DEATH
Honedge [♂]
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Types:
Abilities:
Stats:
EC: 0/9
MC: 0
AC: --
Attacks:
FORT
Kirlia [Nuclear] (F)
Nature: Timid
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (H)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 58 (+)
+6% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 0/5
Moves:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Heal Pulse
Draining Kiss
Calm Mind
Confuse Ray
Disable
Encore
Skill Swap
Will-o-Wisp
Torment
Taunt
Protect
Thief
Dazzling Gleam
---
20 Moves
Skiddo [Wool] (M)
Nature: Brave
Type: Grass
Abilities: Sap Sipper / Grass Pelt (H)
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 45 (-)
-10% Evasion
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 1/6
MC: 4
AC: 1/5
Moves:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Defense Curl
Milk Drink
Rollout
Iron Tail
Giga Drain
Toxic
Roar
Protect
Dig
Wild Charge
---
19 Moves
Mareep [Wool] (F)
Nature: Quiet
Type: Electric
Abilities: Static / Plus (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
After You
Eerie Impulse
Electric Terrain
Flatter
Thunderbolt
Rest
Substitute
Charge Beam
Flash
Echoed Voice
---
19 Moves
Fort Colorcastle S/E
DeathWriter S/E/O
Fort Colorcastle O
Toon
Subs=2 Megas=yes ASBaRENA items=training

Honedge [♂]
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Types:


Steel STAB: immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15
EC: 0/9
MC: 0
AC: --
Attacks:
PHYSICAL
Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Rock Slide
Shadow Claw
Shadow Sneak
Tackle
SPECIAL
Shock Wave
STATUS
Autotomize
Destiny Bond
Magnet Rise
Metal Sound
Protect
Spite
Swords Dance
Wide Guard
Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Rock Slide
Shadow Claw
Shadow Sneak
Tackle
SPECIAL
Shock Wave
STATUS
Autotomize
Destiny Bond
Magnet Rise
Metal Sound
Protect
Spite
Swords Dance
Wide Guard
FORT

Kirlia [Nuclear] (F)
Nature: Timid
Type: Psychic / Fairy
Abilities: Synchronize / Trace / Telepathy (H)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 58 (+)
+6% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 0/5
Moves:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Heal Pulse
Draining Kiss
Calm Mind
Confuse Ray
Disable
Encore
Skill Swap
Will-o-Wisp
Torment
Taunt
Protect
Thief
Dazzling Gleam
---
20 Moves

Skiddo [Wool] (M)
Nature: Brave
Type: Grass
Abilities: Sap Sipper / Grass Pelt (H)
Stats:
HP: 100
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 45 (-)
-10% Evasion
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 1/6
MC: 4
AC: 1/5
Moves:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Defense Curl
Milk Drink
Rollout
Iron Tail
Giga Drain
Toxic
Roar
Protect
Dig
Wild Charge
---
19 Moves

Mareep [Wool] (F)
Nature: Quiet
Type: Electric
Abilities: Static / Plus (H)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Tackle
Growl
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
After You
Eerie Impulse
Electric Terrain
Flatter
Thunderbolt
Rest
Substitute
Charge Beam
Flash
Echoed Voice
---
19 Moves
Fort Colorcastle S/E
DeathWriter S/E/O
Fort Colorcastle O
Toon
Subs=2 Megas=yes ASBaRENA items=training