Thundurus-T [QC 0/3]

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thundurus-therian.gif

Overview
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  • Access to two great boosting moves in Nasty Plot and Agility
  • Decent typing, resists some common forms of priority including Brave Bird and Bullet Punch
  • Volt Absorb allows for some easy switch-ins, allows it to kill Volt Switch momentum
  • Stealth Rock weak
  • Huge Special Attack stat, allows it to run Leftovers in most cases. That can lead to more long term stability
  • Decent speed tier, outspeeds the base 100 speed tier when unboosted
  • Good overall coverage and damage output
  • Faces competition with Lando-I as a sweeper and wallbreaker. Landorus has more power due to the Sheer Force + Life Orb combo. However, Thundurus isn't as impacted by priority like Bullet Punch and Brave Bird.

Agility
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name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Focus Blast
move 4: Hidden Power Ice / Hidden Power Flying
ability: Volt Absorb
item: Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
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  • Thunderbolt is the primary STAB and hits a lot of targets hard neutrally
  • Agility allows it to outspeed virtually the entire metagame
  • Focus Blast hits Steels like Ferrothorn and Heatran, as well as Tyranitar for SE damage
  • Hidden Power Ice hits Gliscor and Landorus-T, as well as accurately hitting other Ground types like Hippo (Focus Blast hits for the same but has less accuracy)
  • Hidden Power Flying is an alternative to damage Grass types, especially Mega Venusaur. Good reliable secondary STAB
Set Details
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  • Max Special Attack allows it to hit as hard as possible
  • Leftovers allows for passive recovery, can mitigate SR weakness to a degree
  • Max speed Timid allows it to outspeed base 100s before boosting, outspeeds virtually the entire metagame at +2
Usage Tips
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  • Cleans lategame at +2 due to good coverage, power and speed
  • Can use Volt Absorb to switch in more easily
  • Be aware that Ground types can take advantage of Thunderbolt
  • Works best if saved until later in the game as a cleaner, when its checks have been worn down by teammates
Team Options
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  • Hazard removal is essential to keep Thundy-T healthy
  • Strong Fighting types to hurt Chansey help, because this set can't boost its Special Attack to break it. Examples include Keldeo and Conkeldurr, as they both take advantage of Chansey and force it out.
  • Teammates that deal with Ground types with Gliscor and Hippowdon, bulky Waters and Grass types help here. Teammates like Keldeo ans Serperior are ideal in this roles as they pressure Hippo and Gliscor rather easily.
  • Pursuit support from Tyranitar and Bisharp is helpful for dealing with the Lati@s twins.
Double Dance
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name: Double Dance
move 1: Agility
move 2: Nasty Plot
move 3: Thunderbolt
move 4: Hidden Power Ice / Focus Blast
ability: Volt Absorb
item: Leftovers
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
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  • Agility allows it to outspeed offensive teams, has enough power to deal good damage unboosted
  • Nasty Plot allows it to pressure defensive teams, has the speed to beat most common defensive mons
  • Thunderbolt allows for solid STAB damage and good neutral coverage
  • Hidden Power Ice hits Ground and Dragon types hard, allows for a pseudo BoltBeam combo
  • Focus Blast can be used if Ferrothorn and Tyranitar are more of an issue than Ground types. Overall inferior option due to lower accuracy and PP
Set Details
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  • Max Special Attack allows it to hit as hard as possible regardless of which boost it ends up using
  • Leftovers allows for passive recovery
  • Max speed Timid allows it to outspeed base 100s before boosting, outspeeds virtually everything at +2
Usage Tips
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  • Nasty Plot against slower defensive teams for maximum damage output
  • Agility should be used against more offensive teams, as it can clean efficiently even with the reduced coverage
  • Should rarely have/need both boosts at the same time
Team Options
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  • Hazard removal to keep it healthy, even with Leftovers and potential Volt Absorb recovery it doesn't like hazard damage
  • Fighting types help to hit Chansey, Ferrothorn, and Heatran if not using Focus Blast. Those mons all stack up well enough against the BoltBeam coverage. Keldeo, Terrakion, and Gallade work well in this regard.
  • If not carrying HP Ice, bulky Waters and Grass types help deal with Ground types who otherwise hard check this set. Keldeo, Gyarados, and Mega Sceptile work well in this regard.
Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Thunderbolt
move 3: Focus Blast
move 4: Hidden Power Flying
ability: Volt Absorb
item: Leftovers / Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
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  • Nasty Plot boosts power to insane levels
  • Thunderbolt hits hard with STAB damage and gives good coverage
  • Focus Blast hits Ferrothorn, Heatran, and other bulky Steels that resist Electric
  • Hidden Power Flying provides good coverage and hits bulky Grass types such as Mega Venusaur. Also provides a reliable secondary STAB
Set Details
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  • Max Special Attack hits as hard as possible, hits very hard at +2
  • Max speed Timid allows it to outspeed as much as possible, outspeeds the majority of defensive teams
  • Leftovers allows for passive recovery
  • Life Orb guarantees the 2HKO Chansey and generally hits harder
Usage Tips
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  • Don't set-up against offensive teams, just attack from the get-go
  • Either boost up early in the game to wear down checks for another wallbreaker, or have another wallbreaker break down defensive teams early in the game.
Team Options
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  • Hazard removal to keep it healthy
  • Faster teammates help against more offensive teams, as this set has fairly middling speed without Agility.
  • Keldeo helps break down opposing defensive teams alongside Thundy, it hits all of Thundurus' checks hard outside of Lati@s.
  • Pursuit support is rather helpful here, as Latios and Latias check it fairly easily. Tyranitar and Bisharp are prime candidates in this regard.
Other Options
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  • Scarf / Specs with Volt Switch over a boosting move is an option, but that's less unique to Thundurus (for example, Raikou can do a similar job arguably better)
  • Grass Knot can be used, but is usually a lesser option compared to HP Ice as far as relevant targets go
  • Knock Off can lure and cripple Lati@s. Some surprise factor here ad Thundy-I typically uses Knock Off more often.
Checks & Counters
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  • Ground types such as Hippo give it a hard time, especially if not carrying HP Ice
  • Bulky Steels like Ferrothorn and Heatran can give it trouble as well, Focus Blast can allow it to get past them
  • Chansey is a hard stop to sets that don't use both Nasty Plot and Focus Blast
  • Scarf Tyranitar can non-Agility sets well, it can take any non-Focus Blast repeatedly
  • Lati@s can take most coverage moves well, outspeed, and hit back hard
This is my first time doing this so let me know if I formatted something wrong. I looked at some of the other topics to try get a feel for where this should be.
 
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Maybe elaborate on the overview, set details, C&C, OO since it's looking a bit bare at the moment.

EDIT: Oh yeah, also state that Brave Bird is only priority when coming from Talonflame in the overview.
 
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Celticpride when providing team options its best to have mentions that correlate to the checks and counters section as well. So if say a bulky steel type is a burden for one set, you would mention some partners that would break down these bulky steel types. This last sentence was just to explain to you the idea but bulky steel types are only a check if you're not running Focus Blast and the sets you're typically running do run the move, so these steel types aren't exactly checks and counters.

While writing this up you'll just elaborate on some of the small details you made such as usage tips but with a more in depth explanation that applies to its practical use. QC 1/3 once you've just elaborated a bit more other than "Boost up and then start smacking things". Basically just specifics more than generalizations.
 
Mention in the overview that Thundurus-T faces competition with Landorus-I as both a sweeper and a wallbreaker, as Landorus-I takes no LO recoil, is more powerful due to sheer force, and lacks an SR weakness. Also mention some of thundurus-T's advantages over landorus-I namely its better typing.
 
slash Life Orb on the agility set as it allows thundy to nab k0s on Kyurem-black and Spdef Gliscor with HP ICE and Focus Blast. Also talonflame is a good partner as it likes its checks/counters (ttar and Rotom-w) being weakened so should be added to team options.
 
Hey just a small thing add Starmie to team partners, because spin is mandatory for Thundy-T. Dugturn/switch is really cool with Thundurus-T because you can trap things like Tyranitar or Heatran which helps Thundy-T a lot. Otherwise its fine.
 
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