TSRD vs Shiny Fairymon (2vs2 Babysitter Singles)

Frosty

=_=
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Rules:
One 2v2 Weakmon Babysitter Singles (move pool < 40, 1FE 1LC).
Standard rules, Training Items, Switch=OK, DQ=36hours Hard Deadline

Team TSRD:

Sableyebyvale98pm_zpsb2273571.png

Sprite by Vale98pm
DarkIC_Big_zps4c6b99df.png
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
GhostIC_Big_zps28761e10.png
Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities.
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye [Passive]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
|HP: 90|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 43|Size: 1|Weight: 2|BRT: 16|
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
Physical:
Astonish
Brick Break
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Burst
Payback
Poison Jab
Punishment
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Zen Headbutt

Special:
Night Shade
Power Gem

Other:
Detect
Foresight
Imprison
Leer
Mean Look
Recover
Taunt
Torment
MurkrowbyGamefreak_zps1365e738.png

Sprite by Gamefreak
DarkIC_Big_zps4c6b99df.png
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
FlyingIC_Big_zps230afd61.png
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Peck
Pusuit
Sucker Punch
Wing Attack

Special:
Dark Pulse
Night Shade

Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Taunt
Torment
Whirlwind
FroakiebyN-Kin_zps7e05d482.png

Sprite by N-Kin
WaterIC_Big_zpsefb38160.png
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Protean [Toggle] (Dream)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used.
The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing.
Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Torrent [Passive]
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
|HP: 90|Atk: 2|Def: 1|SpA: 3|SpD: 2|Spe: 82|Size: 1|Weight: 1|BRT: 14|
|EC: 0/9|MC: 0|DC: 0/5|KOC: 0| Nature: Hasty (+Spe, -Def) [+23% Accuracy]
Physical:
Bounce
Dig
Dive
Fling
Lick
Pound
Quick Attack
Rock Slide
U-Turn

Special:
Bubble
Hydro Pump
Ice Beam
Round
Water Pulse

Other:
Camouflage
Growl
Mind Reader
Mud Sport
Smokescreen
Substitute
Toxic Spikes
Water Sport

Team Shiny Fairymon

Arcanine [Flannery] (F)
59.png

Nature: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Type: Fire.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (Unlocked): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 109 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 1
AC: 5/5


Moves:

Level-Up:
Bite.
Roar.
Ember.
Leer.
Odor Sleuth.
Helping Hand.
Flame Wheel.
Reversal.
Fire Fang.
Take Down.
Retaliate.
Heat Wave.
Outrage.
Crunch.
Flamethrower.
Extremespeed.
Thunder Fang.


TM:
Return.
Will-o-Wisp.
Sunny Day.
Wild Charge.
Façade.
Snarl.
Dig.
Rest.
Sleep Talk.
Solar Beam.
Attract.

Egg:
Flare Blitz.
Morning Sun.
Howl.
Body Slam.
Covet.

Move Tutor:
Endure.

Happiny

Happiny [Ririka] (F)
440.gif

Type: Normal.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (locked): The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Nature: Brave (plus attack, minus speed)



Stats
HP: 110
Atk: 2 (+)
Def: 1
SpA: 1
SpD: 3
Spe: 25 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC:1/9
MC:0
AC:1/5

Attacks:
Level-Up:
Pound.
Charm.
Copycat.
Refresh.
Sweet Kiss.


TM:
Thunder Wave.
Toxic.
Light Screen.
Flamethrower.
Shadow Ball.
Secret Power.

Egg:
Heal Bell.
Counter.
Endure.
Gravity.
Last Resort.

Order of Operations:

TSRD sends out pokemon with item
Shiny Fairymon sends out pokemon with item and orders
TSRD orders
I Ref
 
7.png

"A Sableye! Flannery, I think you're the only one of the two up to the challenge."

Sending out Arcanine with Amulet Coin.
Activate Intimidate.
Sunny Day~Snarl~Heat Wave

IF Sableye uses Taunt a1, THEN replace Sunny Day with Heat Wave.
IF Sableye uses a Protective/Evasive move a2 or a3, THEN use Howl that turn and push back.
 
"Hmm, a tricky situation. There are so many ways one could go about handling this."

Sableyebyvale98pm_zpsb2273571.png

Fake Out~Shadow Claw~Metal Burst
 
Last edited:
Erm...I think you mean that I am aproaching the DQ deadline.

Sableyebyvale98pm_zpsb2273571.png

Hp: 90
En: 100
4/3/3/3/43
Other:

59.png

Hp: 100
En: 100
4/2/4/3/110
Other:​

ACTION 1!

Intimidate

Sableye used Fake Out! (-4en)
Crit: 5 (no)
Damage: 4+3-2= 5hp

Arcanine flinched!

ACTION 2!

Arcanine used Snarl! (-5en)
Crit: 13 (no)
Damage: 6+1.5= 7.5hp

Sableye used Shadow Claw! (-4en)
Crit: 8 (no)
Damage: (7+3+3-2)= 11hp

ACTION 3!

Arcanine used Heat Wave! (-6en)
Crit:12 (no)
Effect: 9 (no)
Damage: (10+3+1.5)= 14.5hp

Sableye used Metal Burst! (-11en)
Damage: 14.5*1.25=18.125

- - -

Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

59.png

Hp: 66
En: 89
4/2/4/3/110
Other:​

TSRD
Shiny Fairymon
I Ref
 
HiyamaKiyoterubyEmeraldKintobor_zps396fbd86.png
"A fine first exchange but there's no need to take this head on. Altair, I haven't let you out to play yet, go to it."

Initiating Switch Phase!
Sableye Out! Froakie @ EXP Share In!
Counterswitch?
 
Oh! Sorry. This is the first time I have switched in battle with anyone. I forgot that part- I have something I need to get to soon, so I'll order within a few hours when I have time. Again, sorry for the mistake.
 
Happiny
Secret Power~Sweet Kiss~Secret Power

IF Froakie uses rock slide a1 or a3, THEN use counter on the turn rock slide is used.
IF Froakie uses a damaging evasive move, THEN use copycat that turn to copy the move.
 
FroakiebyN-Kin_zps7e05d482.png

Hp: 90
En: 100
2/1/3/2/82
Other:
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

440.gif

Hp: 110
En: 100
2/1/1/3/25
Other:
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
Round 2!
DATA:

ACTION 1!

NOTE: There was an intense debate regarding if the first part of solarbeam/dig/dive/sky attack etc was to be considered an attack or not. It was tested with encore and the result is that it IS to be considered an attack. I am using that same line of thought with Copycat. So, as Froakie goes underwater, dive becomes elligible for copycat and since copycat targets the user, not the opponent, it can be used just fine.

NOTE 2: NDA: Dive does not avoid other users of Dive

Froakie dove underwater!

Happiny used Copycat! (-2en)
Happiny dove underwater!
Happiny used Dive! (-10en)
Crit: 12 (no)
Damage: (8+1.5)*0.67= 6.36hp

Froakie used Dive! (-9en)
Crit: 11 (no)
Damage: (8+3+1.5)= 12.5hp

ACTION 2!

Froakie used 15hp substitute! (-12en)

Happiny used Sweet Kiss! (-5en)
The substitute likes that, but I don't think it made any difference, since it is a doll and all

ACTION 3!

Froakie dove underwater!

Happiny used Copycat! (-2en)
Happiny dove underwater!
Happiny used Dive! (-10en)
Damage: (8+1.5)*0.67= 6.36hp

Froakie used Dive! (-9en)
Crit: 10 (no)
Damage: (8+3+1.5)= 12.5hp

- - -

FroakiebyN-Kin_zps7e05d482.png

Hp: 69 (9hp sub)
En: 70
2/1/3/2/82
Other:
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

440.gif

Hp: 85
En: 71
2/1/1/3/25
Other:
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
TSRD
Shiny Fairymon
 
"Hmmm, well it's good to know a bit more about how Copycat works. I never did get an answer to that question when I asked it originally."

FroakiebyN-Kin_zps7e05d482.png

Hydro Pump~Rock Slide~Hydro Pump
If happiny is ordered to use Counter A2 Then Water Pulse A2
If Happiny is ordered to use Secret Power Then Bounce the first instance, Dive the second instance, Bounce the third instance, Restart Queue
 
FroakiebyN-Kin_zps7e05d482.png

Hp: 69 (9hp sub)
En: 70
2/1/3/2/82
Other:
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

440.gif

Hp: 85
En: 71
2/1/1/3/25
Other:
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
Round 3!
DATA:

ACTION 1!

Froakie used Hydro Pump! (-7en)
Crit: 9 (no)
Damage: (11+3)= 14hp

Happiny used Light Screen! (-10en)

ACTION 2!

Froakie used Rock Slide! (-6en)
Crit: 7 (no)
Effect: 1 (yes)
Damage: 8+1.5= 9.5hp

happiny flinched!

ACTION 3!

Froakie used Hydro Pump! (-7en)
Crit: 9 (no)
Damage: (5.5+3)= 8.5hp

Happiny used Shadow Ball! (-6en)
Crit: 4 (no)
Damage: (8-1.5)= 6.5hp

- - -

FroakiebyN-Kin_zps7e05d482.png

Hp: 69 (2hp sub)
En: 50
2/1/3/2/82
Other:
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

Light Screen for 4a
440.gif

Hp: 53
En: 55
2/1/1/3/25
Other:
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
Shiny Fairymon
TSRD
I Ref
 
7.png

"Oh, bother! That flinch was such bad luck."

Secret Power~Flamethrower~Secret Power

IF Froakie uses Rock Slide, THEN use Counter on turn Rock Slide is used.
IF Froakie uses a damaging evasive more, THEN use copycat that action to copy that move.
 
FroakiebyN-Kin_zps7e05d482.png

Hp: 69 (2hp sub)
En: 50
2/1/3/2/82
Other:
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

Light Screen for 4a
440.gif

Hp: 53
En: 55
2/1/1/3/25
Other:
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
Round 4!
DATA:

ACTION 1!

Froakie sprang up!

Happiny used Copycat! (-2en)
Happiny sprang up!
except copycat makes all move start and end immediately so Happiny used Bounce! (-10en)
miss

Froakie used Bounce! (-9.3en)
Crit: 4 (no)
Effect: 2 (yes)
Damage: (8+1.5) = 9.5hp

Happiny is paralyzed!

ACTION 2!

Froakie used U-Turn! (-5en)
Crit: 1 (yes)
Damage: (7+3+1.5)= 11.5hp

Full Paralysis: 31 (no)
Happiny used Flamethrower! (-7en)
Sub faded!

ACTION 3!

Froakie sprang up!

Full Paralysis: 59 (no)
Happiny used Copycat! (-2en)
Happiny sprang up!
except copycat makes all move start and end immediately so Happiny used Bounce! (-9en)
miss

Froakie used Bounce! (-9.3en)
Crit: 14 (no)
Damage: (8+1.5) = 9.5hp

- - -
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:


FroakiebyN-Kin_zps7e05d482.png

Hp: 69
En: 26
2/1/3/2/82
Other:

Light Screen for 1a
440.gif

Hp: 22
En: 24
2/1/1/3/25
Other: Paralysis (15%)
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
TSRD sends out sableye with item and orders
Shiny Fairymon orders
I Ref
 
"Endure is such a tricky move to deal with without Status moves."

Sableyebyvale98pm_zpsb2273571.png

Brick Break[Stall]~Feint Attack~Brick Break[Stall]
If Happiny is ordered to Endure Then initiate string Combination[Fake Out+Fake Out]~Cooldown~Brick Break (Once)
If Happiny is orded to use Thunder Wave Then Taunt, Restart Queue (Once)
 
Sableyebyvale98pm_zpsb2273571.png

Hp: 68
En: 81
4/3/3/3/43
Other:

FroakiebyN-Kin_zps7e05d482.png

Hp: 69
En: 26
2/1/3/2/82
Other:

Light Screen for 1a
440.gif

Hp: 22
En: 24
2/1/1/3/25
Other: Paralysis (15%)
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
Round 5!
DATA:

ACTION 1!

Sableye used Fake Out + Fake Out! (-21en)
Crit: 1 (yes)
Damage: (4*2.25+3+4.5)= 16.5hp

Happiny flinched!

ACTION 2!

Full Paralysis: 76 (no)
Happiny used Endure! (-15en)

Sableye is cooling down

ACTION 3!

Sableye used Brick Break! (-6en)
Endure'd

Full Paralysis: 70 (no)
Happiny used Flamethrower! (-7en)
Crit: 8 (no)
Effect: 4 (no)
Damage: (9-3)= 6hp

- - -

Sableyebyvale98pm_zpsb2273571.png

Hp: 62
En: 54
4/3/3/3/43
Other:

FroakiebyN-Kin_zps7e05d482.png

Hp: 69
En: 26
2/1/3/2/82
Other:


440.gif

Hp: 1
En: 2
2/1/1/3/25
Other: Paralysis (10%)
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
TSRD
Shiny Fairymon
I Ref
 
"Well... there's not really much Ririka can do with this little Energy, and Endure only lasts so long. I give up trying to think of something better."

Flamethrower~EN KO

IF Sableye uses protective/evasive action a1, THEN use Chill~Flamethrower~Flamethrower.
 
Round 6!

happiny is ko'd and sableye lost 4en on the process. Moving on.

- - -


Sableyebyvale98pm_zpsb2273571.png

Hp: 62
En: 50
4/3/3/3/43
Other:

FroakiebyN-Kin_zps7e05d482.png

Hp: 69
En: 26
2/1/3/2/82
Other:


440.gif

Hp: KO
En: KO
2/1/1/3/25
Other: Paralysis (10%)
59.png

Hp: 66
En: 89
4/2/4/3/110
Other:
Arcanine is sent out!

TSRD
Shiny Fairymon
 
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