To Defy the End - Chapter 1 (Starring Gale Wing Srock and apt-get) - Complete

Alright maggots, listen up! Only Gale Wing Srock, apt-get and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the sight of salad tongs. YOU HAVE BEEN WARNED.

Ben.png

Hi there, gentlemen. I'm Wanderer, I'll be you're DM for tonight. Before we get started, let's lay down some ground rules.
1) There's a DQ time of three days for you, and five days for me. Not that any of us ever pay attention to it, but still!
2) In combat, you get two substitutions a round. Use them well, or just use them to make yourself look like the round went just according to keikaku. (TRANSLATOR'S NOTE: Keikaku means plan)
3) Your pokemon get to equip items.
4) All abilities are available to you, except the locked ones and the mega evolution ones. You'll need to mega evolve for the latter.
5) You get unlimited chills and recoveries. Don't abuse them, however, or there will be consequences.
6) No playing in the crater. It upsets me.
7) NO MAGICAL REALMS. Nobody wants another piss forest.

Well, with that out of the way, let's look at your character sheets...​

Gale Wing Srock:
Spr_DP_Pok%C3%A9mon_Ranger_M.png

Sher Khan (M)
Nature: Relaxed
Type: Normal/Dark
Abilities: Friend Guard, Slow Start, Prankster

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 14

Moves:
Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief

DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up

Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover
Krilowatt_Front.png
Bubba Shrimp Co | Krilowatt (M)
____________________________________
The Dragon Slayer - Knocked out a Dragon mano e mano, When it was a protowatt, in one round.
photo.jpg

Bubba Shrimp Co, is always lost in thought and determined to succeed. It is happy and cheerful, but is self centered and does not care about the world around it.​

[Nature]
Timid (+Spd | -Atk)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 7 / 7 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Thunder(11,7) | Hydro Pump(11,7) | Copycat(0,2+m) | Heart Swap (0,8)

Still to get: Bubble Beam(10,4) | Discharge(11,5) | Guillotine(25,16)

Egg ( 6 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First | Follow Me

Still to get: Eerie Impulse | Follow Me | Me First | Shock Wave
Prev Gens (Tutor / TM / HM) ( 2 / 13 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7)

Still to get: Ice Punch(8,6) | Low Kick | Helping Hand | Icy Wind | Swift | Aqua Tail | Snore | Water Pulse | Secret Power | Recycle | Captivate | Natural Gift | Fury Cutter | Thunder Punch

Gen 6 TM/HM ( 8 / 22 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Earthquake(10,7) | Torment(0,10) | Blizzard(11,8)

Still to get: Toxic | Hail | Hidden Power | Hyper beam (15,10) | Protect | Rain Dance(0,9) | Safeguard | Frustration | Return | Facade(7,5/8) | Attract | Low Sweep(7,5) | Round | Echoed Voice | Scald(8,6) | Fling(5-17,3-9) | Payback(5,7) | Giga Impact(12,9) | Flash(0,4) | Bulldoze(6,5) | Rock Smash | Wild Charge | Confide | Cut | Surf(12,6) | Waterfall
Alright, you check out. What about you?​
apt-get:
057.gif

Apt-get (M)
Nature: Brave
Type: Fighting/Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities: Technician, Simple

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 2
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 14

Moves:
Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Bodyblock
Chill
Dodge
Shift
Take Cover
636.gif

Larvesta [Male] [Flare]
Types: Bug/Fire

Abilities::
Flame Body / Swarm (H)

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 52 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Level Up
Ember
String Shot
Leech Life
Take Down

Egg
Zen Headbutt
Morning Sun
Magnet Rise
Endure
Harden

TM/HM
Flame Charge
Fire Blast
Wild Charge
U-turn
Will-O-Wisp
Aaaaaaaand everything seems to be in order. Let's get this show on the road!

Chapter 1: In the caves
♫Agents of Fate

While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.

Which is why, when Walker was spotted in the caverns in Mt Coronet, that the two of you and your trusty pokemon were sent to try to bring him to safety back in the Smogon region.

However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...


You have 72 hours to post opening fluff and attach items to your mons. Whichever comes first, the campaign will begin proper.​
 
Blast from the past said:
It has been centuries and The Great Khan's descendants are scattered all over the world. The ones who moved south, named themselves the Mughals; and they were kind people, unlike the stories that were spread before them, into farther lands, so as to increase attrition on the conquests that they threatened.

One such country was India, where the Mughals were hated by the many kingdoms that ruled the land. But after British colonised the whole of India, the Mughals were no longer a ruling tribe, but mere vagabonds.

Among the many vagabonds was Sher Khan. The guy who was destined to see a Flaming Bird, when he was only ten years old. He was extremely inspired by the bird and has ever since travelled across the world in search of the bird. A never ending search that has brought him to Oreburgh City this day.

KrYgooK.png

"Why are you all so tensed? What is wrong?" says Sher Khan.
Spr_DP_School_Kid_M.png

"I am scared, stranger! Because a guy was seen today at the Shopping Mall. His Body ... His Body ... I can't say it!" says the scared School Kid.
Spr_BW_Scientist_F.png

"His body was deteriorating and then vanished. People claim that man to be Walker, The Eternal Drifter. Who has drifted away and wasn't seen for over half a year. We have sent search teams after him, but no one was successful. But who are you stranger? and why are you here today?" says a Pokemon Researcher.
KrYgooK.png

"That is a long story... But if someone has vanished and has not been found, then I want to look for him. Where was he last seen?" says Sher Khan.
Spr_BW_Scientist_F.png

"He was last found in the caverns, inside Mt. Coronet. But I don't advice you to go there alone." says the Pokemon Researcher.
KrYgooK.png

"But if everyone is scared, who would be willing to come with me?" says Sher Khan.
057.gif

"I would!" said a Janitor waving his Mop at Sher Khan.

Sher Khan didn't know what to do, but regardless of whether the Janitor would accompany him; he knew that he had to go to the caverns inside Mt. Coronet. May be, he could find the flaming bird there. He decided that he would take his most experienced friend with him, "Bubba the Dragon Slayer". And they both went towards the cavern.​
Sher Khan # Chesto Berry
Krilowatt # Leppa Berry

Go towards the Caverns and if you find an Entrance, call out to Apt-get and go inside.
 
Last edited:
[[WILL EDIT WITH FLUFF LATER]]
Apt-Get @ Oran Berry
Larvesta @ Chesto Berry
Follow Sher Khan
 
AREA 1: Entrance
♫Dungeon

Together, you leave Oreburgh and make your way into the caves of Mt. Coronet, hoping to find Walker somewhere down in this dank labyrinth. Light quickly becomes scarce as you turn a couple of corners, until you're engulfed in blackness. You are likely to be eaten by a grue.

Except this isn't Zork, so I'll have to settle for zubats and geodudes and other annoyingly common mons. That, and watch the two of you fumble around in the darkness. That said, if you wanna be all no fun allowed, you could have Flare provide some light.

Preferably soon, because you can hear faint movement in the distance.

WAT DO?

Gale Wing Srock:
KrYgooK.png
|
Krilowatt_Front.png

Sher Khan | Bubba
Chesto Berry | Leppa Berry
HP: 100 | HP: 125
EN: 100 | EN: 100
Stats: 2/4/1/3/48 | Stats: 2/3/3/3/121
Friend Guard | Trace (OFF)
Prankster | Magic Guard
Slow Start | Shell Armor
No ailments | No ailments
-10 evasion | +17 accuracy
No other | No other

apt-get:
057.gif
|
636.gif

Apt-get | Flare
Oran Berry | Chesto Berry
HP: 100 | HP: 90
EN: 100 | EN: 100
Stats: 4/3/1/2/47 | Stats: 4/2/2/2/52
Technician | Flame Body
Simple | Locked
No ailments | No ailments
-10 evasion | -10 evasion
No other | No other

Field:
Dark cave (hindered movement and -2 acc if no light source is available. Aforementioned accuracy penalty is reduced to -1 if pokemon is ghost or dark-type, and does not apply to ground-types at all)
 
KrYgooK.png

"Now Relax everyone! Stay Calm!" says Sher Khan.
Krilowatt_Front.png

"It is easier for you to say that, we are completely blind here in the dark." says the Bubba telepathically.
KrYgooK.png

"We will just have to enhance our senses and listen to the faint movement." says Sher Khan.
Krilowatt_Front.png

"Why don't we just ask Flame to use Brighten instead?" says the Bubba telepathically.

KrYgooK.png

"Well, we don't want to startle any pokemon that are present here." says Sher Khan.

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"I have a bad feeling about this!" says Apt-get.

Sher Khan asked everyone to Wait and Listen closely to the faint movements. He also asked Bubba to stay close to him.​

Sher Khan: Enhance your senses in the Dark and ~ Listen Closely, attempting to understand what is making that faint movement and If it is a pokemon, wait for it to reveal itself; while being careful, so as to, not threaten it, in anyway.

Bubba: Wait and stay close to Sher Khan, do not threaten any creatures around you in anyway.

Recommendations to Apt-get: Wait, Listen Closely and do not threaten the wild life around us.
 
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will post flavor later I swear

apt-get: Follow Sher Khan, holding Flare, try not to threaten any close wildlife. If the faint movement is a pokémon, do not battle, but get ready to attack if the need arises
Flare: stay in apt-get's arms, do not use brighten, try not to react and do not use Fire movements
 
The entire party falls silent as Khan focuses his ears in an attempt to make out the movement. He manages to catch a barely audible "Pii?" A Clefairy, perhaps?

You hold still for a little while, making an effort not to look threatening, but still being on guard. Before long, you hear nervous footsteps approaching you.

?
"Pippi!"

Yeah. Definitely a Clefairy. It's voice sounds wary, but it doesn't seem to be hostile.

WAT DO, MIGHTY TRAINERS?
Gale Wing Srock:
KrYgooK.png
|
Krilowatt_Front.png

Sher Khan | Bubba
Chesto Berry | Leppa Berry
HP: 100 | HP: 125
EN: 100 | EN: 100
Stats: 2/4/1/3/48 | Stats: 2/3/3/3/121
Friend Guard | Trace (OFF)
Prankster | Magic Guard
Slow Start | Shell Armor
No ailments | No ailments
-10 evasion | +17 accuracy
No other | No other

apt-get:
057.gif
|
636.gif

Apt-get | Flare
Oran Berry | Chesto Berry
HP: 100 | HP: 90
EN: 100 | EN: 100
Stats: 4/3/1/2/47 | Stats: 4/2/2/2/52
Technician | Flame Body
Simple | Locked
No ailments | No ailments
-10 evasion | -10 evasion
No other | No other

Field:
Dark cave (hindered movement and -2 acc if no light source is available. Aforementioned accuracy penalty is reduced to -1 if pokemon is ghost or dark-type, and does not apply to ground-types at all)
 
KrYgooK.png

"Hmm! A Clefairy!" says Sher Khan.
Krilowatt_Front.png

"It seems to have been in this cave for a while." says Bubba telepathically.
KrYgooK.png

"Should we request it politely, to lead us inside?" says Sher Khan.
Krilowatt_Front.png

"mhm" says Bubba telepathically.

KrYgooK.png

"Well it seem to be friendly," says Sher Khan as he bends down to the Clefairy.
and speaks softly to it, "would you please lead us to the next area?"

Sher Khan:
Bend down and ask the Clefairy, softly, if it could lead the group to the next area.

If it is threatened by you then step back, But be ready to battle if the need arises.

Bubba: If Sher Khan's attempt fails, Then Attempt to communicate with the Clefairy, asking for guidance through the cave and the whereabouts of Walker, if they have seen him.
If the Clefairy is threatened by you then step back and use Mind Reader on it, to understand why it is threatened.

Recommendations to Apt-get: If Bubba's attempt to communicate with the Clefairy would fail, Apt-get being part psychic should be able to communicate with it, But please make sure that the Clefairy is not threatened by the group or by the tone of your voice.
 
Well, looks like I'm going to have to pull the plug, then. That's a pity. The prizes are as follows:

Gale Wing Srock:
+2 CC

apt-get:
+2 CC

The Wanderer:
+2 UC​
 
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