Glacial Cave
Pokemon:
Lackeys:
Piloswine
Bergmite
Sealeo
Guardians:
Beartic
Jynx
Boss:
Mamoswine
Articuno
Trap:
Hariyama
Slowking
Nest:
Slowpoke
Sneasel
Profiles:
[hide=Sealeo][IMG]http://veekun.com/dex/media/pokemon/main-sprites/diamond-pearl/364.png[/IMG]
Sealeo (X)
Nature: Quiet (+SpA; -15% Spe, -10 EVA)
Type: Ice / Water
Abilities: Thick Fat / Ice Body / Oblivious
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 5/5
Attacks:
Aurora Beam
Blizzard
Body Slam
Defense Curl
Encore
Growl
Hail
Ice Ball
Powder Snow
Rest
Sheer Cold
Snore
Swagger
Water Gun
Aqua Ring
Signal Beam
Water Pulse
Water Sport
Yawn
Frost Breath
Ice Beam
Rock Slide
Surf
Earthquake
MC Allocation: 10[/hide]
Sealeo (X)
Nature: Quiet (+SpA; -15% Spe, -10 EVA)
Type: Ice / Water
Abilities: Thick Fat / Ice Body / Oblivious
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (45/1.15v) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 5/5
Attacks:
Aurora Beam
Blizzard
Body Slam
Defense Curl
Encore
Growl
Hail
Ice Ball
Powder Snow
Rest
Sheer Cold
Snore
Swagger
Water Gun
Aqua Ring
Signal Beam
Water Pulse
Water Sport
Yawn
Frost Breath
Ice Beam
Rock Slide
Surf
Earthquake
MC Allocation: 10[/hide]
[hide=Bergmite]
[IMG]http://www.smogon.com/forums/attachments/712_f-png.29127/[/IMG]
Bergmite (X)
Nature: Careful (+SpD, -SpA)
Type: Ice
Abilities: Own Tempo / Ice Body / Sturdy
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 26
SC: 2
WC: 4
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse
Ice Fang
Ice Ball
Rapid Spin
Avalanche
Blizzard
Recover
Double-Edge
Mirror Coat
Barrier
Mist
Stone Edge
Surf
After You
Gyro Ball
Frost Breath
Rock Slide
Protect
MC Allocation: 10[/hide]
[IMG]http://www.smogon.com/forums/attachments/712_f-png.29127/[/IMG]
Bergmite (X)
Nature: Careful (+SpD, -SpA)
Type: Ice
Abilities: Own Tempo / Ice Body / Sturdy
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 26
SC: 2
WC: 4
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Tackle
Bite
Harden
Powder Snow
Icy Wind
Take Down
Sharpen
Curse
Ice Fang
Ice Ball
Rapid Spin
Avalanche
Blizzard
Recover
Double-Edge
Mirror Coat
Barrier
Mist
Stone Edge
Surf
After You
Gyro Ball
Frost Breath
Rock Slide
Protect
MC Allocation: 10[/hide]
[hide=Piloswine]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/221.png[/IMG]
Piloswine (X)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Ice/Ground
Abilities: Oblivious / Snow Cloak / Thick Fat
Stats:
Hp: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
SC: 2
WC: 4
Base Rank Total: 17
EC: 4/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Peck
Horn Attack
Odor Sleuth
Mud Sport
Powder Snow
Endure
Mud-Slap
Mud Bomb
Icy Wind
Ice Fang
Take Down
Fury Attack
Mist
Thrash
Earthquake
Blizzard
Amnesia
Ice Shard
Tackle
Flail
Avalanche
Freeze Dry
Icicle Crash
Icicle Spear
Rock Slide
Superpower
Dig
Giga Impact
Stone Edge
Protect
MC Allocation: 10
[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/221.png[/IMG]
Piloswine (X)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type: Ice/Ground
Abilities: Oblivious / Snow Cloak / Thick Fat
Stats:
Hp: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
SC: 2
WC: 4
Base Rank Total: 17
EC: 4/9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Peck
Horn Attack
Odor Sleuth
Mud Sport
Powder Snow
Endure
Mud-Slap
Mud Bomb
Icy Wind
Ice Fang
Take Down
Fury Attack
Mist
Thrash
Earthquake
Blizzard
Amnesia
Ice Shard
Tackle
Flail
Avalanche
Freeze Dry
Icicle Crash
Icicle Spear
Rock Slide
Superpower
Dig
Giga Impact
Stone Edge
Protect
MC Allocation: 10
[/hide]
[hide=Beartic][IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/614.png[/IMG]
Beartic (M)
Nature: Naive (+15% Spe, +5% Acc; -SpD)
Type: Ice
Item: Rare Candy
Abilities: Snow Cloak / Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58 (50*1.15^) (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aqua Jet
Bide
Blizzard
Brine
Charm
Endure
Flail
Fury Swipes
Growl
Hail
Icicle Crash
Icy Wind
Powder Snow
Rest
Sheer Cold
Slash
Superpower
Swagger
Thrash
Play Nice
Encore
Focus Punch
Night Slash
Avalanche
Play Rough
Bulk Up
Dive
Giga Impact
Grass Knot
Ice Beam
Protect
Strength
Surf
Taunt
Roar
MC Allocation: 15[/hide]
Beartic (M)
Nature: Naive (+15% Spe, +5% Acc; -SpD)
Type: Ice
Item: Rare Candy
Abilities: Snow Cloak / Swift Swim
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 58 (50*1.15^) (+)
Size Class: 5
Weight Class: 6
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aqua Jet
Bide
Blizzard
Brine
Charm
Endure
Flail
Fury Swipes
Growl
Hail
Icicle Crash
Icy Wind
Powder Snow
Rest
Sheer Cold
Slash
Superpower
Swagger
Thrash
Play Nice
Encore
Focus Punch
Night Slash
Avalanche
Play Rough
Bulk Up
Dive
Giga Impact
Grass Knot
Ice Beam
Protect
Strength
Surf
Taunt
Roar
MC Allocation: 15[/hide]
[hide=Jynx]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/heartgold-soulsilver/frame2/124.png[/IMG]
Jynx (F)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type: Ice/Psychic
Item: Rare Candy
Abilities: Oblivious / Forewarn / Dry Skin
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (95*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Avalanche
Blizzard
Body Slam
Confusion
Copycat
DoubleSlap
Fake Tears
Heart Stamp
Ice Punch
Lick
Lovely Kiss
Lucky Chant
Mean Look
Perish Song
Pound
Powder Snow
Psychic
Sing
Sweet Kiss
Thrash
Wake-up Slap
Wring Out
Draining Kiss
Fake Out
Nasty Plot
Wish
Miracle Eye
Ice Punch
Magic Coat
Focus Blast
Hyper Beam
Protect
Shadow Ball
Taunt
Psyshock
Water Pulse
Counter
MC Allocation: 15[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/heartgold-soulsilver/frame2/124.png[/IMG]
Jynx (F)
Nature: Timid (+15% Spe, +14% Acc, -1 Atk)
Type: Ice/Psychic
Item: Rare Candy
Abilities: Oblivious / Forewarn / Dry Skin
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (95*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Avalanche
Blizzard
Body Slam
Confusion
Copycat
DoubleSlap
Fake Tears
Heart Stamp
Ice Punch
Lick
Lovely Kiss
Lucky Chant
Mean Look
Perish Song
Pound
Powder Snow
Psychic
Sing
Sweet Kiss
Thrash
Wake-up Slap
Wring Out
Draining Kiss
Fake Out
Nasty Plot
Wish
Miracle Eye
Ice Punch
Magic Coat
Focus Blast
Hyper Beam
Protect
Shadow Ball
Taunt
Psyshock
Water Pulse
Counter
MC Allocation: 15[/hide]
[hide=Mamoswine]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/473.png[/IMG]
Mamoswine (X)
Nature: Jolly (+Spe; -SpA, +10% acc)
Type: Ice / Ground
Item: Expert Belt
Abilities: Oblivious / Snow Cloak / Thick Fat
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Amnesia
Ancientpower
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Avalanche
Double-Edge
Icicle Crash
Icicle Spear
Rock Slide
Block
Superpower
Endeavor
Bulldoze
Giga Impact
Light Screen
Protect
Reflect
Stone Edge
MC Allocation: 15[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/473.png[/IMG]
Mamoswine (X)
Nature: Jolly (+Spe; -SpA, +10% acc)
Type: Ice / Ground
Item: Expert Belt
Abilities: Oblivious / Snow Cloak / Thick Fat
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Amnesia
Ancientpower
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Horn Attack
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Avalanche
Double-Edge
Icicle Crash
Icicle Spear
Rock Slide
Block
Superpower
Endeavor
Bulldoze
Giga Impact
Light Screen
Protect
Reflect
Stone Edge
MC Allocation: 15[/hide]
[hide=Articuno]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/heartgold-soulsilver/144.png[/IMG]
Articuno (U)
Nature: Naive (+15% Spe, +11% Acc; -1 SpD)
Type: Ice / Flying
Item: Bright Powder
Abilities: Pressure / Snow Cloak
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 98 (85*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: N/A
MC: 0
DC: 5/5
Attacks:
Agility
AncientPower
Blizzard
Freeze Dry
Gust
Hail
Hurricane
Ice Beam
Ice Shard
Mind Reader
Mist
Peck
Powder Snow
Reflect
Roost
Sheer Cold
Tailwind
Air Cutter
Icy Wind
Mud-Slap
Signal Beam
Sky Attack
Twister
Detect
Bide
Razor Wind
Sleep Talk
Sky Attack
Sky Drop
Double Team
Fly
Frost Breath
Pluck
U-turn
Endure
MC Allocation: 15[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/heartgold-soulsilver/144.png[/IMG]
Articuno (U)
Nature: Naive (+15% Spe, +11% Acc; -1 SpD)
Type: Ice / Flying
Item: Bright Powder
Abilities: Pressure / Snow Cloak
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 98 (85*1.15^) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: N/A
MC: 0
DC: 5/5
Attacks:
Agility
AncientPower
Blizzard
Freeze Dry
Gust
Hail
Hurricane
Ice Beam
Ice Shard
Mind Reader
Mist
Peck
Powder Snow
Reflect
Roost
Sheer Cold
Tailwind
Air Cutter
Icy Wind
Mud-Slap
Signal Beam
Sky Attack
Twister
Detect
Bide
Razor Wind
Sleep Talk
Sky Attack
Sky Drop
Double Team
Fly
Frost Breath
Pluck
U-turn
Endure
MC Allocation: 15[/hide]
[hide=Sneasel]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
Sneasel (X)
Nature: Adamant (+1Atk, -1SpA)
Type: Ice / Dark
Item: Chople Berry
Abilities: Inner Focus / Keen Eye / Pickpocket
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Scratch
Leer
Taunt
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Snatch
Punishment
Ice Shard
Counter
Fake Out
Ice Punch
Bite
Feint
Dig
Brick Break
Protect
Reflect
Poison Jab
MC Allocation: 3
[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/215.png[/IMG]
Sneasel (X)
Nature: Adamant (+1Atk, -1SpA)
Type: Ice / Dark
Item: Chople Berry
Abilities: Inner Focus / Keen Eye / Pickpocket
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Scratch
Leer
Taunt
Quick Attack
Feint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Slash
Snatch
Punishment
Ice Shard
Counter
Fake Out
Ice Punch
Bite
Feint
Dig
Brick Break
Protect
Reflect
Poison Jab
MC Allocation: 3
[/hide]
[hide=Hariyama]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/297.png[/IMG]
Hariyama (X)
Nature: Adamant (+1Atk, -1SpA)
Type: Fighting
Item: None
Abilities: Thick Fat / Guts / Sheer Force
Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attack:
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salts
Belly Drum
Force Palm
Seismic Toss
Wake-Up Slap
Endure
Close Combat
Reversal
Heavy Slam
Bullet Punch
Counter
Feint
Focus Punch
Revenge
Protect
Earthquake
Dig
Sleep Talk
Payback
Giga Impact
Stone Edge
Rock Slide
Poison Jab
Fire Punch
Thunder Punch
Ice Punch
Knock Off
MC Allocation: 10
[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/297.png[/IMG]
Hariyama (X)
Nature: Adamant (+1Atk, -1SpA)
Type: Fighting
Item: None
Abilities: Thick Fat / Guts / Sheer Force
Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attack:
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salts
Belly Drum
Force Palm
Seismic Toss
Wake-Up Slap
Endure
Close Combat
Reversal
Heavy Slam
Bullet Punch
Counter
Feint
Focus Punch
Revenge
Protect
Earthquake
Dig
Sleep Talk
Payback
Giga Impact
Stone Edge
Rock Slide
Poison Jab
Fire Punch
Thunder Punch
Ice Punch
Knock Off
MC Allocation: 10
[/hide]
[hide=Slowpoke]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/79.png[/IMG]
Slowpoke (X)
Nature: Brave (+1Atk, -Spe)
Type: Water/Psychic
Item: None
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Curse
Tackle
Yawn
Growl
Water Gun
Confusion
Disable
Heabutt
Amnesia
Water Pulse
Zen Headbutt
Slack Off
Psychic
Rain Dance
Psych Up
Heal Pulse
Belly Drum
Sleep Talk
Snore
Wonder Room
Stomp
Trick Room
Protect
Reflect
Light Screen
Surf
Aqua Tail
MC Allocation: 4[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/79.png[/IMG]
Slowpoke (X)
Nature: Brave (+1Atk, -Spe)
Type: Water/Psychic
Item: None
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Curse
Tackle
Yawn
Growl
Water Gun
Confusion
Disable
Heabutt
Amnesia
Water Pulse
Zen Headbutt
Slack Off
Psychic
Rain Dance
Psych Up
Heal Pulse
Belly Drum
Sleep Talk
Snore
Wonder Room
Stomp
Trick Room
Protect
Reflect
Light Screen
Surf
Aqua Tail
MC Allocation: 4[/hide]
[hide=Slowking]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/199.png[/IMG]
Slowking (X)
Nature: Quiet (+SpA, -Spe)
Type: Water/Psychic
Item: Twisted Spoon
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Curse
Tackle
Yawn
Growl
Water Gun
Confusion
Disable
Heabutt
Amnesia
Water Pulse
Zen Headbutt
Slack Off
Psychic
Rain Dance
Psych Up
Heal Pulse
Power Gem
Hidden Power Fairy
Nasty plot
Swagger
Trump Card
Belly Drum
Sleep Talk
Snore
Wonder Room
Future Sight
Protect
Hail
Blizzard
Surf
Scald
Flamethrower
Fire Blast
Brine
Dive
Trick Room
Dragon Tail
Thunder Wave
Quash
Shadow Ball
Focus Blast
Foul Play
Magic Coat
Skill Swap
Signal Beam
MC Allocation: 12[/hide]
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/199.png[/IMG]
Slowking (X)
Nature: Quiet (+SpA, -Spe)
Type: Water/Psychic
Item: Twisted Spoon
Abilities: Oblivious / Own Tempo / Regenerator
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 26
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Curse
Tackle
Yawn
Growl
Water Gun
Confusion
Disable
Heabutt
Amnesia
Water Pulse
Zen Headbutt
Slack Off
Psychic
Rain Dance
Psych Up
Heal Pulse
Power Gem
Hidden Power Fairy
Nasty plot
Swagger
Trump Card
Belly Drum
Sleep Talk
Snore
Wonder Room
Future Sight
Protect
Hail
Blizzard
Surf
Scald
Flamethrower
Fire Blast
Brine
Dive
Trick Room
Dragon Tail
Thunder Wave
Quash
Shadow Ball
Focus Blast
Foul Play
Magic Coat
Skill Swap
Signal Beam
MC Allocation: 12[/hide]
Arenas:
Combination Timer: 1/2
Arena Type: Cave
Gentle Snow Field
Arena Type: Cave
Gentle Snow Field
- Weather: Snow. Blizzard has --% accuracy. Snow Cloak is triggered.
- If a Pokemon is hit by a Weight-Based attack, Icicle Crash, Strength from a Pokemon with a Weight Class 2 or greater than their own, they will be knocked into the rapids for an additional five (5) fixed damage.
Combination Timer: 1/2
Arena Type: Ice
Inside the Snowstorm
Arena Type: Ice
Inside the Snowstorm
- Weather: Mild Glaciation: Snow (--% accuracy to blizzard and Snow Cloak) and Rain simultaneously.
- If a Pokemon is hit by a Weight-Based attack, Icicle Crash, Strength from a Pokemon with a Weight Class 2 or greater than their own, they will be knocked into the rapids for an additional ten (10) fixed damage.
- Rare Candies are frozen to the respective mons and can’t be knocked off or trick’d or Switcheroo’d
Combination Timer: 1/2
Arena Type: Cave
Sumo Ring
Arena Type: Cave
Sumo Ring
- Non contact moves lose 3bap.
Combination Timer: 1/2
Arena Type: Cave
Cold Alley
Arena Type: Cave
Cold Alley
- Command (Pickpocket) can be activated without using an action.
Combination Timer: 1/2
Arena Type: Cave
Ice Platform
Arena Type: Cave
Ice Platform
- Psychic pokemon that don’t already have it gain the ability “Overcoat”
- Contact moves have their accuracy reduced by a flat 20. you will be slipping away for the most part.
Combination Timer: 1/1
Arena Type: Cave
Frozen Hell:
Arena Type: Cave
Frozen Hell:
- Moves that require external water become Ice
- Moves that require external rock become Ice
- Only Hail can be used.
- Snow is up, activating snow cloak and giving --% acc to blizzard. This can be nulled by Air Lock or Cloud Nine.
- General Winter: Every round the temperature lowers and the snow gets stronger, damaging all non ice pokemon by 0.15*[number of battle updates made by the ref on the entire thread - Max of 5hp] per action and enhancing snow cloak by 20% to a maximum of 40% evasion (20% evasion, then 24%, 28%, 32%, 36%, 40%, 40%, 40%...). Air Lock, Cloud Nine, Weathers don’t block this. Ice Body isn’t activated. If Snow is blocked by Air Lock, only the damage part will remain.
- All pokemon get Sticky Hold.
RP Overview:
RUUUUUUUUUUUUUUUUUNNNNNNNN
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The RP is filled with stuff that can drag you down and slower your pace. You will need to pass through all obstacules as fast as possible, since if you take too long, Articuno’s battle may be a little problematic.
Scenarios:
Glacial Cave is an Island located far into the South. When you get close you awe at the white sands of its beaches, until you realise that is not sand - it is snow. The Island's most prominent feature is a mountain with a large opening that serves as a mouth of a cave. Based on the structure of the mountain, you can tell tell that most of the mass is below the surface, once you get it you will not be heading up - you will be heading down, deep into the chilly depths. A chill runs down your spine and persistent snow seems to be following you wherever you go. Hopefully you are ready...
Having finally made your way into the cavern, you suddenly come upon a set of rapids. Given the chill mist rising from the rapids, you surmise that falling in would be a very bad idea. You go up the side of the rapids until you find a set of large rocks that seem to let you cross to the other side. Seeing no better bridge, you hop across them. However, when you jump off the last one, it sinks into the water. It looks like you aren't going back that way!
As if that weren't enough bad luck, the falling rock seems to have stirred up some of the local Pokemon.
[Initiate Battle with two out of Piloswine, Bergmite and Sealeo. After that, give a reprieve and go to “Surf ‘n Turf”]
As if that weren't enough bad luck, the falling rock seems to have stirred up some of the local Pokemon.
[Initiate Battle with two out of Piloswine, Bergmite and Sealeo. After that, give a reprieve and go to “Surf ‘n Turf”]
After the welcome party was dealt with, you check around your surroundings to get a grip at where you are. Over the years, the cave system became complex and many exits and entrances could be found, although most were blocked by rocks, frozen, or too small for you to pass through. Still, you figure that if you were to check all the possible ways, you would stay there forever. And to add to that, the constant snow keeps getting inside your eyes, as a way to show you that the cave won’t simply let you explore it without a price…
Before despair takes you, you start to hear something. You close your eyes to hear it better and it seems to be...cheering? You look at the direction of the sound, but you see just a deep lake with a surface so clear that you can see its bottom, as well as the Ice Wall on the end of it. It seems to you that the Wall is blocking most of the sound, which means that there must be a considerable number of pokemon cheering past it for you to be able to hear from where you are. You check the lake and there a big hole underwater, so you may be able to get through the wall to where the pokemons are. If you manage to withstand the cold water, that is.
But before you could give more thought to that option and get ready for you, you start to hear some footsteps coming towards you. You pick your binoculars to get a better look at it and you notice that there is one Sneasel coming your way! It is walking fastly towards you, yet not running, and it seems to be smiling and harmless. Still, it will get where you are really soon, so you don’t have much time to think. What will you do, trainer?
Player Options:
a) Pick your Backpack and jump inside the water with your pokemons and your clothes and swim quickly towards the ice wall before the Sneasel catches up to you;
b) Wait for the Sneasel to come.
Before despair takes you, you start to hear something. You close your eyes to hear it better and it seems to be...cheering? You look at the direction of the sound, but you see just a deep lake with a surface so clear that you can see its bottom, as well as the Ice Wall on the end of it. It seems to you that the Wall is blocking most of the sound, which means that there must be a considerable number of pokemon cheering past it for you to be able to hear from where you are. You check the lake and there a big hole underwater, so you may be able to get through the wall to where the pokemons are. If you manage to withstand the cold water, that is.
But before you could give more thought to that option and get ready for you, you start to hear some footsteps coming towards you. You pick your binoculars to get a better look at it and you notice that there is one Sneasel coming your way! It is walking fastly towards you, yet not running, and it seems to be smiling and harmless. Still, it will get where you are really soon, so you don’t have much time to think. What will you do, trainer?
Player Options:
a) Pick your Backpack and jump inside the water with your pokemons and your clothes and swim quickly towards the ice wall before the Sneasel catches up to you;
b) Wait for the Sneasel to come.
Roll a d10 for each pokemon out. If the result is equal to or lower than 6, that pokemon is frozen for 1a and loses 20en.
Roll a d10. If the result is equal to or lower than 4, the challenger gets 3 Ultra Balls and one Enigma Berry.
You jump inside the water and swim like if your life depended on it. And maybe it did. The water was as cold as it seemed and you feel that if you were to stay there for another second, you would have a bad case of hypothermia. As you approached the Ice Wall, you and your pokemon went underwater and manage to surface after a few meters, only to see that there was a land mass close to it. You continue to swim towards it, almost not feeling your legs and you finally managed to get out of that lake unharmed...only soaked from head to toe, but a flu was something you could deal with. As for your pokemon....[*insert pokemon not frozen* were just behind you and got to land as you did] (Remove if all are frozen)[, while *insert pokemon frozen* appeared to be stuck on the Ice Wall. You jumped back and managed to rescue your pokemon, but it appears that the ordeal left them mildly frozen.](Remove if none are frozen).
[Also, just as you were to leave, you see what appears to be sack washed out by the rapids. You open it to see 3 Ultra Balls and a frozen Enigma Berry. You manage to create some fire and thaw the Berry, and it seemed that the cold preserved it! Lucky!] (Remove if no items are got).
[Go to “SUMOOOO”. No Reprieve.]
Roll a d10. If the result is equal to or lower than 4, the challenger gets 3 Ultra Balls and one Enigma Berry.
You jump inside the water and swim like if your life depended on it. And maybe it did. The water was as cold as it seemed and you feel that if you were to stay there for another second, you would have a bad case of hypothermia. As you approached the Ice Wall, you and your pokemon went underwater and manage to surface after a few meters, only to see that there was a land mass close to it. You continue to swim towards it, almost not feeling your legs and you finally managed to get out of that lake unharmed...only soaked from head to toe, but a flu was something you could deal with. As for your pokemon....[*insert pokemon not frozen* were just behind you and got to land as you did] (Remove if all are frozen)[, while *insert pokemon frozen* appeared to be stuck on the Ice Wall. You jumped back and managed to rescue your pokemon, but it appears that the ordeal left them mildly frozen.](Remove if none are frozen).
[Also, just as you were to leave, you see what appears to be sack washed out by the rapids. You open it to see 3 Ultra Balls and a frozen Enigma Berry. You manage to create some fire and thaw the Berry, and it seemed that the cold preserved it! Lucky!] (Remove if no items are got).
[Go to “SUMOOOO”. No Reprieve.]
You wait for Sneasel to come with a smile in your face and a good deal of doubt inside your head. It comes, curious, and takes the binoculars you left at the ground. It tests them and, amazed by how far it could see, starts to talk to your pokemon. They then report to you that the Sneasel is offering to guide you through the cave in exchange for those binoculars. You feel you don’t have much of a choice, since the Sneasel can just flee with your binoculars, and decide to agree with it. The Sneasel then smiles to you and waves its hand, directing you to follow it and starts to walk forward, towards one of the holes, never removing the binoculars from its eyes.
You then follow the Sneasel, wondering if it were a good choice after all…
[Go to “Treachery! No Reprieve]
You then follow the Sneasel, wondering if it were a good choice after all…
[Go to “Treachery! No Reprieve]
Arena: Sumo Ring.
The cheering sound is louder than ever and it is pretty easy to determine its origins. After a few minutes of walking you start to see many pokemon together. Krabbies, Psyducks, Makuhitas, Seels, Slowpokes, Zubats, Golbats all of them forming what appeared to be a ring and looking at what was happening inside, completely oblivious to your approach.
You get closer to the ring and see that inside of it a Hariyama and a Kingler are fighting. The Kingler tried a Crabhammer, but the Hariyama evaded the attack and promptly answered with a Force Palm of his own, which knocked out his opponent.
Hariyama’s victory made the pokemon cheer louder, shouting “Champion! Champion!”, according to your own pokemon. The bad part is that, with the fight over, they became suddenly aware of your presence, and they sure aren’t happy to see you.
But before they could do anything, the Hariyama waves his hand, ordering you to approach. You send out your pokemon and get to him, inside the ring. But before you could say anything, the Hariyama shouted “You shall be my next opponent!”, and proceeded to attack your <Pokemon of ref choice> with [Sheer Force On] Force Palm/Fire Punch (Force Palm if not frozen and Fire Punch if frozen) followed by Knock Off. Before you could go to the rescue, the wild pokemon forced you and your partners out of the ring and began to cheer “Champion! Champion!”. You will need some time to get past these pokemons and reach the ring once more…
[Initiate Trap Battle with Hariyama. Sheer Force is toggled on including on the trap moves. Full team comes after 2 rounds]
After the Battle: Having managed to defeat the former Champion, the crowd suddenly take interest in you. The zubats inform you of the way towards the bottom of the cave, the slowpokes offer to dry your clothes with flamethrower while the Hariyama gives you 1 Aspear Berry, before you take your backpack and resume your journey.
[Give a reprieve. Go to “Cold Pokemon also Love”]
The cheering sound is louder than ever and it is pretty easy to determine its origins. After a few minutes of walking you start to see many pokemon together. Krabbies, Psyducks, Makuhitas, Seels, Slowpokes, Zubats, Golbats all of them forming what appeared to be a ring and looking at what was happening inside, completely oblivious to your approach.
You get closer to the ring and see that inside of it a Hariyama and a Kingler are fighting. The Kingler tried a Crabhammer, but the Hariyama evaded the attack and promptly answered with a Force Palm of his own, which knocked out his opponent.
Hariyama’s victory made the pokemon cheer louder, shouting “Champion! Champion!”, according to your own pokemon. The bad part is that, with the fight over, they became suddenly aware of your presence, and they sure aren’t happy to see you.
But before they could do anything, the Hariyama waves his hand, ordering you to approach. You send out your pokemon and get to him, inside the ring. But before you could say anything, the Hariyama shouted “You shall be my next opponent!”, and proceeded to attack your <Pokemon of ref choice> with [Sheer Force On] Force Palm/Fire Punch (Force Palm if not frozen and Fire Punch if frozen) followed by Knock Off. Before you could go to the rescue, the wild pokemon forced you and your partners out of the ring and began to cheer “Champion! Champion!”. You will need some time to get past these pokemons and reach the ring once more…
[Initiate Trap Battle with Hariyama. Sheer Force is toggled on including on the trap moves. Full team comes after 2 rounds]
After the Battle: Having managed to defeat the former Champion, the crowd suddenly take interest in you. The zubats inform you of the way towards the bottom of the cave, the slowpokes offer to dry your clothes with flamethrower while the Hariyama gives you 1 Aspear Berry, before you take your backpack and resume your journey.
[Give a reprieve. Go to “Cold Pokemon also Love”]
Arena: Cold Alley
You follow the Sneasel deep inside the cave, going up and down, left and right, in and out and in again. The route you are taking is so complex that you don’t feel safe to return to where you were if needs be. You start to get worried.
And yet the sneasel in front of you seems to be oblivous to your worry. It just keeps smiling and jumping around. Perhaps your concern is unjustified?
You mull over that thought while following the Sneasel and some minutes later it seemed that you are approaching the end of the tunnel into a big room of the cave. The Sneasel then stands in front of the way and tells you “If you continue that route, you should get to the bottom of the cave. As long as you are discreet and smart, you should be fine, hehe.”. You reply: “We will be heading there then, thanks.”
The Sneasel appeared to be shocked at hearing what you said. It says to you: “We? What you mean by ‘we’? I said I would show only you the way. Your pokemon would have to stay here and play with us! We don’t get much visitors here and you can get them back when you are finished with your business!”.
And there is the trap! You get away from Sneasel and send out your pokemon to force your way through.
“Oh, so you want to play now? This works too! Let’s get them boys!!” The Sneasel replied.
And before you could move forward, two more Sneasels appear. There is no way to get past them in such close quarters. It seems that you can’t avoid this battle…
[Initiate Battle with Sneasels.].
After the battle: You manage to defeat the sneasels and move forward. Yet you don’t fail to notice that the Sneasel that was guiding you still have a smile on its face. It appears that it only wanted company. Life in a cave can be cold in many ways...
[Give Reprieve. Go to “Cold Pokemon Also Love”]
You follow the Sneasel deep inside the cave, going up and down, left and right, in and out and in again. The route you are taking is so complex that you don’t feel safe to return to where you were if needs be. You start to get worried.
And yet the sneasel in front of you seems to be oblivous to your worry. It just keeps smiling and jumping around. Perhaps your concern is unjustified?
You mull over that thought while following the Sneasel and some minutes later it seemed that you are approaching the end of the tunnel into a big room of the cave. The Sneasel then stands in front of the way and tells you “If you continue that route, you should get to the bottom of the cave. As long as you are discreet and smart, you should be fine, hehe.”. You reply: “We will be heading there then, thanks.”
The Sneasel appeared to be shocked at hearing what you said. It says to you: “We? What you mean by ‘we’? I said I would show only you the way. Your pokemon would have to stay here and play with us! We don’t get much visitors here and you can get them back when you are finished with your business!”.
And there is the trap! You get away from Sneasel and send out your pokemon to force your way through.
“Oh, so you want to play now? This works too! Let’s get them boys!!” The Sneasel replied.
And before you could move forward, two more Sneasels appear. There is no way to get past them in such close quarters. It seems that you can’t avoid this battle…
[Initiate Battle with Sneasels.].
After the battle: You manage to defeat the sneasels and move forward. Yet you don’t fail to notice that the Sneasel that was guiding you still have a smile on its face. It appears that it only wanted company. Life in a cave can be cold in many ways...
[Give Reprieve. Go to “Cold Pokemon Also Love”]
After that little detour, you continue moving forward through the tunnels towards the next room of the cave. While you are positive that your destination lies in the bottom of the cave, you seem to be moving upwards constantly towards the peak, which makes you question if you are really on the right track. In a couple minutes you get to a wide room, with a ring of ice on the center and surrounded by rapids. You look up and see the sky and wonder how did you get so high.
The room is bland and has only one way out, so moving on seems easy. Except that right in front of the exit there seems to be a couple of pokemon….kissing each other.
Feeling incredibly unconfortable you look around to see if there is any other way, with no success. With no other choice, you approach the couple and…
“AHEM….sorry to bother, but can we pass? We will leave you alone if you let us.”
Bad idea.
The male pokemon, a Beartic, gives you and your team of look of burning rage, and emits a strong Roar that manages to send *Pokemon chosen at random* back to its pokeball and *bench pokemon chosen at random, excluding the one sent back...except if it is the only pokemon not out* is sent out to replace it, much to your surprise.
To add insult to injury, the roar triggered an avalanche on what used to be your way out, as well as seemed to have made it rain, adding to the ever lasting snow. Before your brain could wrap around the idea of rain-inducing roars, the couple attacked you. Again: Bad idea.
[Beartic Roars, random pokemon returns to pokeball and is replaced by random bench pokemon. If no bench pokemon then oh well].
[Initiate Battle]
Arena: Inside the Snowstorm
[After Battle]
After the final pokemon is dealt with, you leave the scene as far as you can, not without a guilty conscience though. But you have to do what you have to do.
[Give Reprieve. Proceed to Ice Blocks]
The room is bland and has only one way out, so moving on seems easy. Except that right in front of the exit there seems to be a couple of pokemon….kissing each other.
Feeling incredibly unconfortable you look around to see if there is any other way, with no success. With no other choice, you approach the couple and…
“AHEM….sorry to bother, but can we pass? We will leave you alone if you let us.”
Bad idea.
The male pokemon, a Beartic, gives you and your team of look of burning rage, and emits a strong Roar that manages to send *Pokemon chosen at random* back to its pokeball and *bench pokemon chosen at random, excluding the one sent back...except if it is the only pokemon not out* is sent out to replace it, much to your surprise.
To add insult to injury, the roar triggered an avalanche on what used to be your way out, as well as seemed to have made it rain, adding to the ever lasting snow. Before your brain could wrap around the idea of rain-inducing roars, the couple attacked you. Again: Bad idea.
[Beartic Roars, random pokemon returns to pokeball and is replaced by random bench pokemon. If no bench pokemon then oh well].
[Initiate Battle]
Arena: Inside the Snowstorm
[After Battle]
After the final pokemon is dealt with, you leave the scene as far as you can, not without a guilty conscience though. But you have to do what you have to do.
[Give Reprieve. Proceed to Ice Blocks]
You continue to move forward through the intricated cave system. At first you were clueless about where to go, but along the way you noticed that there was a gentle yet extremely cold breeze always coming from only one of the possible ways, so you decide to follow it. Hey, a cliché is a cliché for a reason right? Right?
After a good time walking you encounter what appears to be a huge block of ice. Upon closer inspection you notice that there is a Slowking trapped inside of it. You look around and see several Slowpokes moving towards the Ice Block. Why? You can only guess. But the fact that Slowking’s Crown Jewel appears to be glowing ominously doesn’t make you feel any better.
The slowpokes are getting closer and time is running up. Will you:
Player Options
a) Move Forward and ignore the Slowpokes and the Slowking.
b) Thaw Slowking (requires Fire Attack with 9 or more bap) and see what happens
c) Carry Slowking with you to stop the slowpokes from thawing it.
After a good time walking you encounter what appears to be a huge block of ice. Upon closer inspection you notice that there is a Slowking trapped inside of it. You look around and see several Slowpokes moving towards the Ice Block. Why? You can only guess. But the fact that Slowking’s Crown Jewel appears to be glowing ominously doesn’t make you feel any better.
The slowpokes are getting closer and time is running up. Will you:
Player Options
a) Move Forward and ignore the Slowpokes and the Slowking.
b) Thaw Slowking (requires Fire Attack with 9 or more bap) and see what happens
c) Carry Slowking with you to stop the slowpokes from thawing it.
You decide to just ignore that family reunion and continued moving forward. At some point you hear a loud noise and feel a heat wave coming from behind you. You can’t help but have a bad feeling about this.
[Give Reprieve and Advance to Slippery Slope]
[Give Reprieve and Advance to Slippery Slope]
Your *POKEMON* used *MOVE* on the ice block and began to thaw out the Slowking. As it did so, the jewel stopped glowing and the slowpokes suddenly turned and left the room. Perhaps this was a good choice?
You thought that until Slowking used Psychic on <Pokemon of Ref’s Choice> to separate it from you and then summoned a mighty Hail that drove you away. You calculate that you will need at least two rounds to pass the furious Hail and reach your pokemon.
[Initiate Trap Battle vs Slowking]
Arena: Ice Platform
[After Battle]
With Slowking out of the way, you feel safe to proceed.
[Give Reprieve and Advance to Slippery Slope]
You thought that until Slowking used Psychic on <Pokemon of Ref’s Choice> to separate it from you and then summoned a mighty Hail that drove you away. You calculate that you will need at least two rounds to pass the furious Hail and reach your pokemon.
[Initiate Trap Battle vs Slowking]
Arena: Ice Platform
[After Battle]
With Slowking out of the way, you feel safe to proceed.
[Give Reprieve and Advance to Slippery Slope]
You feel that the Slowpokes are trying to thaw out their master and that it is a bad thing. So you and all your mons lift the Ice Block and carry it forward. While it takes you some time to get moving, the Slowpokes are very slow and you manage to outrun them, if barely. Although the Block is very heavy and it may take its toll later...
[Give Reprieve and Advance to Slippery Slope]
[Give Reprieve and Advance to Slippery Slope]
Arena: Ice Platform
You move forward, following the breeze. As you get down the cave, the temperature lowers and a thin ice layer starts to form on the ground. Eventually the ice becomes too slippery for you to walk properly and you end up with one way to go. Your only choice is to slide across the ice, straight towards the rock. At least it seems fun!
You take a deep breath and slide you go! You managed to get the hang of it quickly and reached the other side without major causalities. You take a moment to breathe and look at your surroundings and you get to the following scenario.
You feel that you need to make haste and advance as fast as possible and thus you decide to make three moves at once before taking another break.
And slide you did, and what happened was...
[REF NOTE: Roll a d3, If 1 then 2 active pokemon chosen at random (amongst the ones that can be frozen) will be frozen for 1a, being thawed out at the end of the following round if outside battle. If 2 then a 3 horde pokemon of sealeo/bergmite/piloswine (RNG each one of them) spawns. If 3 then Slowking breaks free or nothing happens if no Slowking anymore.]
[REF NOTE: Continue until player reaches their goal. Repeat the same text from the first slide to all movements from now on. Horde pokemon won't stop the player from moving (will only attack their pokemon). Slowking will stop all movements until dealt with.]
[WHEN Goal is reached:]
You finally reach the other side of the Ice Platform. Or so you thought, as there is a big rock blocking the way. The ground is still slippery and there are still many pokemon around. This isn’t over.
[REF NOTE: The Rock has 250hp, Rock Typing and 3/3 defenses. Trainer’s team attack in rounds (2 actions per pokemon per round) with the rock and the horde pokemon being possible targets. If the rock is alive at the end of the round roll 2 hazards.]
[After Rock is destroyed]: You manage to destroy the rock and proceed to run forward, before more harm comes to you. When reach a seemly safe place, you regroup for the final battle.
[Give Reprieve and advance to Trapped Under Ice]
You move forward, following the breeze. As you get down the cave, the temperature lowers and a thin ice layer starts to form on the ground. Eventually the ice becomes too slippery for you to walk properly and you end up with one way to go. Your only choice is to slide across the ice, straight towards the rock. At least it seems fun!
You take a deep breath and slide you go! You managed to get the hang of it quickly and reached the other side without major causalities. You take a moment to breathe and look at your surroundings and you get to the following scenario.

You feel that you need to make haste and advance as fast as possible and thus you decide to make three moves at once before taking another break.
Unfortunately, that is easier said than done in your case, as the Ice Block you are carrying is very heavy and won’t budge that easily. Last time you and all your team were pushing it, so it seems possible to keep going with it. You calculate that, to move it, you will need the full dedication of the pokemon you choose for the job, so they can either push or attack eventual foes. Right now all your team is commited to the job...but it may get tricky in the future.
[REF NOTE: If the trainer decided to carry Slowking, they can move once per pokemon engaged on that task. If one pokemon pushes they can move once, if two pokemon push, they can make 2 moves and if 3 pokemon push they can make 3 moves. No pokemon pushing isn't an option. A Pokemon can either move the block or attack the foes, but all pokemon can be targeted by opposing pokemon (except on trap).]
So you analyze the layout and get prepared to make your next moves...
[Player Options (Player Chooses 1 Per Pokemon out not engaged in battle):]
a) Go north
b) Go south
c) Go east
d) Go west
[REF NOTE: If the trainer decided to carry Slowking, they can move once per pokemon engaged on that task. If one pokemon pushes they can move once, if two pokemon push, they can make 2 moves and if 3 pokemon push they can make 3 moves. No pokemon pushing isn't an option. A Pokemon can either move the block or attack the foes, but all pokemon can be targeted by opposing pokemon (except on trap).]
So you analyze the layout and get prepared to make your next moves...
[Player Options (Player Chooses 1 Per Pokemon out not engaged in battle):]
a) Go north
b) Go south
c) Go east
d) Go west
So you analyze the layout and get prepared to make your next moves...
[Player Options (Player Chooses 3):]
a) Go north
b) Go south
c) Go east
d) Go west
[Player Options (Player Chooses 3):]
a) Go north
b) Go south
c) Go east
d) Go west
And slide you did, and what happened was...
[REF NOTE: Roll a d3, If 1 then 2 active pokemon chosen at random (amongst the ones that can be frozen) will be frozen for 1a, being thawed out at the end of the following round if outside battle. If 2 then a 3 horde pokemon of sealeo/bergmite/piloswine (RNG each one of them) spawns. If 3 then Slowking breaks free or nothing happens if no Slowking anymore.]
A dead end. Should have planned your moves a little better, eh?
: …nothing, as you manage to reach the rock without any problems. Lucky you!
: ...as you went towards to the other side, the ice cracked open revealing a small pond of freezing water underneath and you before you could do anything, your *POKEMON* and *POKEMON* fell on it! You manage to get it back up, but it appears that they were frozen!
: ...your pokemon just couldn’t control themselves and they began to scream and yell out of excitement. The bad part is that the noise alerted some pokemon of your presence and now you have more to deal with…
: You pushed the slowking first and then slided afterwards...which was a bad idea, as you lost control and slammed on the Ice Block.The impact cracked the Block, weakening it just enough for Slowking to free itself with its psychic powers. Slowking then used Psychic on <Pokemon of Ref’s Choice> to separate it from you and then summoned a mighty Hail that drove you away. You calculate that you will need at least two rounds to pass the furious Hail and reach your pokemon.
[Initiate Trap Battle vs Slowking]
[Initiate Trap Battle vs Slowking]
[REF NOTE: Continue until player reaches their goal. Repeat the same text from the first slide to all movements from now on. Horde pokemon won't stop the player from moving (will only attack their pokemon). Slowking will stop all movements until dealt with.]
[WHEN Goal is reached:]
You finally reach the other side of the Ice Platform. Or so you thought, as there is a big rock blocking the way. The ground is still slippery and there are still many pokemon around. This isn’t over.
And adding insult to injury, the Slowpokes appear, with their leader the Slowking. it seems that they didn’t appreciate you abandoning them like that and Slowking isn’t really happy. You decide to ignore the rock for now and face that threat before finally moving on.
[Initiate Battle vs Slowking + 2 Slowpoke. No Trap Moves]
With the Slow pokemon dealt with, you turn your attentions back to the rock. This is the final obstacule before your final destination!
[Initiate Battle vs Slowking + 2 Slowpoke. No Trap Moves]
With the Slow pokemon dealt with, you turn your attentions back to the rock. This is the final obstacule before your final destination!
[After Rock is destroyed]: You manage to destroy the rock and proceed to run forward, before more harm comes to you. When reach a seemly safe place, you regroup for the final battle.
[Give Reprieve and advance to Trapped Under Ice]
The bottom of the Glacial Cave is completely covered in Ice, every trace of water frozen permanently into place, frozen completely solid. The moisture in the area has not entirely dissipated, and in fact Snow crystals float around the entire arena, shimmering in the frigid cold. The crystals are so pure in fact that the light that seems to be shining from them is reflected, making it very hard to see anything. It's quite disorienting.
On both sides of the structure you see perfect Ice mirrors. Upon closer observation you manage to identify forms forever encased in ice. Some you recognize: pokeballs, potions, a backpack, even a pokedex. But some forms are bigger, covered by a layer of ice and so far inside the ice blocks that you can’t safely identify what they are. You can only imagine, and none of your guesses are particularly reassuring. You feel it may be wise to consider leaving at once.
One thing you can clearly see waiting on a pedestal is a shiny Freeze Flute
. You pick it up, and then a chill wind blows through the arena, which you identify the frosty breath of two Pokemon. This is the final territory of the glacial cave, and you meet two very large, and quite angry Pokemon. Also, as time goes by, it gets colder and colder...you better finish this before it is too late.
Arena: Frozen Hell.
[Initiate Boss Fight with Articuno and Mamoswine]
On both sides of the structure you see perfect Ice mirrors. Upon closer observation you manage to identify forms forever encased in ice. Some you recognize: pokeballs, potions, a backpack, even a pokedex. But some forms are bigger, covered by a layer of ice and so far inside the ice blocks that you can’t safely identify what they are. You can only imagine, and none of your guesses are particularly reassuring. You feel it may be wise to consider leaving at once.
One thing you can clearly see waiting on a pedestal is a shiny Freeze Flute

Arena: Frozen Hell.
[Initiate Boss Fight with Articuno and Mamoswine]
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