Well, this is the second Rate My Team thread, the other being about a silly Smogon Doubles shit gimmick team. This team is also a gimmick team, but for Tier Shift, and it is fairly reasonable compared to my last one: this time, I built a full wish pass team. Here it is:
Alomomola
Alomomola was a natural choice for wish passing: it had Regenerator, it has Wish, and it's HP is big as hell. Simple, yet effective. I chose it for these reasons. I mean, even in standard play, it sees a small amount of usage. Being an S-rank in Tier Shift is natural. It may be epic, but it does hate electric types, which my team has pretty much nothing to stop.
Audino
Audino is pretty much the normal type equivalent of Alomomola: it has Regenerator, it has Wish, and it has a big HP stat. Although it doesn't have as high amount of HP as Alomomola, it has Heal Bell. Also simple, yet effective. Although simple and effective, normal breeds no resistances (barring a ghost immunity) and a weakness to fighting. Unlike electric, I have a fairly easy time blocking out fighting types.
Chansey
No stall team in pretty much any metagame Chansey is allowed in is complete without the pink blob herself: Natural Cure, the second biggest HP stat, Eviolite, Wish, AND Heal Bell, she can REALLY support her team. Also, Stealth Rocks really helps stall teams like this in general. She gets those as well. Very nice in general. She hates fighting types like Audino, but still. However, she does dislike them a bit more because of less physical bulk. Luckily, Sally fixes this problem a bit.
Xatu
While Xatu doesn't have ludicrous HP stats like the first three, it does have Magic Bounce, which at times can be even more handy. Wish was obvious for my little theme. It could also have U-turn, which is always nice: even stall teams have to have some offensive momentum, and U-turn provides that momentum. Very nice, although the lack off a massive HP stat does hinder it.
Aromatisse
Aromatisse has a solid HP stat and Aromatherapy, which always helps. Hey, it never hurts to have excess sources of status removal. Also, I might have needed some defense against rain, so I sort of added on Thunder. Thunder is useless, it will go. However, I don't really know what to replace it with, so.....yeah. I don't know if it really needs that move to be an attack, but I don't think I can replace it with Trick Room, and I can't think of any other good support moves it can learn. Some advice would be helpful.
Salamence
Before I added Sally, I didn't have a clue what to add to my team. I ended up choosing Sally because of Defog and offense. Although it only uses Dragon Claw for offense, it is better than nothing. Also, Intimidate comes in handy for physical wall breakers. Ice is a problem, especially things like Mega Abomasnow, which can go mixed. Also a problem is that only one thing has the ability to stop ice types, and that is Alomomola, who can easily be stopped by two ice types: Rotom-Frost and Mega Abomasnow.
That's it! If you would please rate my team, that would help. Even better would be to suggest replacements. But please don't say I don't have enough recovery!
Edit: This thread would've been locked if i didn't add more details, so I added more in.






Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wish
- Knock Off
- Scald
- Magic Coat
Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Hyper Voice
- Thunder Wave
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Stealth Rock
- Seismic Toss
Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Roost
- U-turn
- Drill Peck
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Aromatherapy
- Thunder
- Moonblast
Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Defog
- Dragon Claw
- Protect
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wish
- Knock Off
- Scald
- Magic Coat
Audino @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Hyper Voice
- Thunder Wave
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Heal Bell
- Stealth Rock
- Seismic Toss
Xatu @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Roost
- U-turn
- Drill Peck
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Aromatherapy
- Thunder
- Moonblast
Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wish
- Defog
- Dragon Claw
- Protect

Alomomola was a natural choice for wish passing: it had Regenerator, it has Wish, and it's HP is big as hell. Simple, yet effective. I chose it for these reasons. I mean, even in standard play, it sees a small amount of usage. Being an S-rank in Tier Shift is natural. It may be epic, but it does hate electric types, which my team has pretty much nothing to stop.

Audino is pretty much the normal type equivalent of Alomomola: it has Regenerator, it has Wish, and it has a big HP stat. Although it doesn't have as high amount of HP as Alomomola, it has Heal Bell. Also simple, yet effective. Although simple and effective, normal breeds no resistances (barring a ghost immunity) and a weakness to fighting. Unlike electric, I have a fairly easy time blocking out fighting types.

No stall team in pretty much any metagame Chansey is allowed in is complete without the pink blob herself: Natural Cure, the second biggest HP stat, Eviolite, Wish, AND Heal Bell, she can REALLY support her team. Also, Stealth Rocks really helps stall teams like this in general. She gets those as well. Very nice in general. She hates fighting types like Audino, but still. However, she does dislike them a bit more because of less physical bulk. Luckily, Sally fixes this problem a bit.

While Xatu doesn't have ludicrous HP stats like the first three, it does have Magic Bounce, which at times can be even more handy. Wish was obvious for my little theme. It could also have U-turn, which is always nice: even stall teams have to have some offensive momentum, and U-turn provides that momentum. Very nice, although the lack off a massive HP stat does hinder it.

Aromatisse has a solid HP stat and Aromatherapy, which always helps. Hey, it never hurts to have excess sources of status removal. Also, I might have needed some defense against rain, so I sort of added on Thunder. Thunder is useless, it will go. However, I don't really know what to replace it with, so.....yeah. I don't know if it really needs that move to be an attack, but I don't think I can replace it with Trick Room, and I can't think of any other good support moves it can learn. Some advice would be helpful.

Before I added Sally, I didn't have a clue what to add to my team. I ended up choosing Sally because of Defog and offense. Although it only uses Dragon Claw for offense, it is better than nothing. Also, Intimidate comes in handy for physical wall breakers. Ice is a problem, especially things like Mega Abomasnow, which can go mixed. Also a problem is that only one thing has the ability to stop ice types, and that is Alomomola, who can easily be stopped by two ice types: Rotom-Frost and Mega Abomasnow.
That's it! If you would please rate my team, that would help. Even better would be to suggest replacements. But please don't say I don't have enough recovery!
Edit: This thread would've been locked if i didn't add more details, so I added more in.
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