TRIPLE PILOTS (Peaked #5 on ladder 1950+) OU Hyper Offense

TRIPLE PILOTS

Yo, my name is Tampoff. I have been a competitive player since Diamond and Pearl and kept growing ever since. What inspired me most to play Pokémon is that, boys always made fun of me just because I'm a girl, and though I could never be good at Pokémon. This generation has brought many insane things to the book with various buffs and nerfs peaking my interest. This team is HYPER OFFENSIVE and is simple on paper. However a simple mess up, such as letting a person set up rocks will cost the game for you. ROCKS SHOULD NEVER BE ON YOUR FIELD. However, if the opponent lost focus could result in an automatic win. This is no noob-ish team as it require precise predictions and right setups. I know most of these are physical penetrators but this is because once you penetrate they're physical wall enough, they're gonna be too tired and "come" first. So once their done, their team can't really deal with physical attackers. Now lets get to the team...

TEAM PREVIEW:
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staraptor.gif
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THE SETTER

Come on step it up (Deoxys-Speed) @ Light Clay
Ability: Pressure
EVs: 88 Spd / 168 HP / 252 Def
Timid Nature
- Stealth Rock
- Taunt
- Reflect
- Light Screen

Meet the first member of my team. This guy is usually the first one to hit the field because he's faster than you finishing up. Main importance is not to have rocks set up since it is obvious that half of my team is weak to rocks. I use him to GUARANTEE there are no rocks most of the time so this guy taunts them and they're like "well dum dum fiddily, I can't do diddly."
Stealth Rock is used next. Once the rocks hit the floor, so do your girlfriend's panties. Using Stealth Rock takes down the Multiscale from Dragonite and any focus sash users out there. Namely Cloyster who can mini sweep me. Reflect and Light Screen help me when I'm still setting up with XZard while complimenting XZards already decent bulk. Thank you Drugs for the EV spread that can help with taking hits better than Iron Man's suit.
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THE FINISHER

Lombardi (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 Def

Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn

Meet the first member of my Triple Pilots Core. This stronk bird. This guy's main job is to finish the job XZard started. After XZard's job has been achieved and died, Staraptor continues it. Reckless STAB Brave Bird and Double Edge are really threatening and usually 2HKO most of the Meta. Close Combat helps with coverage and breaks down walls such as Ferrothorn and Skarmory. The only true counter to Staraptor is probably Aegislash. U-turn is used to gain momentum for Staraptor and to have more coverage.

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THE CLEANER
F-Zero (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- U-Turn
- Tailwind

The second member of my Triple Flying Core is Talonflame. After Staraptor and XZard breaks down physical walls there is really nothing left that can stop Talonflame. An Adamant Choice Banded Brave Bird to the face is the equivalence of a jet penetrating your asshole. Priority helps remove faster pokes such as Alakazam and Gengar. Flare Blitz is used for coverage and to also remove threatning Bisharps who are roaming around this metagame. Steel Wing is used often for Rock Types however it is still replaceable. I am also using U-turn for coverage and momentum (duh) however i'm consider replacing it with Tailwind. Once I replaced U-turn with tailwind I always clutched it out with my Excadrill, so using Tailwind proved more useful.

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THE BREAKER

Dovah (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Flare Blitz

Meet the final member of my Triple Death Core. Mega Charizard X. This person is most likely the star of my team for his sheer raw power. With a Dragon Dance Under his belt, Dragon Claw OHKO's half of the meta and Flare Blitz utterly destroys Skarmory which pretty much makes every girl (including me) wet. He is usually first to enter the field after Deoxys Speed and proceeds to destroy half your team. EQ helps with coverage and is necessary for certain threats such as Azumarill who is immune to Dragon Claw and resists Flare Blitz. His primary purpose is to do one thing. Break walls or sweep. And he does it very VERY well.

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THE UHH... EXCADRILL

Santoryu (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Excadrill here is my spinner. I need one (no shit). In the unlikely case rocks get setup this guy here has the job of removing them (and your panties). Adamant Rapid Spin to the face is pretty much the equivalence of getting tickled by a 2 month brown bunny. EdgeQuake or rather, SlideQuake is used for unstoppable coverage while Shadow Claw is mostly filler. I might replace Shadow Claw for Iron Head however, but right now Shadow Claw doesn't seem to show much help. Iron Head was switch for Shadow Claw because Fairies quake (heh eq) in fear. Mold Breaker to get the EQ on Rotom W.

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THE ANNOYING LITTLE... DAMN GO AWAY

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]

Everyone has been showing me this Thundurus set. And I'm like. How is this dude gonna take care of my Quagsire problem. But then. GRASS KNOT. gg. no re. He gets to help my Pilots sweep since T-Wave cripples the faster mons and gets the hax sometimes. However, I still have a big problem, with CM Clefable. So if anyone can help.

Feel free to "test" this team and I feel like something is missing but so far success has been on my side.

Thanks, peace.

THREATS:

CM CLEFABLE. BECAUSE BULKY.

Import:

Come on step it up! (Deoxys-Speed) @ Light Clay
Ability: Pressure
EVs: 88 Spd / 168 HP / 252Def
Bold Nature
- Stealth Rock
- Taunt
- Light Screen
- Reflect

Dovah (Charizard) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake

Lombardi (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Brave Bird
- Close Combat
- Double-Edge
- U-turn

F-Zero (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Flare Blitz
- Steel Wing
- Tailwind

Santoryu (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Iron Head

- Rapid Spin
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]

 
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Hey there! I see that nice and powerful Dual Screens - Check, paired with Flying Spam and one of the best DDance sweepers? Ugh, the power is everywhere on this team xD.

Anyway, the first thing I notice on your team is that you have jackcrap Special Attacks, many physical walls (Gliscor, Suicune, etc) can usually take your attacks relatively well, and easily injure, or even kill one of your team members. Now, the thing I would add would be something over Breloom, you already have 3 physical attackers that can heavily damage Baton Pass teams, so Breloom isn't really needed, and there are many more priority mons out there. Something I think would be a good add would be Thundurus over Breloom as it is a great special attacker, Thunder Wave cripples many Pokemon, and allows Zard-X and Staraptor to sweep much easier, and it also poses as an threat against other Thundurus' (Which are a HUGE threat towards your team). Now that I've suggested some Pokemon, I'll give you a few suggestions on the Pokemon that don't/shouldn't be replaced.

On Staraptor, Talonflame, and Zard-X, put the 4 HP EVs into special defence/defence. This is extremely important as if you lost your Excadrill and Rocks are up, you're pretty much screwed as you can only switch in your mons 2-4 times, this makes it 3-5 times which can be game changing. On Talonflame, replace Steel Wing with Roost/Tailwind/Will-O-Wisp, it can be used as a last resort move (when you know you're going to die) and then you get a good setup/sweep chance with another mon that comes in, Steel Wing hits only Rock types, which the most common one is Tyranitar, is hit by U-Turn.

For Excadrill I would personally run an Air Balloon over Leftovers, as Excadrill does have a high amount of HP, it doesn't have good defences, so Leftovers is kind of a waste of a slot. Also, put Iron Head over Shadow Claw 10/10, Shadow Claw is a terrible move on Excadrill as it hits nothing important, where as Iron Head hits fairies, and can flinch a few mons :).

Now, if you don't want to take my Thundurus suggestion, on Breloom, run a Focus Sash, and replace Swords Dance with Spore. Breloom's bulk is absolutely TERRIBLE and need need NEEDS a Focus Sash 9/10 times, and the Swords Dance set has gotten much worse as we've gotten more priority users, fast mons, and Ghost Types over the past few generations. Spore also, again, lets your Zard-X/Staraptor/Talonflame to have an easier time sweeping, which is the main goal of your team, and Hyper Offence in general.

Good luck!

_______________


Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast/Taunt
- Hidden Power [Ice]
 
Im sure you use it for sand match ups but why use sand rush on excadrill? Use the common air balloon mold breaker set since rotom wash looks annoying to your team if you replace breloom that is.
 
Im sure you use it for sand match ups but why use sand rush on excadrill? Use the common air balloon mold breaker set since rotom wash looks annoying to your team if you replace breloom that is.

I DID consider that and I have used that in the past. Both seemed pretty equal in my perspective but sand matchups proved to be a pain in the arse to face.
 
Hey there! I see that nice and powerful Dual Screens - Check, paired with Flying Spam and one of the best DDance sweepers? Ugh, the power is everywhere on this team xD.

Anyway, the first thing I notice on your team is that you have jackcrap Special Attacks, many physical walls (Gliscor, Suicune, etc) can usually take your attacks relatively well, and easily injure, or even kill one of your team members. Now, the thing I would add would be something over Breloom, you already have 3 physical attackers that can heavily damage Baton Pass teams, so Breloom isn't really needed, and there are many more priority mons out there. Something I think would be a good add would be Thundurus over Breloom as it is a great special attacker, Thunder Wave cripples many Pokemon, and allows Zard-X and Staraptor to sweep much easier, and it also poses as an threat against other Thundurus' (Which are a HUGE threat towards your team). Now that I've suggested some Pokemon, I'll give you a few suggestions on the Pokemon that don't/shouldn't be replaced.

On Staraptor, Talonflame, and Zard-X, put the 4 HP EVs into special defence/defence. This is extremely important as if you lost your Excadrill and Rocks are up, you're pretty much screwed as you can only switch in your mons 2-4 times, this makes it 3-5 times which can be game changing. On Talonflame, replace Steel Wing with Roost/Tailwind/Will-O-Wisp, it can be used as a last resort move (when you know you're going to die) and then you get a good setup/sweep chance with another mon that comes in, Steel Wing hits only Rock types, which the most common one is Tyranitar, is hit by U-Turn.

For Excadrill I would personally run an Air Balloon over Leftovers, as Excadrill does have a high amount of HP, it doesn't have good defences, so Leftovers is kind of a waste of a slot. Also, put Iron Head over Shadow Claw 10/10, Shadow Claw is a terrible move on Excadrill as it hits nothing important, where as Iron Head hits fairies, and can flinch a few mons :).

Now, if you don't want to take my Thundurus suggestion, on Breloom, run a Focus Sash, and replace Swords Dance with Spore. Breloom's bulk is absolutely TERRIBLE and need need NEEDS a Focus Sash 9/10 times, and the Swords Dance set has gotten much worse as we've gotten more priority users, fast mons, and Ghost Types over the past few generations. Spore also, again, lets your Zard-X/Staraptor/Talonflame to have an easier time sweeping, which is the main goal of your team, and Hyper Offence in general.

Good luck!

_______________


Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Thunderbolt
- Focus Blast/Taunt
- Hidden Power [Ice]

Okay, so I tried the Thundurus set you recommended and it did work for the most part, but I then found a problem with a name. Quagsire. Breloom needs to be there or else I'll be outstalled by Quagsire if it can scald my Staraptor. But I will try the Spore set you recommended.
 
For Breloom I'd use Power-up Punch in place of Swords Dance. Power-up Punch followed by Mach Punch deals more damage than a +2 Mach Punch. This combo works since I've had opponents switching in to Ferrothorn or Espeon hoping to block Spore. Force Palm is also a great STAB to consider. But if Aegislash is an issue, stick to Spore.

I don't get why people run max speed on Deoxys S and not put more EV's into its bulk. So few Pokemon are going to outspeed it and Taunting Pranksters still have the upper hand.
 
Choice scarf staraptor could work better to form a u-turn core with talonflame and let you easily outspeed pokemon that could pose a problem if they were to set up speed.
 
I used thundy on my HO team and had the same probs with quag. To alleviate this i ran grass knot over hpice. Focus blast is more appreciated than hp ice on this team as much of what it handles is take out by something else. Also you would really appreciate ohkoing ferrothorn
 
i think this team is weak to landorus running timid, sheer power + life orb, earth power, rock slide, psychic. calm mind and rock polish variants can set up on deoxys. Also m gyarados can come in with intimidate and set up and d dance and sweep. I think u should change breloom to deoxys def with red card t wave, knock off, rocks/mirror coat, recover/taunt/toxic. U can cripple other chinpokomons with t wave so u are faster.This opens a room for deoxys speed for stab psycho boost and it will serve as a good revenge killer and reduce pressure on talon flame on being the only revenge killer.
 
Hey, gonna rate the team. I think most of the suggestions I could've made have been made, but there are still things I would personally change. First of all, I'd change the extra 4 EVs on Deo-S to Defense, since priority moves are the most dangerous ones to Deo-S, so it's recommendable you put the leftover EVs there. I would maybe try either Scarf or Band on Staraptor, as the extra Speed or the boost in power is greatly needed and U-turn avoids unfavorable matchups. Also, I think Jolly nature is preferred, since you really want to speedtie with the base 100s. Switch Steel Wing to U-turn, as Steel Wing does literally nothing for Talonflame, but U-turn gives you means to retain your momentum. Also, you need to run Spore on Breloom, it's the best move in Breloom's disposal. Even though it does get walled by Grass-types, you can still hit most of them hard with Rock Tomb. You don't really need Swords Dance, as it's too much of a liability with priority Flying, and Mach Punch is just resisted by too many things. Also, you don't have an item on Breloom. The way I see it, there are 2 options. Focus sash lets your Breloom to work as an effective lead or revenge killer, while Life Orb gives boost to your powerful moves. Good luck with the team!
 
Your team looks extremely weak to Sand Rush Excadrill which is extremely common in Hyper Offense and it can absolutely maul your team:

  • 252+ Atk Life Orb Excadrill Rock Slide vs. 4 HP / 0 Def Staraptor: 322-380 (103.2 - 121.7%) -- guaranteed OHKO
  • 252+ Atk Excadrill Rock Slide vs. 4 HP / 0 Def Talonflame: 492-580 (165.1 - 194.6%) -- guaranteed OHKO
  • 252+ Atk Excadrill Earthquake vs. 4 HP / 0 Def Mega Charizard X: 338-398 (113.4 - 133.5%) -- guaranteed OHKO
And if Exca has its Air Balloon broken:
  • 252+ Atk Excadrill Earthquake vs. 4 HP / 0 Def Excadrill: 560-660 (154.6 - 182.3%) -- guaranteed OHKO
Breloom can check it if it has prior damage (252 Atk Technician Breloom Mach Punch vs. 4 HP / 0 Def Excadrill: 296-350 (81.7 - 96.6%) -- guaranteed 2HKO) but if its sash is broken, a healthy Exca can take the mach punch and KO with iron head (252+ Atk Life Orb Excadrill Iron Head vs. 4 HP / 0 Def Breloom: 231-273 (88.1 - 104.1%) -- 25% chance to OHKO).

That being said, you should be fine if you have reflect with Deo-S up. Just play carefully.

Do you have any replays with this team? I haven't encountered it/seen it on the ladder despite playing a fair bit over the last week. I'm very interested to see how it runs.
 
i think this team is weak to landorus running timid, sheer power + life orb, earth power, rock slide, psychic. calm mind and rock polish variants can set up on deoxys. Also m gyarados can come in with intimidate and set up and d dance and sweep. I think u should change breloom to deoxys def with red card t wave, knock off, rocks/mirror coat, recover/taunt/toxic. U can cripple other chinpokomons with t wave so u are faster.This opens a room for deoxys speed for stab psycho boost and it will serve as a good revenge killer and reduce pressure on talon flame on being the only revenge killer.
You can't run deo-d with deo-s, that breaks species clause.

Also jesus fuck guys, stop making shitty rates. "this team is weak to scizor with bug bite" "this team can't handle HP Fire Ferrothorn" "this team could use specs over life orb on staraptor to better check hippo"

that being said I agree with whoever said replace steel wing. it literally does nothing lol, definitely use u-turn.
 
So...did some testing and grass knot thundurus literally perfects this team concept. Counters quag and any setup sweeper. Grass knot, being special, fixes the issue with physical quag, and although you can weaken physical walls and beat through most of them, you cannot rely on beating through such walls. I ran testing on both teams including spore over swords dance on breeloom and founs this thundurus set best by far:
Thundurus@life orb
Prankster
252 Spd/252 Spa/4 Spd
modest
-thunder wave
-thunderbolt
-grass knot
-hidden power ice/focus blast
 
Nice team u got there, dude.
All in all this is a quite solid team but I have a couple of suggests to maybe improve it so let's start:
If u gave the Choice Scarf to your Staraptor you could outspeed your main threats, because despite LO staraptor inflicts massive damages, he is slower than thundurus and that's really really bad for the entire team.
Choice band talonflame with always runs uturn to have a volturn move and for not losing momentum, this will be important in a battle.
The sets and spread is correct, good job but I think that you are too weak to both scarf landorus-T and talonflame, and not also, you are quite weak to thundurus and landorus, either greninja causes you much problems, but you still can kill him somehow.
Now the main threats are landorus-T and talonflame.
I think your best play is landorus-T, he is a nice help to you, with a defensive spread.
Otherwise, if you don't want to lose offensivity in the team, you can use scarf thundurus-T with double volturn move for double momentum :)
Staraptor will be useless atm, soo thundurus-T is better
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
- U-turn
Nice nicknames, hitmontree is awsome xD
 
Greetings Tampoff! Your team is very powerful and makes wonderful use of the "double bird" combination. I have two suggestions which may prove to be beneficial. The first one is I suggest running 168 HP / 252 Def / 88 Spd with a Bold Nature on Deoxys. This may seem terrible in nature since Deoxys has incredible speed and is usually why it gets so much attention. However, these better guarantee that screens and rocks will go up 100% of the time. However, 418 speed still outpaces everything you need it too.

The second change I would recommend is running 120 HP 252 Atk 136 Spd on Charizard-X. I would also swap out Earthquake for Roost. I know he is a main sweeper but your team handles Heatran and Tyranitar just fine. The evs I suggested better allow you to take Hydro Pumps from Rotom-w, scalds better, and the extra bulk usually helps get up an extra DD. I agree with the above user about changing Straptor to the scarf version. Thundurus wrecks the majority of your team. Also, U-turn over Steel Wing is a much better choice on Talonflame. This provides utility: hitting things such as Tyranitar, dishing out damage to incoming Rotom-w, breaking balloon on incoming Heatran/scouting, and just provides more options for combos with Straptor. Maybe go spore over swords dance on Breloom as well. Swords Dance is good and all, but spore provides utility for Charizard-x and sleeping early on will help your team.

Hope I provided insight on a few reasonable changes. Best of luck and congratulations on your peak! Next milestone is 2000.
 
Hello Tampoff (I will never say that name again).Grats on the peak.I would like to point out a few weaknesses to your team that can tear your team apart given the right circumstances.One look at your team and the one thing that absolutely jumps at me is a weakness to Mamoswine.There are two common sets that Mamoswine runs and they both threatens the team in their ways.They are Mamoswine's Jolly lead set and Mamoswine's offensive set.On the first turn,once you lead off with Deo-S you can't taunt it because of oblivious,and the best you can do is set up screens against it while it sets up those really pesky rocks.As you proceed to switch in to a pokemon of your choice it will take damage from Stealth Rock and really hinder it for the rest of the match.If you switch into Staraptor or Excadrill (because they don't have either a sash or a 4X weakness)it will 2HKO you before you can 2HKO it,even through screens (it outspeeds Exca and 2HKO with EQ and while if you try to Close Combat with Staraptor it will live due to it's sash and KO after SR and through reflect and -1 from Close Combat using Icicle Crash.)

The offensive set also poses huge problems.It does a relatively massive chunk off of your birds using Life Orb Ice Shard and it outspeeds Exca so Exca can't do anything about it while it does quite a good deal of damage in general with its high offensive power (BTW Breloom is outsped with Jolly Ice Shard and OHKOed using Life Orb if its sash is chipped off.)

Simply put,you can't handle lead Mamoswine without losing 1 pokemon and massively damage another while the Life Orb set also poses great problems.

Also,Electric types in general is an annoyance to your team.Scarf and especially Physically Defensive Rotom-W can run circles around your team and is faster than Breloom with enough speed investment.Thundy can T-wave your sweepers and it can be extremely annoying when you are geared to sweep and the blue thing appears in your face.Also,Physically Defensive Zapdos also can be an annoyance as it takes hits from Breloom,Exca,Staraptor and Talonflame very well and retaliate with either Thunderbolt and Heat Wave.Physically Defensive ground types,namely Lando-T and Donphan can run circles around your team/rapid spin to be also annoying.

I just wanted to point out a few weaknesses which I don't have solutions to because I don't have the time to but hopefully you will figure it out..I have not tested this team,so I please don't flame me if it turns out that some of these threats are no big deal.I would appreciate it if you explain to how it is or it is not.
 
Hello Tampoff (I will never say that name again).Grats on the peak.I would like to point out a few weaknesses to your team that can tear your team apart given the right circumstances.One look at your team and the one thing that absolutely jumps at me is a weakness to Mamoswine.There are two common sets that Mamoswine runs and they both threatens the team in their ways.They are Mamoswine's Jolly lead set and Mamoswine's offensive set.On the first turn,once you lead off with Deo-S you can't taunt it because of oblivious,and the best you can do is set up screens against it while it sets up those really pesky rocks.As you proceed to switch in to a pokemon of your choice it will take damage from Stealth Rock and really hinder it for the rest of the match.If you switch into Staraptor or Excadrill (because they don't have either a sash or a 4X weakness)it will 2HKO you before you can 2HKO it,even through screens (it outspeeds Exca and 2HKO with EQ and while if you try to Close Combat with Staraptor it will live due to it's sash and KO after SR and through reflect and -1 from Close Combat using Icicle Crash.)

The offensive set also poses huge problems.It does a relatively massive chunk off of your birds using Life Orb Ice Shard and it outspeeds Exca so Exca can't do anything about it while it does quite a good deal of damage in general with its high offensive power (BTW Breloom is outsped with Jolly Ice Shard and OHKOed using Life Orb if its sash is chipped off.)

Simply put,you can't handle lead Mamoswine without losing 1 pokemon and massively damage another while the Life Orb set also poses great problems.

Also,Electric types in general is an annoyance to your team.Scarf and especially Physically Defensive Rotom-W can run circles around your team and is faster than Breloom with enough speed investment.Thundy can T-wave your sweepers and it can be extremely annoying when you are geared to sweep and the blue thing appears in your face.Also,Physically Defensive Zapdos also can be an annoyance as it takes hits from Breloom,Exca,Staraptor and Talonflame very well and retaliate with either Thunderbolt and Heat Wave.Physically Defensive ground types,namely Lando-T and Donphan can run circles around your team/rapid spin to be also annoying.

I just wanted to point out a few weaknesses which I don't have solutions to because I don't have the time to but hopefully you will figure it out..I have not tested this team,so I please don't flame me if it turns out that some of these threats are no big deal.I would appreciate it if you explain to how it is or it is not.

Lead Mamo should be no problem with my Breloom.. Yes. If there is a mamoswine and I anticipate them leading with it, I'll start with breloom. Since 3 bullet seeds take it out. My Sash will get broken so breloom could be used as switch fodder or perhaps a revenge killer with mach punch but either way... I do think Scarfed Mamo is a problem though, somewhat of a threat, but a +1 speed X Zard Outspeeds anyways and OHKO's in retaliation.
 
Firstly, I love how this team uses Fly Spam without Mega Pinsir. As for your sets they seem fine. I think Spore > Swords Dance which is like the main niche of using Breloom is Spore. I wouldn't use Steel Wing on Talonflame really because UTurn is better as you get momentum and going into the appropiate switch afterwards. Besides, UTurn does about 40% to Tyranitar. Also you wouldn't like staying in on a Scarf Tyranitar being locked into Steel Wing as he outspeeds. Jolly can be a good option on Charizard as well because Excadrill is able to outspeed unboosted, and Choice Scarf Excadrill is able to outspeed at +1. All in all, pretty good team. <3 the Staraptor
 
What team did you hit #1 with? Did you do it with breloom? It really would suprise me, your team has a problem using breloom.
Again, try the thundurus set. I used the team quite a bit and found no probs with quag.

Thundurus@life orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid nature
-Thunder Wave
-Thunderbolt
-Grass Knot
-Focus Blast / Hidden Power Ice
 
What team did you hit #1 with? Did you do it with breloom? It really would suprise me, your team has a problem using breloom.
Again, try the thundurus set. I used the team quite a bit and found no probs with quag.

Thundurus@life orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 Def
Timid nature
-Thunder Wave
-Thunderbolt
-Grass Knot
-Focus Blast / Hidden Power Ice

Yes i used it with breloom. Having Spore can help XZard set up/switch in and having another priority move is useful.
 
I had a lot of trouble with stall when i used breloom, physical walls gave me issues. Any team with skarmory and physically defensive tran was nearly auto lose as i couldnt get in to kill anything. Megasaur was also a smaller issue, talonflame and staraptor force it out but everything else can have problems.
Resttalk suicune was odd to deal with, breloom even can have a hard time with it. One scald burn and you are fucked.
Dont even get me started on momentum stall, physically defensive lando-t and mandibuzz broke me the two times i played it. Luckily its uncommon atm.
Any team with a good assortment of physical walls can destroy a lot of the team.

Its not like thundurus makes this team perfect, but i feel the advantages thundurus would give you are much over those breloom does. I found just as many problems with quag with both, in fact more so with breloom considering quag wont stay in. Thundy suprises quag and the rare gastrodon and destroys them unless at full health. Quag really needs full hp or near such to serve its function, and grass knot suprises the shit out of it. Your team would also love the hpice support to help with landoT and gliscor.

Try thundurus on the upper ladder. For a significant amount of time. I cant say you will favor one, its up to experience, playstyle, and who you would rather have issues with.
Either way with your core and team style, one or the other maximizes this teams potential unless the meta changes. You have really done a good job with this team
 
Can you explain how you would deal with rain teams? I was using one and faced this team with breloom mid/low ladder and they got destroyed by keldeo/scarfchomp.
 
Can you explain how you would deal with rain teams? I was using one and faced this team with breloom mid/low ladder and they got destroyed by keldeo/scarfchomp.
Perhaps the team wasnt set up as I would? I set this team to fit my playstyle because my set of predictions is different than others. Scarfchomp does wreck my team and its sad to say i have to sack my breloom for it. :/ if breloom is gone or spikes are on its kinda gg. If its locked in dragon claw i switch in excadrill and 2HKO with EQ. Scarfed Keldeo is also a threat.
 
well idk how cm clefable is a problem, since your whole team is physical. just keep your excadrill up if its an issue.
252+ Atk Mold Breaker Excadrill Iron Head vs. 252 HP / 252+ Def Clefable: 260-308 (65.9 - 78.1%) -- guaranteed 2HKO after Leftovers recovery
and idk what coverage clefable uses, if it uses flamethrower you can just revenge it. maybe it kills your exca, but that is kind of only there for fairies and rapid spin (as well as rotom-w, i guess)
 
Congrats on the team and the peak. It looks really fun to play and I hope you don't mind me messing around with it.

One question. How do you prevent Mental Herb or Magic Coat Deoxys-D from setting up Rocks? A combination of Deo-D and Air Baloon Aegislash (hence DeoSharp) would put a lot of offensive pressure on your team right from the start.
 
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