Trevenant

ScraftyIsTheBest

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One-eyed...tree? Well it looks cool I guess, and it's a tree that can control forests! It's a TREE! Oh but with six legs...and it moves.



[OVERVIEW]

While Trevenant is by no means a bad Pokemon, it faces a lot of competition from other Grass-types such as Virizion, Tangrowth, and Venusaur, all of which offer more utility than Trevenant. Furthermore, it has middling bulk, limiting its defensive capabilities, which is worsened by its weakness to the ever-common Knock Off. Trevenant is also very slow, which makes it relatively easy to revenge kill or force out. However, Trevenant bears a high Attack stat, along with strong STAB moves in Wood Hammer and Shadow Claw, which makes it a strong physical Ghost-type and wallbreaker. Thanks to its rare ability Natural Cure combined with its resistance to Water, Trevenant also has the niche of being one of the best switch-ins to Scald in RU, making it a good answer to common Water-types such as Jellicent, Slowking, and Alomomola. Its typing notably makes it a solid answer to Virizion, as well as a decent sponge against Volt Switch and a fairly solid spinblocker, boasting an incredibly good matchup against both Hitmontop and Blastoise. Overall, Trevenant shouldn't be your first pick for a Grass-type, but it bears distinctive qualities that give it a relatively unique niche in RU.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Shadow Claw
move 3: Earthquake
move 4: Horn Leech / Rest
item: Choice Band
ability: Natural Cure
nature: Adamant
evs: 180 HP / 252 Atk / 76 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Trevenant's main STAB move and hits extremely hard against any foe that doesn't resist it. Shadow Claw serves as Trevenant's secondary STAB attack and hits Pokemon that resist Grass, such as Fletchinder, Virizion, and Venusaur, quite hard. Earthquake is used to hit Pokemon such as Drapion, Emboar, and Aggron harder than Trevenant's other moves. Lastly, Horn Leech is a backup STAB move that is considerably weaker than Wood Hammer but also provides an option to restore Trevenant's HP, possibly allowing it to heal off the damage it sustains from Wood Hammer recoil. Alternatively, Rest is a viable option to completely heal Trevenant's HP in a pinch: Natural Cure will ensure that it is awake the next time it enters battle. However, this risks giving the opponent a free turn when Trevenant switches out. Rock Slide is a viable option in the last slot because it hits Mega Abomasnow, Fletchinder, and Braviary quite hard, but Trevenant's other moves are more important overall. Poison Jab is also viable to hit Tangrowth harder than Trevenant's other moves, and when combined with its poison chance, it can turn Trevenant's matchup against Tangrowth in its favor. Poison Jab also hits Togetic and Aromatisse hard without inflicting recoil. Finally, Trick is a viable alternative over Horn Leech or Rest to lock support Pokemon such as Aromatisse into undesirable moves, hindering their capability in battle.

Set Details
========

The EV spread provides enough into Speed to outspeed Alomomola, while the remainder is invested into Attack and HP for added bulk and power. Natural Cure is vital, as it encompasses one of Trevenant's main niches in RU as a Scald absorber that can negate the burns from the move. Trevenant's Speed EVs can be altered to outspeed certain threats depending on your team: 120 Speed EVs let it outspeed Alomomola, Choice Band Scrafty, and Hitmontop, while 148 Speed EVs let it outspeed Seismitoad. However, these investments cut into Trevenant's bulk.

Usage Tips
========

Trevenant is best used as a wallbreaker, which means it should come in early- or mid-game to put dents in the opponent's team with Wood Hammer, paving the way for late-game cleaners later on. Take advantage of Trevenant's typing to switch it into a bulky Water-type such as Blastoise or a Pokemon such as Rhyperior, Rotom-C, or Virizion safely and respond properly. Trevenant should also be used more conservatively when the opponent has a Rapid Spin user, as it can also be used to keep entry hazards up thanks to its ability to block Rapid Spin. It is also advised to use Trevenant's Natural Cure ability effectively to allow it to use Rest when its health is low and switch out in order to recover. Similarly, Trevenant can switch into common status-inducing moves such as Scald and Toxic, so it is advised to use Trevenant to absorb common status moves.

Team Options
========

Entry hazard support is advised in order to help Trevenant wallbreak more effectively. Both Diancie and Rhyperior are good options for this role, and they also have the luxury of being able to take on Fletchinder and Houndoom, two common threats to Trevenant, while it can in return threaten Water- and Ground-types. Mega Steelix is also a viable candidate that can slightly take on common Dark-types such as Absol, Sneasel, and Drapion. Garbodor and Qwilfish both provide Spikes support, while Trevenant resists Earthquake and provides spinblocking. Late-game sweepers that appreciate Trevenant's wallbreaking ability, such as Tyrantrum, Jolteon, and Durant, also make for effective teammates, and all of them can additionally deal with some of the Pokemon that threaten Trevenant. Water-types such as Seismitoad, Poliwrath, Slowking, and Alomomola can handle the Fire-types that give Trevenant trouble. Poliwrath in particular makes for a very effective Knock Off switch-in that deals with Sneasel, Absol, and Drapion extremely well. Special wallbreakers such as Houndoom, Sigilyph, and Mega Camerupt are also useful to handle some of the Pokemon that check Trevenant, such as Tangrowth and Venusaur.

[STRATEGY COMMENTS]
Other Options
========

A set with Substitute, Leech Seed, Will-O-Wisp, and a move such as Horn Leech or Curse can be used in tandem with a Sitrus Berry and the ability Harvest in order to stall opponents while proving an incredible annoyance, but this set tends to be overall gimmicky and unreliable due to Trevenant's weaknesses and lack of speed. Such a role is also performed better by Gourgeist-XL, having more physical bulk and reliable recovery in Synthesis. Another interesting set that is usable is a set with Substitute, Phantom Force, Horn Leech, and Earthquake with a Starf Berry and Harvest, allowing Trevenant to become an offensive threat that at low HP can sharply boost a random stat by two stages, making it very annoying to deal with, but such a set is extremely reliant on luck to succeed. Trevenant can also run Trick Room and has low enough Speed to use it effectively on a dedicated Trick Room team.

Checks and Counters
========

**Dark-types** Dark-types such as Absol, Sneasel, Drapion, and Spiritomb pose a large threat to Trevenant, as they can easily take it down with Knock Off or Pursuit, with the latter move especially being a threat since Trevenant is often forced out and can be OHKOed while switching out. However, all of them barring Drapion must be careful about switching into Wood Hammer.

**Fire-types** Delphox, Houndoom, and Emboar pose a threat to Trevenant, as they are all faster and can threaten Trevenant with their respective STAB moves.

**Ice-types**: Mega Glalie can revenge kill Trevenant with a Refrigerate-boosted Double-Edge and potentially force it out, while Abomasnow resists both Wood Hammer and Earthquake, and has enough bulk to tank a Shadow Claw, and can OHKO Trevenant with Blizzard.

**Flying-types**: Fletchinder can remove Trevenant from play with Acrobatics and also safely switch into Wood Hammer and Horn Leech. Sigilyph can OHKO Trevenant with Air Slash, while Braviary resists Wood Hammer, is immune to Shadow Claw and Earthquake, and revenge kills Trevenant with Brave Bird. Togetic and Golbat can both check Trevenant with the right defense investment and easily wear it down. The former can also freely use Nasty Plot against it.

**Physically Bulky Pokemon that Resist Grass**: Venusaur, Escavalier, and Tangrowth all resist Wood Hammer and have enough bulk to take a Shadow Claw well, while they can retaliate with their own moves to wear down Trevenant. All three of them also have access to Knock Off, which both heavily damages and cripples Trevenant.
 

EonX

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Solid stuff once again ScraftyIsTheBest. Maybe play up Rock Slide a little bit in Moves due to it hitting two major targets in RU, Fletchinder and (Mega) Abomasnow. Otherwise,

QC Approved 2/3
 

Punchshroom

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No mention of Gourgeist at all? At least mention it as the better alternative to the bulky sets that newbies would endeavor to run on Trevenant.
 

ScraftyIsTheBest

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I mentioned Gourgeist in OO as to why the Harvest set isn't recommended, I initially didn't mention it because Gourgeist isn't used very much so I just kind of overlooked it.

Anyways this is written up and ready for one more check.
 

Punchshroom

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Team Options
========

Entry hazard support is advised in order to help Trevenant wallbreak more effectively.
You could make a note on Trevenant's spinblocking to help keep said entry hazards.

**Fire-types** Delphox, Houndoom, and Emboar pose a threat to Trevenant, as they are all faster and can threaten Trevenant with Fire Blast, or in the latter's case, Flare Blitz.
Why not just say Fire-type moves :/

Tangrowth and Escavalier also have access to Knock Off, which both heavily damages and cripples Trevenant
Venusaur gets (and uses) Knock Off as well.
 

Ping_Pong_Along

Bitches love underscores
This looks great. Here are some notes.

  • I'd definitely play up its ability to spinblock like Punchshroom mentioned. The fact that is has such a great match up against Blastoise and can switch in really easily to Hitmontop and completely wall it if isn't running Foresight is really nice.
  • While Trevenant is a really good switch in against Scald, I wouldn't call it the best when there are mons in the tier that are immune to the move. If the burn happens, Trev is pretty much dead weight until it switches out, giving the opponent a free switch. Speaking of which, I'd also make note of the free switch the opponent gets when Trevenant uses Rest.
  • I'd probably include some spike stackers as good teammates. Trev's bulk isn't great, but it does resist EQ and spinblock, so that's always nice for Qwilfish, Garbodor, and even Omastar.
  • As for Gourgeist, I don't think it needs to be stressed in the overview, but I would like to see it more in OO. Also, there are two relevant Gourgeists, Gourgeist-S and Gourgeist-XL. Gourgeist-S is actually a closer comparison to Trev's Sitrus Berry set since it runs a SubSeed, but Gourgeist-S is much faster. Meanwhile, Gourgeist-XL is more along the lines of what you have already. I think it would be good to include mentions of both.
  • In C&C, you could use a section for Flying-types and move Fletch into that category. Braviary is faster, is immune to two of Trev's attacks, and gets an easy OHKO with Brave Bird. LO Sigilyph can OHKO with Air Slash after SR damage. Physically defensive Golbat's really uncommon and for good reason, but it has a great match up. Togetic can either wear Trev down with Dazzling Gleam + Roost or can set up on it.
  • Like Punchshroom said, I'd include Venusaur in the bit about Knock Off.
I trust you to make these changes, so QC 3/3.
 
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In matches where you're facing a spinner, particularly Hitmontop, playing Trevenant more conservatively that usual isn't a bad idea so it can attempt to keep hazards up. I'd mention that briefly in Usage Tips.

(Blastoise is a really good match-up for this, it goes without saying)

QC 3/3
 

Lumari

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remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

While Trevenant is by no means a bad Pokemon, it faces a lot of competition from other Grass-types such as Virizion, Tangrowth, and Venusaur, all of which offer more utility than Trevenant. Furthermore, it has middling bulk, limiting its defensive capabilities, which is worsened by its weakness to the ever-common (add hyphen) Knock Off. Trevenant is also very slow, which makes it relatively easy to revenge kill or force out. However, Trevenant bears a high Attack stat, along with strong STAB moves in Wood Hammer and Shadow Claw, which makes it a strong physical Ghost-type and wallbreaker. Thanks to its rare ability (RC) Natural Cure (RC) combined with its resistance to Water, Trevenant also has the niche of being one of the best switch-ins to Scald in RU, making it a good answer to common Water-types such as Jellicent, Slowking, and Alomomola. Its typing also notably makes it a solid answer to Virizion, as well as a decent sponge against Volt Switch. Trevenant is also and (cutting back on the "also") a fairly solid spinblocker, boasting an incredibly good matchup against both Hitmontop and Blastoise. Overall, Trevenant shouldn't be your first pick for a Grass-type, but it bears unique distinctive (or w/e, repetition) qualities that give it a relatively unique niche in RU.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Shadow Claw
move 3: Earthquake
move 4: Horn Leech / Rest
item: Choice Band
ability: Natural Cure
nature: Adamant
evs: 176 HP / 252 Atk / 80 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Trevenant's main STAB move (RC) and hits extremely hard against any opponent target that doesn't resist it. Shadow Claw serves as Trevenant's secondary STAB attack that and hits Pokemon that resist Grass, such as Fletchinder, Virizion, and Venusaur, quite hard. Earthquake is used to hit Pokemon such as Drapion, Emboar, and Aggron harder than Trevenant's other moves. Lastly, Horn Leech is a backup STAB move that is considerably weaker than Wood Hammer (RC) but also provides a recovery option to heal Trevenant's HP, possibly allowing it to heal off the damage it sustained from Wood Hammer recoil. Alternatively, Rest is a viable option to completely heal Trevenant's HP in a pinch: Natural Cure will ensure that it is awake for the next time it enters battle. However, this risks giving the opponent a free turn when Trevenant switches out. Rock Slide is a viable option in the last slot since because it hits Mega Abomasnow, Fletchinder, and Braviary quite hard, but Trevenant's other moves are more important overall. Poison Jab is also viable to hit Tangrowth harder than Trevenant's other moves, and when combined with its poison chance, it can turn Trevenant's matchup against Tangrowth in its favor. It also hits Togetic and Aromatisse hard while not sustaining without inflicting recoil. Finally, Trick is a viable alternative over Horn Leech or Rest to trick a Choice Band onto lock Pokemon such as Aromatisse into undesirable moves, hindering their capability in battle by locking them into undesirable moves.

Set Details
========

The EV spread invests provides enough into Speed to outspeed Jellicent and offensive Tangrowth, while the remainder is invested into Attack and HP for added bulk and power. Natural Cure is vital, (AC) as it encompasses one of Trevenant's main niches in RU as a Scald absorber that can negate the burns from such move. Trevenant's Speed EVs can be altered to outspeed certain threats depending on your team: 120 Speed EVs will let it outspeed Alomomola, Choice Band Scrafty, and Hitmontop, while 148 Speed EVs will let it outspeed Seismitoad. However, these investments will cut into Trevenant's bulk.

Usage Tips
========

Trevenant is best used as a wallbreaker, which means it should come in early- and mid-game to put dents in the opponent's team with Wood Hammer, opening paving the leeway for late-game cleaners later on. Take advantage of Trevenant's typing to switch it into a bulky Water-type such as Blastoise or a Pokemon such as Rhyperior, Rotom-C, or Virizion safely and respond properly. Trevenant should also be used more conservatively when the opponent has a Rapid Spin user, as it can also be used to keep entry hazards up due to its ability to block Rapid Spin. It is also advised to use Trevenant's Natural Cure ability effectively to allow it to use Rest when its health is low (RC) and switch out in order to recover. Similarly, (AC) Trevenant can also switch into common status-inducing moves such as Scald and Toxic, so it is advised to use Trevenant in such aspect to absorb common status moves.

Team Options
========

Entry hazard support is advised in order to help Trevenant wallbreak more effectively. Both Diancie and Rhyperior are good options for this role, and they also have the luxury of being able to take on Fletchinder and Houndoom, two common threats to Trevenant, while it can in return threaten Water- and Ground-types. Mega Steelix is also a viable candidate that can lightly take on common Dark-types such as Absol, Sneasel, and Drapion. Garbodor and Qwilfish both provide Spikes support, while Trevenant resists Earthquake and provides spinblocking. Late-game sweepers that appreciate Trevenant's wallbreaking ability, such as Scrafty, Tyrantrum, Manectric, and Sharpedo, (AC) also make for effective teammates, and all of them can additionally deal with some of the Pokemon that threaten Trevenant. Water-types such as Kabutops, Poliwrath, Slowking, and Alomomola can handle the Fire-types that give Trevenant trouble. Poliwrath in particular makes for a very effective Knock Off switch-in that deals with Sneasel, Absol, and Drapion extremely well. Special wallbreakers such as Houndoom, Sigilyph, and Mega Camerupt are also useful to handle some of the Pokemon that wall Trevenant, such as Tangrowth and Venusaur.

[STRATEGY COMMENTS]
Other Options
========

A set with Substitute, Leech Seed, Will-O-Wisp, and a move such as Horn Leech or Curse can be used in tandem with a Sitrus Berry and the ability Harvest in order to stall opponents while proving an incredible annoyance, (yup v_v) but this set tends to be overall gimmicky and unreliable due to Trevenant's weaknesses and lack of speed. Such role is also outperformed performed better (or "Trevenant is outperformed in such as role") by Gourgeist-XL and Gourgeist-S, with the former having more physical bulk, (AC) while the latter being considerably faster, (comma) and both also have having reliable recovery in Synthesis. Another interesting set that is usable is a set with Substitute, Phantom Force, Horn Leech, and Earthquake with a Starf Berry and Harvest, allowing Trevenant to become an offensive threat that at low HP can sharply boost a random stat by two stages, making Trevenant it very annoying to deal with, but such a set is extremely reliant on luck to succeed. Trevenant can also run Trick Room (RC) and has low enough Speed to use it effectively on a dedicated Trick Room team. Hone Claws is a usable option to boost Trevenant's Attack and accuracy, but it lacks the speed or the sheer bulk to use it effectively.

Checks and Counters
========

**Dark-types**: (add colons throughout) Dark-types such as Absol, Sneasel, Drapion, and Scrafty pose a large threat to Trevenant, (AC) as they can easily take it down with Knock Off or Pursuit, with the latter move especially being a threat since because Trevenant is often forced out and can be OHKOed while switching out. However, all of them barring Drapion must be careful about switching into Wood Hammer.

**Fire-types**: Delphox, Houndoom, and Emboar pose a threat to Trevenant, as they are all faster and can threaten Trevenant with Fire Blast, or in the latter's case, Flare Blitz their respective STAB moves.

**Ice-types**: Mega Glalie can revenge kill Trevenant with a Refrigerate Double-Edge and potentially force it out, while Mega Abomasnow resists both Wood Hammer and Earthquake, (AC) and has enough bulk to tank a Shadow Claw, and can OHKO Trevenant with Blizzard or a boosted Ice Shard.

**Flying-types**: Fletchinder can remove Trevenant from play with Acrobatics (RC) and also can safely switch in on Wood Hammer or Horn Leech. Sigilyph can OHKO Trevenant with Air Slash, while Braviary resists Wood Hammer, (AC) and is immune to Shadow Claw and Earthquake, (AC) and revenge kills with Brave Bird. Togetic and Golbat can both wall Trevenant and easily wear it down. The former can also use Nasty Plot freely against it.

**Physically Bulky Pokemon that Resist Grass-type resists**: Venusaur, Escavalier, and Tangrowth all resist Wood Hammer and have enough bulk to take a Shadow Claw well, while they can retaliate with their own moves to wear down Trevenant. All three of them also have access to Knock Off, which both heavily damages and cripples Trevenant. (AP)
 
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I was about to say, why hasn't anyone from Smogon written up something on Trevenant? Thanks for the great overview and I hope it can get confirmed soon.
 

frenzyplant

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2/2 :)

add remove (comments)

[OVERVIEW]

While Trevenant is by no means a bad Pokemon, it faces a lot of competition from other Grass-types such as Virizion, Tangrowth, and Venusaur, all of which offer more utility than Trevenant. Furthermore, it has middling bulk, limiting its defensive capabilities, which is worsened by its weakness to the ever-common Knock Off. Trevenant is also very slow, which makes it relatively easy to revenge kill or force out. However, Trevenant bears a high Attack stat, along with strong STAB moves in Wood Hammer and Shadow Claw, which makes it a strong physical Ghost-type and wallbreaker. Thanks to its rare ability Natural Cure combined with its resistance to Water, Trevenant also has the niche of being one of the best switch-ins to Scald in RU, making it a good answer to common Water-types such as Jellicent, Slowking, and Alomomola. Its typing notably makes it a solid answer to Virizion, as well as a decent sponge against Volt Switch, (remove comma) and a fairly solid spinblocker, boasting an incredibly good matchup against both Hitmontop and Blastoise. Overall, Trevenant shouldn't be your first pick for a Grass-type, but it bears distinctive qualities that give it a relatively unique niche in RU.

[SET]
name: Choice Band
move 1: Wood Hammer
move 2: Shadow Claw
move 3: Earthquake
move 4: Horn Leech / Rest
item: Choice Band
ability: Natural Cure
nature: Adamant
evs: 176 HP / 252 Atk / 80 Spe

[SET COMMENTS]
Moves
========

Wood Hammer is Trevenant's main STAB move and hits extremely hard against any opponent foe that doesn't resist it. Shadow Claw serves as Trevenant's secondary STAB attack and hits Pokemon that resist Grass, such as Fletchinder, Virizion, and Venusaur, quite hard. Earthquake is used to hit Pokemon such as Drapion, Emboar, and Aggron harder than Trevenant's other moves. Lastly, Horn Leech is a backup STAB move that is considerably weaker than Wood Hammer but also provides an recovery option to heal restore Trevenant's (for repetition) HP, possibly allowing it to heal off the damage it sustained sustains from Wood Hammer recoil. Alternatively, Rest is a viable option to completely heal Trevenant's HP in a pinch: Natural Cure will ensure that it is awake for the next time it enters battle. However, this risks giving the opponent a free turn when Trevenant switches out. Rock Slide is a viable option in the last slot because it hits Mega Abomasnow, Fletchinder, and Braviary quite hard, but Trevenant's other moves are more important overall. Poison Jab is also viable to hit Tangrowth harder than Trevenant's other moves, and when combined with its poison chance, it can turn Trevenant's matchup against Tangrowth in its favor. It Poison Jab also hits Togetic and Aromatisse hard without inflicting recoil. Finally, Trick is a viable alternative over Horn Leech or Rest to lock support Pokemon such as Aromatisse into undesirable moves, hindering their capability in battle.

Set Details
========

The EV spread provides enough into Speed to outspeed Jellicent and offensive Tangrowth, while the remainder is invested into Attack and HP for added bulk and power. Natural Cure is vital, as it encompasses one of Trevenant's main niches in RU as a Scald absorber that can negate the burns from such the move. Trevenant's Speed EVs can be altered to outspeed certain threats depending on your team: 120 Speed EVs will let it outspeed Alomomola, Choice Band Scrafty, and Hitmontop, while 148 Speed EVs will let it outspeed Seismitoad. However, these investments will cut into Trevenant's bulk.

Usage Tips
========

Trevenant is best used as a wallbreaker, which means it should come in early- and or mid-game to put dents in the opponent's team with Wood Hammer, paving the way for late-game cleaners later on. Take advantage of Trevenant's typing to switch it into a bulky Water-type such as Blastoise or a Pokemon such as Rhyperior, Rotom-C, or Virizion safely and respond properly. Trevenant should also be used more conservatively when the opponent has a Rapid Spin user, as it can also be used to keep entry hazards up due thanks to its ability to block Rapid Spin. It is also advised to use Trevenant's Natural Cure ability effectively to allow it to use Rest when its health is low and switch out in order to recover. Similarly, Trevenant can switch into common status-inducing moves such as Scald and Toxic, so it is advised to use Trevenant in such aspect to absorb common status moves.

Team Options
========

Entry hazard support is advised in order to help Trevenant wallbreak more effectively. Both Diancie and Rhyperior are good options for this role, and they also have the luxury of being able to take on Fletchinder and Houndoom, two common threats to Trevenant, while it can in return threaten Water- and Ground-types. Mega Steelix is also a viable candidate that can slightly take on common Dark-types such as Absol, Sneasel, and Drapion. Garbodor and Qwilfish both provide Spikes support, while Trevenant resists Earthquake and provides spinblocking. Late-game sweepers that appreciate Trevenant's wallbreaking ability, such as Scrafty, Tyrantrum, Manectric, and Sharpedo, also make for effective teammates, and all of them can additionally deal with some of the Pokemon that threaten Trevenant. Water-types such as Kabutops, Poliwrath, Slowking, and Alomomola can handle the Fire-types that give Trevenant trouble. Poliwrath in particular makes for a very effective Knock Off switch-in that deals with Sneasel, Absol, and Drapion extremely well. Special wallbreakers such as Houndoom, Sigilyph, and Mega Camerupt are also useful to handle some of the Pokemon that wall Trevenant, such as Tangrowth and Venusaur.

[STRATEGY COMMENTS]
Other Options
========

A set with Substitute, Leech Seed, Will-O-Wisp, and a move such as Horn Leech or Curse can be used in tandem with a Sitrus Berry and the ability Harvest in order to stall opponents while proving an incredible annoyance, but this set tends to be overall gimmicky and unreliable due to Trevenant's weaknesses and lack of speed. Such a role is also performed better by Gourgeist-XL and Gourgeist-S, with the former having more physical bulk, the latter being considerably faster, and both also having reliable recovery in Synthesis. Another interesting set that is usable is a set with Substitute, Phantom Force, Horn Leech, and Earthquake with a Starf Berry and Harvest, allowing Trevenant to become an offensive threat that at low HP can sharply boost a random stat by two stages, making it very annoying to deal with, but such a set is extremely reliant on luck to succeed. Trevenant can also run Trick Room and has low enough Speed to use it effectively on a dedicated Trick Room team. Hone Claws is a usable option to boost Trevenant's Attack and accuracy, but it lacks the speed or the sheer bulk to use it the move effectively.

Checks and Counters
========

**Dark-types** Dark-types such as Absol, Sneasel, Drapion, and Scrafty pose a large threat to Trevenant, (comma) as they can easily take it down with Knock Off or Pursuit, with the latter move especially being a threat since Trevenant is often forced out and can be OHKOed while switching out. However, all of them barring Drapion must be careful about switching into Wood Hammer.

**Fire-types** Delphox, Houndoom, and Emboar pose a threat to Trevenant, as they are all faster and can threaten Trevenant with their respective STAB moves.

**Ice-types**: Mega Glalie can revenge kill Trevenant with a Refrigerate-boosted Double-Edge and potentially force it out, while Mega Abomasnow resists both Wood Hammer and Earthquake, (comma) and has enough bulk to tank a Shadow Claw, and can OHKO Trevenant with Blizzard or a boosted Ice Shard.

**Flying-types**: Fletchinder can remove Trevenant from play with Acrobatics and also safely switch into on Wood Hammer or and Horn Leech. Sigilyph can OHKO Trevenant with Air Slash, while Braviary resists Wood Hammer, is immune to Shadow Claw and Earthquake, and revenge kills Trevenant with Brave Bird. Togetic and Golbat can both wall Trevenant and easily wear it down. The former can also use Nasty Plot freely against it.

**Physically Bulky Pokemon that Resist Grass**: Venusaur, Escavalier, and Tangrowth all resist Wood Hammer and have enough bulk to take a Shadow Claw well, while they can retaliate with their own moves to wear down Trevenant. All three of them also have access to Knock Off, which both heavily damages and cripples Trevenant.
 
Quick comment: While choice band would be useful in certain situations, I have found that Life Orb Trevenant with your moveset is actually pretty useful. It can heal off some of the recoil with horn leech and gains a huge boost in the power of Wood Hammer, Earthquake, and Shadow Claw, all while preventing being locked in to only one move with choice band. JMO and worth exactly what I charge for it :)
 

ScraftyIsTheBest

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Thanks, frenzyplant, I implemented the second check.

This is now done and ready for uploading. 'Bout time.

uploaded - Spirit
 
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