Chapter 1: In the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
Starwarsfan
Thrawn (M)
Types: Fighting / Normal
Abilities: Anticipation / Analytic / Stall
Nature: Modest
Stats:
HP: 100
Atk: 0 (-)
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 55
Size: 3
Weight: 4
Total: 10
Moves: (46)
Aerial Ace
Amnesia
Bulk Up
Calm Mind
Cut
Detect
Double Kick
DoubleSlap
Dragon Dance
False Swipe
Follow Me
Foresight
Foresight
Fury Attack
Fury Cutter
Fury Swipes
Growl
Headbutt
Karate Chop
Leer
Low Kick
Meditate
Mega Punch
Nasty Plot
Pound
Protect
Quick Attack
Quiver Dance
Rage
Retaliate
Rock Smash
Sacred Sword
Secret Sword
Seismic Toss
Sharpen
Sing
Slam
Slash
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Work Up
Togekiss (F)
Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP: 100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20
EC: 9/9 max
MC: 0
AC: 5/5 max
Moves: (92)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Detect
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt
Waterwarrior
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Psychic/ Dark
Ability: Analytic/ Stall/ Battle Armor
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 3
Weight Class:4
Item: Longsword (Rented)
Attacks:
Base moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Dark:
Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief
Psychic:
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt
Sword moves:
Aerial Ace
Cut
Fury Attack
Fury Cutter
Fury Swipes
Sharpen
Psycho Cut
Night Slash
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover
Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Mega Evolution:
Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: MAXED (7 CC)
AC: 5/5
Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt
Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon
Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room
Mt Coronet: South Caves
Light streams in from the east entrance towards Oreburgh, and it is easy to see the pool of water on the northern end of the cavern. Across the pool is a slope with several footholds, leading upwards towards the legendary Spear Pillar. On the southern end of the room, however, is another slope, leading downwards, further into the earth, into darkness... but that's where Walker was seen, deeper in the earth.
Two figures approach the cave - a rather strange duo, truth be told. One cooly walks with confidence and grace, with stark blue skin, while the other wears a flowing blue robe and moves with careful deliberation of a honed expert. Their two Pokemon follow close behind, and together they delve into the darkness...
What do they do?
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
Starwarsfan

Thrawn (M)
Types: Fighting / Normal
Abilities: Anticipation / Analytic / Stall
Nature: Modest
Stats:
HP: 100
Atk: 0 (-)
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 55
Size: 3
Weight: 4
Total: 10
Moves: (46)
Aerial Ace
Amnesia
Bulk Up
Calm Mind
Cut
Detect
Double Kick
DoubleSlap
Dragon Dance
False Swipe
Follow Me
Foresight
Foresight
Fury Attack
Fury Cutter
Fury Swipes
Growl
Headbutt
Karate Chop
Leer
Low Kick
Meditate
Mega Punch
Nasty Plot
Pound
Protect
Quick Attack
Quiver Dance
Rage
Retaliate
Rock Smash
Sacred Sword
Secret Sword
Seismic Toss
Sharpen
Sing
Slam
Slash
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Work Up

Types: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck(DW)
Nature: Timid
Stats:
HP: 100
Atk: 1 (-)
Def: 3
Spa: 5
Spd: 4
Spe: 92 (+) (+10% Acc)
Size: 3
Weight: 3
Total: 20
EC: 9/9 max
MC: 0
AC: 5/5 max
Moves: (92)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Dazzling Gleam
Defog
Detect
Double Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fly
Focus Punch
Follow Me
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Magic Coat
Magical Leaf
Metronome
Mirror Move
Morning Sun
Mud Slap
Nasty Plot
Ominous Wind
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Smash
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zen Headbutt
Waterwarrior


Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Psychic/ Dark
Ability: Analytic/ Stall/ Battle Armor
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (-)
Size Class: 3
Weight Class:4
Item: Longsword (Rented)
Attacks:
Base moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Dark:
Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief
Psychic:
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt
Sword moves:
Aerial Ace
Cut
Fury Attack
Fury Cutter
Fury Swipes
Sharpen
Psycho Cut
Night Slash
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Alakazam* (Houdin) Male
Nature: Timid (-Atk, +Spe, +22% accuracy)
Type: Psychic
Abilities: Synchronize/ Inner Focus/ Magic Guard (unlocked)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (120x1.15) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Mega Evolution:

Ability- Trace
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173 (+)
+30% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 24
EC: 9/9
MC: MAXED (7 CC)
AC: 5/5
Attacks: (106/ 106 total moves)
Physical:
Bide
Body Slam
Counter
Dig
Double-Edge
Drain Punch
DynamicPunch
Facade
Fire Punch*
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Ice Punch
Iron Tail
Knock Off
Mega Kick
Mega Punch
Natural Gift
Psycho Cut
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Slash
Submission
Take Down
Thief
ThunderPunch
Zen Headbutt
Special:
Charge Beam
Confusion
Dazzling Gleam
Dream Eater
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Fire)
Hyper Beam
Psybeam
Psychic*
Psyshock*
Psywave
Round
Shadow Ball*
Shock Wave
Signal Beam
Snore
Tri Attack
Zap Cannon
Status:
Ally Switch
Attract
Barrier
Calm Mind
Captivate
Confide
Curse
Disable
Double Team
Encore*
Endure
Embargo
Flash
Foresight
Gravity
Guard Swap*
Guard Split
Hypnosis
Kinesis
Light Screen
Magic Coat
Magic Room
Metronome
Mimic
Miracle Eye
Nightmare
Power Trick
Protect
Psych Up
Psycho Shift
Rain Dance
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wonder Room
Mt Coronet: South Caves
Light streams in from the east entrance towards Oreburgh, and it is easy to see the pool of water on the northern end of the cavern. Across the pool is a slope with several footholds, leading upwards towards the legendary Spear Pillar. On the southern end of the room, however, is another slope, leading downwards, further into the earth, into darkness... but that's where Walker was seen, deeper in the earth.
Two figures approach the cave - a rather strange duo, truth be told. One cooly walks with confidence and grace, with stark blue skin, while the other wears a flowing blue robe and moves with careful deliberation of a honed expert. Their two Pokemon follow close behind, and together they delve into the darkness...
What do they do?
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