1v1 FE Singles
Standard Rules
Toon:
Infernape [♂] Gooby
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type:
Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks
Acrobatics
Blaze Kick
Close Combat
Counter
Dig
Dual Chop
Endeavor
Facade
Fake Out
Feint
Flame Wheel
Flare Blitz
Fury Swipes
Gunk Shot
Mach Punch
Punishment
Scratch
Thunder Punch
U-Turn
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Grass Knot
Heat Wave
Assist
Encore
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Quick Guard
Slack Off
Taunt
Torment
37|102 Moves
Willow Wisps:
Epsilon [Genderless Metagross]
Type: Steel | Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body | Light Metal [Hidden Ability Unlocked]
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: Weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Serious
Stats:
HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
100 | 5 | 5 | 3 | 3 | 70 | 4 | 9 [7 with Light Metal] | 22
EC: 9/9
MC: 0
AC: 5/5
Moves (40|80)
Take Down
Magnet Rise
Metal Claw
Confusion
Pursuit
Scary Face
Bullet Punch
Miracle Eye
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam
Headbutt
Zen Headbutt
Iron Defense
Iron Head
Hold Back
Signal Beam
Thunder Punch
Protect
Substitute
Earthquake
Rock Slide
Rest
Sleep Talk
Reflect
Power-Up Punch
Facade
Toxic
Stealth Rock
Rock Tomb
Hone Claws
Brick Break
Light Screen
Bulldoze
Endure
Shadow Ball
Flash Cannon
Sludge Bomb
Willow Wisps orders
Toon orders
I ref
Standard Rules
Toon:

Infernape [♂] Gooby
Nature: Hasty (+15% Speed, +18% Accuracy, -1 Def)
Type:


Abilities: Blaze/Iron Fist
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks

Acrobatics
Blaze Kick
Close Combat
Counter
Dig
Dual Chop
Endeavor
Facade
Fake Out
Feint
Flame Wheel
Flare Blitz
Fury Swipes
Gunk Shot
Mach Punch
Punishment
Scratch
Thunder Punch
U-Turn

Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Grass Knot
Heat Wave

Assist
Encore
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Quick Guard
Slack Off
Taunt
Torment
37|102 Moves

Epsilon [Genderless Metagross]
Type: Steel | Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Clear Body | Light Metal [Hidden Ability Unlocked]
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: Weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Serious
Stats:
HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
100 | 5 | 5 | 3 | 3 | 70 | 4 | 9 [7 with Light Metal] | 22
EC: 9/9
MC: 0
AC: 5/5
Moves (40|80)
Take Down
Magnet Rise
Metal Claw
Confusion
Pursuit
Scary Face
Bullet Punch
Miracle Eye
Agility
Psychic
Meteor Mash
Hammer Arm
Hyper Beam
Headbutt
Zen Headbutt
Iron Defense
Iron Head
Hold Back
Signal Beam
Thunder Punch
Protect
Substitute
Earthquake
Rock Slide
Rest
Sleep Talk
Reflect
Power-Up Punch
Facade
Toxic
Stealth Rock
Rock Tomb
Hone Claws
Brick Break
Light Screen
Bulldoze
Endure
Shadow Ball
Flash Cannon
Sludge Bomb
Toon orders
I ref