What's up everyone it's the Demon is back with another sexy and interesting team for you guys. We all grew up learning that the shortest distance between two points is a straight line this team is based entirely on that truth. This team takes most of the guesswork out of battling and it does it in the most efficient manner. If used properly you won't even know what the term walls means. It goes from a wall to something that just didn't die in 1 hit. A tank goes from a monster that can take hits to something with as much durability as a smart car. Remember the straightest distance between you and victory is a straight line and this team is the beacon that lights the way!
Changes will be made in blue.
Changes I'm considering will be made in red.
Porygon-Z @ Choice Specs
Trait: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 2 Atk / 30 SAtk
- Dark Pulse
- Thunderbolt/Trick
- Hidden Power [Grass]/Trick
- Tri Attack
This guy is just absolutely amazing in so many ways it's not even funny. It is capable of 2 shotting almost anything if not anything ESPECIALLY after rocks. I decided on timid because I wanted to outrun and kill as man offensive pokemon as possible. I also selected that nature because I feel his spatk stat is well off enough, not to mention with adaptability the primary star attack of this set will punch holes in everything regardless. Dark pulse is mainly for bulky or just annoying ghost that I want out of my way immediately It also helps meoletta learn her place in the hierarchy of UU special attackers. Dark pulse is also nice because it brings a huge flinch chance to the table which if I may restate is huge. Nothing wants to take two shots from specs p-z, but two shots while only being allowed to fire 1 back yourself?! Forget about it! Next, is Thunderbolt another obvious pick up thanks to the many bulky waters, steel types, and flying also since electric is just a good offensive type over all if I remove the ground types and one annoying ass rose that comes to mind I can spam it if I choose to. types that occupy these and lower tiers. Thunderbolt's main targets however are things like empoleon, suicune, bronzong in other words things it hits for SE damage or for neutral coverage. Hidden power grass is the the hidden gem in this set. This allows me to make early game kills on lead perts and lead rhyperiors due to the fact that no one is ready for it. It also helps with mind games vs recurring opponents If I play the opponent again they have it stuck in there head "omg the duck has hp grass better switch to save my rocker!" That's when mind games begin and things like this tri-attack start to really hurt. Now this being an adaptability porygon-z you know his stab moves get boosted even more and we all know what that stab move is... This thing removes absolutely all the god damn guesswork out of a match once ghost types are gone and can't ruin your spam session. Add up the adaptability boost+porygon's 369 spatk stat+ choice specs+ a 20% chance to get either a burn, freeze, or para you have yourself a problem. Just to make you aware of how serious this threat is let me slide you some calcs.
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Bronzong: 119-140 (35.2 - 41.42%) -- 79.32% chance to 3HKO
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 248 HP / 0 SpD
Cobalion: 176-208 (45.71 - 54.02%) -- 21.48% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD
Umbreon: 162-192 (41.11 - 48.73%) -- 21.48% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 4 HP / 0 SpD Zapdos: 294-348 (91.3 - 108.07%) -- 50% chance to OHKO
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 4 HP / 0 SpD Raikou: 270-318 (83.85 - 98.75%) -- 75% chance to OHKO after Stealth Rock
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 144 HP / 176+ SpD Snorlax: 192-228 (38.63 - 45.87%) -- guaranteed 3HKO
Added note: the 2 attack Ivs allow me to keep hp grass 70 without getting molested by foul play.
Aerodactyl @ Focus Sash
Trait: Unnerve
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
As you can notice by looking at my team I have no spinner and therefore I am susceptible to entry hazards and annoying stall if my high damage pokes/stall breakers aren't capable of handling the job (highly unlikely though). This guy is the primary lead/ harasser for my team and god damnit it does it's job and does it well!
Earthquake and stone edge obviously are the Infamous quake edge hitting nearly everything in UU for good damage only 3 pokemon are exceptions to this (claydol, bronzong, and flygon). Stealth rocks is in the third slot simply because I want hazards got damn it! No need to over complicate this! Taunt is simply here to prevent hazards via a lesser offensive means it also can be used to stop set up sweepers, rest talkers, walls, and anything else you can think off.lol this guy also makes a great sweep stopper thanks to the sash (if I keep it in tact) it also forces my opponents to attack immediately because they know if they don't they will be taunted in a heart beat. I love this guy and his moves are basic and obvious but still very effective. It's a great pokemon whooping on Abamasnow, crobat, rotom h, nidos, chandelure, honchkrow, and more. This guy helps keep our straight path to victory nice and clean.
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
This guy is the second wall breaker/revenge killer/ sweeper/ god on this team. Man I can't tell you just how many game this guy has just won or saved me. The scarf is there to obviously help it out speed general threats in the metagame that it normally could not and due to the fact that he is one of the fastest scarfers the metagame has to offer he is generally not out paced by much else. I chose reckless over regenerator because I think for a scarfer or at least this one Power > than longevity. Besides if played properly this guy won't get a scratch on his forehead unless it's from hazards which can be somewhat problematic, but if I can keep them down to stealth rocks or a spike layer it won't be an issue. Hi Jump Kick on this guy is a thing of beauty a stab+ reckless boosted hi jump kick firing off an attack stat of 349 is an absurd amount of power. 1 and 2 hitting almost everything after rock even pokemon. Like suicune, Blastoise, bronzong, Hitmontop, and rhyperior feel it in the worst of ways. Once it's checks such as nidoqueen, gligar, golurk, and cofagrigus are removed feel free to spam away. Stone edge is just a good coverage move to have around. It deals with flying, Bugs, fire (these get wrecked by hjk but eh), and gives a good option to hit ghost with most notable chandy. U-turn gives me the momentum and the ability to switch on my opponent's switch without the added guess work of double switching. I mostly use u-turn when I see a ghost on the opponent's team or I know they are packing the protect. Aerial Ace is simply here for heracross or at least in my mind it is.lol This guy has it all speed, power, and a spammable move that makes it easy our journey toward victory that much shorter and easier.
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
IVs: 0 Atk
- Heal Bell
- Scald
- Volt Switch
- Toxic
This little lady right here is the team's miracle worker. Man, she is the team's special wall/cleric/fire resist/elec immunity/water/flying resist and I'll be damned if she isn't effective at her jobs. I chose volt absorb over water absorb because she can eat water hits already thanks to her typing, and due to the fact that my team also isn't particularly water weak so I didn't feel water absorb was needed. I also took volt absorb because it's a great answer to volt turning pokemon as well as pokes like zapdos (who pack hp flying a lot these days ), togekiss even after a nasty plot only does like 21% with Air slash, and sub cm raikou just kinda cries because those lady kills all his fun. Stopping them dead in their tracks while also regaining my life in the process. Now, onto the move set! Heal beal is a beautiful thing it keeps not only my sweet blue fish health but it makes the team's objective a lot easier to accomplish because it allows me to stay in longer vs status inducers with my other pokemon and rack up the damage. Then first shot I get I can bring her out and patch up their status boo boos then go back in and wreck more crap. She also helps out the bulkier pokemon by clearing them of their status and granting them more longevity as well. Her support value can never be under estimated EVERRRR. Scald is just the primary water choice attack move for walls these days and it's definitely easy to comprehend why. Decent base power with the potential to burn which only further increases her support value by not only making her a great spatk sponge. Burn status also helps because it puts residual damage on some bothersome steel types making my team's job just that much easier. Volt switch is secondary stab and preemptive get the hell out of here move. The reason I say preemptive is because 9/10 when you use it you are making a read on the opponent because most of the things they intend on switching into will generally beat it out or attempt to like roserade and if you make the right reads you avoid the situation and get some damage out if it as well. Toxic just there for residual damage on walls mostly. Anything that isn't a steel type, poison moves, or a physical attack can and should be poisoned if plausible. It's just a great way to put added pressure on an opponent to make a move and force them into tough decisions. This girl is great at helping weaken things all while keeping her own team strong.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Haze
- Pain Split
- Shadow Ball
- Will-O-Wisp
This guy is a monster plain and simple! His defenses are absolutely ridiculous and his staying power is unmatched in my eyes. Cofagrigus is my defensive wall but his primary functions that I chose him were 1. Fighting type check 2. Spin blocker and I couldn't possibly be more please with how well this guy handles his jobs. I placed him on the team because aerodactyl doesn't have much staying power. This means that I have a very slim chance to get a second set up if someone decides to spoil my fun and spin them away. This guy makes sure our hazards go where and pisses off the opponent in the process as well. He tanks hits from any and every physical attacker and even some spatkers and then recovers it off using their hp to help him do so. Mummy is the greatest of physical walling abilities in UU and is the trolliest thing ever for example say azumaril hits cofagrigus hits me with a waterfall the initial one will do 41%-48% (assume it has choice band), but afterwords it's attack stat is knocked back down to 218 thanks to the loss of huge power. It can make machamp lose no guard, scrafty lose shed skin, and my favorite make honchkrow lose moxie. While it's ability is great it's move set is even better, so let's jump into it!
First move slot goes to haze why? Because why not god damn it!? It's a great move, prevents me from being set up bait for pokes and always keeps me in the driver seat of the match. It definitely shuts down baton passing teams, physical set up sweeping? Forget about it! Curse lax? More like free health! This thing is one move is reason enough to love it but that's not it by a long shot. Pain split allows this guy to stay around and stay active even when he is weakened. Things with massive hp stats are like candy for this guy he just sucks and syphons health off of them until they are nothing left or are at least in ko range for one of it's partners. Shadow ball= stab move it's really just that simple. Will-o-wisp increased his longevity by burning physical attackers and making them do EVEN LESS to this behemoth of a defensive wall. It also allows his other friends to sponge hits better, while also providing residual damage to my opponent's pokes. This pokemon works incredibly well with my lanturn and it's just absolutely unbelievable how much support they provide for one another in addition to the help they give to the team. Lanturn saves this guy from status and electric bullies, so this guy can save the team from set up sweepers and her from physical attackers. It's a beautifully odd relationship, but they make it work.
Escavalier @ Leftovers
Trait: Swarm or Overcoat
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef alternative spread 204 HP/252 Atk/4 SDef/ 48 Spd (suggested by Moose V)
Adamant Nature
- Iron Head
- Megahorn
- Knock Off/Sleep Talk
- Pursuit
This pokemon is great i don't know what else to say. It has a typing only shared with 2 other pokemon (one of which sucks) which gives it only one weakness, it's bulky, and it hits hard what the hell else do you want?! I went for a bulkier attack spread and leftover so that I would have staying power as well as the ability to make reads on my opponent and freely change my attacks. My first attack was Iron head very nice stab that isn't resisted by much and even the things that are used in UU that do resist it are generally hurt pretty bad still. It is also very good for dealing with a lot of the things that megahorn is 4x resisted by or just resisted by in general. Megahorn is the second move and of course secondary stab this thing hurts like hell especially when swarm gets activated at that point anything you have that doesn't 4x resist it is getting hurt and bad! Megahorn has the same story as iorn head "it just hurts shit, but only worse.... The end." Knock off is a great move and helps taking down walls and walking our way to victory that much easier. People drastically underestimate how important leftovers or e-lite are to their pokemon well after we knock that stuff off they quickly find out. Pokemon who would avoid being 1-2 shot due to the lefties recovery no longer have that safety net, Gligar is no longer a bulk monster, suicune can take 2 hi jump kicks while sleeping anymore and the list goes on and on. This move isn't only for disabling walls it also messes up an opponent's offense. Slapping lum berries, scarfs, specs, and life orbs away... Item check suckas!!! Pursuit makes this guy even scarier. It makes him simply inescapable while he doesn't get stab on it like a certain bird pimp we all know that doesn't mean it's not useful. Things like weakened ambipom, chandelure locked into shadow ball, flygons after outrage, and defensive roserades without the hp fiya are all victims. Kick an struggle as you might, but escavalier is getting that butt tonight. This guy is an absolute monster and is an amazing asset to the team through typing and it's pure power. Another helper on our straight and narrow path to victory.
Well that's it for everyone guys I truly hope that you all enjoy my team. Please let me know any improvements that you feel I need to make or just let me know what you all think. This team has done very well by me and I know if you will give it a shot it will lead you many victories as well.
The alternative spread was suggested by Moose V. This spread allows for escavalier to hit hard/tank/hits and more importantly outspeed and kill the hell out of slowbro instead of having to take a scald hope I'm not burned an then kill it.
The Replay Section!
The Importable Section
Changes will be made in blue.
Changes I'm considering will be made in red.
Porygon-Z @ Choice Specs
Trait: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 2 Atk / 30 SAtk
- Dark Pulse
- Thunderbolt/Trick
- Hidden Power [Grass]/Trick
- Tri Attack
This guy is just absolutely amazing in so many ways it's not even funny. It is capable of 2 shotting almost anything if not anything ESPECIALLY after rocks. I decided on timid because I wanted to outrun and kill as man offensive pokemon as possible. I also selected that nature because I feel his spatk stat is well off enough, not to mention with adaptability the primary star attack of this set will punch holes in everything regardless. Dark pulse is mainly for bulky or just annoying ghost that I want out of my way immediately It also helps meoletta learn her place in the hierarchy of UU special attackers. Dark pulse is also nice because it brings a huge flinch chance to the table which if I may restate is huge. Nothing wants to take two shots from specs p-z, but two shots while only being allowed to fire 1 back yourself?! Forget about it! Next, is Thunderbolt another obvious pick up thanks to the many bulky waters, steel types, and flying also since electric is just a good offensive type over all if I remove the ground types and one annoying ass rose that comes to mind I can spam it if I choose to. types that occupy these and lower tiers. Thunderbolt's main targets however are things like empoleon, suicune, bronzong in other words things it hits for SE damage or for neutral coverage. Hidden power grass is the the hidden gem in this set. This allows me to make early game kills on lead perts and lead rhyperiors due to the fact that no one is ready for it. It also helps with mind games vs recurring opponents If I play the opponent again they have it stuck in there head "omg the duck has hp grass better switch to save my rocker!" That's when mind games begin and things like this tri-attack start to really hurt. Now this being an adaptability porygon-z you know his stab moves get boosted even more and we all know what that stab move is... This thing removes absolutely all the god damn guesswork out of a match once ghost types are gone and can't ruin your spam session. Add up the adaptability boost+porygon's 369 spatk stat+ choice specs+ a 20% chance to get either a burn, freeze, or para you have yourself a problem. Just to make you aware of how serious this threat is let me slide you some calcs.
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Bronzong: 119-140 (35.2 - 41.42%) -- 79.32% chance to 3HKO
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 248 HP / 0 SpD
Cobalion: 176-208 (45.71 - 54.02%) -- 21.48% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD
Umbreon: 162-192 (41.11 - 48.73%) -- 21.48% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 4 HP / 0 SpD Zapdos: 294-348 (91.3 - 108.07%) -- 50% chance to OHKO
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 4 HP / 0 SpD Raikou: 270-318 (83.85 - 98.75%) -- 75% chance to OHKO after Stealth Rock
252 SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 144 HP / 176+ SpD Snorlax: 192-228 (38.63 - 45.87%) -- guaranteed 3HKO
Added note: the 2 attack Ivs allow me to keep hp grass 70 without getting molested by foul play.
Aerodactyl @ Focus Sash
Trait: Unnerve
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
As you can notice by looking at my team I have no spinner and therefore I am susceptible to entry hazards and annoying stall if my high damage pokes/stall breakers aren't capable of handling the job (highly unlikely though). This guy is the primary lead/ harasser for my team and god damnit it does it's job and does it well!
Earthquake and stone edge obviously are the Infamous quake edge hitting nearly everything in UU for good damage only 3 pokemon are exceptions to this (claydol, bronzong, and flygon). Stealth rocks is in the third slot simply because I want hazards got damn it! No need to over complicate this! Taunt is simply here to prevent hazards via a lesser offensive means it also can be used to stop set up sweepers, rest talkers, walls, and anything else you can think off.lol this guy also makes a great sweep stopper thanks to the sash (if I keep it in tact) it also forces my opponents to attack immediately because they know if they don't they will be taunted in a heart beat. I love this guy and his moves are basic and obvious but still very effective. It's a great pokemon whooping on Abamasnow, crobat, rotom h, nidos, chandelure, honchkrow, and more. This guy helps keep our straight path to victory nice and clean.
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
This guy is the second wall breaker/revenge killer/ sweeper/ god on this team. Man I can't tell you just how many game this guy has just won or saved me. The scarf is there to obviously help it out speed general threats in the metagame that it normally could not and due to the fact that he is one of the fastest scarfers the metagame has to offer he is generally not out paced by much else. I chose reckless over regenerator because I think for a scarfer or at least this one Power > than longevity. Besides if played properly this guy won't get a scratch on his forehead unless it's from hazards which can be somewhat problematic, but if I can keep them down to stealth rocks or a spike layer it won't be an issue. Hi Jump Kick on this guy is a thing of beauty a stab+ reckless boosted hi jump kick firing off an attack stat of 349 is an absurd amount of power. 1 and 2 hitting almost everything after rock even pokemon. Like suicune, Blastoise, bronzong, Hitmontop, and rhyperior feel it in the worst of ways. Once it's checks such as nidoqueen, gligar, golurk, and cofagrigus are removed feel free to spam away. Stone edge is just a good coverage move to have around. It deals with flying, Bugs, fire (these get wrecked by hjk but eh), and gives a good option to hit ghost with most notable chandy. U-turn gives me the momentum and the ability to switch on my opponent's switch without the added guess work of double switching. I mostly use u-turn when I see a ghost on the opponent's team or I know they are packing the protect. Aerial Ace is simply here for heracross or at least in my mind it is.lol This guy has it all speed, power, and a spammable move that makes it easy our journey toward victory that much shorter and easier.
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
IVs: 0 Atk
- Heal Bell
- Scald
- Volt Switch
- Toxic
This little lady right here is the team's miracle worker. Man, she is the team's special wall/cleric/fire resist/elec immunity/water/flying resist and I'll be damned if she isn't effective at her jobs. I chose volt absorb over water absorb because she can eat water hits already thanks to her typing, and due to the fact that my team also isn't particularly water weak so I didn't feel water absorb was needed. I also took volt absorb because it's a great answer to volt turning pokemon as well as pokes like zapdos (who pack hp flying a lot these days ), togekiss even after a nasty plot only does like 21% with Air slash, and sub cm raikou just kinda cries because those lady kills all his fun. Stopping them dead in their tracks while also regaining my life in the process. Now, onto the move set! Heal beal is a beautiful thing it keeps not only my sweet blue fish health but it makes the team's objective a lot easier to accomplish because it allows me to stay in longer vs status inducers with my other pokemon and rack up the damage. Then first shot I get I can bring her out and patch up their status boo boos then go back in and wreck more crap. She also helps out the bulkier pokemon by clearing them of their status and granting them more longevity as well. Her support value can never be under estimated EVERRRR. Scald is just the primary water choice attack move for walls these days and it's definitely easy to comprehend why. Decent base power with the potential to burn which only further increases her support value by not only making her a great spatk sponge. Burn status also helps because it puts residual damage on some bothersome steel types making my team's job just that much easier. Volt switch is secondary stab and preemptive get the hell out of here move. The reason I say preemptive is because 9/10 when you use it you are making a read on the opponent because most of the things they intend on switching into will generally beat it out or attempt to like roserade and if you make the right reads you avoid the situation and get some damage out if it as well. Toxic just there for residual damage on walls mostly. Anything that isn't a steel type, poison moves, or a physical attack can and should be poisoned if plausible. It's just a great way to put added pressure on an opponent to make a move and force them into tough decisions. This girl is great at helping weaken things all while keeping her own team strong.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Haze
- Pain Split
- Shadow Ball
- Will-O-Wisp
This guy is a monster plain and simple! His defenses are absolutely ridiculous and his staying power is unmatched in my eyes. Cofagrigus is my defensive wall but his primary functions that I chose him were 1. Fighting type check 2. Spin blocker and I couldn't possibly be more please with how well this guy handles his jobs. I placed him on the team because aerodactyl doesn't have much staying power. This means that I have a very slim chance to get a second set up if someone decides to spoil my fun and spin them away. This guy makes sure our hazards go where and pisses off the opponent in the process as well. He tanks hits from any and every physical attacker and even some spatkers and then recovers it off using their hp to help him do so. Mummy is the greatest of physical walling abilities in UU and is the trolliest thing ever for example say azumaril hits cofagrigus hits me with a waterfall the initial one will do 41%-48% (assume it has choice band), but afterwords it's attack stat is knocked back down to 218 thanks to the loss of huge power. It can make machamp lose no guard, scrafty lose shed skin, and my favorite make honchkrow lose moxie. While it's ability is great it's move set is even better, so let's jump into it!
First move slot goes to haze why? Because why not god damn it!? It's a great move, prevents me from being set up bait for pokes and always keeps me in the driver seat of the match. It definitely shuts down baton passing teams, physical set up sweeping? Forget about it! Curse lax? More like free health! This thing is one move is reason enough to love it but that's not it by a long shot. Pain split allows this guy to stay around and stay active even when he is weakened. Things with massive hp stats are like candy for this guy he just sucks and syphons health off of them until they are nothing left or are at least in ko range for one of it's partners. Shadow ball= stab move it's really just that simple. Will-o-wisp increased his longevity by burning physical attackers and making them do EVEN LESS to this behemoth of a defensive wall. It also allows his other friends to sponge hits better, while also providing residual damage to my opponent's pokes. This pokemon works incredibly well with my lanturn and it's just absolutely unbelievable how much support they provide for one another in addition to the help they give to the team. Lanturn saves this guy from status and electric bullies, so this guy can save the team from set up sweepers and her from physical attackers. It's a beautifully odd relationship, but they make it work.
Escavalier @ Leftovers
Trait: Swarm or Overcoat
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef alternative spread 204 HP/252 Atk/4 SDef/ 48 Spd (suggested by Moose V)
Adamant Nature
- Iron Head
- Megahorn
- Knock Off/Sleep Talk
- Pursuit
This pokemon is great i don't know what else to say. It has a typing only shared with 2 other pokemon (one of which sucks) which gives it only one weakness, it's bulky, and it hits hard what the hell else do you want?! I went for a bulkier attack spread and leftover so that I would have staying power as well as the ability to make reads on my opponent and freely change my attacks. My first attack was Iron head very nice stab that isn't resisted by much and even the things that are used in UU that do resist it are generally hurt pretty bad still. It is also very good for dealing with a lot of the things that megahorn is 4x resisted by or just resisted by in general. Megahorn is the second move and of course secondary stab this thing hurts like hell especially when swarm gets activated at that point anything you have that doesn't 4x resist it is getting hurt and bad! Megahorn has the same story as iorn head "it just hurts shit, but only worse.... The end." Knock off is a great move and helps taking down walls and walking our way to victory that much easier. People drastically underestimate how important leftovers or e-lite are to their pokemon well after we knock that stuff off they quickly find out. Pokemon who would avoid being 1-2 shot due to the lefties recovery no longer have that safety net, Gligar is no longer a bulk monster, suicune can take 2 hi jump kicks while sleeping anymore and the list goes on and on. This move isn't only for disabling walls it also messes up an opponent's offense. Slapping lum berries, scarfs, specs, and life orbs away... Item check suckas!!! Pursuit makes this guy even scarier. It makes him simply inescapable while he doesn't get stab on it like a certain bird pimp we all know that doesn't mean it's not useful. Things like weakened ambipom, chandelure locked into shadow ball, flygons after outrage, and defensive roserades without the hp fiya are all victims. Kick an struggle as you might, but escavalier is getting that butt tonight. This guy is an absolute monster and is an amazing asset to the team through typing and it's pure power. Another helper on our straight and narrow path to victory.
Well that's it for everyone guys I truly hope that you all enjoy my team. Please let me know any improvements that you feel I need to make or just let me know what you all think. This team has done very well by me and I know if you will give it a shot it will lead you many victories as well.
The alternative spread was suggested by Moose V. This spread allows for escavalier to hit hard/tank/hits and more importantly outspeed and kill the hell out of slowbro instead of having to take a scald hope I'm not burned an then kill it.
The Replay Section!
http://pokemonshowdown.com/replay/uususpecttest-51544905
http://pokemonshowdown.com/replay/uususpecttest-52217300
http://pokemonshowdown.com/replay/uususpecttest-52023694
http://pokemonshowdown.com/replay/uususpecttest-51687223
http://pokemonshowdown.com/replay/uususpecttest-51604976
http://pokemonshowdown.com/replay/uususpecttest-51602415
http://pokemonshowdown.com/replay/uususpecttest-51586404
http://pokemonshowdown.com/replay/uususpecttest-52217300
http://pokemonshowdown.com/replay/uususpecttest-52023694
http://pokemonshowdown.com/replay/uususpecttest-51687223
http://pokemonshowdown.com/replay/uususpecttest-51604976
http://pokemonshowdown.com/replay/uususpecttest-51602415
http://pokemonshowdown.com/replay/uususpecttest-51586404
The Importable Section
Porygon-Z @ Choice Specs
Trait: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 2 Atk / 30 SAtk
- Dark Pulse
- Thunderbolt
- Hidden Power [Grass]
- Tri Attack
Aerodactyl @ Focus Sash
Trait: Unnerve
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
IVs: 0 Atk
- Heal Bell
- Scald
- Volt Switch
- Toxic
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Haze
- Pain Split
- Shadow Ball
- Will-O-Wisp
Escavalier (M) @ Leftovers
Trait: Swarm
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Iron Head
- Megahorn
- Knock Off
- Pursuit
Trait: Adaptability
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 2 Atk / 30 SAtk
- Dark Pulse
- Thunderbolt
- Hidden Power [Grass]
- Tri Attack
Aerodactyl @ Focus Sash
Trait: Unnerve
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Taunt
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- U-turn
- Aerial Ace
Lanturn @ Leftovers
Trait: Volt Absorb
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature
IVs: 0 Atk
- Heal Bell
- Scald
- Volt Switch
- Toxic
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
- Haze
- Pain Split
- Shadow Ball
- Will-O-Wisp
Escavalier (M) @ Leftovers
Trait: Swarm
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Iron Head
- Megahorn
- Knock Off
- Pursuit
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