The Rules said:LC Triples 3v3
DQ: 48 Hours
Substitutions: 3
Chills: 6
Recoveries: 3
Arena: ASB Arena
Switch = KO
Abilities/Items: All
TheOneTheTrue's team:

Machop [M] [God]
Nature: Adamant(+1 Atk, -1 SpA)
Type: Fighting
[Abilities]
Guts
No Guard
Steadfast (H)
[Stats]No Guard
Steadfast (H)
HP: 100
Atk: 4+
Def: 2
SpA: 1-
SpD: 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Atk: 4+
Def: 2
SpA: 1-
SpD: 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
[Counters]
EC: 0/9
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves]
Level Up
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Egg
Close Combat
Fire Punch
Ice Punch
Thunder Punch
Rock Slide
TM/HM
Toxic
Protect
Earthquake
Dig
Poison Jab
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Egg
Close Combat
Fire Punch
Ice Punch
Thunder Punch
Rock Slide
TM/HM
Toxic
Protect
Earthquake
Dig
Poison Jab

Froakie [M] [Almighty]
Nature: Mild(+1 SpA, -1 Def)
Type: Water
[Abilities]
Torrent
Protean (H)
[Stats]Protean (H)
HP: 90
Atk: 2
Def: 1-
SpA: 4+
SpD: 2
Spe: 71
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Atk: 2
Def: 1-
SpA: 4+
SpD: 2
Spe: 71
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[Counters]
EC: 0/9
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves]
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Egg
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Ice Beam
Toxic
Dig
Double Team
Scald
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Egg
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Ice Beam
Toxic
Dig
Double Team
Scald

Gible [M] [Keemstar]
Nature: Lonely(+1 Atk, -1 Def)
Type: Dragon/Ground
[Abilities]
Sand Veil
Rough Skin (H)
[Stats]Rough Skin (H)
HP: 90
Atk: 4+
Def: 1-
SpA: 2
SpD: 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Atk: 4+
Def: 1-
SpA: 2
SpD: 2
Spe: 42
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[Counters]
EC: 2/9
MC: 2
AC: 1/5
MC: 2
AC: 1/5
[Moves]
Level Up
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg
Dragon Breath
Iron Head
Outrage
Iron Tail
Double-Edge
TM/HM
Earthquake
Fire Blast
Protect
Shadow Claw
Aerial Ace
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg
Dragon Breath
Iron Head
Outrage
Iron Tail
Double-Edge
TM/HM
Earthquake
Fire Blast
Protect
Shadow Claw
Aerial Ace
jayelt413's team:

Breezi [F] [Relia]
Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
Type: Poison / Flying
[Abilities]
Persistent (Passive): This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit (Passive): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (Passive) [Hidden]: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
[Stats]Vital Spirit (Passive): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden (Passive) [Hidden]: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
HP: 90
Atk: 2
Def: 2
SpA: 3
SpD: 3+
Spe: 73-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Atk: 2
Def: 2
SpA: 3
SpD: 3+
Spe: 73-
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [19|X]
PHYSICAL
Knock Off
Rapid Spin
Sand Tomb
U-Turn
SPECIAL
Acid Spray
Clear Smog
Gust
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
OTHER
Copycat
Encore
Me First
Metronome
Protect
Tailwind
Whirlwind
Wish
Knock Off
Rapid Spin
Sand Tomb
U-Turn
SPECIAL
Acid Spray
Clear Smog
Gust
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
OTHER
Copycat
Encore
Me First
Metronome
Protect
Tailwind
Whirlwind
Wish

Tangela [F] [Rosewood]
Nature: Sassy (+1 SpD, Speed ÷ 1.15, -10% Evasion)
Type: Grass
[Abilities]
Chlorophyll (Passive): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[Stats]Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
HP: 100
Atk: 2
Def: 4
SpA: 4
SpD: 3+
Spe: 52-
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Atk: 2
Def: 4
SpA: 4
SpD: 3+
Spe: 52-
Size Class: 2
Weight Class: 3
Base Rank Total: 17
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [19|X]
PHYSICAL
Bind
Constrict
Vine Whip
SPECIAL
Absorb
Energy Ball
Giga Drain
Grass Knot
Infestation
Leaf Storm
Mega Drain
Sludge Bomb
OTHER
Endeavor
Growth
Ingrain
Leech Seed
Nature Power
Poison Powder
Protect
Sleep Powder
Bind
Constrict
Vine Whip
SPECIAL
Absorb
Energy Ball
Giga Drain
Grass Knot
Infestation
Leaf Storm
Mega Drain
Sludge Bomb
OTHER
Endeavor
Growth
Ingrain
Leech Seed
Nature Power
Poison Powder
Protect
Sleep Powder

Scyther [M] [Wilson]
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug / Flying
[Abilities]
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (Passive) [Hidden]: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
[Stats]Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (Passive) [Hidden]: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
HP: 100
Atk: 5+
Def: 3
SpA: 1-
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Atk: 5+
Def: 3
SpA: 1-
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 0/6
MC: 0
AC: 0/5
MC: 0
AC: 0/5
[Moves] [20|X]
PHYSICAL
Aerial Ace
Brick Break
Counter
False Swipe
Fury Cutter
Night Slash
Pursuit
Quick Attack
Steel Wing
U-Turn
Wing Attack
X-Scissor
SPECIAL
Vacuum Wave
OTHER
Agility
Double Team
Endure
Focus Energy
Leer
Protect
Quick Guard
Aerial Ace
Brick Break
Counter
False Swipe
Fury Cutter
Night Slash
Pursuit
Quick Attack
Steel Wing
U-Turn
Wing Attack
X-Scissor
SPECIAL
Vacuum Wave
OTHER
Agility
Double Team
Endure
Focus Energy
Leer
Protect
Quick Guard
TheOneTheTrue sends out and equips.
jayelt413 sends out, equips, and orders.
TheOneTheTrue orders.
I ref.