Enchanted Meadow
Difficulty: Training
Prerequisites: None
Arena: All arenas in Enchanted Meadow have increased catch rates for Safari Balls
RP Path:
RP 1 --> Guardians --> RP 2 --> Boss
Difficulty: Training
Prerequisites: None
Arena: All arenas in Enchanted Meadow have increased catch rates for Safari Balls
RP Path:
RP 1 --> Guardians --> RP 2 --> Boss
Enchanted Meadow. It's a beautiful rolling plains in Kalos, covered in a mix of flowers and grass. It's hard to believe that such a peaceful place could hold a great secret, but the locals have sworn that they've seen a very oddly coloured Floette recently arrive in the area, and with it a large number of Pokemon have made their home in the meadow. Locals also report that in the middle of the night, large beams of light have been striking the sky. You're not too convinced that this is anything more than a shiny Floette, but it would probably be a relaxing exploration, and so you decide to have a look on behalf of the villagers...
The path weaves it's way around, traversing the meadow easily. There's many types of flowers, a wide variety of colours. You're quite surprised when out of some particularly tall yellow flowers a Dedenne pops out! You're only a little more surprised when the Dedenne managed to tackle <Pokemon of Ref's Choice> a substantial distance away, and begins to Charge power in an ominous manner. You've no clue how something as physically weak as Dedenne managed to take <Pokemon> that far away from you either...
[REF NOTE] Initiate Trap Encounter with Dedenne, initial move Charge (-7 EN). 2 Rounds until full trainer team joins. Arena: Berry Bushes
[REF NOTE] Initiate Trap Encounter with Dedenne, initial move Charge (-7 EN). 2 Rounds until full trainer team joins. Arena: Berry Bushes
Ahead of you, you notice some sort of elegant display going on. A Kirlia dances for a small crowd whilst a Tropius rhythmically stomps the ground to create a beat, and interested, you head down towards the performance. However, your presence in the area seems to have dispersed the crowd, and the two performers are currently both giving you an angry glare, before they start throwing attacks at you - not your team, but you. Your mons move to protect you, but it seems like you need to patch your wounds up first.
[REF NOTE] Initiate Guardian Battle with Kirlia and Tropius. Arena: Natural Stage
[REF NOTE] Initiate Guardian Battle with Kirlia and Tropius. Arena: Natural Stage
You approach a pond, nestled underneath a Cherry Blossom tree, the petals floating on it. To the side, you see a Marill trying to feed a Lotad a pair of Wiki Berries, but it seems too weak to do anything. You could sacrifice some of your medical supplies to help the poor thing... that said, part of you sees that the Wiki Berries will itself be useful down the line...
Player Options:
a) Steal the Wiki Berries
b) Ignore the duo and carry on
c) Give Lotad 1 Potion
d) Give Lotad 2 Potions
IF "Steal the Wiki Berry"
IF "Ignore the duo and carry on"
IF "Give Lotad 1 Potion"
IF "Give Lotad 2 Potions"
Player Options:
a) Steal the Wiki Berries
b) Ignore the duo and carry on
c) Give Lotad 1 Potion
d) Give Lotad 2 Potions
IF "Steal the Wiki Berry"
You swipe the berry from Marill with no immediate problems, although the Lotad hits your team with an Icy Wind, whilst Marill tackles <Pokemon of Choice> with an Aqua Tail. You decide that's your hint to be gone. You terrible person.
[REF NOTE] Apply Icy Wind from R3 SpA to Active Player Team, and STAB Aqua Tail from R4 ATK to one Active Player Pokemon. Player gains 2 Wiki Berries
[REF NOTE] Apply Icy Wind from R3 SpA to Active Player Team, and STAB Aqua Tail from R4 ATK to one Active Player Pokemon. Player gains 2 Wiki Berries
IF "Ignore the duo and carry on"
You attempt to walk past, but the scene is still a little distracting and lingers on your mind. So much so that you slip up on the petals underfoot and end up splashing into the pond beside you. Your Pokemon are able to pull you out, but that took the team a fair bit of energy to manage.
[REF NOTE] Combine the team's ATK values. Each team member loses EN equal to 25 - Combined Team ATK (Min 5 EN Lost).
[REF NOTE] Combine the team's ATK values. Each team member loses EN equal to 25 - Combined Team ATK (Min 5 EN Lost).
IF "Give Lotad 1 Potion"
Whilst you can't afford to use all your healing materials on this Lotad, you can spare some. The spray bottle gives out a liquid that makes Lotad feel substantially better it seems. It then dives below the pond, before surfacing with a couple of items on it's back. You're surprised that the items have landed down there, but you take them before moving on.
[REF NOTE] Player loses 1 Potion. Player gains a Poison Gem, and a Cherish Ball
[REF NOTE] Player loses 1 Potion. Player gains a Poison Gem, and a Cherish Ball
IF "Give Lotad 2 Potions"
You decide that kindness is a good virtue, and apply both your potions onto Lotad. It chrips happily, and the Marill gives a sigh of relief, before quickly darting off. However, it's not long before it comes back, carring what looks like an old backpack, very damaged. There's not much usable in it, but there seems to be a decent stockpile of Pokeballs.
[REF NOTE] Player loses 2 Potions. Player gains 3 Cherish Balls and 3 Safari Balls
[REF NOTE] Player loses 2 Potions. Player gains 3 Cherish Balls and 3 Safari Balls
You see a shrine at the top of the hill, and examine it. It seems to exert some form of energy, and as you approach it you see a Floette next to it. It holds onto a Black and Red flower, and indeed seems somewhat odd in colour. Fascinated, you approach, before it emits a huge beam of light, shooting right into the sky. It didn't seem to have to charge that, and you wonder what on earth that was... before a Sunflora also appears, in an attempt to guard the Floette. If you want to figure out what the mysterious power of this Floette is, this seems to be the final stand...
[REF NOTE] Initiate Boss Battle with Floette-E and Sunflora. Every 3 Rounds (Exclude Capture Rounds), starting round 3, spawn in 1 Horde Cottonee at the end of the round. Arena: Peaceful Shrine
[REF NOTE] Initiate Boss Battle with Floette-E and Sunflora. Every 3 Rounds (Exclude Capture Rounds), starting round 3, spawn in 1 Horde Cottonee at the end of the round. Arena: Peaceful Shrine
A densely packed area of bushes, it seems impossible to move without managing to find a new berry. It's probably a good thing that these bushes are lacking in thorns though.
- Pokemon with Cheek Pouch can swap a Berry they are holding for a new one at the start of a round when their controller orders first.
- When the Berry of a Pokemon with Pickup is consumed or destroyed, the berry is recycled at the end of the round.
- Natural Gift is a Special Attack
A natural stage, surrounded by logs to sit on. It seems that the stage is partially assisted with some Psychic-Type moves, presumably to help whoever performs on the stage. You feel everything slowly get heavier... it seems that the influence is limited, at least.
- Physical Spread moves do not suffer spread move penalty.
- The Levitate ability is negated.
This shrine, surrounds by flowers, emits a peaceful aura. It seems to emanate from the Shrine, but it's difficult to tell what's actually producing it.
- Light of Ruin suffers no recoil damage.
- Passive Damage (i.e. That protected by Magic Guard) is halved (Rounded up)
- Grassy Terrain is the default terrain for the Boss's side of the field.
- Gravity is permanently in effect.
- If you're a fool who does not read the RP Data, a Cottonee Hordling spawns at the end of Rounds 3, 6, 9, etc.
Guardians: Kirlia, Tropius
Boss: Floette-E, Sunflora
Trap Pokemon: Dedenne, Clefairy
Horde Pokemon: Cottonee
Horde Pokemon have their max HP set to half. Horde pokemon deal 50% Damage from their attacks.
MC Allocation is given in the MC slot of a pokemon, make sure you spend it before you post up profiles!
And yes, do make sure you remember to post profiles. And make sure you add a gender of your choice whilst you're at it!
Guardians:
Notes: The Guardians are the best spot to beat down Poison Types, like Drapion. Earthquake and Bulldoze will help - remember that Telepathy is rather useful.
Boss:
Notes: If a Poison Type is still alive, for the love of god make sure you get Earth Power on Sunflora.
Trap Pokemon:
Horde Pokemon:
Boss: Floette-E, Sunflora
Trap Pokemon: Dedenne, Clefairy
Horde Pokemon: Cottonee
Horde Pokemon have their max HP set to half. Horde pokemon deal 50% Damage from their attacks.
MC Allocation is given in the MC slot of a pokemon, make sure you spend it before you post up profiles!
And yes, do make sure you remember to post profiles. And make sure you add a gender of your choice whilst you're at it!
Guardians:
[hide=Kirlia][img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/281.png[/img]
[b]Kirlia (#)[/b]
[b]Nature:[/b] Timid
+Spe, +6% Acc, -Atk
[b]Type:[/b] Psychic / Fairy
[b]Abilities:[/b] Synchronize / Trace / Telepathy
[b]Stats:[/b]
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 2
SPE: 58 (+)
BRT: 13
SC: 1
WC: 2
[b]Item:[/b] Kebia Berry
EC: 4/9
MC: 10
DC: 5/5
[b]Attacks:[/b]
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Disarming Voice
Draining Kiss
Ally Switcch
Destiny Bond
Disable
Encore
Skill Swap
Taunt
Torment
Charge Beam
Will-O-Wisp
Dazzling Gleam[/hide]
[b]Kirlia (#)[/b]
[b]Nature:[/b] Timid
+Spe, +6% Acc, -Atk
[b]Type:[/b] Psychic / Fairy
[b]Abilities:[/b] Synchronize / Trace / Telepathy
[b]Stats:[/b]
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 2
SPE: 58 (+)
BRT: 13
SC: 1
WC: 2
[b]Item:[/b] Kebia Berry
EC: 4/9
MC: 10
DC: 5/5
[b]Attacks:[/b]
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Disarming Voice
Draining Kiss
Ally Switcch
Destiny Bond
Disable
Encore
Skill Swap
Taunt
Torment
Charge Beam
Will-O-Wisp
Dazzling Gleam[/hide]
[hide=Tropius][img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/357.png[/img]
[b]Tropius (#)[/b]
[b]Nature:[/b] Brave
+Atk, -Spe, -10% Eva
[b]Type:[/b] Grass / Flying
[b]Abilities:[/b] Chlorophyll / Solar Power / Harvest [DW]
[b]Stats:[/b]
HP: 110
ATK: 4 (+)
DEF: 3
SPA: 3
SPD: 3
SPE: 44 (-)
BRT: 18
SC: 4
WC: 4
[b]Item:[/b] Watmel Berry
EC: N/A
MC: 10
DC: 5/5
[b]Attacks:[/b]
Leaf Storm
Bestow
Natural Gift
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Magical Leaf
Body Slam
Bullet Seed
Dragon Dance
Leech Seed
Razor Wind
Synthesis
Protect
Earthquake
Double Team
Steel Wing
Fly[/hide]
[b]Tropius (#)[/b]
[b]Nature:[/b] Brave
+Atk, -Spe, -10% Eva
[b]Type:[/b] Grass / Flying
[b]Abilities:[/b] Chlorophyll / Solar Power / Harvest [DW]
[b]Stats:[/b]
HP: 110
ATK: 4 (+)
DEF: 3
SPA: 3
SPD: 3
SPE: 44 (-)
BRT: 18
SC: 4
WC: 4
[b]Item:[/b] Watmel Berry
EC: N/A
MC: 10
DC: 5/5
[b]Attacks:[/b]
Leaf Storm
Bestow
Natural Gift
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Magical Leaf
Body Slam
Bullet Seed
Dragon Dance
Leech Seed
Razor Wind
Synthesis
Protect
Earthquake
Double Team
Steel Wing
Fly[/hide]
Notes: The Guardians are the best spot to beat down Poison Types, like Drapion. Earthquake and Bulldoze will help - remember that Telepathy is rather useful.
Boss:
[hide=Floette-E][img]http://serebii.net/xy/pokemon/670-e.png[/img]
[b]Floette-E (F)[/b]
[b]Nature:[/b] Bold
+Def, -Atk
[b]Type:[/b] Fairy
[b]Abilities:[/b] Flower Veil
[b]Stats:[/b]
HP: 100
ATK: 2 (-)
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 92
BRT: 22
SC: 1
WC: 1
[b]Item:[/b] Weakness Policy
EC: N/A
MC: 0
DC: 5/5
[b]Attacks:[/b]
Wish
Magical Leaf
Grassy Terrain
Petal Blizzard
Aromatherapy
Misty Terrain
Rest
Moonblast
Sleep Talk
Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Petal Dance
Solar Beam
Light of Ruin
Calm Mind
Toxic
Hidden Power (Ground)
Sunny Day
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Double Team
Facade
Attract
Round
Echoed Voice
Energy Ball
Flash
Grass Knot
Swagger
Substitute
Nature Power
Dazzling Gleam
Confide
After You
Covet
Endeavor
Giga Drain
Heal Bell
Helping Hand
Magic Coat
Seed Bomb
Snore
Synthesis
Worry Seed[/hide]
[b]Floette-E (F)[/b]
[b]Nature:[/b] Bold
+Def, -Atk
[b]Type:[/b] Fairy
[b]Abilities:[/b] Flower Veil
[b]Stats:[/b]
HP: 100
ATK: 2 (-)
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 92
BRT: 22
SC: 1
WC: 1
[b]Item:[/b] Weakness Policy
EC: N/A
MC: 0
DC: 5/5
[b]Attacks:[/b]
Wish
Magical Leaf
Grassy Terrain
Petal Blizzard
Aromatherapy
Misty Terrain
Rest
Moonblast
Sleep Talk
Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Petal Dance
Solar Beam
Light of Ruin
Calm Mind
Toxic
Hidden Power (Ground)
Sunny Day
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Double Team
Facade
Attract
Round
Echoed Voice
Energy Ball
Flash
Grass Knot
Swagger
Substitute
Nature Power
Dazzling Gleam
Confide
After You
Covet
Endeavor
Giga Drain
Heal Bell
Helping Hand
Magic Coat
Seed Bomb
Snore
Synthesis
Worry Seed[/hide]
[hide=Sunflora][img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/192.png[/img]
[b]Sunflora (#)[/b]
[b]Nature:[/b]
+Def, -Spe, -10% Eva
[b]Type:[/b] Grass
[b]Abilities:[/b] Chlorophyll / Solar Power / Early Bird
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3 (+)
SPA: 4
SPD: 3
SPE: 26 (-)
BRT: 17
SC: 1
WC: 1
[b]Item:[/b] Sun Stone
EC: 6/6
MC: 10
DC: 5/5
[b]Attacks:[/b]
Flower Shield
Absorb
Pound
Growth
Mega Drain
Ingrain
Grass Whistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Bulllet Seed
Sunny Day
Petal Dance
Natural Gift
Solar Beam
Double-Edge
Leaf Storm
Petal Blizzard
Endeavor
Synthesis
Seed Bomb
Bide
Encore
Endure
Grassy Terrain
Morning Sun
Nature Power
Sweet Scent
Hidden Power (Fire)
Hyper Beam
Light Screen
Protect
Safeguard
Double Team
Sludge Bomb
Substitute[/hide]
[b]Sunflora (#)[/b]
[b]Nature:[/b]
+Def, -Spe, -10% Eva
[b]Type:[/b] Grass
[b]Abilities:[/b] Chlorophyll / Solar Power / Early Bird
[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3 (+)
SPA: 4
SPD: 3
SPE: 26 (-)
BRT: 17
SC: 1
WC: 1
[b]Item:[/b] Sun Stone
EC: 6/6
MC: 10
DC: 5/5
[b]Attacks:[/b]
Flower Shield
Absorb
Pound
Growth
Mega Drain
Ingrain
Grass Whistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Bulllet Seed
Sunny Day
Petal Dance
Natural Gift
Solar Beam
Double-Edge
Leaf Storm
Petal Blizzard
Endeavor
Synthesis
Seed Bomb
Bide
Encore
Endure
Grassy Terrain
Morning Sun
Nature Power
Sweet Scent
Hidden Power (Fire)
Hyper Beam
Light Screen
Protect
Safeguard
Double Team
Sludge Bomb
Substitute[/hide]
Notes: If a Poison Type is still alive, for the love of god make sure you get Earth Power on Sunflora.
Trap Pokemon:
[hide=Dedenne][img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/702.png[/img]
[b]Dedenne (#)[/b]
[b]Nature:[/b] Modest
+SpA, -Atk
[b]Type:[/b] Electric / Fairy
[b]Abilities:[/b] Cheek Pouch / Pickup / Plus
[b]Stats:[/b]
HP: 100
ATK: 1 (-)
DEF: 2
SPA: 4 (+)
SPD: 3
SPE: 101
BRT: 17
SC: 1
WC: 1
[b]Item:[/b] Belue Berry
EC: N/A
MC: 10
DC: 5/5
[b]Attacks:[/b]
Tackle
Tail Whip
Thunder Shock
Charge
Charm
Parabolic Charge
Nuzzle
Thunder Wave
Volt Switch
Rest
Covet
Eerie Impulse
Helping Hand
Natural Gift
Thunderbolt
Double Team
Grass Knot
Sleep Talk
Substitute[/hide]
[b]Dedenne (#)[/b]
[b]Nature:[/b] Modest
+SpA, -Atk
[b]Type:[/b] Electric / Fairy
[b]Abilities:[/b] Cheek Pouch / Pickup / Plus
[b]Stats:[/b]
HP: 100
ATK: 1 (-)
DEF: 2
SPA: 4 (+)
SPD: 3
SPE: 101
BRT: 17
SC: 1
WC: 1
[b]Item:[/b] Belue Berry
EC: N/A
MC: 10
DC: 5/5
[b]Attacks:[/b]
Tackle
Tail Whip
Thunder Shock
Charge
Charm
Parabolic Charge
Nuzzle
Thunder Wave
Volt Switch
Rest
Covet
Eerie Impulse
Helping Hand
Natural Gift
Thunderbolt
Double Team
Grass Knot
Sleep Talk
Substitute[/hide]
Horde Pokemon:
[hide=Cottonee][img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/546.png[/img]
[b]Cottonee (#)[/b]
[b]Nature:[/b] Timid
+Spe, +13% Acc, -Atk
[b]Type:[/b] Grass / Fairy
[b]Abilities:[/b] Prankster / Infiltrator / Chlorophyll
[b]Stats:[/b]
HP: 45
ATK: 1 (-)
DEF: 2
SPA: 2
SPD: 2
SPE: 76 (+)
BRT: 13
SC: 1
WC: 1
[b]Item:[/b] Mental Herb
EC: 0/6
MC: 2
DC: 5/5
[b]Attacks:[/b]
Absorb
Fairy Wind
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Lead
Poison Powder
Giga Drain
Charm
Beat Up
Encore
Fake Tears
Switcheroo
Worry Seed
Taunt
Solar Beam
Dream Eater
Substitute
Dazzling Gleam[/hide]
[b]Cottonee (#)[/b]
[b]Nature:[/b] Timid
+Spe, +13% Acc, -Atk
[b]Type:[/b] Grass / Fairy
[b]Abilities:[/b] Prankster / Infiltrator / Chlorophyll
[b]Stats:[/b]
HP: 45
ATK: 1 (-)
DEF: 2
SPA: 2
SPD: 2
SPE: 76 (+)
BRT: 13
SC: 1
WC: 1
[b]Item:[/b] Mental Herb
EC: 0/6
MC: 2
DC: 5/5
[b]Attacks:[/b]
Absorb
Fairy Wind
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Lead
Poison Powder
Giga Drain
Charm
Beat Up
Encore
Fake Tears
Switcheroo
Worry Seed
Taunt
Solar Beam
Dream Eater
Substitute
Dazzling Gleam[/hide]
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