Tardy Colorcastle
Pyroak [Captain Redwood] (M)
Nature: Brave
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (UNLOCKED)
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 11
AC: 5/5
Moves:
Absorb
Aromatherapy
Blaze Kick
Block
Bullet Seed
Counter
Double-Edge
Earth Power
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Grassy Terrain
Growth
Heat Crash
Inferno
Iron Defense
Lava Plume
Leafage
Leaf Tornado
Leech Seed
Light Screen
Low Sweep
Petal Blizzard
Petal Dance
Protect
Seed Bomb
Stealth Rock
Sweet Scent
Synthesis
Will-o-Wisp
Wood Hammer
Worry Seed
---
38 Moves
Infernape [Handsome Monkey King, Apex Dragonslayer] (M)
Nature: Hasty
Type: Fire / Fighting
Abilities: Blaze / Iron Fist (H)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 14
AC: 5/5
Moves:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower
Close Combat
Fire Spin
Flare Blitz
Counter
Encore
Fake Out
Quick Guard
Helping Hand
Blaze Kick
Double Kick
Thunder Punch
Protect
Dig
Will-o-Wisp
U-turn
Overheat
---
18 Moves
Volkraken [Admiral] (M)
Nature: Timid
Type: Water / Fire
Abilities: Analytic / Infiltrator / Pressure (UNLOCKED)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+)
+14% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 15
AC: 5/5
Moves:
Aqua Jet
Assurance
Bind
Bite
Constrict
Destiny Bond
Dive
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Heat Wave
Hydro Pump
Hyper Beam
Leech Life
Memento
Pain Split
Power Gem
Protect
Reflect
Scary Face
Substitute
Sunny Day
Surf
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
---
31 Moves
PTPunctual
Fidgit [Manny] (M)
NATURE: Hardy
TYPE: Poison / Ground
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [30]
PHYISCAL
Knock Off
Rapid Spin
Sand Tomb
U-turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power [Ice]
Razor Wind
Shadow Ball
Sludge Wave
Venoshock
STATUS
Copycat
Disable
Encore
Endure
Light Screen
Metronome
Protect
Reflect
Snatch
Substitute
Tailwind
Taunt
Torment
Toxic
Whirlwind
Wish
Conkeldurr [Klondike] (M)
NATURE: Adamant
TYPE: Fighting
STATS:
HP: 110
Atk: Rank 6 [+]
Def: Rank 3
SpA: Rank 1 [-]
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS [37]
PHYSICAL
Bide
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Rock Slide
Rock Throw
Rock Tomb
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap
SPECIAL
--
STATUS
Block
Bulk Up
Endure
Focus Energy
Foresight
Leer
Protect
Scary Face
Substitute
Toxic
Wide Guard
Togekiss [Angelina] (F)
NATURE: Timid [+5% Accuracy]
TYPE: Fairy / Flying
STATS:
HP: 100
Atk: Rank 1 [-]
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
ATTACKS [40]
PHYSICAL
Counter
Extreme Speed
Fly
Sky Attack
SPECIAL
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Flamethrower
Future Sight
Grass Knot
Hyper Beam
Psychic
Shadow Ball
Solar Beam
STATUS
After You
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sweet Kiss
Thunder Wave
Toxic
Wish
Yawn
"I knew something was missing from my schedule! It seems we're a bit late folks, we uh... had some technical issues with my alarm clock. On to the show!"
PTPlatinum sends out and equips
Fort Colorcastle sends out and equips, then orders
PTPlatinum orders

Pyroak [Captain Redwood] (M)
Nature: Brave
Type: Fire / Grass
Abilities: Rock Head / Battle Armor / Chlorophyll (UNLOCKED)
Stats:
HP: 120
Atk: 4 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 11
AC: 5/5
Moves:
Absorb
Aromatherapy
Blaze Kick
Block
Bullet Seed
Counter
Double-Edge
Earth Power
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Wheel
Flare Blitz
Giga Drain
Grassy Terrain
Growth
Heat Crash
Inferno
Iron Defense
Lava Plume
Leafage
Leaf Tornado
Leech Seed
Light Screen
Low Sweep
Petal Blizzard
Petal Dance
Protect
Seed Bomb
Stealth Rock
Sweet Scent
Synthesis
Will-o-Wisp
Wood Hammer
Worry Seed
---
38 Moves

Infernape [Handsome Monkey King, Apex Dragonslayer] (M)
Nature: Hasty
Type: Fire / Fighting
Abilities: Blaze / Iron Fist (H)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+)
+18% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 14
AC: 5/5
Moves:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower
Close Combat
Fire Spin
Flare Blitz
Counter
Encore
Fake Out
Quick Guard
Helping Hand
Blaze Kick
Double Kick
Thunder Punch
Protect
Dig
Will-o-Wisp
U-turn
Overheat
---
18 Moves

Volkraken [Admiral] (M)
Nature: Timid
Type: Water / Fire
Abilities: Analytic / Infiltrator / Pressure (UNLOCKED)
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 110 (+)
+14% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 15
AC: 5/5
Moves:
Aqua Jet
Assurance
Bind
Bite
Constrict
Destiny Bond
Dive
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Heat Wave
Hydro Pump
Hyper Beam
Leech Life
Memento
Pain Split
Power Gem
Protect
Reflect
Scary Face
Substitute
Sunny Day
Surf
Swagger
Tickle
Water Gun
Water Pulse
Whirlpool
---
31 Moves
PTPunctual

NATURE: Hardy
TYPE: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Persistent / Vital Spirit / PranksterGround: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [30]
PHYISCAL
Knock Off
Rapid Spin
Sand Tomb
U-turn
SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power [Ice]
Razor Wind
Shadow Ball
Sludge Wave
Venoshock
STATUS
Copycat
Disable
Encore
Endure
Light Screen
Metronome
Protect
Reflect
Snatch
Substitute
Tailwind
Taunt
Torment
Toxic
Whirlwind
Wish

NATURE: Adamant
TYPE: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
ABILITIES: Guts / Sheer Force / Iron Fist
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
STATS:
HP: 110
Atk: Rank 6 [+]
Def: Rank 3
SpA: Rank 1 [-]
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
ATTACKS [37]
PHYSICAL
Bide
Chip Away
Comet Punch
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Rock Slide
Rock Throw
Rock Tomb
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap
SPECIAL
--
STATUS
Block
Bulk Up
Endure
Focus Energy
Foresight
Leer
Protect
Scary Face
Substitute
Toxic
Wide Guard

NATURE: Timid [+5% Accuracy]
TYPE: Fairy / Flying
Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Hustle / Serene Grace / Super LuckFlying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Hustle: By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
STATS:
HP: 100
Atk: Rank 1 [-]
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
ATTACKS [40]
PHYSICAL
Counter
Extreme Speed
Fly
Sky Attack
SPECIAL
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Flamethrower
Future Sight
Grass Knot
Hyper Beam
Psychic
Shadow Ball
Solar Beam
STATUS
After You
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Rest
Safeguard
Sleep Talk
Substitute
Sweet Kiss
Thunder Wave
Toxic
Wish
Yawn
3 vs. 3 FE Doubles
48 Hour DQ
2 Subs
Items: All
Abilities: All
Megas: None
2/5 Recoveries/Chills
ASB Arena
Two Actions Per Round
48 Hour DQ
2 Subs
Items: All
Abilities: All
Megas: None
2/5 Recoveries/Chills
ASB Arena
Two Actions Per Round

"I knew something was missing from my schedule! It seems we're a bit late folks, we uh... had some technical issues with my alarm clock. On to the show!"
PTPlatinum sends out and equips
Fort Colorcastle sends out and equips, then orders
PTPlatinum orders