks+spikes and also is a counter to scarf t-tar and sand rush excadrill two things that may stop Bird Jisus rampage.
252 Atk Tyranitar Stone Edge vs. 4 HP / 0 Def Mega Pidgeot: 404-476 (131.1 - 154.5%) -- guaranteed OHKO
252+ Atk Life Orb Excadrill Rock Slide vs. 4 HP / 0 Def Mega Pidgeot: 291-343 (94.4 - 111.3%) -- 62.5% chance to OHKO (with sand damage will OHKO)

Our next problem status and fast electric types well go for cleric chansey.

Yeah with one of the most standar deffensive cores pidgeot gets all what it needs to release its destructive power hitting hard everything else in the OU meta(f*ck u heatran i don't need hp ground anymore). And you have other 3 slots in your team to fullfil them with whatever you want.

Bird is the Word!
 
I always liked Typhlosion and now he's actually viable- or would be if he's the selected Theorymon. I mean 2HKO Chansey are you kidding?!
He even gets Focus Blast and Solarbeam for his would-be counters, Rotom-W, Heatran, and Talonflame. One idea I was theorizing was Will-o-Wisp in the last move slot instead of a Hidden Power, allowing him to beat TTar and Azu more easily.
 
I already posted about the past 3 pokemon but ill summarize my thoughts on them, if you disagree, refer to my earlier post for a more elaborate explanation.

Dragon Dance Krookidle- I like the Dual STAB coverage it gets, plus the coverage moves it has to offer like stone edge, dragon claw, and brick break. The only problem is 117 Attack is low even boosted, while max speed investment at +1 still leaves it outsped by common scarfers, most notably Landoge, as well as mega Bee and Sceptile, both of which can threaten with their STABs. Running Jolly fixes that, but then you loose on some noticeable power. Still very appealing, but its problems begin to surface when you think about it.

Poison Heal Gastrodon-This one got my vote but unlike Krook, when i thought about it, it seems pretty broken. Its pretty much Gliscor, both have poison heal+reliable recovery to really troll, except Gastrodon has marginally better bulk thanks to its higher base HP, plus Scald aka the most annoying move ever. While it doesn't seem that bad, Gastrodon can go fully specially defensive, and still wall a ton of the metagame, thanks to its arguably better defensive typing, while scald will let it fish for burns to alleviate its meh base 68 defense. Even then you can go full defensive if you really want. Yeah it seems annoying, but thats because its a defensive theorymon and I'm a sucker for a defensive buffs in such an offensive metagame, so it will get my vote i guess.

Drought Typlosion- Poor Mans Zard-Y. Both have similar coverage, same Speed, but Typlosion can hold an item, being expert belt, charcoal, or specs, but isn't immune to flying like Zard-Y, but zard-y has a nastier SR weakness, so its a double edged sword. Not much else to say about this one, if you want Zard-Ys wall breaking powers and fantastic coverage, but want to use a different mega, this is the guy for you

but now for the new guy who wants to compete with these guys

Focus Blast Pidgeot- This guy is a different kind of bird spam. Rather than being a physical attacker, this guy relies on its 100% Hurricanes to destroy lives. The only problem is Pidegots coverage is ass, literally heatwave and hidden power. Focus Blast not only has perfect accuracy thanks to no guard, but as demonstrated by Mega Pinser, Flying/Fighting has fantastic Neutral coverage. My problem with this one and why i won't vote for it again is that we have seen what Fighting/Flying coverage does in the metagame. I like to vote for not so much the best theorymon, but the ones that would change how the mon plays in the meta game, or how much it shifts a metagame. This is pretty much a special mega pinser, and that doesn't really make me appealed to it. Plus Hurricanes confusion chance is disgusting.
 
Since all of the others have been discussed: Mega Pidgeot

Honestly, with Pidgeot's terrible coverage, Focus Blast is much needed in order to make it viable. It helps it hit stuff like Heatran and Ttar which can wall it pretty well. With a set of Focus Blast, Heat Wave, Hurricane, U-turn, M-Pidgeot can actually become a force in the meta. With its awesome speed tier, it can be compared to a special Talonflame with Fighting Coverage, rather than a Mega Pinsir because it can't set up and SPEED. Tbh, it basically hits what Tflame does and lacks will-o butu makes up with Focus Blast. Unfortunately, its still weak against Weaville.
 
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