ORAS OU The Perfect Core (OU Bulky Offense)


Hi guys, my first RMT here, today i'm bringing a Bulky Offense team based on the M-Venu/Heatran/Slowbro core, that can deal with a lot of things.

Teambuilding

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heatran.gif
slowbro.gif

I've already start thinking on the team basing me on this core, so i'll start explaining from here, and i'll comment each one in deep later.

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sylveon.gif


I've decided to put Sylveon to help me slay dragons more effectively, as it's also have a very good bulky on Sp. Def and it's an excellent wallbreaker in general, also have an excellent sync with the core in general, as Slowbro and Heatran can help it vs Scizors.

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So i saw that this team need a Physical Sweeper and some Speed Control, and Scarf Landorus makes it. He's one excellent Pivot and helps Sylveon a lot with Intimidate + U-Turn, and gives me a lot of Solid Physical Coverage in general.

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Then i decided to put Mandibuzz on the team as a needed Defoger and also a check to Gengar and in mostly of the situations, Bisharp and Aegislash too. She's also a needed Knock Off and Taunt user.

The Team In Deep


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Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis

Basic physical defensive set, Leech Seed helps me to stall and Synthesis keeps Venusaur alive, Giga Drain it's a extremely annoying draning stab and Sludge Bomb helps Venu hitting Dragons in general and some more resistant Fairies.

heatran.gif


Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Roar

My SR user and Phazer, have a extremely good sync w/ M-Venu, Lava Plume slays Ferrothorns and Toxic condemns the other things. Classic Sp. Def spread.

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Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave

Classic and needed Scald, Psyshock allows bro to KO Fightning types faster and OHKO Gengar. Slack off gives sustain and Helps bro to stall with Scald Burn/T-Wave Parahax/Toxic. T-Wave is very unpredictable by mostly of the players, and it can condemn a lot of fast sweepers.

sylveon.gif


Sylveon (F) @ Choice Specs
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]

The star of the team, just some little few mons can stay in front of Specs Sylveon safetly, she's normally the MVP of the team just spamming Hyper Voice in good situations (brought mostly of the times by Landorus). HP Ground is needed to deal with Heatran, HP Fire doesn't make fault since i've Heatran to deal with Ferrothorn and Scizor. Shadow Ball and Psyshock are regular coverage options for the Specs Set.

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Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

The main physical sweeper of the team and the best friend of Sylveon. One excellent pivot with U-Turn, and gives support to the rest of the team with Intimidate, while it slays mostly of the other threats of the team with EQ/Superpower/SE.

mandibuzz.gif


Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Knock Off
- Roost
- Taunt
- Defog

Mandibuzz is a needed Knock Off user and Defoger for my team. Mostly of the times my team depends on various switches, so i can't stay w/ hazards on my field. Knock Off helps me vs Chanseys and Leftovers users in general or any other item. Taunt counters setup and stall and roost gives me durability.

Threats

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Chansey is the main threat to the team, to kill it i need to Knock Off with Mandibuzz then Superpower with Landorus, or just PP Stall Soft-boiled, which is very hard to do.


Venusaur (M) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Stealth Rock
- Roar

Slowbro (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave

Sylveon (F) @ Choice Specs
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Superpower
- Stone Edge

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Knock Off
- Roost
- Taunt
- Defog

-

So, that's the team, thank u if u read it all. I'm looking for suggestions in general, mainly on finding more possible Threats.

See you guys next time!
 
Last edited:
Cool looking team (love the FGW core, too), but you need more descriptions for your mons, as the minimum is 3 lines of descriptions for each mon. Otherwise this thread could be locked.
(Also, absolutely love the song).
 
Hey there, nice team you have there however you might want to beef up your description a little. Anyway, I've got some suggestions to help better improve the team :]
  • Firstly, I do notice that your team can be very weak to a Bisharp after it gets to +2 especially against things like Sylveon that is choice-locked or your Venusaur that lacks Hidden Power-Fire to threaten it and it can KO the rest of your team easily with Knock Off/Iron Head. Even Mandibuzz risks being knocked out after Stealth Rock along with any prior damage. To help fix that I'll recommend a much more defensive Mandibuzz with Foul Play instead to help weaken Bisharp or have it replaced with a defensive Zapdos so that you can take a hit/out-speed it and knock it out with Heatwave. Zapdos will also be able to provide your team with a Scizor counter as your Heatran lacks speed EVs meaning it can be taken out with a +2 Superpower easily or withered down by Knock Offs.
    +2 252+ Atk Life Orb Bisharp Iron Head vs. 248 HP / 136+ Def Mandibuzz: 278-329 (65.7 - 77.7%) -- guaranteed 2HKO after Leftovers recovery
    +2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 0 Def Heatran: 419-493 (108.8 - 128%) -- guaranteed OHKO
    +2 252+ Atk Life Orb Bisharp Iron Head vs. 252 HP / 240+ Def Mega Venusaur: 227-269 (62.3 - 73.9%) -- guaranteed 2HKO

  • Secondly, I'll definitely recommend replacing Sylveon's set to a Cleric one so that it can help provide Wish-passing support to your teammates like Heatran/Landorus-T. With things like Slowbro/Landorus-T you are able to help check whatever that Sylveon's coverage allows so there is no need for the Choice Specs variant. You can also use a Clefable with similar moveset to help provide your team with an Unaware Pokemon.
    Sylveon @ Leftovers
    Ability: Pixilate
    - Hyper Voice
    - Wish
    - Protect
    - Heal Bell

  • Lastly, instead of having Roar on Heatran, I'll suggest running Taunt so that it helps provide your team with a Calm-Mind Clefable check. You'll get to Taunt it and slowly weaken it with Lava Plume instead of using Roar to force it which also means that an opponent can win you if he just keeps 1 Clefable as his last Pokemon. Your Mega Venusaur would not be able to help cope with Clefable as well since it's defensive and a Clefable at +1 or +2 SpDef means it can take hits from your Mega Venusaur easily.
That's all I have, hope it helps :]
 
Hey Seru,

Just a few thoughts. First, any team this passive is going to be susceptible to set-up sweepers. After Venusaur is gone or even just weakened, things like DD Mega Altaria, Belly Drum Azumarill, SD Bisharp, and Tail Glow Manaphy pressure you immensely. I agree with Alkov that you should run Unaware Clefable in place of Sylveon, since in addition to dealing with the above Pokémon (apart from Bisharp) it also provides a secondary Latios switch-in after Heatran, and you want to lift as much pressure off the VenuTran core as possible.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish/Moonlight
- Protect/Heal Bell
- Thunder Wave/Heal Bell
- Moonblast

You can play around with the moveslots a fair bit, depending on what you feel is most important to your team. If you run Wish though, always run Protect as well.

I'm also concerned that you are very weak to Kyurem-B. It's notorious as the biggest threat to FWG cores, so the rest of the team should be built to a considerable extent around mitigating this weakness. While I'm loth to remove the main thing standing in the way of Gengar, I think Mandibuzz > Mew would be a good chance for this team. It can Defog without being weak to Stealth Rock, and is also much harder to set up on than Mandibuzz is given its access to Taunt, Knock Off, and Will-O-Wisp. With 108 Speed EVs it can reliably check Life Orb Bisharp (And Lum is not so much of a threat anyway) by outspeeding and burning it, and with Special Defence investment it is also a semi-reliably check to Gengar, being able to live any one hit from full and cripple or KO it with Knock Off (or Psychic, but I've always found the utility of Knock Off more widely useful). The Speed EVs also allow it to outspeed a burn standard Sub DD Gyarados, which can dismantle your core with ease.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 148 SpD / 108 Spe
Careful Nature
- Roost
- Taunt
- Will-O-Wisp
- Knock Off/Psychic

My final suggestion is a way of increasing your offensive presence, since I can see you having really trouble breaking through fatter builds. I'd like to offer Calm Mind Slowbro. It does much the same thing as your current set, but can also be a decent win condition in a similar vein to Calm Mind Clefable. Keep the current spread, but change out either Psyshock of Thunder Wave for Calm Mind.

I hope this has helped, and good luck!
 
Cool team, but I'd recommend Unaware Clefable > Sylveon.
Your team is very weak to Manaphy, especially Psychic + Rain Dance variants or even 3 Attacks with Psychic + Energy Ball. However, Unaware Clefable is a solid answer to Manaphy as you can wear it down with Moonblasts as you WishTect to stall out rain, which means it cannot easily break past you and Heal Bell ensures an easier time against Manaphy's Scalds.

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Heal Bell
 
I'm a pretty big fan of the VenuTranBro core and I use it on most of my balanced teams. This is really just a minor nitpick than anything, but I'd recommend a change in Mega Venusaur's EV spread and moveset in order to make your team slightly less weak to fast Mega Scizor (or any SD Scizor that hit 210 Speed and have either Superpower or Knock Off to hit Heatran). Having Hidden Power Fire over Leech Seed can really solve this problem because it can prevent it from setting up for a lategame sweep, as it has enough investment to secure a KO on even 252/252+ SpDef Zor. I have yet to find a situation where the offensive presence takes too much from its ability to take physical attacks.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 96 Def / 156 SpA / 24 Spe
Bold Nature
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
 
Hi n_n ,nice team really well build your sets look fine to me but you wrote that you are chansey weak but I wanna tell u bro u have Taunt on Mandibuzz so its a stall breaker if u taunt a chansey the chansey is almost gone it can just seismic toss you or it gonna switch and Mandibuzz runs 108 SpD for Aegislash I guess and Aegis is banned so u can run 252 HP / 16 Speed and rest in def and u can try foul play over knock off,u know why Mandibuzz runs 16 speed? It runs 16 speed to use foul play on belly drum Azumarill 16 speed out speeds azumarill but if you don't want to change knock off because you fear from chansey I will suggest u to run 252 HP/ 252 def Mandibuzz do u can deal with Talonflame better(but it still needs foul play to deal with sd talonflame). So imo foul play > knock off because if you will force chansey to switch-in and out ,in the last moment only chansey will left which can be taunted and easily checked by lando-t :3, Its fine if u don't wanna try foul play over knock off.
 
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