The Wisdom of Helixians

Introduction
Hello everyone! It's been quite a while since I posted Shieldless Sword, but I have a new team!

So, this is my third RMT here. The last time I posted here, it was a Autotomize cleaner Aegislash team, and it works very well! Aegislash's cowardice against Digimon Cockroach has gone, btw... at the same time Genesect is banned to Ubers. Gee, thanks for all the money I wasted for PSPP - Possessed Sword Phobia Program, sponsored by Amway.

The background of the team? There is a current event in Twitch called Twitch Plays Pokemon Red, which is basically 100,000 monkeys players played one character at the same time. Most of them has decided that The Helix Fossil is their loving God, which will guide them through the harsh reality of Domecracy... and Red's Schizophrenia. "If you are going through Ledge, keep going." as the Helix said.


Wait, did I mixed it up with Winston Churchill? Ahh, no.

So, this team actually started with a Shell Smash Omastar (I will provide the set below, if you are not a reformed Helixist a.k.a. purist), and after several hours of ticklish devouting consultation with the Helix, it becomes a really solid team!

Just like last time, constructive criticisms are appreciated; this is not USSR.

The Team at A Glance
(Thanks to PkParaiso.com for the 3D Sprites!)
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terrakion.gif
celebi.gif
tornadus-therian.gif
scizor.gif
thundurus.gif

Poor Scizor... everyone hates him.

Teambuilding Process (for who cares)

So, I started with our Almighty, Powerful, and Ticklish Deity, Shell Smash Omastar!
omastar.gif
*bows*
Omastar is a late-game sweeper. Shell Smash and Surf everything! But the problem is, it's not that fast to begin with, so it will struggle to outspeed common scarfers and the pink blobs, the possession of the Dome. I need to call someone who can defeat His archenemies! Summon Terrakion! *insert smokes sound effect here*
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Choice Scarf Terrakion pounces and smashes common scarfers and the pink blobs to a strawberry blood juice! Yum! (Well, not really.) But at this state, the army of Dome sends the scariest of all Fighting-types, namely the mushroom kangaroo, Breloom. I need something that can defeat them, so I visited Prof. Shinya Yamanaka, to borrow one of its iPSC, and make myself a Reuniclus!
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reuniclus.gif

Calm Mind Reuniclus is scary, and ability to just bounce off the fists and hitting back with Psyshock is awesome. However, the tremors of the earth a.k.a. Earthquake caused by Excadrill, and the rise of the Washing Machines hurts this team quite a lot, so I decided to take Bird Jesus, and make it a Vivipar. No more eggshells!
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It can Knock Off the stallers item, slaying the metal mole Excadrill, while beaing able to provide additional check to the giant tropical bouquet, Venusaur-M. I might be switching a lot, so I caught a steel mantis, Scizor, with a Net!... Ball. It can flap its wings like Flappy Bird to get rid of the sneaky pebbles.
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Now, that I have two U-Turners, I want to complete a VoltTurn core. I also want to make the Usain Bolts crippled to the Stephen Hawking level with Paralysis!

I am a horrible, horrible person.
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tornadus-therian.gif
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So, the team is complete! With the power of Helix, everything is possible!
....Except, not really. Although I have a way to cripple the Washing Machine, I cannot kill it reliably, so I threw off the cells I made, causing the enviromentalists to go nuts, and go to the Ilex Forest, to get myself a help from Celebi!
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After some time, sadly, the Almighty Helix must go back to Kanto to help Red to get past the Rocket HQ tiles puzzle. His Shell also overwhelmed by the sheer power and speed the tier strikes. No worries, though, He sent one of His best Saints, The Prince of The Sea, to help us reach the victory! Glory to Artstotzka the Helix!
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We are done!

In Depth

manaphy.gif

Saint Northus of Helixia (Manaphy) @ Wacan Berry
Ability: Hydration
EVs: 200 SAtk / 52 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Ice Beam
- Energy Ball
- Surf
- Tail Glow

Lord Helix is indeed wise. He sent one of the most powerful Pokemon in the tier.

This thing, despite its fluffy and cute outer looks, is one of the most terrifying sweepers in OU. It will bite you in the butt! It has the best boosting move, Tail Glow, which increases its great base 100 SAtk to the heaven where Abby and Jay Leno lives. *sniff, too soon...* This Manaphy looks like a bait for the Thunder Gods to roast (in fact, the Thundurus I used tried to grill this thing because I forgot to give him the Wagyu Steak I promised. He is stupid enough to know the fact that you cannot grill water. Idiot.), so I equipped the freshly picked Wacan Berry from Miltank's dung the local berry farm, so he can lure in the ZipZaps while glowing his non-existent tail, take a Thunderbolt, and kill it with the choice of moves I have. Sorry, Jolteon, but today you are my feast.

Speaking of moveset, the moves I picked provides maximum coverage. Gastrodon? Quagsire? Nope, sorry. The EVs I set to provide maximum speed, at least speed tying the base 100s, like Volcarona, and Salamence. 52 SDef EVs is set to survive a SolarBeam from Timid Mega Charizard-Y in case I lost the speed tie, and OHKO back with +3 Surf. I outspeed Modest variants, so I don't need to worry about surviving one SolarBeam from it, as I don't want to sacrifice too much SpA EVs.

Still not convinced? Well,
+3 252 SpA Manaphy Ice Beam vs. 4 HP / 0 SpD Multiscale Dragonite: 408-482 (125.9 - 148.7%) -- guaranteed OHKO
+3 252 SpA Manaphy Energy Ball vs. 252 HP / 0 SpD Assault Vest Slowbro: 328-388 (83.2 - 98.4%) -- guaranteed 2HKO
+3 252 SpA Manaphy Ice Beam vs. 252 HP / 252+ SpD Amoonguss: 340-400 (78.7 - 92.5%) -- guaranteed 2HKO after Black Sludge recovery
Not even the most retarded looking of Dragons and Walls can stand its wrath. Seriously, GameFreak. D-nite, Slowbro and Amoonguss look like morons.

Rain? Sorry, besides I don't need it, for once again my Pokemon has a retarded Ranidaphobia, scared of frogs. Please no more Amway Seminar.


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Hunter of the False Deities (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Even the best Saint of Helixia must face Flareon's greatest ally, Talonflame. CB variants could damage Manaphy hard with Brave Bird. ScarfRachi and SDef Jirachi is also a complete arse. Also, Clotted Period Blood a.k.a. Chansey.

That's when the Overweight Deer Terrakion comes in! Great offencive typing, awesome base 108 Speed and HUGE Attack stat makes it one of the best Scarf-Sweeper/Revenge Killer in the history of Pokemon, being able to either clear the way from the Special Walls and faster non-scarf Offencive threats like Sub3Attack Gengar and Alakazam for Manaphy decimation or clean-up after Manaphy destroys Rock Polish Landorus. FOR JUSTICE!

Of course, now every single Terrakion must carry Earthquake just to hit Aegislash. X-Scissor is used to round up the coverage.

The EVs are set to maximise Attack and Speed, simple as that.

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Sprite of the Bush (Celebi) @ Life Orb
Ability: Natural Cure
EVs: 60 Def / 252 SAtk / 196 Spd (Original spread: 60 HP / 252 SAtk / 196 Spd )
Modest Nature
IVs: 0 Atk
- Stealth Rock (Original: Leaf Storm)
- Recover
- Psychic
- Baton Pass

Although The Bush was one of Red's bane, after being cut, it was impressed by our determination and power, so it decided to help us!

As the Fungus-infested Kangaroo Breloom and Retarded Bouquet Venusaur-M still serves as a problem, I decided to put something to end them all! I chose Offencive LO Celebi to hit all of those targets hard! It also serves as a status absorber, Spore absorber, and momentum grabber. Oh, the lovely, lovely Baton Pass. It used to be U-Turn, but Baton Pass gets through Pursuit.

It also has a great synergy with Terrakion! It draws Dark-Type attacks, as I Baton Pass to Terrakion, gets a Justified boost, and becomes Obama.

Shooting Starmie suggested Stealth Rock, so I replaced Leaf Storm for it, as the bulky waters already covered by Manaphy and Thundurus-I

Modest Max SpA to make sure it hits as hard as possible (because 100, albeit a good score in your tests, not good enough for OU), while the weird speed makes the Pixie outspeeds Venusaur, the main target. The rest is put into Def (Thanks Nog!) to maximise bulk and take U-Turn and Knock Off better.

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Bird Jesus-Therian (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Knock Off
- Heat Wave
- Hurricane

Bird Jesus is now a mammal. Is it Bird? Is it 787? No, it's a Bird with Period! Wait, is it.... *splat* ...period blood?

The utility this thing provides is wonderful. It beats common stallers, gets rid of Assault Vests, destroys the random Air Balloon Aegislash, Excadrill, Ferrothorn, and Conkeldurr, uproots more Grasses, grabs momentum, upskirting Japanese Schoolgirls....

The almighty Bird Jesus usually Leads the team, thanks to its great speed, U-Turn, Regenerator, and girth more than Gary Oak.I am not a fan of Superpower or Focus Blast on this thing, in case you are wondering. There are other things in my team that deals with Tyranitar already....

The EV spread provides maximum attacking power from its Hurricane and Heat Wave.

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Slayer of The Ledge (Scizor) (M) @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 212 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Ugh. We meet again, Ferromantis hassam.

Possibly the least favourite member of my team. His job is basically flap its wings to get rid of sneaky pebbles to avoid the opponent to apply health tax from switching, quick checking the Fairies, momentum grabbing, and heal. That's it. No more.

The EVs are used to maximise overall bulk. The rest are dumped into Atk so that it can hit as hard as possible.

Why, Defog? Why is your distribution sucks?

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Spirits of Abby and Leno (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Taunt (Original: Volt Switch)

Abby, Jay Leno.... *sniffle, too soon*

Ahem.

I love Thundurus, I used it on 5 of my teams! The thing it does is just so beneficial in the currently ecstatic metagame. The main selling point is to create more Steven Hawkings! I mean, paralyse the usually faster threats, so that Manaphy and Terrakion can handle it. I am horrible, I know.
But wait, there's more! It also able to hit hard with its STAB Thunderbolt, becoming the best offencive counter to Double Bird cores! That includes the Stagmonster Pinsir, Aeolus Copycat Tornadus-T, Medium Rare McNugget Talonflame, and Starling in Steroid Staraptor.

Finally, there's Volt Switch. After crippling the opponent, I can just switch to one of my sweepers! Momentum is just soo easy to get.

Nog suggested Taunt instead to shutdown Stall, Keyring, and Sableye.

The EVs are straightforward. The IVs, however, isn't. It provides the lowest amount of Atk stat possible, while still having HP Ice.

Funnily enough, as I am writing this Pokemon's justification, Jay Leno is in Top Gear re-run as a Star in Reasonably Priced Car. Is it a good sign? I don't know....

Common Obstacles

Like everything that exists in the world, this teams has its own problems.

The first thing is lack of entry hazards. I might not really need it, but having one is really nice. Celebi covered the need of Stealth Rock. It fares really, really well.

Next, faster scarfers like Latios outspeeds my entire team. The only hope I can beat it is when it got SpA drop, or prior damage from Knock Off, and Speed cut from Paralysis... which means sacking.

Then there's Klefki and Sableye. Seriously, these things are insanely annoying, just like Verlisify. Priority WoW/Thunder Wave, priority Confuse Ray/Swagger, and the well-known Foul Play really makes me want to pull my hair. I've put Taunt in Thundurus.

Finally, there's LO Infernape. The only thing that can take a ThunderPunch from it and defeat it is Manaphy when Wacan Berry is still up.

Oh, there is also Mawile-M as well. This thing has enough bulk to take Earthquake, and Sucker Punch hurts.

Conclusion

This team is possibly one of the most solid team I've ever made. The synergy the team has is really well-rounded. I am really proud of them.

For the ones who take part in TPPR, I hope you all succeed! All hail Helix!

Replays
http://replay.pokemonshowdown.com/ou-90325170
This replay shows a lot of things. Mostly Thunder Wave, Wacan Berry, and Terrakion's sweeping power.

http://replay.pokemonshowdown.com/ou-90320943
Another replay. It shows how easy to grab momentum with this team. I did make a misplay here, I don't know why I switched Celebi to Heatran...

http://replay.pokemonshowdown.com/ou-91116093
Yet another replay. Stealth Rocks does help so much in this battle.

Importable

Saint Northus of Helixia (Manaphy) @ Wacan Berry
Ability: Hydration
EVs: 200 SAtk / 52 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Ice Beam
- Energy Ball
- Surf
- Tail Glow

Hunter of the False Deities (Terrakion) @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor

Sprite of the Bush (Celebi) @ Life Orb
Ability: Natural Cure
EVs: 60 Def / 252 SAtk / 196 Spd
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Psychic
- Baton Pass

Bird Jesus-Therian (Tornadus-Therian) (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- U-turn
- Knock Off
- Heat Wave
- Hurricane

Slayer of The Ledge (Scizor) (M) @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 212 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Roost

Spirits of Abby and Leno (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
- Taunt

Why is the Hide tag so buggy....

Helix's Set
omastar.gif

Lord Helix the Great (Omastar) (M) @ White Herb
Ability: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 2 Atk / 30 SAtk
- Ice Beam
- Hidden Power [Grass]
- Surf
- Shell Smash

Thanks for reading!
 
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Straight up, I didn't understand half of anything I just read, but the team looks pretty solid. The biggest problem I see is bulky steel types. Skarmory walls half your team with ease and Mega Mawile smashes the other half. Nothing you have can take a Mega Mawile attack at +2 and nothing can really swap in. I suggest changing the 60 HP EVs on Celebi and place them into Def to take attacks from Mega Mawile and Skarmory as well as taking Knock Off and U-turn much better. On top of taking less from physical hits, try swapping Baton Pass for Hidden Power Fire to actually have a way of hitting Mega Mawile, Skarmory, Ferrothorn, and any other steel type not named Heatran.

You don't really have something that breaks stall and without one stall is just a nuisance. I recommend taking Volt Switch off of Thundurus and replace it with Taunt. You stop set up sweepers, beat other Pranksters because of your sexy speed tier, and of course annoy stall to no end. Thundurus is a flying type so it's weak to Stealth Rocks. Take the 4 HP EVs on him and place them in to a defensive stat so as to take 24% on the switch in rather than the usual 25% that you would take. Outside of those things there wasn't anything else that needed some fixing. Good luck in the future and don't hesitate to ask me for more help.
 
Straight up, I didn't understand half of anything I just read, but the team looks pretty solid. The biggest problem I see is bulky steel types. Skarmory walls half your team with ease and Mega Mawile smashes the other half. Nothing you have can take a Mega Mawile attack at +2 and nothing can really swap in. I suggest changing the 60 HP EVs on Celebi and place them into Def to take attacks from Mega Mawile and Skarmory as well as taking Knock Off and U-turn much better. On top of taking less from physical hits, try swapping Baton Pass for Hidden Power Fire to actually have a way of hitting Mega Mawile, Skarmory, Ferrothorn, and any other steel type not named Heatran.

You don't really have something that breaks stall and without one stall is just a nuisance. I recommend taking Volt Switch off of Thundurus and replace it with Taunt. You stop set up sweepers, beat other Pranksters because of your sexy speed tier, and of course annoy stall to no end. Thundurus is a flying type so it's weak to Stealth Rocks. Take the 4 HP EVs on him and place them in to a defensive stat so as to take 24% on the switch in rather than the usual 25% that you would take. Outside of those things there wasn't anything else that needed some fixing. Good luck in the future and don't hesitate to ask me for more help.

Thanks for the rate! The help is appreciated. I agreed, though, I might have to tone down the humour a bit....

I like the change in Celebi's EVs, but I cannot see the point of having HP Fire on Celebi. Sure, it hits Skarmory, but on Mawile-M's case, Sucker Punch can just OHKO it. I never had trouble with Skarmory, either, so unfortunately I am not sure about that suggestion. Not saying that I should keep Celebi on Skarmory and Mawile-M, either....

I like the changes on Thundurus-I, though! As you can see from the first replay I had, sometimes I need VS, but Taunt is definitely going to the test list.

Thanks for the rate!
 
Thanks for the rate! The help is appreciated. I agreed, though, I might have to tone down the humour a bit....

I like the change in Celebi's EVs, but I cannot see the point of having HP Fire on Celebi. Sure, it hits Skarmory, but on Mawile-M's case, Sucker Punch can just OHKO it. I never had trouble with Skarmory, either, so unfortunately I am not sure about that suggestion. Not saying that I should keep Celebi on Skarmory and Mawile-M, either....

I like the changes on Thundurus-I, though! As you can see from the first replay I had, sometimes I need VS, but Taunt is definitely going to the test list.

Thanks for the rate!
Against Mawile is was more to hit it when swapping in, not for trying to KO it.
 
Hey there. Nice team ^_^

Yeah, no glaringly huge flaws here, the team is quite solid. However, your team needs rocks and a way to beat Stall. With this, I suggest you use Taunt + SR Terrakion w/ Lefties (or Life Orb). With this, you get a way to break stall and Rocks, while also stopping enemy rocks if you want. Now, provided you did my suggestion, you can use CB Talonflame over Torn-T. Premier revenge killer, that can also momentum spam with U-turn. The two mostly hit the same things, so you don't lose much.

Yeah, nice team, sorry if I couldn't be a bit more helpful here.

Edit: Oh wait, there's Taunt Thund that Nog suggested go with that too if you want.
 
Hey there. Nice team ^_^

Yeah, no glaringly huge flaws here, the team is quite solid. However, your team needs rocks and a way to beat Stall. With this, I suggest you use Taunt + SR Terrakion w/ Lefties (or Life Orb). With this, you get a way to break stall and Rocks, while also stopping enemy rocks if you want. Now, provided you did my suggestion, you can use CB Talonflame over Torn-T. Premier revenge killer, that can also momentum spam with U-turn. The two mostly hit the same things, so you don't lose much.

Yeah, nice team, sorry if I couldn't be a bit more helpful here.

Edit: Oh wait, there's Taunt Thund that Nog suggested go with that too if you want.

Thanks for the rate!

I don't really like the fact that I am going to be unable to outspeed the faster non-scarfers anymore, and to be completely honest, leading with Terrakion with Chansey/Blissey still waiting to be sent out is extremely unnerving.

Besides that, I am not a fan of CB Talonflame (or Talonflame in general), because lack of access to recovery means it's going to die pretty quickly considering all the moves it has are recoil moves.

Also, the Knock Off support Bird Jesus provides is wonderful, and Heat Wave caught a lot of people off guard.

I think I like Taunt Thundurus more.
 
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Thanks for the rate!

I don't really like the fact that I am going to be unable to outspeed the faster non-scarfers anymore, and to be completely honest, leading with Terrakion with Chansey/Blissey still waiting to be sent out is extremely unnerving. Besides that, I am not a fan of CB Talonflame (or Talonflame in general), because lack of access to recovery means it's going to die pretty quickly considering all the moves it has are recoil moves.

I think I like Taunt Thundurus more.
Talonflame does get Roost, and an SD or Bulk Up set revenges the same way, albeit weaker. But yeah, I get what you mean. I'm not a big fan of Talonflame either, but he works.

Also, I didn't say Terrakion was supposed to lead. You can easily use Team Preview and adjust your match-up accordingly, and send Rocks at the right time.

Thundurus is a good choice either way. Hope you have success with this team, and praise the Helix ^_^
 
Hi there, I'm here to rate your team.

So by the looks of it, this is generally an offensive team that utilises Volt-turn to get free switch in's for your Manaphy and Terrakion to destroy the opposing team. The overall synergy of the team is nice, and it seems to fit very nicely together. However, there are a few key things that I think you need to change about this team, which will hopefully make it better. The first thing I'm noticing is the lack of Stealth Rock. Stealth Rock is so important, and on your team it's almost needed, as Volt-turn teams really need the residual damage from SR. I think you're also very weak to Aegislash, as it can come in on Terrakion's STABs pretty easily, and proceed to just spam Shadow Ball. Bisharp also seems like it can cause you problems, as with correct prediction, it can 2HKO your entire team (I think bar Manaphy, but that isn't a good enough check in my opinion.

You say that Scarfers trouble you, like Latios and Keldeo, but I wouldn't say they're too big of an issue, as your team in general is bulky enough to take on just about any Scarfer. The most common Choice Sscarf Pokemon I can think of are Garchomp, Landorus-T, and Keldeo, all of which your team deals with pretty nicely. You also mention how Sableye and Klefki are annoying to this team, but I think running Taunt on Thundurus-I will help you out a lot with this, so don't worry too much.

Anyway, here are my suggestions.

1) You need Stealth Rock. Volt-turn teams work so much better with Stealth Rock racking up residual damage on the opposing team, and applying a lot of pressure. You can do a few things to fix this, like replacing one of Celebi's STABs with Stealth Rock, or changing Terrakion's set to a non-choiced set, to allow you to set up Stealth Rocks. Both options are viable, but I suggest changing one of Celebi's STABs to Stealth Rock.

2) Replace Terrakion with Conkeldurr. Conkeldurr in general is a great check to Aegislash, and it still offers you with a solid Fighting type. I don't think the fact that you lack a revenge killer is that big of a deal, just because you have a lot of priority on your team (Scizor, Thundurus-I, and Conkeldurr if you choose to use it). Conkeldurr also checks Bisharp very nicely, as it isn't weak to Iron Head, and has Mach Punch.

Well, I hope you like these suggestions, and I hope that if you try them out then you'll have success with them. Good luck with the team n_n
 
Hi there, I'm here to rate your team.

So by the looks of it, this is generally an offensive team that utilises Volt-turn to get free switch in's for your Manaphy and Terrakion to destroy the opposing team. The overall synergy of the team is nice, and it seems to fit very nicely together. However, there are a few key things that I think you need to change about this team, which will hopefully make it better. The first thing I'm noticing is the lack of Stealth Rock. Stealth Rock is so important, and on your team it's almost needed, as Volt-turn teams really need the residual damage from SR. I think you're also very weak to Aegislash, as it can come in on Terrakion's STABs pretty easily, and proceed to just spam Shadow Ball. Bisharp also seems like it can cause you problems, as with correct prediction, it can 2HKO your entire team (I think bar Manaphy, but that isn't a good enough check in my opinion.

You say that Scarfers trouble you, like Latios and Keldeo, but I wouldn't say they're too big of an issue, as your team in general is bulky enough to take on just about any Scarfer. The most common Choice Sscarf Pokemon I can think of are Garchomp, Landorus-T, and Keldeo, all of which your team deals with pretty nicely. You also mention how Sableye and Klefki are annoying to this team, but I think running Taunt on Thundurus-I will help you out a lot with this, so don't worry too much.

Anyway, here are my suggestions.

1) You need Stealth Rock. Volt-turn teams work so much better with Stealth Rock racking up residual damage on the opposing team, and applying a lot of pressure. You can do a few things to fix this, like replacing one of Celebi's STABs with Stealth Rock, or changing Terrakion's set to a non-choiced set, to allow you to set up Stealth Rocks. Both options are viable, but I suggest changing one of Celebi's STABs to Stealth Rock.

2) Replace Terrakion with Conkeldurr. Conkeldurr in general is a great check to Aegislash, and it still offers you with a solid Fighting type. I don't think the fact that you lack a revenge killer is that big of a deal, just because you have a lot of priority on your team (Scizor, Thundurus-I, and Conkeldurr if you choose to use it). Conkeldurr also checks Bisharp very nicely, as it isn't weak to Iron Head, and has Mach Punch.

Well, I hope you like these suggestions, and I hope that if you try them out then you'll have success with them. Good luck with the team n_n

Thank's for the rate!

1) That is a good idea. I need Celebi to check Venusaur and Breloom, and since Bulky Waters are covered by Manaphy and Thundurus-I already, I am going to replace Leaf Storm for Stealth Rock and see how it goes.

2) As you can see from my replay, there are some cathastropic occasions when my Tornadus-T misses Heat Wave. Having something to reliably remove Fighting-neutral Steels would be nice. Could you recommend me a Conkeldurr set that fits this team the best?

EDIT: I'm a little bit concerned on the Terrakion switch, by the way. Isn't swapping out Terrakion makes me vulnerable to the Mega Charizards?
 
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Uh, I mean Thundurus-I checks both Charizard forms pretty nicely with just Thunder Wave, but I understand your concern. You cold possibly run Rock Slide on Conkeldurr to hit Talonflame, Pinsir, and the Charizard's on the switch. Anyway, here's the Conk set I'd recommend.


Conkeldurr (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Rock Slide
- Mach Punch
 
ShootingStarmie Just had a battle with a usual set AV Conkeldurr. As concerned, Mega Charizard-X sweeps my team (I lose the speed tie with Manaphy, btw, could've gone either way). I managed to get T-Wave, but Umbreon just heals it.

EDIT: After several battles with Conkeldurr, it just doesn't feel like he's pulling his weight. It's way too slow, so it can be worn down pretty quicky, even by things it supposed to defeat.

Considering the team again, I think Heat Wave and Knock Off from Tornadus-T is enough to deal with Fighting-neutral Steels.

EDIT2: SR in Celebi is perfect, by the way! Thanks! Need to get some sleep for now, maybe my tiredness affecting my battle strategies.
 
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